Hidden 9 yrs ago 9 yrs ago Post by YoshiSkittlez
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YoshiSkittlez Roleplay Master

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New Ancora: Year: 2118




"WELCOME HOME CITIZEN."


New Ancora. A haven to some, and a prison to others. Here, everyone has a want, a need, a desire - be it for money, drugs, sex, peace, or whatever else the mind can contrive. In New Ancora, you can fulfill that desire (or die in the process), so long as you keep your nose clean and stay in your Zone.

Will New Ancora be your Nirvana?

[THIS MESSAGE HAS BEEN BROUGHT TO YOU BY THE NEW ANCORA GOVERNMENT. A SAFER CITY, A SAFER PEOPLE]


Districts



0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20


New Ancora is broken up into twenty-one districts; we consider your individual wealth, familial history, criminal records, and profession when providing you with the right fit!

District 0, informally called the 'Outer Heaven' of New Ancora is regarded as little more than an urban myth by the general populace. What is known is that District 0 is the powerhouse of New Ancora, housing every known government building and seat of power running the city. Heavily guarded and monitored, only renowned professors and scientists, military officials, and political figures are allowed within - with a government-issued ID required to even step aboard transit to the District.

NOTE: Attempting to sneak into District 0 without a formal ID or Access Pass will result in immediate imprisonment preceding a formal trial


Districts 1-9 are referred to as Zone Alpha. Zone Alpha is the "ideal" home for those seeking success in New Ancora. Filled with immense skyscrapers, skylights, and penthouses, Zone Alpha contains the least corruption (both civilian or otherwise), the best economic status, the safest security, and cleanest regulation aside from District 0 itself.

Officers regularly patrol the streets (which are consistently cleaned and maintained), gang activity and illegal trade are all but nonexistent, and citizens are granted many personal rights and freedoms that make Zone Alpha the New Ancora that so many people hope and dream for.

THIS IS A GOVERNMENT ISSUED ANNOUNCEMENT
Transit from Zone Beta to Zone Alpha is strictly prohibited without possession of a government-issued Access card. Violation of this rule is a federal offense and can/will result in the temporary or permanent ban of a District/series of Districts


NOTE: District 3 is the New Ancoran military base, and is thus not included in the Residential Section of your New Ancoran Welcome Manual. Transit to District 3 requires a government-issued Access card or prior appointment. Violation of this rule is a federal offense and can/will result in the temporary or permanent ban of a District/series of Districts


Districts 10-20
THIS IS A GOVERNMENT ISSUED ANNOUNCEMENT
District(s) 11, 18, 19, 20 are currently under government control and access to these Districts is strictly prohibited withou possession of an Alpha-Level Access card. Violation of this rule will result in immediate exile from New Ancora or summary execution by lethal injection.


Zone Beta represents the "Lower-Class" of New Ancora. While Districts 10-16 are generally quiet, District 17 is quickly becoming overrun by crime, gang activity, prostitution, and drug/human trafficking. In Zone Beta, most citizens can live a moderately average and successful life if they work hard enough. However, growing crime rates and corruption of government/police officials are making Zone Beta gradually unlivable. However...there's no better place to find a hitman or information broker than in Zone Beta.

Ganglands



THIS IS A GOVERNMENT ISSUED ANNOUNCEMENT
Dangerous gang activity in New Ancora is being strictly opposed by the New Ancoran Law Enforcement. REPEAT: There is NO threat to New Ancora or its people as a result of gang activity. Any involvement in a gang or other harmful organization is deemed highly illegal and any and all found gang members will undergo legal processing.


Gangs in New Ancora are not new, nor are they a rarity in the streets of Zone Beta. In fact, older, wiser citizens of New Ancora will tell you that gangs have been there since the beginning.

As with all foul organizations, gangs in New Ancora did not start out with ulterior motives. They were simply neighborhoods that banded together to protect themselves, each taking care of their own. However as time went on, these neighborhoods began to turn into individual families - and these families found out ways of how to get rich quick. Maybe buy an Access card to move to the much-safer Zone Alpha...or maybe just to buy more dope. Either way, it wasn't long before the Families got involved in any number of illegal contraband: be it drugs or illegal narcotics, prostitution, slavery, or even back-alley surgery and "augmentation".

Gang wars aren't frequent, at least not out in the open. Gangs prefer to operate under more clandestine means, dealing with each other secretly and quietly, preferring executions and late-night murder raids. It's a twisted sort of harmony. So long as regular citizens of Zone Beta keep quiet, out of the way, and don't interfere with gang business, they can expect to live in a relatively safe and quiet environment.

The most potent gang activity can be found in [RESTRICTED] Districts 11, 17, 18, 19, and 20. These "hotspots" are considered highly dangerous, and most intruders will be shot or killed on sight.

Law Enforcement



Every district in New Ancora has its own fully staffed police department, complete with officers and hardened detectives handling the cases local to their territories. Overseeing these departments, albeit loosely, is the New Ancoran Bureau of Defense (BoD). One BoD agent is assigned to each police department, though he or she is not required to be or stay there, or to enjoy the mandatory visitation hours.

You can sometimes find BoD agents at the gates working with or in place of that district's officers. They are not confined to Alpha yet still don't spend enough time patrolling in Beta, which is one of the two actions they are (technically) required to fulfill each day. BoD agents are equipped with clean white armor.

Ask the local cops and they’ll tell you most of the BoD is a bunch of fancy kids with glitzy tech and daddy issues that don’t give a shit about the city they were sworn to protect, focusing more on the latest gossip or news coming from Zone Beta.

For the most part the police departments alone deal with all of the crime that happens in the lower districts. BoD agents will sometimes work alongside local cops in big cases like gang raids or drug busts, but those occurrences can be rare. The police, at this point, prefer it that way; their time to be angry about BoD's general negligence has been exhausted for a long while, and the current social climate between the two forces is the less they have to see of each other the better.

Police armor is a black variant of the BoD armor, though produced at a slightly reduced level of quality. The suits in circulation are a tad bit on the used side but the AH-114 name is known specifically for its longevity and solid build. Detectives and officers typically wear some kind of jacket over their armor.

There are a plethora of jails throughout New Ancora in all districts, however there is only one prison located in District 0. As there is very little known about District 0 itself, even less is known about what happens to prisoners incarcerated there... only that they never return.

Drugs
Mainstream drugs from the 21st Century (Marijuana, Cocaine, Meth, etc.) are still around and widely distributed as illegal substances. However, scientific advancement has allowed a wider range of illegal narcotics to become mainstream contraband in New Ancora.

- Lucid A highly addictive and notoriously dangerous drug, Lucid has the unique effect of stimulating the temporal lobe, increasing ones perception and expanding their personal thought horizon. Lucid users describe their highs as ranging from terrifying to exciting to inspiring, to a mixture of all three. What makes Lucid such a dangerous drug is the harrowing effect it has on the body. The addict's body is unable to withstand repeated dosages of Lucid, and will start degenerating at an astounding rate, eventually causing the user's body to simply shut down.

- Emotion Tea The "Elevate" nightclub in District 4 is highly sought after for their unique Emotion Tea, a beverage that causes the drinker to feel inclined towards a certain emotion for a set amount of time, ranging from a few minutes all the way up to a few hours. While the diluted effect in the tea itself is legal, there are reports of Beta Zone citizens getting their hands on the undiluted drug, which, when injected into the bloodstream, can completely control someone emotionally. This drug does not feature many negative effects physically but can cause emotional and mental harm long-term, as practitioners can become little more than vegetative husks, devoid of all emotion.

- Hand of the Devil A highly amplified steroid incredibly popular in Zone Beta, this drug, directly injected into the bloodstream activates the user's adrenal gland, filling them with an immense amount of rage and bloodthirst. In this state, while the user will gain increased strength, speed, and endurance from the adrenaline rush, the rest of their faculties will temporarily atrophy, making them all-but-completely unreasonable. Side-effects of Hand of the Devil include: increased aggression, muscle aches, weakening of the heart with a chance of heart failure or cardiac arrest, heightened stress hormones, and fatigue. It has also been noted a more physical change can take over the user such as a change in eye color.

NOTE: Hand of the Devil partially earns its name due to the notorious fact that 90% of its users die within minutes of their first usage, due to cardiac arrest. Only those in extremely good physical and mental condition can survive their first hit and keep going.

- Devil's Breath Also known as Scopolamine. Iconic in the hands of the Colombian drug dealers, this odorless and colorless powder is one of the most dangerous drugs out there. Grown from a beautiful white flower, the drug has both amnesiac and suggestive capabilities, with a near instantaneous effect. The result of this combo? A drug that instantly puts someone under the user's control, and who won't remember a second of it the day after. If they live that long.

- DNP When first conceived, this diet pill was a marvel, burning away fat at an extremely quick rate. Unfortunately, many users of the drug found that it burned it a little too quick, the energy in their body used so rapidly that their body literally burned from heat on the inside, causing death.

- IT No information is yet available.

Nightlife



When the sun falls, the Districts become awash in a neon haze of night culture. From beautiful clubs featuring the best sound systems and soaring sky-bars to rougher dive-bars with seedy back rooms and seedier patrons (the kind to find whatever drug it is you’re craving), there’s something for everyone to enjoy on a weekend.

Places of Interest in Zone Alpha

- Eclipse One of the more expensive nightclubs (even by Zone Alpha standards), Eclipse prides itself with its planetarium-esque dome ceiling. Well-dressed patrons can enjoy watching a variety of 4D high-definition images while sipping from glasses of freshly imported wine. Features the latest in modern musical tastes. D1

- Starbucks Yes. Still here. Every Zone Alpha District

- Elevate One of the more aloof lounges, as far as Zone Alpha goes, 'Elevate' is notorious for their uniquely blended and produced 'emotion tea': a beverage that comes in a variety of flavors or emotions, with each drink meant to incline the drinker towards a certain type of emotion. Be it elation, anger, joy, sadness, excitement, or lust, among many others. Rumor has it, however, that 'Elevate' has a darker side to it, though neither the police department or BoD have made any formal investigations into the matter. D4

- Insurgence One of Zone Alpha's most popular dance clubs. Insurgence is where teenagers or other technophiles go to dance, drink, or listen to the current remixes. Includes a balcony dance-floor and bar. D2

Places of Interest in Zone Beta

- Flannery's: Your classic Irish bar, chock-full of: regulars, alcoholics, and rowdy drunks looking to have a fun night. Lot's of sports, lot's of bar-fights. D12.

- The Spit: Looking for loud guitar music or girls and guys with neck tats? Here's your place. The Spit is one of the oldest rock clubs in New Ancora, originally establishing itself strictly as a venue for hardcore punk bands they've expanded their resume to include most rock music with an edge. Countless local punk bands - playing stuff from 1980s style hardcore, to the catchy vibes of late 70s punk - have walked through the back door and have delivered head-splitting riffs and quick bass lines. It is also notably the best place to watch an unrestricted cage fight if you're in the mood to watch someone get killed. D13.

- Dead Cell: Probably the cleanest club in Zone Beta and the closest to anything like the clubs in Alpha, a favorite of university students and young professionals. There’s a VIP floor at the club’s very top that is rented out practically every night. It's not known particularly for it's strong drinks or major hookups, morso taking on a 'juice bar' type ambiance with tasteful, classical, soft music in the background. D10

- Avalon: A ground level club that hosts live MC's and plays a lot of hip-hop, trap, and golden oldies. Avalon can be described as: unpretentious, easy-going, and “one love”. Come here if you’ve been hitting the herb and want unwind with a few drinks and talk to the local dudes or ladies. It can get wild on the dance floor, so be sure you make friends or you might feel a little lonely when everyone’s getting close. D17

- Bennys: What used to be 'Dennys' but has since undergone a multitude of revamps, it is still the basic 24-7 restaurant though certain sections have been constructed as a duo smoke-shop where patrons are permitted to smoke their favored (legal) delights while they eat a good 'old fashioned home cooked' meal. Every Zone Beta District.

- Warehouse: A scuzzy rock bar featuring live music every night. It's a cool but rowdy music venue that can hold 2,500 occupants; don't plant yourself in the front of the stage if you're not comfortable with being apart of the mosh or potentially kicked by stage divers. D15

Transportation



Getting around New Ancora is made simple, fast, and stress-free by a myriad of intricate highway systems and roads. Citizens can choose from a series of hover-cars and bikes ranging drastically from your expensive, top-of-the-line piece of machines - the kind that don't just get you from A to B, but extrude a certain lifestyle over anything - to your piece o' shitboxes that squeak and squeal their way down the 105.

Personal vehicles aside, New Ancora also offers much by way of public transportation such as the subway, monorail, taxi's and buses. Each method of transportation is restricted to two zones; where you get picked up and where you get dropped off. This is to ensure that those boarding are permitted within the district of departure and vice-versa.

Social Climate



New Ancora, while united on a large-scale front, nonetheless suffers differentiation of opinion in regards to the social climate.

While New Ancora is renowned for its technological prowess, there is much controversy regarding artificial intelligence, robotics, and human augmentation. While the majority of New Ancora (85:15) doesn't believe the technological advancement to be a threat, there are still a number of citizens quickly growing anxious and fearful of what artificial intelligence could bring. Objectors cite Asimov's Three Laws of Robotics as one of many reasons New Ancora should cease in its research, while supporters claim Asimov's Laws to be outdated and unnecessary.

Gun laws in New Ancora are strictly regulated, with only Zone Alpha residents, New Ancora Police Officers, and BoD officers allowed the right to purchase and carry. These strict laws have caused an incredibly large and powerful black market organization to rise up in Zone Beta, which, coupled with the lack of proper surveillance, has led to the majority of households to own at least one firearm.

Freedom of speech and freedom of religion, likewise, are highly regulated in New Ancora. Though there are no official laws or bills banning religious freedom, public opinion, as well as vague government mention show a lean towards atheism or agnosticism. As a result, many formerly mainstream religions (Christianity, Judaism, Buddhism, etc.) have become little more than splinter groups, typically limited to a family's personal beliefs. Freedom of speech is still, for the most part, protected, however, any statements made that could pose a threat to national security will result in either an official warning or small fine, with repeated offenses punishable by harsher penalties.

Gay marriage and right to choose have been formally legalized in New Ancora. Due to the weakening of mainstream religion, these choices have not caused much backlash with the general populace.

Racism and bigotry as a whole have shifted. While typical skin-color/ethnicity racial tension does still exist, it has become all but nonexistent as negative opinion tends to point more towards cyborgs/synthetic organisms. While this current xenophobia has not become incredibly prevalent, the general public opinion of cyborgs and artificial intelligence is typically fear or apprehension.

Science & Tech



Science and technology in New Ancora is highly advanced and developed, with humanity having solved many, if not all of the issues that plagued them in the early 21st Century. Stem cell research has advanced to the point where many diseases and deficiencies have been cured completely, such as: cancer, diabetes, arthritis, baldness, blindness, deafness, Parkinson's Disease, and Alzheimer's amongst others. This has also lead to increased life expectancy, with the average Zone Alpha New Ancoran resident reaching the average age of 105, with expected advancement to only further increase this number.

Prosthetics and artificial limbs, too, have advanced exponentially, with a wide range of prosthetics available to most any Zone Alpha resident. These cybernetics are designed to feel fluid and natural, while containing many advantages compared to the old limb. Because of this, many residents have chosen voluntary augmentation simply to enhance their physical abilities, though it is incredibly common to see augmentation used in hospitals.

However, current medicine and augmentation is not perfect, and there have been various reports of augmented subjects suffering from various negative side-effects such as (but not limited to): phantom limb, incorrect nerve ending connections causing extremely painful spasms, seizures, and outright rejection of the prosthetic. Prosthetics also require constant calibrations and check-ups to ensure they're functioning properly.

Likewise, mental implants are not without their own share of side-effects, with various cases of: chronic migraines, early onset of mental illnesses, paranoia, insomnia, auditory and visual hallucinations, metal poisoning, and a distortion of perception.

Because of these side-effects, there are some citizens who believe augmentation should be restricted for only the most severe cases, though the majority populace still utilizes augmentation on a regular basis, with no apparent care towards the side-effects. The hospitals themselves turn to augmentations as an immediate fix, whether the patient asks for it or not. By political argument, augmentations are quicker and have better results, deeming cybernetics 'the future.'

In the general topic of synthetics, Robotic development has advanced to a point where robots and machines are commonplace laborers and assistants, with some machines even serving as security guards in certain Zone Alpha locations though the programming remains a simple algorithm.

True Artificial Intelligence, however, is still mostly experimental in nature, though there are reports of semi or even fully sentient synthetic lifeforms being produced or prototyped. It is known that the New Ancora Police Department and Bureau of Defense are looking into prototype recon and combat units to aid in various missions.

The World Beyond



THIS IS A GOVERNMENT ISSUED THE PEOPLE'S ANNOUNCEMENT
No one has forgotten the world outside, though your government would like you to believe otherwise.The Walls have Ears.


Citizens
Deon Saunders ~ @YoshiSkittlez
Katherine Saunders ~ @YoshiSkittlez
Vander Pzypialkowski ~ @Mach2
K-9 Mk. 1 ~ @Ghost Shadow

New residents, please apply here for amicable placement:
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Hidden 9 yrs ago 9 yrs ago Post by YoshiSkittlez
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YoshiSkittlez Roleplay Master

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Welcome everyone :) You may have seen this roleplay around a time or two in the last few years and that is because my co-GM's and I have been working on this project for quite some time now - tweaking, refining, trying to perfect. Currently we are looking for 4 new characters, and if you want an idea as to what characters are already in play or if you need a little help or inspiration as to what to do for a CS, you can take a look


It is our hope to once more bring this roleplay the three of us hold very dear to our hearts and get a good cast of characters but not only that, but a good few writers out there wanting to take a stab at this. Although it is a sandbox rp, there are a few main arcs my co-GMs and I have devised over the years to help keep the plot going rather than fizzle out as many sandbox rp's go. Other than that, have any questions? Got any interest? Let us know! We are here to help :)
Hidden 9 yrs ago Post by Dolerman
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Hi there, could I make a mechanic character for this?
Hidden 9 yrs ago Post by YoshiSkittlez
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@Dynamo Frokane I don't see why not...
Hidden 9 yrs ago Post by Dolerman
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@YoshiSkittlez okay cool, I am interested.
Hidden 9 yrs ago Post by FantasyChic
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Consider me interested. Very interested.
Hidden 9 yrs ago Post by YoshiSkittlez
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@FantasyChic great :) any idea what kind of character you'll want to drum up?
Hidden 9 yrs ago Post by Eirene
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Hello! This looks really interesting. I was thinking of creating a young, rookie cop character who received test-augmentations to see if it increased his/her performance in the field. However, though the augmentations did enhance their performance, it caused a bunch of *not quite thought out* side affects, both psychological and physical. Does this idea seem like a good fit for your RPG?
Hidden 9 yrs ago Post by Garden Gnome
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Wow this is really interesting and well put-together!
Maybe I'm missing something here, but in which direction is this RP going to be in?
Like everyone doing their own thing or working towards a common goal or objective per-say?
Hidden 9 yrs ago Post by Lord Wyron
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Well, as a sandbox roleplay, each character is effectively allowed to do whatever they want to. That being said, the GMs will be coordinating as puppet-masters setting up events, conflicts, and various plot-lines that will interlock and unite some characters together. For example, let's say Deon is fighting a cage match. Kate is Deon's cousin, Cerberus is looking for Kate. Given the seedy nature of Deon's location, a drug bust or some other event could occur, thus a law-enforcement or more morally inclined character could end up in the same location and potentially interact with multiple characters involved.

With involvement of the GMs and creativity of the writers involved, we're making this a sandbox with a plot!
Hidden 9 yrs ago Post by tatszico
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Very interested as well, though I'm not totally sure what type of character to play. Im digging the concept and setting though - hopefully I can be apart of your guys' little fun group!
Hidden 9 yrs ago Post by Gaebrael
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I am very interested.
Hidden 9 yrs ago Post by FantasyChic
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@YoshiSkittlez

I am unsure as of yet, I would need a free day to actually come up with something, but it being the weekend I am working a lot.

I was thinking of making a performer-type character. Like a singer. But I don't know anything else beyond that.
Hidden 9 yrs ago Post by YoshiSkittlez
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Well we have four open spots open right now so I'll say we won't officially start until the first four completed CS' have been posted here so it looks like you have some time.
Hidden 9 yrs ago Post by BrassOtter
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Hello, hello! Just a couple questions before I attempt to slap a character up.

What's the limitations on creating robots? Would the parts and materials for something simple like a bartending robot or security drone be open to the public? If Dynamo doesn't turn up with his mechanic, I'll very likely make a robotics expert that makes/repairs robots for a living... And dabbles in killing machines for side-cash, just don't tell his sister.

Speaking of his sister, that brings me to my second question; Is there a limit to the number of characters we can have? Was going to make a young man and his much younger sister, try to get a good dynamic going.
Hidden 9 yrs ago Post by YoshiSkittlez
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@BrassOtter Excellent questions. As far as robots for characters, it rather depends. This is a world where almost everyone has been augmented in one way or another; cybernetic limbs more common than not though that technology in itself is still new and developing (see 'Science and Tech'). So as long as those rules are followed, there is no limitations for characters that way.

However, if you are looking for a fully functional robot like GhostShadow's character... these boys are incredibly rare and would be only "working" in zone alpha uNader government law. Now my character, Katherine Saunders, is a robotech student and has made little bits to help her around the house, but these boys are limited to just your basic "android" and don't function enough to base an entire character off of.

Hope that makes sense.

Also, if you want to do a brother/sister duo I say go for it. It will only fill in one spot of the 4.
Hidden 9 yrs ago Post by BrassOtter
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Improper choice of words, I apologize. I meant what would be the limitations on having a character that creates robots. Stuff like bar-tending robots, security drones, etc. that the grimier parts of Beta might be interested in. My character would have a bit of augmentation centered around it, definitely, but I didn't mean to imply I'd be making a robot/cyborg character. I'll get to work and send something to you shortly.
Hidden 9 yrs ago Post by YoshiSkittlez
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@BrassOtter Ah, no worries. Well like I said, my character Kate does that for a living lol so I guess the only limitation here is be reasonable, if that makes sense? We don't need two completely socially awkward science geeks running around XD
Hidden 9 yrs ago Post by Mach2
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Boop! Gonna drop this here for now. Edited/rewrote Vander's bio. Your favourite addict is back, everyone.
Hidden 9 yrs ago 9 yrs ago Post by Lord Wyron
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Alright, got a few edits made and here's Cerberus' finished product!

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