Hey SovGrave, why don't we have the Church of Ila proselytize the Feinar? I see that as a satisfactory solution to end the century.
You created the Feinar; would they be particularly receptive to proselytizing? And more importantly, would they be willing to return the land they conquered?
If we run short on players, I would also be fine recruiting one or two to take over either a human NPC or the Grogar/Regulii (assuming that was kosher with their creators). That might cut down on the NPC management we all have to do.
Well, now that we're near the end of the Evolution Phase, it would be improper to suddenly plonk any new nations down. However, if any of you have friends that might like to take on the roles of characters within your nations, then that is certainly an idea I am willing to explore.
As for asking someone to take on an existing NPC state, I'm not sure how popular that idea would be, or how long it might take to recruit a suitable candidate.
When we zoom ahead to the next Age, the RP will open once more for new players, and we'll have a brief recruitment period to see if we can enlist some new blood.
With the closure of the Evolution Phase, and the start of the RP proper, I will be giving the first OOC post a makeover to reflect the changes the RP underwent, as well as putting up an updated map of the world.
I present thy good selves with the draft of the Nation Summary Sheet.
Suggestions or ideas will now be accepted, until you all annoy me and I press ahead anyway :D
States of Evolution
Late Ancient Era Nation Summary
Flag
Nation Name
Lightning Summary: In one paragraph, summarise your nation. This is to provide any new players a brief idea of what your nation is, and what it's about.
Example - "Jalsador is a single city state, but a regional maritime power, with an emphasis on securing trade to all nations that are willing. It maintains a small professional army, but its true strength lies in its navy. It is led by a King, and has a proud history of acting on the right side of morality. It is inhabited by a mixture of humans and turtle-like humanoids."
Population:
Race A
Race B
Race C
Main State Religions:
Religion A
Religion B
Religion C
Famous Technological Developments:
Tech A - Year
Tech B - Year
Tech C - Year
State Government:
Name
Type
Names of leaders or prominent individuals and their roles within government.
Infrastructure Summary
Capital City:
City Name
Known For: I.e Centre of learning
Other Major Cities:
City A
Known For: I.e Iron Production
City B
Known For: I.E Trade Hub
City C
Known For: I.E Religious Centre
Transportation Network Summary: What are the main forms of travel employed by your nation, when transporting goods? Horse and cart? Carried by hand, and on foot? Sea routes? And what kind of condition are your trade routes in? Are they roads paved of stone? Are they waterways full of hazardous reefs? Are bandits and pirates a problem?
Military Summary
Standing Army Size:
Crisis Army Size: (The most individuals you could plausibly call up to serve, and equip, in a time of crisis on a short term basis)
Outline of Military Tactics and Doctrine: I.e emphasis on tightly packed spear infantry, loose unit guerilla tactics, focus on individual combat, use of missile weapons, use of cavalry and support wings. Etc, etc. How your army fights, in a typical situation, basically.
Navy Size:
Heavy Ships - Large war galleys, or in that ilk.
Medium Ships - Balance of power and speed. Ships of the line.
Light Ships - Fast, but lacking combat power. Used for raiding and harassing.
Crisis Navy Size: After converting all merchant and civilian ships into makeshift war ships, how many vessels could you feasibly float in a time of crisis?)
Outline of Naval Tactics and Doctrine: Your ships, their advantages and weaknesses, their weapons and use of tactics, etc, etc.
Industry and Trade Summary
Nation's Natural Resources: What kind of natural resources does your nation have access to?
Goods Available for Trade: Anything and everything your nation is able to trade with others. Examples include processed iron, lumber, food, mercenaries, silk, salt etc etc
Trade Pacts: Nations you start the RP trading with.
Estimated National Income Through Trade: % of annual income.
Through Their Eyes...
Character Name:
Character Gender:
Character Race:
Character Age:
Character Appearance:
Character's Role Within Nation:
Character Background Info:
Other:
Leaders: Monarchs, Emperors, Prime Ministers etc
Government Officials: Prominent members of government who do not necessarily dictate the direction of a nation, but may have a hand in influencing it.
Generals: Leaders of armies who are not necessarily linked to the running of state, but rather, the leading of armies. Commanders, Lords, Princes, Admirals, Captains - that kind of role.
Scientists/Inventors: Individuals whose research and experiments are likely to procure ground breaking results in the very near future. Could for example, be someone on the verge of figuring out how to harness gun powder in an effective form.
Explorers: Individuals who have accumulated enough wealth, or who have been sponsored by rich benefactors, to set sail beyond the great seas to lands yet unknown. Think Christopher Columbus.
Soldiers: Individuals of great skill and renown (or not?), who have made their living in the trenches or on the sands of some Gods forsaken arena, but whose story might bring grit to the tale of an entire Empire.
Common Folk: Every day citizens and subjects, or slaves, who may yet one day be of some significance to the history of your nation.
The Ayelic religion is going to start to appear in my civilization this turn. Is that alright with you?
It's fine by me, and Ilaism is the name of the religion. Just shoot me a PM if you have any questions.
Behold!
I present thy good selves with the draft of the Nation Summary Sheet.
Suggestions or ideas will now be accepted, until you all annoy me and I press ahead anyway :D
States of Evolution
Late Ancient Era Nation Summary
Flag
Nation Name
Lightning Summary: In one paragraph, summarise your nation. This is to provide any new players a brief idea of what your nation is, and what it's about.
Example - "Jalsador is a single city state, but a regional maritime power, with an emphasis on securing trade to all nations that are willing. It maintains a small professional army, but its true strength lies in its navy. It is led by a King, and has a proud history of acting on the right side of morality. It is inhabited by a mixture of humans and turtle-like humanoids."
Population:
Race A
Race B
Race C
Main State Religions:
Religion A
Religion B
Religion C
Famous Technological Developments:
Tech A - Year
Tech B - Year
Tech C - Year
State Government:
Name
Type
Names of leaders or prominent individuals and their roles within government.
Infrastructure Summary
Capital City:
City Name
Known For: I.e Centre of learning
Other Major Cities:
City A
Known For: I.e Iron Production
City B
Known For: I.E Trade Hub
City C
Known For: I.E Religious Centre
Transportation Network Summary: What are the main forms of travel employed by your nation, when transporting goods? Horse and cart? Carried by hand, and on foot? Sea routes? And what kind of condition are your trade routes in? Are they roads paved of stone? Are they waterways full of hazardous reefs? Are bandits and pirates a problem?
Military Summary
Standing Army Size:
Crisis Army Size: (The most individuals you could plausibly call up to serve, and equip, in a time of crisis on a short term basis)
Outline of Military Tactics and Doctrine: I.e emphasis on tightly packed spear infantry, loose unit guerilla tactics, focus on individual combat, use of missile weapons, use of cavalry and support wings. Etc, etc. How your army fights, in a typical situation, basically.
Navy Size:
Heavy Ships - Large war galleys, or in that ilk.
Medium Ships - Balance of power and speed. Ships of the line.
Light Ships - Fast, but lacking combat power. Used for raiding and harassing.
Crisis Navy Size: After converting all merchant and civilian ships into makeshift war ships, how many vessels could you feasibly float in a time of crisis?)
Outline of Naval Tactics and Doctrine: Your ships, their advantages and weaknesses, their weapons and use of tactics, etc, etc.
Industry and Trade Summary
Nation's Natural Resources: What kind of natural resources does your nation have access to?
Goods Available for Trade: Anything and everything your nation is able to trade with others. Examples include processed iron, lumber, food, mercenaries, silk, salt etc etc
Trade Pacts: Nations you start the RP trading with.
Estimated National Income Through Trade: % of annual income.
Through Their Eyes...
Character Name:
Character Gender:
Character Race:
Character Age:
Character Appearance:
Character's Role Within Nation:
Character Background Info:
Other:
Leaders: Monarchs, Emperors, Prime Ministers etc
Government Officials: Prominent members of government who do not necessarily dictate the direction of a nation, but may have a hand in influencing it.
Generals: Leaders of armies who are not necessarily linked to the running of state, but rather, the leading of armies. Commanders, Lords, Princes, Admirals, Captains - that kind of role.
Scientists/Inventors: Individuals whose research and experiments are likely to procure ground breaking results in the very near future. Could for example, be someone on the verge of figuring out how to harness gun powder in an effective form.
Explorers: Individuals who have accumulated enough wealth, or who have been sponsored by rich benefactors, to set sail beyond the great seas to lands yet unknown. Think Christopher Columbus.
Soldiers: Individuals of great skill and renown (or not?), who have made their living in the trenches or on the sands of some Gods forsaken arena, but whose story might bring grit to the tale of an entire Empire.
Common Folk: Every day citizens and subjects, or slaves, who may yet one day be of some significance to the history of your nation.
Leaders
< E M P T Y >
Government Officials
< E M P T Y >
Generals
< E M P T Y >
Scientists/Inventors
< E M P T Y >
Explorers
< E M P T Y >
Soldiers
< E M P T Y >
Common Folk
< E M P T Y >
Players may have as many characters as they wish.
It seems a tad long for a 'summary' in my opinion.
Having prepped my chainsaw to fell huge parts of the sheet, I dutifully sallied forth to do the just deed.
But then I couldn't identify an "unimportant" part of information. So obviously, I quickly deduced that I'm a rabid mad man who is frothing at the mouth, and therefore, we are on different wave lengths.
So I invite YOU, the PEOPLE, to tell me what we don't really need included?
I personally see nothing wrong with the sheet, it is meant to be giving an overview of an entire nation. I imagine it would be quite hard to make that small and still do the nation in questions justice.
Hmmm, actually I change my mind. It's not really too long; the way it's laid out and formatted made it look quite a bit longer than it actually is. My bad.
I do think we could do without the "Estimated National Income Through Trade" part, though.
Hmmm, actually I change my mind. It's not really too long; the way it's laid out and formatted made it look quite a bit longer than it actually is. My bad.
I do think we could do without the "Estimated National Income Through Trade" part, though.
I think the word you are looking for is... ORGANISED.
Look at it, look at that grade of organisation. Jesus Christ. Frengo, you are awesome!
Why yes I am, other Frengo!
Anyway, I think there was some heathen talk about the income through trade. Allow me to explain why I included it in there:
Your enemies might like to know what would happen if they started blockading and raiding your trade routes. Of course you shouldn't give them this information, but they should be able to guess anyway - it's just your chance to clarify things.
It might not be an issue, people might not try to spend the entire in-character phase killing each other, but by all that is Frengo, I want to be prepared :)
I really wouldn't worry about trying to be totally accurate with your population. All I need you to do is to give us (the other players) something to work with. Estimate it the best you can.
Your enemies might like to know what would happen if they started blockading and raiding your trade routes. Of course you shouldn't give them this information, but they should be able to guess anyway - it's just your chance to clarify things.
It might not be an issue, people might not try to spend the entire in-character phase killing each other, but by all that is Frengo, I want to be prepared :)
My only real problem is that, well, I don't know. :/ I mean, I suppose I have something of a vague idea but nothing particularly concrete.
It seems I should have stuck with measuring population after all.
And this logic can also be applied to your trade revenue. If you're doing a lot of trading (which I don't think anyone is at the moment?) then it'd probably be like 20-30%? Depending on how lucrative and dependant you are on the trade, of course.
But perhaps you are right, maybe it's a detail not worth bothering with. I could walk the middle ground, and leave it as an optional detail.
Guessing from what I found online, our populations should be in the millions. The Achaemenid Empire had fifty-million people and the Roman Empire had a bit more. Our civilizations would have less, since we'd probably be smaller.
I was forced to wake up early by a squeaky chihuahua. I'll start working on my post. Dunno exactly when I'll finish it.
What does this section mean? Wouldn't name and type be synonymous?
Not necessarily. The government of Rome was called the Republic, sure, but it at times was pretty darned despotic IIRC, making it potentially a Despotic Republic. Great Britain when it was still a monarchy would be a Parliamentary Monarchy, but you'd probably be referring to Parliament when talking about the State Government and then explain the King's/Queen's role in that government. Some places have been called democracies while being dictatorships in reality. Etc.