I'm sure the Kobolds of Scale Home will be fine, tons of pointy sticks against large foes in tight corridors. What could go wrong? This will be great fun no doubt.
Name of Species Edimmu Genetic Compatibility humans and regulli Physical Characteristics of Males: They are an average of seven feet tall, and have blue or, rarely, green hair. They have white skin, pink lips, and blue or green eyes. The hair on their head grows quickly, so that it is normal for them to have hair down to the bottom of their back. However, they do not grow hair outside form on their head. Physical Characteristics of Females: They are about eight inches on average shorter than males, and their appearance is feminine as opposed to masculine. However, many of their features, such as skin color, eye color, and things concerning hair are the same as their male equivalent. Lifespan: 100 – 120 years Diet: Omnivore Racial Attributes: Their intelligence and strength is comparable to that of humans. They do not do well in cold environments, and tend to avoid them altogether, as extended contact with the harsh cold will kill them. Age: 200,000
The flag of Ashkar, symbolizing the unity and division of the gods
Name of City: Ashkar Population 250,000
Males: 125,000
Females: 125,000
Known For: Their civilization came into existence completely independent of the Prometheans. They focus on building on an advanced society through the sciences, and have a spiritual society very focused on religion. Culture: Society is divided between the ruling class and the lower Class. Edimmu society is patriarchal, but there is a greater deal of equality than in other patriarchies. Women can run their own businesses, hold professions, and there is no-fault divorce. They wear simple attire, at least for now, which consist of light brown robes, and similar for both sexes. The ruling class uses dyes to color their robes in order to differentiate themselves from the commoners; the nobles use blue, and the priests use white.
There is a complex society consisting of many professions, including pottermen, fishermen, and weavers, healers, diviners, artisans, warriors, hunters, teachers, academics, nobles, and priests. The battle between order and chaos is considered very important, and each man and woman sees their profession as their own part in the battle of order against chaos. The ruling class consists of the nobles and the priests, while the rest belong to the ruling class.
Concubinage is practiced, but it is only allowed for men. There are no prejudices against homosexuality, and in fact the heterosexual-homosexual binary does not exist within Edimmu society. When someone’s spouse does not satisfy them, it is common for them to gain a homosexual lover if they do not want to divorce. Religion Overview: Edimmu religion is polytheistic. At the very head of the pantheon is Eliyahu, who rules as King of the gods. According to traditional Edimmu cosmology, Eliyahu forged the world by the bodies of the primordial gods, and thus order triumphed over chaos. The gods are seen as physical beings, not transcendent forces. There are also daemons, some good and some bad. The burial of the dead is a religious ceremony. Priests oversee all religious ceremonies, and divination is a religious practice overseen by people called diviners. Government Type:Despotism Calendar The Edimmu Calendar – current year 85
I was going to go for a Mesoamerican theme, but decided to change my civ entirely and went with this instead. Very NOT Mesoamerican.
Let me know what needs changing! Enter Zaqir! Oh, and I'm putting the colors I want to use for them on the map in code below (which you can view at this HTML color website.
Green color: [color=68b184] Red color: [color=d93f3f]
Name of Species: Saurians Genetic Compatibility: There are incredibly rare records of Saurians interbreeding with other reptilian humanoids. The children that hatch from such unions, however, are not as fertile as either of their parents. Physical Characteristics of Females: Saurians (also known as lizardfolk) are a race of amphibious, bipedal reptilian humanoids. They resemble monitor lizards and have some obvious sexual dimorphism, but not in the mammalian way: their females are the stronger gender, tall and sinewy, and the males are smaller and seen as more delicate and gentle. Some saurians, both male and female, have scales that blend in with their surroundings. They are believed to have a destiny as warriors.
Female saurians are the more powerfully built and more dominant of the two genders. They typically stand between seven and eight feet in height, though there are outliers who are much shorter or somewhat taller. Their scales tend are typically brown, red, or sandy, and their bodies are muscular.
Some humans expect female saurians to have some characteristics belonging to human females, most notably some sort of breasts. Saurians, of course, laugh at this idea. They are reptilian. They do not have mammary glands.
Physical Characteristics of Males: Male saurians are much smaller than their female counterparts, typically standing between five and six feet tall. They have a much wider array of scale colors - blues and greens and purples and blacks, for instance - and some even have a prismatic look to them, their scales shifting in coloration depending on the light. They often have spotted fins that display an array of shapes, and they take great care of their appearance so they may win the attention of female saurians with their beauty.
Life-Span: Saurians reach adulthood very quickly (around 8 years) and if they are not killed in battle may live between 80-120 years of age. Diet: Omnivore - Saurians favor meat, but also eat fruit, certain greens, and insects (especially the giant variety of insect). Racial Attributes:
Comfortable in desert and tropical climates
Incredibly uncomfortable in cold climates - extreme cold can kill them easily
Moderate regenerative capabilities (slow regeneration, but can regrow limbs over the course of several (5-8) weeks)
Amphibious
Tough hide
Age: Saurians of today have existed for roughly one hundred thousand years. There are proto-saurians that existed before them.
Replace "Zapotep" with "Zaqir."
Name of City: Zaqir Population:
200,000 Saurians (roughly even numbers in favor of men)
50,000 Humans freefolk (roughly even gender numbers in favor of women)
50,000 Human slaves (roughly even gender numbers in favor of women)
Negligible number of half-breeds
Known For: Nest of raiders, large fleet, sugarcane, exotic wood, fish, fine falcatas Culture: The female-dominated society of Zaqir is not unlike the male-dominated societies of other realms. This reflects the nature of the saurians: their women are strong and warrior-like whereas their men are naturally smaller and slighter of build.
Fighting is a central component of Zaqiri culture, but that does not make them conquerors. Rather, the people of Zaqir are raiders and plunderers, attacking shoreline provinces for the sake of taking valuables and slaves to fuel their economy at home. This is not to say that expansionism is something Zaqir does not entertain. Far from it. However, Zaqir's tribes know better than to waste resources on holding onto distant foreign lands, and at the moment are far more concerned with going on maritime adventures for gold and glory.
Interestingly, Zaqir's people do not have any great hatred for foreigners, and indeed are also known to sail great distances to trade with others... including the Prometheans. They know when they have met someone they cannot bully, and those people they treat as equals.
Zaqiri clothing is airy and easy to breathe in as befits the sort of clothing one might wear in the desert. They favor long tunics that reach down to just above their knees, loose knee-length pants, and intricately patterned, colorful sashes. Their armor is likewise breathable: simple chainmail with cloth woven into it is favored when affordable, and otherwise simple clothing is seen as sufficient protection. Turbans are commonly worn by saurians and humans alike in Zaqir.
There is a great respect among the saurians for heroic exploits, especially those of battle, and a great many songs and stories are told of those brave few who fought against impossible odds. Whether or not such legends are true, they are the heart of Zaqir's culture. Zaqiri youths look forward to the day they can take to their ships, don their bronze mail, and bring their falcatas into battle against their enemies.
When captives are taken as slaves by Zaqir, they are expected to live for a certain number of years as slaves. After a certain amount of time - usually ten to fifteen years - they are released to live as freefolk in Zaqir.
Religion Overview: Zaqir's tribes still worship a pantheon of spirits that are clearly their own, but at the head of these gods is an overdeity that bears some resemblance to the the Great Ape of the Prometheans and the Grand Divine of the Regulii. Their name for this deity is simply the Divine, and their traditional patron spirits are seen as subservient to the Divine, or at times as its enemies. They worship the Divine with animal sacrifice... and human sacrifice on special occasions.
Government Type: Stratocratic-Republican Dictatorship - Only Saurian women may participate in the government, and even then only those who have fought in a war or in a series of raids. They elect tribal leaders who in turn elect a single woman to rule the city. This saurian rules over Zaqir with undisputed control, and the only check against her power is the possibility of a coup. Calendar: Promethean
You're just going to be beaten up and have your lunch money stolen. Y'know, repeatedly.
EDIT: Made a couple quick edits to my NS.
God fucking dammit. I made the Regulii as they were since I specifically wanted not to have to fight but fuck it, might as well go be militaristic as fuck then.
EDIT: I think I came off as snappier than I meant to >_>
God fucking dammit. I made the Regulii as they were since I specifically wanted not to have to fight but fuck it, might as well go be militaristic as fuck then.
EDIT: I think I came off as snappier than I meant to >_>
NP. But seriously, if you're worried: Zaqir isn't a city of conquerors if it gets accepted. Compare their style of warfare to that of Viking adventurers. They might go and take someone's England every now and then, but they're way more likely to just attack shoreline provinces, loot temples, run off with some human captives, that sort of thing. I'll honestly not be trying to wipe anyone off the map.
NP. But seriously, if you're worried: Zaqir isn't a city of conquerors if it gets accepted. Compare their style of warfare to that of Viking adventurers. They might go and take someone's England every now and then, but they're way more likely to just attack shoreline provinces, loot temples, run off with some human captives, that sort of thing. I'll honestly not be trying to wipe anyone off the map.
I know. But the thing is, I made the Regulii so sexually inclined as to try and discourage people from attacking me and try to use some fucking diplomacy and yet here I am again with everyone automatically going on the warpath towards someone over something. Because in literally all the other NRPs I've been in, everyone is literally only focused on make a nation dedicated to war or industry and want to go charging in at the first sign no matter how noble they may be. Like seriously, Rome did more than just fuck barbarians with legions, Japan did more than make samurai armor and katanas and there was more to the Age of Sail than fucking pirates and colonial wars. Everyone ignores the fact that civilization has more than just guns and factory and decides that's what important about a nation instead of, I don't know, the fucking economy or the culture of it or its people. Everyone loves writing soldiers and heroes and leaders and completely forgo the average citizen or the artist or even the guy trying to start up a factory or discover something new.
Jesus fuck this got more ranty and rambly than I would have ever accepted it to be but fuck it. I guess all the cough medicines are fuckign with my head or soemthing and making me snappy. I'm going to go an cool my head for a while now. >_>
I get'cha. My nation is meant to be more than just "fite," but fite is an important part of the culture. There's a reason for that, and it basically comes down to "The nations I'm playing in my other NRPs are very peaceful and I wanted a change of pace." (RIP Preservers, you will be missed.)
I mean, I guess think of how Vikings were way more than just fite. They were famous for their trade and they also loved to set up colonies all over the world. That's what I'm going for with Zaqir, but with a more "Berber Pirates" feel. That's all. People will remember them as raiders because that's what will stand out the most about any culture that raids the coasts of the known world.
It's ok clock, relax, if it makes you feel better, the Grogar will be too far busy killing each other, whoever is in the west and Prometheans to bother going the far east.
Also to mention not all gorgar are a "kill on sight" kind. Some even work as mercenaries or are just weird like that :P
Also to note when they do get the east. It'll be insignificant and in the form of small pirate bands.
Guys, that was my nonsensical rant, I didn't mean it to make people change their nations or whatever. Wait... nevermind. Ignore me, I'm being stupid again >_>
@ClocktowerEchos Not stupid, just reasonably concerned because, yeah, a lot of people DO go into NRPs with "CONQUER THE WORLD" as their principle focus.
Don't worry, I don't think either myself or Sigma are planning that.
I can assure you, that I don't intend to conquer the world, even if it would be hilarious to have the small, weak lizard people to rule the entire planet. Mind you, expand far and wide is on my agenda, but avoiding conflict until provoked is my kobolds currently philosophy. I mean, they know nothing of the world outside of the area around Scale Home so their entire outlook of the world at large will be based more or less on the first people they meet. But now I feel like I'm overthinking, or underthinking. Or both.
I was planning on have a focus on culture, and was hoping to avoid the wars that will inevitably occur in the west. I was hoping to expand, but through colonialism. Also...
<Snipped quote by ClocktowerEchos>
Bronze-Irony Age kind of setting, with no real world equivalent. Somewhere between the peak of the Greeks and the rise of Rome.
I'm not criticizing, but the time you seem to be describing (300 bc) was fairly late in human history. This means this world's equivalents of Aristotle, Ptolemy, Euclid et cetera should be emerging immediately.