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Pale Riders At Dawn
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After a falling out with the Dark Knight, the former Boy Wonder became disillusioned with the Batman's tactics and instead decided to put his skills to use in a new manner. Joining S.H.I.E.L.D., Dick Grayson quickly advanced through the academy, using everything that Bruce Wayne had provided and taught him. Now operating as a field agent, Dick Grayson finds himself uncovering an ancient mystery in the form of the Parliament of Owls. Unbeknownst to the young Agent Grayson however, his ties to the Parliament of Owls go back farther than he could have ever imagined.

-How did the world change when Superman appeared?

-Hawkeye Mentor
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From Gotham, with Love
C H A R A C T E R C O N C E P T P R O P O S A L




C H A R A C T E R C O N C E P T:
C H A R A C T E R C O N C E P T:


"Whenever someone's asked what powers they wish they had, flying is always at the top of the list. But I have to admit, I've learned to love falling too."
DICK GRAYSON
DICK GRAYSON

Like his mentor, Gotham's Batman, Richard John 'Dick' Grayson lost his parents at a young age. John and Mary Grayson were the casualties of an extortion plot against Haly's Circus, a travelling company that acted both as Dick's home and extended family. With their deaths, Dick was placed into Gotham's foster system before being taken as the ward to Bruce Wayne. Wayne, who had witnessed the death of the boy's parents, felt a kindred spirit within Dick and sought to ensure the boy had a better life than he ever did after the deaths of his own parents. However, fate took a different path when Dick eventually uncovered the billionaire's secret life as Gotham's Dark Knight. Training under Bruce, Dick became the costumed vigilante known as Robin and fought alongside the Batman against Gotham's worst.

Then came Superman, and everything changed. The appearance of the Man of Steel was a catalyst for metahumans alike. Where the streets of Gotham had previously only feared the mafiosos, it was suddenly home to a new breed of supervillain. To Dick, it felt that the world had changed overnight, and it began to alter his perspective on Bruce's war. Over the next year, the differences between the two built to a boiling point, and it eventually exploded when Dick began to attend college at Columbia University, splitting his time between Gotham and New York. Feeling as though Dick was no longer interested nor loyal to his cause, Bruce began to act coldly towards his ward, and in return, Dick continued to pull away from his mentor. His time away from Gotham allowed for his nostalgia and naivety towards their vigilante activities to fall away as Dick realized nothing in Gotham ever truly changed despite their efforts.

Advancing through his college, Dick continued to focus more and more on his future and less on his time in Gotham. Taking a deliberate interest in law enforcement, Dick began to look into some of the country's best agencies. Originally intending to join the Gotham Police Department and make a change from within, that all changed when he was scouted by S.H.I.E.L.D. and approached by Amanda Waller. Waller knew of Dick's previous nocturnal activities and insisted he'd be the perfect candidate. Graduating from Columbia with honours, Dick was immediately put through S.H.I.E.L.D.'s training academy and continued to prove himself to be a prime candidate. No matter was S.H.I.E.L.D. threw at him, Bruce's training regiment had been more intensive.

Leaving the academy to transition into fieldwork, Dick was assigned by Waller to the tutelage of Senior Special Agent Clint Barton and his unit. No sooner had Dick boarded Barton's Zephyr, then did the unit receive an assignment from Deputy Director Maria Hill. S.H.I.E.L.D. had found a pattern between a series of murders carried out against several officials around the globe. The method of operation was the same between each killing and furthermore matched that of one allegedly belonging to an ancient conspiracy known only as the Parliament of Owls. At the very least, Dick and his unit are to stop the killer and uncover whether there is any truth to these rumours or merely a deranged mind acting on old folktales.

C H A R A C T E R M O T I V A T I O N S & G O A L S:
C H A R A C T E R M O T I V A T I O N S & G O A L S:

Anyone who knows me, knows that Dick Grayson is my favourite character, so it's only natural that I want to play him. He's a character I know and understand well and have always found to be relatable. However, instead of playing him in his Robin years, or instead of making another attempt at a Year One Nightwing in Blüdhaven, I decided to try my hand at something different. Despite it being a controversial move on D.C.'s part and one I wasn't necessarily initially open to, I did end up enjoying Dick Grayson's run as an Agent of Spyral. Rather than introduce yet another spy organization into this 'One Universe' R.P., I thought I'd make Dick an Agent of S.H.I.E.L.D. I want to tell a story of a Dick Grayson who has become disillusioned with the revolving doors on Blackgate Prison and Arkham Asylum and instead wants to take a legitimate path in law enforcement. To this end, his skills make him suited for S.H.I.E.L.D., who are aware of his past as Robin (or at least key figures like Waller are).

I feel telling a story with Dick in S.H.I.E.L.D. allows for him to trot the globe and show up for collaborations that he otherwise would have been locked out of, and it also allows him to go toe to toe with the international Parliament of Owls. Likewise, down the road, he could work alongside characters like Captain America or other government-sanctioned heroes. Long term, I would like to transition Dick towards the Nightwing identity, but that's not an immediate goal. Instead, I want to tell hybrid superhero/super spy stories focusing on Dick coming into his own as both a man and an Agent of S.H.I.E.L.D.

C H A R A C T E R N O T E S:
C H A R A C T E R N O T E S:

I know traditionally this is where we'd put a long list of characters that we want to use as N.P.C.s and then act all catty when someone else dares apply for them or try to claim them for their own. But realistically, we also always talk about how these games need more collaboration and to that end, instead of laying absolute claim to characters, I'm instead going to talk about the characters I would like to feature in my story. BATMAN is a massive part of Dick's backstory, and no, I never intend for him to be an N.P.C. that I can control. Still, I would appreciate the cooperation of a Batman player in keeping my backstory as unaltered as possible and having them guest feature in collaboration and other arcs. HAWKEYE, I understand, is an Avenger, but I love the similarities to Dick's backstory in his own and would love to N.P.C. him as Dick's S.H.I.E.L.D. mentor, but I do understand if he's too big of a name for that to happen. I'll make changes if that's the case. AMANDA WALLER is also name-dropped through my sheet, and I'd like to keep her impact as well, but she could be exchanged for NICK FURY or even MARIA HILL, who I've also mentioned.

Other characters I'd like to interact with include BLACK WIDOW and Bobbi Morse, aka MOCKINGBIRD. SUPERMAN is definitely a crossover I'll be angling for eventually. In terms of villains, for the time being, I'll be relying heavily on the PARLIAMENT OF OWLS, so I'm hoping the Batman player won't have an issue with surrendering them from their massive rogue gallery. If I maintain sole control of Clint, I'll be factoring in some of his rogues as well.

In terms of love interests, I'll be drawing on more obscure references from Dick's history as I anticipate both BARBARA GORDON and KORIAND'R being popular. Not that I'm against hashing out a history between either or even collaborating/referencing them, but that'll depend on their player(s) and the game's history, pending things like the TITANS. Overall, I'll solidify this a bit more once the I.C. gets rolling.

S A M P L E P O S T:
S A M P L E P O S T:

A stilted silence fell over the cave as Dick glared towards Bruce, an outstretched arm pointing towards the image of a younger boy on the screen. It had only been a week since Amanda Waller had approached him regarding an opportunity to work with S.H.I.E.L.D., he had still been mulling it over. Foolishly he had hoped he could talk to Bruce about; in hindsight, Dick had no idea why he thought Bruce would even entertain the conversation.

"Who is he, Bruce?" Dick yelled, anger practically seething from every ounce of his being while he continued to raise an accusatory finger towards the figure on the screen wearing his former costume. "Did I truly let you down so badly that you found a replacement? Were you just going to take me out in the Batmobile and dump me on the side of the road like some stray puppy who had finally grown into an ugly dog?"

The dark and stoic knight remained completely unphased in the face of Dick's outburst whilst he carefully manufactured an inoculation against Crane's newest fear toxin. Perhaps it was Bruce's nonchalance towards Dick's anger or the fact he always hated when Bruce ignored him. Instead of displaying a single emotion, Bruce brushed it off with a scowl, a narrowing of his eyes or just silence. It drove Dick insane when he was thirteen, and it still did so at twenty-two.

"I haven't even accepted the offer that you no doubt already know about? We could have talked about this; I could have still worked with you, just in a different capacity. S.H.I.E.L.D. is an opportunity for me to become my own man, you have absolutely no idea what it's like being your Robin, living in the shadow of your cape."

Dick placed his hands on either side of his head in frustration.

"I'm not a thirteen-year-old boy who's happy to play dress-up anymore, Bruce. Between my studies, training and patrol, you were smothering me. All I'm looking for is my own identity; I never had any intention of quitting. But no, instead of treating me as an equal, instead of talking to me, you go behind my back and replace me? It's no wonder you've never had a lasting relationship with your adult life beyond the man you pay to care for you!"

Dick began to pace back and forth as Alfred stood quietly to the side, his ever unflappable demeanour never changing nor reflecting his true emotions as the most loyal member of the Wayne estate played Switzerland. Though Dick could have sworn, he almost saw the elderly man wince with his last comment.

"Or wait, is this because I was shot and gassed? Even criminals can be prepared, Bruce! They knew we were coming. Alfred said that I'd make a full recovery. You worked alone for years. Surely a week would have been fine while I healed. Instead, what did you do? You found another naive teenager to bring aboard! What did you do, hold tryouts? What were the merits, capable of doing a backflip and take orders? Or did you just find the first dark-hair kid that fit the costume, so Gordon didn't ask questions?"

"We are at war, Dick." Bruce answered flatly. "You're a soldier, Tim's a soldier." He spoke while continuing to pour the inoculation serum into a syringe before loading it into a jet injector.

"I looked up to you as a father!" Dick roared.

"You weren't my commander, you weren't a general. You were my guardian, my protector and mentor." Without warning, Bruce unexpectedly turned and placed the injector against Dick's arm before pulling the trigger. A sharp pain shot through Dick as surprise and outrage overwhelmed his sense of reason. Dick's face curled into an expression of sheer rage before he suddenly turned and let loose a sucker punch, striking the older man across the jaw. From the nearby corner, Alfred flinched as Bruce dropped the administration instrument, the syringe breaking open on the floor while Dick stood over the fallen man. His chest heavily heaving up and down, his nostrils flaring before he spat venom towards his former mentor.

"You're nothing but that same scared boy from the alley Bruce, hiding beneath your armour, so you don't have to feel emotion. But what you fail to realize is that if you truly wanted to help Gotham, you would have hung up your cape years ago. Bruce Wayne can do ten times more for Gotham than what Batman can."

"Get out of my cave." Bruce growled as he finally turned to look at Dick. "And don't come back."

"I was already gone." Dick retorted from halfway up the stairs. Silence once again descended over the cave as the elevator departed, leaving Alfred to hang his head as Bruce resumed his work.

P O S T C A T A L O G:
P O S T C A T A L O G:

S E A S O N O N E: T H E G R A Y S O N L E G A C Y:
► C H A P T E R O N E
KNIGHT AND S.H.I.E.L.D.

Coming Soon

Primary Antagonist: TBD

#X.XX: TBD
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"There is no escape — we pay for the violence of our ancestors."


Location: ████████ - East Coast of the United States of America
Knight and S.H.I.E.L.D. #1.01: Secret Agent Man

Interaction(s): None
Previously: None

Test

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Next Issue: TBD
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"There is no escape — we pay for the violence of our ancestors."


Location: ████████ - East Coast of the United States of America
Knight and S.H.I.E.L.D. #1.01: Secret Agent Man

Interaction(s): None
Previously: None

Test

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Next Issue: TBD
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From Gotham, with Love
C H A R A C T E R C O N C E P T P R O P O S A L






Robin
Nightwing
Spy

Like his mentor, Gotham's Batman, Richard John 'Dick' Grayson lost his parents at a young age. John and Mary Grayson were the casualties of an extortion plot against Haly's Circus, a travelling company that acted both as Dick's home and extended family. With their deaths, Dick was placed into Gotham's foster system before being taken as the ward to Bruce Wayne. Wayne, who had witnessed the death of the boy's parents, felt a kindred spirit within Dick and sought to ensure the boy had a better life than he ever did after the deaths of his own parents. However, fate took a different path when Dick eventually uncovered the billionaire's secret life as Gotham's Dark Knight. Training under Bruce, Dick became the costumed vigilante known as Robin and fought alongside the Batman against Gotham's worst.

But the two would become estranged in the years that followed. As Dick grew older, he sought independence where Batman wanted an obedient soldier. Eventually, the differences between the two built to a boiling point, resulting in an explosion when Dick began to attend college at Columbia University, splitting his time between Gotham and New York. Feeling as though Dick was no longer interested nor loyal to his cause, Bruce began to act coldly towards his ward, and in return, Dick continued to pull away from his mentor. His time away from Gotham allowed for his nostalgia and naivety towards their vigilante activities to fall away as Dick realized nothing in Gotham ever truly changed despite their efforts.

Advancing through his college, Dick continued to focus more and more on his future and less on his time in Gotham. Taking a deliberate interest in law enforcement, Dick began to look into some of the country's best agencies. Originally intending to join the Gotham Police Department and make a change from within, Dick instead found himself drawn to the nearby harbour city of Blüdhaven. Enlisting in the Blüdhaven Police Department, Dick struggled for the first couple of months, becoming more and more discouraged with each passing week. If the Gotham Police Department was corrupt, then the Blüdhaven Police Department was the Joker's henchmen.

Cheyenne Freemont - Team Tech
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C H A R A C T E R C O N C E P T P R O P O S A L
A L I A S

IMAGE/BANNER
C H A R A C T E R C O N C E P T, M O T I V A T I O N S & G O A L S:


"Witty Quote"

This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development.

C H A R A C T E R N O T E S:

Any additional notes you want to put either for yourself, the GM's or other players to help clarify your vision or continuity.

C H A R A C T E R S A M P L E P O S T:

A sample post that can be used in the IC if you so desire upon acceptance. This post should provide an example of your vision for the desired character. This sample post should meet all standards outline in the rules and additionally include dialogue, mannerisms and other actions representative of your intended portrayal.
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1961 - Bruce Wayne is born

1985 - Batman Begins

1995 - Dick Grayson is born

2007 - Dick Grayson becomes the first Robin

2013 - Dick Grayson begins Columbia University

2014 - Dick returns home to find that Bruce has trained a new Robin in his absence named Tim Drake

2015 - Dick Grayson becomes Nightwing, Superman reveals himself to the world.

2016 -Dick Grayson enrols in the Bludhaven Police Academy, graduating several months later.

2017 - Starro attacks, leading to the creation of the Justice League. During this time, Dick and Bruce reconcile as both Nightwing and Robin assist in defeating the alien.

2018 - Avengers appear, Chitauri Invasion of New York occurs.

2020 - Present
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Tensions were at an all-time high, everyone in Hemlock Holt knew that the crisp fall air brought about the Hemlock Spree Killer. Each fall, in the weeks leading up to Hallowe'en they struck, leaving a trail of death and blood shed in their wake and yet they had never been caught.
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The heavy hooves slowed to a stop, a final stamp raising a light cloud of dust from the cold desert floor. Above the winding canyons and empty vastness, two moons shone their pale light over the normally sepia landscape. The night air swayed gently around the lone rider, lifting her flowing duster until it hovered parallel with her mount's hindquarters. The pair had been riding for the better part of a fortnight, tracking their quarry across the southern plateau.

Dust was caked onto her cheeks that felt like no length of hot bath could remove while her hair was held firmly in place beneath the wide-brimmed hat by a surplus of dried sweat. The town's folk had at least been generous with a payment upfront, but even so, her supplies were rapidly dwindling and there was still no sign of the bloodthirsty beast she'd been sent after.
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The Witcher meets Greedfall meets Red Dead Redemption
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The Venari Council
-The governing body for the hunters, Venari are mostly retired from fieldwork and instead work with procuring contracts and cataloging information regarding active Jäger, Hellions and Samael's Chosen.

The Jäger
-Individuals part of the Jäger cycle are gifted with abilities beyond those of the average mortal.

Samael's Chosen
-A sect of women dedicated to celibacy in order to remain pure so that their blood may be used by the Jäger in their battle against Hellions.

Hellions
-Unnatural monsters who prey upon mortals and destroy the land. They are the natural enemies of all but especially the Jäger.
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Regions of the World

The Old World:
-A plague-stricken continent left behind for the New World.

The New World:
-A vast wilderness located an entire lesser lunar cycle across the ocean, the New World has been rapidly expanding for several generations with the colonizers of the Old World driving the indigenous races further West.

The Frontier:
-The untamed West of the New World, the Frontier is the next major expansion and currently is a lawless land up for grabs for the richest and strongest.
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Riders in the Pale Moonlight
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Giants
Dwarves
Elves

Draoi
Hexenbrut

Goblins
-Nomadic, semi-sentient creatures. Tribal in nature and lead by an elected Hobgoblin

The Church of the One Above All
-Shepherds

The Brothers of Enlightenment
-Pro-Human
-Constantine's Guard
-Inquisitors
- Anti-Church, Magic, Wonder
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M A G I C:

Known by many names across numerous cultures, magic is an invisible arcane force which flows through all living creatures and things across the entire globe. Magic first occurred on Earth after the event known as 'The Joining' when a convergence of domains brought beings and creatures of an unknown origin into the same plane of existence. This brought the beings known as 'Witches' to Earth and along with them the source of their powers; magic.

All magic requires either a conduit or a familiar to be cast and a price to be paid. A spell must be cast through a conduit or familiar the same way either must be used to imbue a potion with its magical essence. Despite the use of a conduit or familiar, there are still further requirements for casting magic. Potion based spells require ingredients and careful preparation methods, other spells may require incantations or rituals before being performed. Some may require specific movements during the casting of the spell making the caster dance or move their hands in a particular manner. Others still may require all of the above in some capacity. Any of the above may also simply be a focusing method by the caster and may not be universally applicable

The price of magic varies from individual to individual and act to act. It's most easily seen in the Draoi where their pursuit of arcane knowledge causes their bodies to rapidly deteriorate. However, the price is not always paid by the individual directly and instead may be paid in the loss of a loved one. Payment will always be taken in full, but may also be pre-paid in the form of sacrifice or ritual.

Due to its nature, magic has a wide variety of applications. They've been categorized into the following:

A L C H E M Y:
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Alchemy is primarily concerned with the transformation of one material into another. Through this process, Magni are able to create potions, elixirs and other concoctions. Though almost all Magni use alchemy, Draoi are often considered to hold a mastery above other users. This is because alchemy is often a non-Magni's first foray into the world of the arcane. Basic alchemy can be performed by combining magical ingredients that react without the use of a conduit or familiar.

C H A R M S:
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Charms are spells that alter perception or allow for influence over others.

C U R E S:
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Cures are restorative spells meant to heal and soothe wounds.

C U R S E S:
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Curses are dehabilitating spells and are often lethal.

E N C H A N T M E N T S:
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An enchantment is the act of applying magical properties to an item or object. This can be accomplished using several different techniques but most commonly through the inscription of runes.

H E X E S:
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Hexes are the most common type of spell and the first almost all Magni learn. They range in complexity, some requirely little more than a flick of the wrist to cast while others require complex incantations and specific gestures to prepare. Hexes are generally offensive in nature, although they don't always need to be used in that manner. For example, a basic fireball hex may also be used to light a campfire or a blast of light could instead be sustained to illuminate a dark corridor.

R U N E S:
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A rune is an inscribed magical symbol. They can be used for a variety of purposes.

S U M M O N S:
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A Summons is a type of spell that conjures an object or being to the caster.

W A R D S:
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Wards are protective spells.

R U L E S O F M A G I C:

Magic always comes with a price.
The price must be paid in full.
The price will vary from person to person or act to act.
The ultimate price is your life.
Magic must be cast through a conduit or familiar.
Magic can not be cast using another's conduit or familiar.
All conduits must be comprised of precious metal.
All conduits must hold sentimental value.
A familiar can take any form, but its default state should be an extension of its master.
A familiar must remain loyal to its master unless its master deems it free.
A familiar shall not take the form of a human.

A D D I T I O N A L I N F O R M A T I O N:

C O N D U I T S:
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A conduit is the name given to any object a Magni chooses to wield in order to cast magic. Conduits have two requirements, firstly they must be made of a precious metal. Extensive research has found that the more conductive the metal, the better it channels magic making silver and gold some of the highest sought after materials for conduits. The second rule is that the wielder must have an attachment or sentimental value towards the conduit. Often they are heirlooms passed along by parents although this isn't a fast and hard rule.

The most common conduits tend to be objects that are either worn or easily directed. Rings and wands are among the preferred objects for conduits. A Magni doesn't need to use the same conduit their entire life and can perform a bonding ritual with a new conduit to replace a destroyed or lost one. Likewise, conduits can be re-cast into new objects. A ring could be melted and forged into a necklace or knife. Some Magni bond with multiple conduits, the greatest advantage to this technique is the avoidance of being disarmed in a duel however it does nothing to increase spell potency.

D O P P E L G Ä N G E R:
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A doppelgänger or fetch, is the unnatural duplication of another human being. These doppelgängers are created when a Familiar breaks their most sacred rule and transforms into human form. By doing this, the Familiar, either intentionally or unintentionally, creates a 'life link' between that human and their self. This life link causes the former Familiar to siphon the human's life force into themselves until eventually they die and the doppelgänger replaces them entirely.

This process, however, strips the Familiar of their natural attributes, turning them human in the process and while it grants them the ability to self-sustain, it also comes at the cost of becoming mortal. It should be noted, that no matter the human's original abilities, the doppelgänger does not inherit them. A Familiar turning into a Jager won't gain the Jäger's abilities nor will it gain a Hexenbrut's magical capabilities.

D R A O I:
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Draoi are Magni who were born human and through a life long study of magic achieved a mastery of the arcane arts. This often has a severe toll on their body, ageing them rapidly and forcing them to find ways to lengthen their own lifespan in the pursuit of knowledge. This pursuit of mystic knowledge awakens an insatiable thirst within the individual often making them dangerously unpredictable. It's not uncommon for Draoi to find themselves in competition with one another. This competition is dangerous for all those involved as Draoi will ultimately murder one another in an effort to absorb their essence, knowledge and power.

There are Draoi who allow themselves to become completely absorbed in their pursuit of power, becoming nothing more than hungry, hollow husks. These Draoi are considered to be lost causes and the destroying of one is considered a public service.

F A M I L I A R S:
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Sometimes known as 'Guardian Angels' or 'Animal Guides', familiars are ancient arcane spirits which bond with some forms of Magni upon their birth. They watch over their newfound 'Master' from the first moment they draw breath, until the last. Familiars tend to favour Hexenbrut above all other forms of Magni, though it's not uncommon to find one that has been drawn to a Draoi or Venari upon either reaching their potential. Like Witches, Familiars came from another realm before the occurrence of 'The Joining'. Their true numbers are unknown but no Hexenbrut has ever been without a familiar.

When a Familiar bonds to a Magni, it absorbs part of that individual's soul. This is what allows a Magni to use a Familiar to cast magic but it comes at a great cost as well. If the Magni's familiar were to die, the pain would be near immeasurable and very few Magni survive the experience. A Magni, especially a Hexenbrut, without a Familiar is often nothing more than a shell of their former self, one barely holding on to its remaining humanity.

On the opposite side of the spectrum, due to the shared soul between Familiar and Magni, were the Magni to die it could have a devastating effect on the familiar. When a Magni passes away peacefully, their soul is content and it leaves their body to re-merge with the piece inside their Familiar. With the soul whole again, the Familiar is free to wander the Earth until it bonds with a new Master. But when a Magni dies in a manner which puts their soul in a state of turmoil, such as a violent death, their Familiar too suffers. Unable to reconstruct the soul, they are reduced to a feral state and act no different than a mindless hellion. A feral Familiar is considered very dangerous and is one of the few times Draoi, Hexenbrut and Jäger see eye to eye.

H E L L I O N:
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Also known as 'Fiends' or 'Hellspawn', Hellion is an umbrella term used to describe all manner of creatures and beings. Traditionally Hellions have been seen as threats to humans and therefore persecuted or hunted by the likes of the Jäger or Venari. Throughout time Hellions have included everything from mindless beasts to semi-sentient creatures like dragons or trolls to even cursed humans in the form of lycanthropes and vampyres. Unlike Magni who require a conduit to cast magic, most forms of Hellion have natural magic which manifests in the form of abilities such as a dragon's fire breath.

H E X E N B R U T:
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Roughly translated, Hexenbrut means 'Witch's Brood' and refers to the idea that the Hexenbrut are the children of witches. During the height of their history, the Hexenbrut outnumber the other members of the Magni community at a ratio of nearly three to one. Said to have originally been created due to the union between the hexemalefik Lilith and the human, Adam, the Hexenbrut have an innate, natural talent towards magic.

Magic calls to 'Children of Lilith' like fleeting whispers in the dark recesses of their minds. A Hexenbrut can feel the magic in the world around them the same one might feel the wind or a light rain upon their skin. But in order to use their abilities, they require a conduit. Unleashing magic from one's fingertips, while possible would be extremely harmful to the Hexenbrut, and repeated instances would almost certainly result in death.

J Ä G E R:
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Born from the union between mortal and angel, Jäger are enhanced humans containing supernatural abilities. Unlike other types of 'Magni', Jäger aren't actually born with all of their abilities and instead inherit them upon the passing of their predecessor. As such, much of the Jäger society is built upon lineage and family is very important. While Jägers lack the ability to cast spells, they more than make up for it in sheer durability. Infamously hard to kill, Jäger are much faster, stronger and more durable than the average human and possess abilities and talents meant to counter other forms of Magni and Hellions alike. Despite this, the Jäger has an exploitable weakness in the form of Hexenbrut blood. Ingesting the blood of a Hexenbrut removes a Jäger's abilities and renders them Mundane.

T H E J O I N I N G:
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The Joining was a union of realms that brought magic into the same plane that Earth exists on. However, the records and origins of the event are long lost to the sands of time. What is agreed upon is that the Joining nearly wiped out all life on Earth. But Earth was spared compared to the other realms that were completely destroyed when magic conjoined them into the same plane of existence.

M A G N I:
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A collective term used by the magical community, the name Magni is a grouping that can refer to Draoi, Jäger, Hexenbrut or Venari. Variations are commonly heard include 'Maj' or 'mage. Some terms however such as sorcerer/sorceress or wizard are seen as more derogatory or demeaning. The term 'witch' is revered by the Hexenbrut, at least those educated in their culture and referring to oneself as a witch is seen as a major faux pas.

M U N D A N E:
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A collective term used by the magical community for humans. The term 'mundane' is seen as derogatory in most uses. Derivative terms such as 'mundies' are also commonplace. The human phrase 'a case of the Mondays' is actually a misnomer of a Magni expression 'case of the Mundies' referring to a Magni having a hard time producing magic. Other terms such as 'Norms', 'Normies' have been used to refer to a human. Given the popularity of some fiction, the term 'muggle' has also been adopted by the Magni community.

V E N A R I:
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The Venari are the offspring of Hexenbrut and Draoi who possess limited magical potential. This potential on its own is not enough to manifest any abilities, but through the use of amplification runes, similar to those used in enchanting, a Venari can boost their abilities and even embed specific spells onto their bodies.

Venari are considered to be a bit of a wildcard in the Magni community. Throughout history, they've aided everything from Draoi to humans to the Jäger and the Hexenbrut. Due to their dual nature, they feel no true allegiance and more often than not act in a way that is for self-gain. Once considered a rarity, Venari now make up the majority of the Magni community leading to a major loss in history and society.

W I T C H:
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The 'Mothers of Magic' or 'Sisters of Lilith', witches or 'Hexemalefik' were transported to Earth during an event known only as 'The Joining'. Originally from another domain of existence, witches are powerful higher beings and considered the originators of all magic on Earth. While descriptions vary from source to source, witches are exclusively referred to as being female, however, in actuality, a witch may take any shape she chooses.

Thought to be near ageless, most of them were hunted down and killed by the Jäger though, the witches' bloodline survives on through the 'Hexenbrut'. The 'Hexenbrut' or Witch's Brood are descendants of the original witches and contain within them magical potential inherited from the ancient beings. The first Hexenbrut was said to occur when the most powerful of the Hexemalefik, Lilith, laid with the human 'Adam' and bore his children.
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Greater Lunar Cycle
-One Season. (Three Lesser Lunar Cycles or Ninety Solar Cycles)

Lesser Lunar Cycle
-Thirty Solar Cycles,
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P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y
P A C I F I C R O Y A L C O L L E G I A T E & U N I V E R S I T Y

T H E F U T U R E A G E N T S O F H . I . T .




P R E M I S E:
P R E M I S E:

Pacific Royal Collegiate and University has grown into a globally influential institute, blessed in abundance with a remarkable student body, first-rate teachers and researchers, dedicated staff and engaged alumni. It holds an international reputation for excellence in advanced research and learning, offering innovative undergraduate, graduate and professional programs.

As recently appointed Chancellor, I want to extend a warm welcome to all of you, whether you are already part of the P.R.C.U. family or if, at this moment, you are thinking of including P.R.C.U. in your future educational, formative or professional career plans.

Leading P.R.C.U. is an honour and a privilege. It is a challenge I embrace wholeheartedly and I am committed to our pursuit of academic excellence in learning, teaching, discovery and innovation. We will meet this mandate in an environment that is inclusive, respectful, and mutually supportive.

Our community has a responsibility to make sure we give those who study at P.R.C.U. every opportunity for life-long success. I am grateful to our faculty and staff who fulfil this mandate each and every day. There is no better investment we can make as a province and as a country than ensuring our students have the tools to succeed in a rapidly evolving world. At P.R.C.U., we strive to produce critical thinkers with a hunger to give back to their communities. Our institution takes great pride in its community of alumni, who are achieving excellence in all walks of life, engaging in civil debate, and helping to foster success and acceptance in the next generation.

All of us at P.R.C.U. will continue working together to create an environment that encourages a global perspective across all endeavours. Our campus is a place for open and respectful debate that welcomes diversity in our students, faculty and staff. I encourage you to consider what contributions you can make to P.R.C.U. and look forward to the bold innovations and new thinking you will spark in our shared journey.


Jonas Lehrer
Chancellor, Pacific Royal Collegiate and University


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