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Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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I like everyone's opinions thus far.
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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Well, nobody's expressed the opinion that we should just set fire to the couple or something, so I guess that's a good thing.
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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first post let me know how it is and if I need to change anything


Nothing wrong with your first post.
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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Well, nobody's expressed the opinion that we should just set fire to the couple or something, so I guess that's a good thing.


Would you have set them on fire if you were chief?
Hidden 9 yrs ago Post by Eklispe
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I mean he wants a shrine built to Tadigam, it wouldn't surprise me.
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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We all know that fire solves everything.
Hidden 9 yrs ago 9 yrs ago Post by Lauder
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Lauder The Tired One

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I thought it was duct tape
Hidden 9 yrs ago Post by Mardox
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Mardox An internet Dark Lord

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4x Laugh Laugh
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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Okay, so let's also start discussing actions for this season.

@Jangel13 wants to build actual walls, not joke walls. That'd provide you folks with some fortification but would cost either 150 goods for a stone wall or 50 goods to expand upon and improve the wooden fortifications Clan Aonghus has. (You don't have an awesome wall, but you do have something very basic to protect the innermost part of the village.)

@Wernher was going to have Eliz lead an adventuring party alongside another clan if possible, potentially the Stormcallers. This would require a test of diplomacy, and you'd either have to pay them or promise them a share of whatever spoils are had... or something else. You're planning an adventure to Stormpeak, IIRC.

Do we have any more plans for this turn?
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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@Shorticus

I would actually like to seek council with the Gearalti, to the north, to see if they would like to trade.
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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@Shorticus

I would actually like to seek council with the Gearalti, to the north, to see if they would like to trade.


Noted! I'll add that to the list of player actions I've got.
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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<Snipped quote by Lauder>

Noted! I'll add that to the list of player actions I've got.


Ayy lmao
Hidden 9 yrs ago Post by babbysama
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babbysama The babby

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Pursue trading opportunities maybe?
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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Pursue trading opportunities maybe?


That's my plan :D
Hidden 9 yrs ago 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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Don't worry, folks, if any of you haven't decided what to do yet. This roleplay will move at a lazy speed: either it will update 1/weekend or perhaps faster if everyone decides both their character actions (you can always opt out of acting) and responds to events.

EDIT: By 1/weekend I mean it will update SOME TIME during the weekend each week, somewhere between Friday and Sunday... unless you guys move forward quickly and light a fire under me buttocks. That's acceptable.
Hidden 9 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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@Shorticus
Since the walls will cost an amount of good we don't have and expansion costs 50 resources. let me ask what putting traps will cost? if we cant make the walls as strong as possible then what about making it hard to even get to the walls in the first place?
Hidden 9 yrs ago Post by Shorticus
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Hm... I'll get back to you on traps. My initial thought was to say "They'd cost 25 goods and maybe you'd pay 5 goods every now and then to repair them." But then again, traps are... well, traps. Some kid could wander into the wrong field and fall into a pit. That'd be a real danger in this setting.

I'll think about this and whether or not its viable, or what kind of traps are viable. If you had a forest and good sentries, I'd say it'd be pretty easy, but you're out in the open plains / hills.
Hidden 9 yrs ago 9 yrs ago Post by Lexicon
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@Shorticus I was actually thinking of having Maire contest sending the veteran gallocman on the expedition. He's old and not necessarily suited for a long adventure. Honestly, he might better serve as a resource for our newer warriors to rely on. He's clearly good at...thrusting. *Waits for polite laughter to subside* Other than that, I have no other plans for this turn.

Also, I will for sure post something tomorrow.
Hidden 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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@Shorticus I was actually thinking of having Maire contest sending the veteran gallocman on the expedition. He's old and not necessarily suited for a long adventure. Honestly, he might better serve as a resource for our newer warriors to rely on. He's clearly good at...thrusting. *Waits for polite laughter to subside* Other than that, I have no other plans for this turn.


I'd totally bring that up IC when you post, then. The final decision on the main event rests with Lauder, but Maire can voice her opinions still.

Also, I haven't rolled WHAT events are happening next turn, but next turn will include (before player action is factored in) two side events along with the main event. Side events will involve specific players rather than the whole group.
Hidden 9 yrs ago Post by Jangel13
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Jangel13 The angel of fortune

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@Shorticus
keep me posted on that front I had a few ideas for traps if we are out in the plains
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