it was used by a half-elf assassin in the books.
Is @Saffirra Dusk could receive Moonblade does that mean i could receive Charon's claw? Moon blade was a powerful weapon in the books just like Charon's claw was for Artimas Entreri.. weapons like these i thought would be of limits..
Hmph... never heard of Moonblade.. as long as it does close to the same thing as Celestia or Nightmare I am fine with it..
<Snipped quote by Sionnie>
<Snipped quote by Saffirra Dusk>
In time, perhaps. We shall see.
Works for me. Can I get the bastard sword feat at level two?
.... I thought Pally's got a feat at level two..... *sigh* I am going to have to get used to this new set up... it is going against so many things that I have learned and liked in the original DDO...
@VKAllen
Now on to my final point, writing a backstory for a tabletop rpg. I have seen a mix of good and bad practices from everyone here so far. You have some freedom in making generic points in your backstory like 'parents killed by griffin' and such. What is not all that ok however, is making assumptions that, for example, entire swathes of the setting are dominated by virulent tiefling racism. Sure, the rules state tieflings are rather distrusted by the general populace. But the way i've seen it described is more a mob with torches and pitchforks reaction rather than the implied universal cold shoulder the rules gives us.
Also, feel free to leave some strategic holes in your backstory for the GM to fill in. Using my own character as an example, I've said he's a suspected bastard from a minor noble family. I've left the details of the matter purposefully vague so the GM can expand upon it on their own accord if they ever feel inclined to do so.
well then, if anyone wants any clarification to the points I made, feel free to ask me either here in the OOC or in a PM. I'll now be waiting for a GM post.
@vkallen I'd prefer the shortbow and axes. much like greggory mentioned with his character I have a direction i'm working towards. :3
hey no one freak out. i'm giving @sionnie permission to copy paste my sheet to the char thread with a referance picture she found for me.
alright, I'll put some crunch on it.
Mezmer is a masterwork enchanted dagger. Upon a succesfull attack, the user may as a free action, attempt to befuddle the mind of their target. This effect is a wisdom save at DC 18. Succesful save ends. Affected creatures gain disadvantage on all attack rolls. This enchantment cannot affect more than one creature at once. It can be used five times per 24 hours. If a target succesfully makes a save against the effect, they cannot be affected again for the next 24 hours.