Hidden 9 yrs ago 9 yrs ago Post by Polybius
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Polybius Rhymer

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Mercenaries


Sellswords, Bandits & Brigands in a world of fantasy and political intrigue.

Inspired by Game of Thrones, FFtactics, D&D and this. (Sort of).



Table of Contents


  • Introduction
    • What is Mercenaries?
    • What can I do in the game?
    • How do turns work?
    • Questions?
  • World information
    • Core Assumptions
    • Map
    • Cities & Territories
    • Races
    • Gods
    • Kingdoms
  • Companies
    • Company Office
    • Morale
    • Reputation
    • Storage
    • Co. Ledger & Upkeep
  • Mercenaries
    • Commanders
    • Commander Archetypes
  • Recruiting
    • Hiring
    • Generic Recruits
    • Hiring Advanced Level Recruits
    • Class Advancement Table
    • Feats
    • Specialty Units
    • Enterprises

  • Combat
    • Sending Orders
  • Items & Equipment
    • Arms & Armor Explained
    • Potions
    • Medicine
    • Ships

Introduction











World Information

The world of Mundus is divided into a few distinct geographical locations. The continent to the West is home to the older Human Kingdoms. Dark forests and steep mountains dotted with stony keeps and ruins. A few elvish and dwarven colonies exist and orcish raiders plunder the southern crossings. The continent to the East is more diverse. The great plains in the far east are home to raiding parties of tribal horseman. They fight endlessly with hordes of orcs and ogres. The wealthy and modern kingdoms on the coast are home to Elvish Citadels, and 'Free' human cities. Trade is good despite the lurking pirates of the island countries to the south, the much reviled Praedish. Opportunity abounds for men and women with a keen sense of business and the talent and bravery required.













Companies



Companies are the groups of mercenaries that you, as a player control. A company has an Office, where the men rest, strategize and keep their equipment and gold. Reputation is how well known your company is and determines which jobs/missions are available to your company. Morale is how loyal your men are and how well they fight.







Mercenaries


Your company consists of mercenaries, who are the main fighting force. You also have non-combatant specialists that act as support members.




Recruiting














Combat



In combat, each unit attacks and deals damage to each other at the same time. Attributes, stacking bonuses, equipment, morale and boons are all taken into account. Each character hits for 1 damage + extra damage from class stats (CON/DEX/WIS). When a characters Hit Points reach 0, they die. HP can be restored by resting, (having no action or assignment during a turn), priests ( a specialist unit), or medicine.



Items & Equipment


You may equip your mercenaries with equipment and items like potions to make them more effective in combat. Some items temporarily boost damage stats like CON or DEX, while other items heal HP. Medicines may only be used in between turns. Ships are needed for contracts at sea, or if you wish to avoid passage fees to move to another continent. Each type is detailed below, with buy/sell price & effect.








Hidden 9 yrs ago 9 yrs ago Post by Shorticus
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Shorticus Filthy Trickster

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I never found a price for Generic recruits, so I assumed it was 1/2 1st level recruits, meaning 25g. If I'm wrong, please correct me.

I added a couple things to my application (including a part for individual character upkeep for ease of tracking costs and a part for miscellaneous items like excess gear and/or potions and medicine). I didn't see any upkeep for specialists, nor information on their starting levels.

Also, did I apply equipment bonuses correctly? +Bonus to ALL three stats per character?

Besides this, I'd like to add a deity to the lore page as this will be the chief deity of this goblin warband.




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Hidden 9 yrs ago Post by Gunther
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Gunther Captain, Infantry (Retired)

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10g for generic recruits. See Recruiting under hiring tab. I see what you did. You spent all your money on recruits. I did not do that. Now, you get reimbursed at least 120g for overpayment on hiring. Upkeep will be costly, but genius, Shorticus. :)
Hidden 9 yrs ago 9 yrs ago Post by Shorticus
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Actually, I only spent 125g on recruits (25g ea), so I should be reimbursed... 15x4=60g. I think. What I DID do was equip them with decent gear as well (Standard fare) and give my big guys good gear.

...But that 60g can be used to get another couple recruits.

EDIT: Whoops. 15x5=75g. MORE MONEY FOR ME.
Hidden 9 yrs ago Post by Mardox
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Mardox An internet Dark Lord

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@Polybius
I'll be working on my warband sheet later on.
Hidden 9 yrs ago Post by Murtox
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Murtox

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Is this still open for players?
Hidden 9 yrs ago Post by Legion02
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Legion02

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I'm interested. However I'm going on a trip for about a week and will not be able to put up a sheet until I'm back.
Hidden 9 yrs ago 9 yrs ago Post by Shorticus
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Just making it known that I edited my sheet after @Gunther's post, deducting the appropriate amount of gold and adding two more mercenaries to my group.

EDIT: Damnit, I had to edit things again. 15x5 = 75g, not 15x4 = 60g. I had 5 guys to reimburse myself for, not 4.
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Hidden 9 yrs ago Post by rush99999
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@Polybius

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Hidden 9 yrs ago Post by Gunther
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Gunther Captain, Infantry (Retired)

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I sent my sheet to Polybius prior to posting here. It was my intent to hire recruits after we began rather than spend the gold prior to and go in equipped with strength. That may have been the better option.
Hidden 9 yrs ago Post by Polybius
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Polybius Rhymer

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Is this still open for players?


Yes send sheets
I'm at work at the moment...Will be around later to answer any questions
Hidden 9 yrs ago 9 yrs ago Post by Slamurai
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Some clarification on a few things:
  • We get 3 free recruits. One is the commander. According to the OOC, "All new recruits start as Generic Recruits." So these would be generics?
  • Since our reputation begins at 0, can we actually hire mercs better than generics at the start?

Hidden 9 yrs ago Post by Shorticus
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Some clarification on a few things:

  • We get 3 free recruits. One is the commander. The rest are generics? Or are they already experienced?
  • Since our reputation begins at 0, can we actually hire mercs better than generics at the start?


You get 3 level 1 recruits, each of which has 50 XP to be level 1. One of those is the commander.

Anyone you hire right now is a generic.
Hidden 9 yrs ago 9 yrs ago Post by Slamurai
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Presenting the Redcloaks; a band of private retainers in service to the noblewoman known as Lady Isaura. Isaura's ancestors were veterans of the war that left Bapha's power diminished, having fought in support of the crown. Her house's standing, too, took a blow at the war's conclusion. Mercenary work has been Isaura's method of regaining wealth and prestige; if she plays her cards right, her machinations may also lead Bapha back to its former glory.

Player Name: @Aristo
Company Name: "Isaura's Redcloaks"
Location: Sibis, Bapha
Commander & Traits:
  • Human
  • Lvl 1 Novice
  • Nomad: (+1 CON/DEX/WIS to all mercenaries when taking contracts in plains/desert territory. Self-reliance has taught you how to live simply. Office upkeep each reduced by 5g.)
Morale: 2
Reputation: 0
Gold: 65g
Relations: +10 Sibis
Specialist: Physician
Company Upkeep: 33 (Mercenaries = 13, Office = 25, Nomad = -5)
Inventory:
  • 3 Health Potions (+1 HP)


Hidden 9 yrs ago Post by rush99999
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@Polybius

You've named the kingdoms and their cities, but you forgot to mention the city types of each city...At least I think so. I can't find the hider that mentions the city type of each city if you've made that.
Hidden 9 yrs ago 9 yrs ago Post by Shorticus
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@Aristo Shouldn't your mercenaries all have +1 more HP? Humans get +1 HP as a racial bonus.

[@rush999] I went ahead and just decided the city I chose must be a port city and rolled with it. I figure Polybius will correct any mistakes, and I also figure he's generally letting us decide what sort of city we're starting in.
Hidden 9 yrs ago Post by Polybius
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Polybius Rhymer

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Some clarification on a few things:

  • We get 3 free recruits. One is the commander. According to the OOC, "All new recruits start as Generic Recruits." So these would be generics?
  • Since our reputation begins at 0, can we actually hire mercs better than generics at the start?


Yea this is confusing huh? Sorry, trying to work out the kinks as I go. So you start with 3 free recruits at first level. Meaning Hunter, Militia, or Novice. Choose one feat, the race, make up a name and buy equipment and items for them. If you have the right commander trait, you gain a bonus recruit. Mercenaries available for hire will vary depending on the city. Each city that a company has an office in will be updated each turn with hire able recruits, stats and required reputation.

Speaking of equipment...

I seriously goofed the equipment price table.

I copy/pasted from an early version of the main thread. My apologies. @Shorticus@rush99999@Aristo@Gunther@Mardox Bare with me guys as I get things straight- Equipment prices should read:

Quality / Effect / Buy / Sell
Poor / -1 / 1g / n/a
Standard / +1 / 10g / 5g
Fine / +2 / 25g / 12g
Perfect / +3 / 50g / 25g
Masterwork +4 / 100g / 45g
Legendary +5 / 250g / NoSale


Again. Seriously sorry for the inconvenience! All of the Companies are shaping up nicely. Waiting on sheets from rush99999 and Mardox.
Hidden 9 yrs ago Post by Slamurai
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Slamurai

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@Aristo Shouldn't your mercenaries all have +1 more HP? Humans get +1 HP as a racial bonus.


*in cosmopolitan terrain. I didn't include the terrain-centric bonuses in my sheet, so I wouldn't accidentally use them for every battle.
Hidden 9 yrs ago Post by Shorticus
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<Snipped quote by Shorticus>

*in cosmopolitan terrain. I didn't include the terrain-centric bonuses in my sheet, so I wouldn't accidentally use them for every battle.


No, you get both +1 HP in cosmopolitan terrain AND +1 HP. Look at humans again.
Hidden 9 yrs ago Post by Shorticus
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<Snipped quote by Aristo>

Yea this is confusing huh? Sorry, trying to work out the kinks as I go. So you start with 3 free recruits at first level. Meaning Hunter, Militia, or Novice. Choose one feat, the race, make up a name and buy equipment and items for them. If you have the right commander trait, you gain a bonus recruit. Mercenaries available for hire will vary depending on the city. Each city that a company has an office in will be updated each turn with hire able recruits, stats and required reputation.

Speaking of equipment...

I seriously goofed the equipment price table.

I copy/pasted from an early version of the main thread. My apologies. @Shorticus@rush99999@Aristo@Gunther@Mardox Bare with me guys as I get things straight- Equipment prices should read:

Quality / Effect / Buy / Sell
Poor / -1 / 1g / n/a
Standard / +1 / 10g / 5g
Fine / +2 / 25g / 12g
Perfect / +3 / 50g / 25g
Masterwork +4 / 100g / 45g
Legendary +5 / 250g / NoSale


Again. Seriously sorry for the inconvenience! All of the Companies are shaping up nicely. Waiting on sheets from rush99999 and Mardox.


Okay. Just for reference, the previously posted prices were...

Poor / -1 / 1g / n/a
Standard / +1 / 10g / 5g
Fine / +2 / 20g / 12g
Perfect / +3 / 30g / 25g
Masterwork +4 / 40g / 45g
Legendary +5 / 50g / NoSale

I'll start reversing my equipment buys and I'll post another reply when I figure out what my new money total is.
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