Hidden 9 yrs ago Post by athanshadow
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athanshadow Amateur Occultist

Member Seen 2 yrs ago

Name: Worden Sauveterre
Title: The Turtle Thaumaturge (Not an actual title, just a term of affection given by his father.)
Age: 16
Gender: Male
APPEARANCE



Height: 5' 10
Weight: 150 lbs
Body Type: Slender
Eye Color: Brown
Hair Color: Brown (again)

PERSONALITY

Hobbies: Tinkering, walking, and talking to Charlie.
Strengths: Intelligent, optimistic, open-minded, and caring.
Weaknesses: Socially inept, not the strongest physically, easily scared, and thinks too much.
Quirks/Habits: Humming to himself whilst working, daydreams frequently, and talks too much.
Outlook: Life is filled with knowledge and he's ready to take it.
Likes: Turtles, chocolate, technology, smiling, reading, socializing, and positive people.
Dislikes: Dogs, sadness, strawberries, apathy, negativity, and hurting people.
Usual Demeanor: Quiet and contemplative, but when around people he likes, becomes a chatterbox and loves talking to people. He is difficult to anger and shuts down when people are angry at him.

PAST

Worden was abandoned as a child, probably due to the current conditions of the world. He was found and adopted by an old man whom he later called father. His life was pretty simple for a long time, growing up fairly safe in a village that was secured by the inventions of his father, Nicholas Sauveterre. Nicholas was an esteemed thaumaturge, capable of manipulating both magic and technology with a natural ease. Whilst many of the villagers were somewhat weary of magic, they all accepted Nicholas and were grateful for the protection he offered them.

When Worden was adopted by Nicholas, he began an apprenticeship for the master technician. Nicholas knew very well that he would not live forever and that the little settlement he was looking after was going to need someone to protect it. Finding a child wandering through the woods alone was a sad sight but it gave him an idea. Perhaps raising a child around magic and technology would give him the aptitude for creation that Nicholas had when we was younger.

So Worden grew up around these elements, learning their ways and following in his father's footsteps. He for sure wasn't the best but he managed to get by well, showing promise for his and the village's future.

Present

Now, Worden has undergone a great task for his father. When he turned sixteen, he ventured off into the world to find an ancient artifact, a ring that allowed the creator to better focus their mana and create more powerful and precise magics. Nicholas needs the artifact for a project that could very well serve their village amazingly. He has been trying to create sentience through magic. By infusing mana into machines that he created, he hopes to be able to create living creatures of great strength that can protect his home long after he has passed on from this world.

Equipment

Worden currently travels with an early prototype of his fathers creations, a large mechanical turtle whom he calls Charlie. Because Nicholas does not have the power that he thinks could create real thinking machines, Charlie does not actually have any sort of consciousness. More so he is like a large lumbering golem that simply obeys commands. This machine, though, has many uses. Its first and foremost use is that it stores large amounts of mana which Worden can channel into his weapons to improve their power. Secondly, it serves as storage for his many tools and supplies that he has brought with him. As he stands, Charlie is approximately the height of Worden's stomach. He moves slow and makes a lot of ruckus as he does so.

The weapons that Worden channels mana into are a sword and shield. He has a chest piece attached to his heart that allows the mana from Charlie to flow into himself, thus giving him the power to infuse the mana into his weapons. Though, channeling mana from Charlie to provide the large amounts of power needed for his weapons has side effects. It drains the strength from Worden's body. Over time, using Charlie has reduced Worden's muscle mass and made him somewhat weaker.

The shield he uses functions normally, serving as protection during combat. But when powered up, the shield gains a repelling aspect, violently knocking back any attacks that land on it, knocking Worden backwards as well whenever it is struck.

The sword he uses is of medium length and isn't the sharpest on its own. When powered up, this weapon becomes extremely hot, allowing it to slices through many objects with ease. Though this has a backfire as well, like all magic. When Worden uses his mana to increase the temperature of the sword, the same mana heats up inside his own body, raising his core temperature very quickly. If he uses this ability too long, it could cause him to suffer from heat stroke and if prolonged, he could die.
Hidden 9 yrs ago Post by Gisk
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Gisk

Member Seen 4 mos ago

Name: Sir Rolf Ashfoot of Attenborough
Age: 27

Equipment: His armor has movement assist in the joints, allowing him to lift greater weights, and continue fighting for longer. He has a greatsword and a longsword, but prefers the former.
Bio: Rolf's home town of Attenborough is fiefdom under King Mathew of Raech. Raech has brought feudalism back in a big way, and Sir Rolf grew up to become a part of it. He was the son of a minor house, and was squired out to the Lord of Attenborough. His service earned his spurs, and he became a knight, sworn to protect the weak(if they are a part of Raech) and vanquish evil(if it opposes Raech). It was during the course of this vanquishing that Rolf was a part of a sortie sent into neighboring Koraha to slay as many of the savage Taniwahns as they could run their swords through.
Far from the heroic stand they had set out to make, Rolf's Liegelord was slain in short order, and many more besides. Rolf survived the battle, bloodied, and disoriented, and is now wandering the wilderness in his armor and house sigil.
Hidden 9 yrs ago 9 yrs ago Post by Kingfisher
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Kingfisher Observing or participating?

Member Seen 4 yrs ago

Name:

Jezebel

Age:

19

Physical Appearance:



Jezebel is a small, fairly unassuming young woman, with rough yet pleasant features. She has a sort of pixie-like look to her, with long threads of coarse red hair, and an elfin face. Her spine has a slight curve to it, and her stomach is more pronounced than she’d like, which she tends to cover up with a corset.

She is as well-dressed as one can be in the wastes of Koraha, and carries herself gracefully.

Bio:

Jezebel hails from the lands East of Koraha, in a kingdom known as Nozaloth. The Morning Star Caliphate held dominion over the Eastern Provinces, which they used enforce barbaric and inhumane laws upon all those who fell beneath their jurisdiction. As the third born daughter of a small family, Jezebel was taken into the custody of the Sweet Graces, one of the Caliphate’s many orders, under Nozalothian laws.

Jezebel was brought up to be well-spoken and complicit, as the Sweet Graces mentored her in the ways of the courtesan. Despite this, Jezebel’s rebellious nature often put her at odds with the matrons and the other girls, branding her as an outsider.

When she turned fifteen, Jezebel escaped from the Graces’ Monastery, and slipped away into the night. She spent the next few years heading westwards, teaching herself the skills she needed to get by in this post-apocalyptic world.

After spending some time as a bandit in the infamous Steeltongue Clan, Jezebel has found her way to Koraha, with no ambition other than to survive.
Hidden 9 yrs ago Post by Undying Curiosity
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Undying Curiosity Coffee Drinker

Member Seen 9 mos ago

Name:
Mo'Rahv the VI (Rahv for short)

Age:
20

Origin:
Rahviarra

Appearance:
Mo'Rahv the VI (Rahv)

Personality:
Some might say Mo'Rahv is a kind and genuine soul, others may say he is fake and shady. It wouldn't be to far off to say he is a bit of both. Mo'Rahv has grown up knowing the ways of a noblemen, learning the character traits to be a 'people person'. Mo'Rahv, like some of his political relatives, is always trying to be as charismatic as he can while still letting people know how he feels. A trait that sets him aside from his family, is that he is naive. He befriends almost everyone he meets,this is in part one of his convictions that he tries to uphold; A stranger is a friend until proven otherwise. Often in the past this mind set has betrayed him, but he makes the same mistake time and time again.

Needless to say Mo'Rahv is stubborn. He is stuck in his ways and he intends to stay that way. Aside from his noblemen persona, he likes to relax and enjoy life's simpler things. Mo'Rahv prefers to agree with people rather than debate, if that meant preventing a dilemma. Relaxing may be one of Mo'Rahv's favourite things to do, but when the time comes he can be dead serious and you would never know. He likes to keep a calm and relaxed demeanor in any situation, the only time he breaks character is when he is under extreme emotional stress.

Equipment:
Mo'Rahv travels with a set of sturdy leather armor. The armor has a thin cloth lining under thick pads of layered black Leather. The clothe is a resilient fabric that is woven specifically for the trials of combat, protecting against weak slashes. This cloth covers the joints and neck. The Leather covers most of Rahv's body and is layered twice on parts of the body that cover vital organs. The chest piece has a thin metal lining for aesthetics along with a faded symbol etched in the left bicep.

Mo'Rahv carries around two silver axes that he uses to fight with together. He also carries a third that is stored in his traveling gear, this is just a backup in case he looses one. Twin axes
Bio:
In his early years Mo'Rahv lived a relatively peaceful life. There was the odd Bandit raid here and there, but for the most part the world was good to him. This was only achievable because of what his ancestors had accomplished decades (near a century) ago. Mo'Rav's Great Great Grandfather, Mo'Rahv the III, had accomplished a feat that would be unthinkable today. In a time of strife and chaos Mo'Rahv III had gone head to head with the leader of the infamous Steeltongue Clan. Decades ago, Mo'Rahv III was one of the top authority figures of the Steeltongue clan.

The once brutally strict commander was a force a nature to be reckoned with. Molding all his subordinates through rigorous trials and raids, showing no mercy to those who fell short. A text book villain for the ages. But, the human soul can only handle so much pain and anguish. After years of watching the fires of villages scorch the earth, and the numerous bodies pile at his feet, he'd had enough. Mo'Rahv III was ready to hang up his sword and retire, an idea that was unheard of in the Steeltongue clan. The leader of the Steeltongue clan resented Mo'Rahv III for his notions of retirement, for a bandit, the only way to 'retire' was to die.

After a series of arguments and clash of swords, The Steeltongue Leader challenged Mo'rahv III to a battle to the death. Mo'Rahv saw this opportunity to finally end his career as a homicidal raider, a chance to live in peace. And so, the battle commenced, and after 2 hours of fighting the two power houses landed their last blows. Mo'Rahv's, however, struck deeper than his opponents. The Steeltongue leader laid there helpless and defeated, but he did not die. Mo'Rahv III showed mercy on him. Instead of dealing the death blow, Mo'Rahv left him there to bleed out or cry for help to his subordinates.

Mo'Rahv III,now no longer a bandit, decided to settle down. Not being and old man yet, he still had a lot of time to live before going six feet under. He started a community, a community that started with the idea of a Clean Slate. The community grew with people from all walks of life coming to seek a fresh start.

Now, nearly a century later, Mo'Rahv The VI is a living legacy of what is Great Great Grandfather worked for. The community is now a quickly growing city by the name of Rahvairra, known for it's 'Clean Slate' ceremony. Mo'Rahv VI is now traveling the world as a warrior and representative of his homeland. Fighting for what he thinks is right and spreading the word of his family's legacy.
Hidden 9 yrs ago Post by Gate Keeper
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Gate Keeper

Member Seen 5 yrs ago

Name: Erik Ricekeeper
Age: 22
Gender: Male
Appearance:

Bio:
Born and raised in Raech as part of peasantry, Erik spent a lot of his youth following the footsteps of his father; hunting for the ruling classes. He had become a respectable hunter in his own right before being drafted for a push into Koraha. Erik was smart enough to hide himself in the ensuing slaughter, aided by his skills as a woodsman. He had little enough to return to, other than a possible beating or beheading as a deserter.
Equipment:
Erik carries his recurve bow and a random assortment of arrows- he has a habit of scavenging them from wherever he can get them. Erik wears cloth and a light cloak, carrying a sleeping roll and supplies for lighting a fire. Besides this, his most essential tool is his woodsmans knife, which is also his most versatile tool. He was 'gifted' with light chainmail, before the party had headed out, but has long since abandoned it in favor of agility and stealth.
Hidden 9 yrs ago 8 yrs ago Post by CrystalCHTriple
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CrystalCHTriple

Banned Seen 8 yrs ago

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