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Hidden 9 yrs ago 9 yrs ago Post by Sigma
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Note: Despite the steampunk tag, this is more a fusion of the 1950s-esqe retro sci-fi, dieselpunk and a little standard sci-fi sprinkled on top

New Dawn Rising



It has been a millennium since mankind fell upon the fires of judgment, and precious little remains of the world that was. We know it as The Great Cataclysm, an enigmatic disaster that tore continents asunder and erased all we had accomplished. Many tell interpretations of the event, and precious few clues have been gleaned from the scattered remnants of the old world, but in the face of time it seems the knowledge of what led to the terrible reckoning of our past is all but lost.

However, this ignorance has not chained nor deterred us, we have simply rebuilt our world anew. A thousand years it has taken, but we stand poised to reclaim the glory of our ancestors.

Memories have faded and tales have become distorted, but we know this as truth. Once the Earth was the beating heart a great Empire, spanning worlds just like our own. Once the very the stars above were ours to rule. Known as the Golden Age of Man this time before The Great Cataclysm is the common thread that binds together the nations of the world, for they all aim to emulate its grandeur.

The Age of Darkness that came after our reckoning has past, no longer do we squabble like barbarians, no longer do we divide ourselves into petty tribes. Out of the plethora of warlords that fought for supremacy in the Age of Restoration came the first kingdoms of the new world, and out of those kingdoms we have formed the enlightened nations of the modern day.

Over a Millennia had passed since the war, and while much has been lost the order of this Earth has slowly, but surely been restored As one we stand ready to make the final push into greatness, into a second Golden Age. Or perhaps, we stand ready to repeat the mistakes that damned us before. Mankind is quick to forget the sins of the past, and our boundless avarice may yet bring war to our scarred and changed home once more.

It is the year 1520 of the Restoration Calendar, and the leaders of today will set the stage for countless generations to come.

--------------------------

Welcome to New Dawn Rising, an NRP set in a Post-Apocalyptic(well, rebuilt) Earth in the very far future, now with a 1950's-esqe spin to it. After centuries of chaos, Order on earth has been restored, giving rise to new nations on this Changed Earth. Not only have land masses sunk, but the the environment has gone a bit wonky as well.(Or just as they were, up to you)

In the new world, baseline Humanity are not the only ones to control the planet, human offshoots and various other races have emerged, all descendants of an age of heavy genetic modifications and engineering, be it common civilian technology or military and corporate experiments set loose.



Nation Sheet:

Nation Name:
National Flag:
Government Type:
Head(s) of Government:
Persons of Importance:(optional)
Race(s):
Population:
Culture and Religion:
Pre-Cataclyism Technology:(Note: This is optional. With this setting being set long after an Apocalyptic War, nations will be able to recover and utilize ancient technology of the Old World, however they will be limited, must be approved by me and must be reasonable in power if it is military tech. They may be advanced tech, but not invincible.)
History:
Military:
Other:
Hidden 9 yrs ago 9 yrs ago Post by Overlord24
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Nation Name: Fandomonia
National Flag:
Government Type: Democracy
Head(s) of Government: The Council of Fandoms
Persons of Importance: All of Council
Race(s): Any and all (Ex. Timelord, Demigod, Wizard, etc.)
Population: Growing
Culture and Religion: No official one.
Pre-Cataclyism Technology: Guns, Knives, anything we can scrounge up
History: This Nation was founded on the belief that any Fandom, big or small, can take up arms and join as brothers (or sisters, we aren't sexist)
Military: Assorted
Other: Districts are based on the Fandoms, anyone may live in whichever district they so choose, but usually live in their original district, the Council building is at the very center of the Nation
1x Laugh Laugh
Hidden 9 yrs ago Post by Sigma
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Err, sorry to say that I can not approve of that sheet.
Hidden 9 yrs ago Post by Monkeypants
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I'm going to request the Eastern half of the USA!! Ill have an ns soon-ish.
Hidden 9 yrs ago 9 yrs ago Post by Sigma
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Awesome, I'll add you in the map. Looking forward to it :)

Edit: And added. That about right?
Hidden 9 yrs ago 9 yrs ago Post by Isotope
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[center]
Nation Name:
Cascadia
Government Type:
Constitutional Monarchy
Head(s) of Government:


Persons of Importance:





Race(s):
Human
Population:
WIP
Culture and Religion:
WIP
Pre-Cataclyism Technology:
(Note: This is optional. With this setting being set long after an Apocalyptic War, nations will be able to recover and utilize ancient technology of the Old World, however they will be limited, must be approved by me and must be reasonable in power if it is military tech. They may be advanced tech, but not invincible.)
History:
WIP
Military:


Hidden 9 yrs ago Post by Sigma
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Awesome to have you on board Iso :)
Hidden 9 yrs ago Post by Willy Vereb
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I am thinking of making a Neo Hungarian Kingdom just for the heck of it but with everyone concentrated in the USA I might feel isolated.
Mid 20th century, right?
Hidden 9 yrs ago 9 yrs ago Post by Sigma
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@Willy Vereb Well, as long as you got a coastline, you won't technically be isolated, trade and all, plus planes :) but hopefully as we got more players, the Other continent will become more populated.

And yes, Mid-Twentieth Century and then some. 1950's mixed in with dieselpunk and little bits of sci-fi(in the form of recovered pre-cataclysm technology, whatever that may be)
Hidden 9 yrs ago Post by Isotope
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I mean that IS the issue with full earth maps, it's extremely difficult to fill them unless everyone runs massive empires and North America tends to get filled first on merit of it's familiarity to the largest base of players. RP's like this usually have to resort to massive NPcing or reducing their scale.
Hidden 9 yrs ago Post by Sigma
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@Isotope Thinking on that, probably so. Which would be best though? Reduce to say the Americas? or just assume NPCs surround us?

There's also the colonial route(pretty much the same as "huge empires")
Hidden 9 yrs ago Post by Isotope
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Honestly I would allow players to populate the map, then whatever is left can be turned into NPC regions. These regions will start w/o lore and will gain that through their player neighbors working them into the story. As the RP goes on these lore-less NPC's would just be regions with predefined borders that new players could join as.

That is how I'd do it considering people will want to play to the whole map, but if it were a smaller group of like minded players I'd just reduce map scale.
Hidden 9 yrs ago Post by Sigma
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Sounds good with me. We shall see what happens later on.
Hidden 9 yrs ago Post by Inkdrop
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I am reserving a spot for now... is late World War Two to earlt 50s tech okay? So early radar, primitive fire control, first gen jet fighters like F-80s and F-84s... those are acceptable, right? I am thinking a mostly naval nation set on some island chains that has captured various hulks and even raised some from the ocean, to restore them and add them to a collection of vessels.
Hidden 9 yrs ago Post by Sigma
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@InkdropWe're actually onto the 50's technology-wise. So tech developed from 1950 through 1959 are acceptable, plus dieselpunk twists to them.
Hidden 9 yrs ago Post by Willy Vereb
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I don't think sticking to the 1950s would work anyways.
This is a post-apocalyptic game or at least in a sense that civilization was destroyed once. Developments don't follow the same route here, at best be close.
Secondly it has steampunk/dieselpunk elements in it. These genres have the typical style of allowing impossibly difficult technologies at the time to become simple and commonplace. In this sense 1950s + dieselpunk means you might as well call it the 70s if not even more advanced in certain things.

So yeah, I feel we shouldn't feel too pressured with the 1950s claim. Just make whatever sounds good yet for the layman might make sense to be developed earlier. The realities of technology and engineering are far less optimistic.
Hidden 9 yrs ago 9 yrs ago Post by Inkdrop
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--MOVED TO CS SECTION--
Hidden 9 yrs ago 9 yrs ago Post by Monkeypants
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1st, Sigma that looks great, thanks!

2nd, Sup ISO.

3rd, Willy, the tech thing.. just go with it lol.

Edit, WMDs exist or no? Its not that I want them, I just need to know cause that's a huge dynamic in a nrp of world scale.
Hidden 9 yrs ago 9 yrs ago Post by Brink_
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Franco-Iberia


GOVERNMENT TYPE
Since its birth, Franco-Iberia has been governed by a President as head of state, serving terms of seven years. The actual business of national administration is handled by the Chamber of Deputies, whose seats are allotted to international departments based on population size. Franco-Iberia is one the world’s most democratic nations, having instituted universal suffrage within weeks of its most recent expansions. Although there are many political parties operating in this hothouse, politics have traditionally been dominated by the so-called Parti Gaulois, a nationalist (albeit strongly pro-NAU) organisation that have dominated both the presidency and the Chamber of Deputies for decades. Through their influence, Franco-Iberia has been officially allied to the NAU since its emergence into the post-apocalyptic world.

HEAD OF GOVERNMENT
President Cécilia María Attias

RACE(S)
Mediterranids or something. Maybe some tall blue-skins too if other nations call for such things.

POPULATION
not sure yet, hovering around the 44.3 to 59 million mark. can update once lore is better established.

CULTURE & RELIGION
Each region of the extensive Franco-Iberian European Union possesses a unique identity and unique elements, contributing, thus, to the making of national culture and to the civilization legacy. Franco-Iberia has set among its top priorities the protection of its legacy and the preservation of its member states' cultural identity.

PRE-CATACLYSM TECHNOLOGY
Despite not being the brunt of the nuclear holocaust, Franco-Iberia has used its recovery as a testbed for many technologies and practices that have proved advantageous during these turbulent times of human development. "The War Against the Sahara" helped stop the desertification of neighboring Sub-Saharan territories, "New City Algiers" became the standard for high-efficiency urban living with high quality of life, and the "Great Heavenly Dive" demonstrated that effective naval craft could be mass-produced with post-war refuse.

HISTORY
Europe was spared the most direct effects of the nuclear apocalypse, but was scarcely prepared for the scale of the human crisis that followed. Mass migrations in Asia spilled over into Europe, and the old European Union struggled with how best to respond to the refugee crisis. Eastern nations wanted to address the refugee situation first; Western and Mediterranean nations wanted quick actions to guard against rising sea levels. Eventually the European Parliament found itself unable to control the actions of the member states or unify the confederation around a common course of action, and the "European dream" fell apart. While the old EU was no more, the individual nations still saw merit in maintaining close alliances, especially where there were shared priorities and shared crises. Spain and southern France, whose northernmost provinces sought to side with Britain, were two of the first countries to form a political union, and Franco-Iberia was born a short 18 months after the formal dissolution of the EU. Both countries' ruling coalitions shared a common vision of widespread social reform in the wake of the war, innovative urban engineering projects whose designs could be used in new urban planning, and ecological engineering to restore the biosphere. This "techno-green" ideology would spread through Europe later, but the Franco-Iberian model is the oldest and arguably the most successful.

Since then, Franco-Iberia has extended across the Mediterranean ("The Romans are back" is a common joke) and down into North Africa. The Mediterranean Sea has turned from a threat to the greatest natural resource at Franco-Iberia's disposal, and the unification with North Africa brought Franco-Iberia a dynamic population and access to mineral resources. But perhaps the most striking aspect of Franco-Iberia was its focus on culture. Not only did the Union seek to preserve its past great works of art, but funded initiatives to encourage new generations of artists and authors to not only explore new art forms, but explicitly to continue the Renaissance and Enlightenment traditions. The Directorate-General for Education and Culture was aggressive in promoting and exporting European cultural works – especially through the media – to the rest of the world. For Franco-Iberians, their shared cultural history and the cultural infusion from North Africa has become a source of unifying pride. With such initiatives and stability, it is unsurprising that others sought to join Franco-Iberia in the face of a confusing and threatening world. Trésors de l'esprit is the byword; a citizen's riches should be carried in her mind and shared, not hidden away in a bank.

With its progressive attitudes, high standard of living, and thriving culture, Franco-Iberia has been a beacon for immigration. Highly-educated immigrants have flocked into its borders, not only to work in cultural fields, but on the massive infrastructure projects, such as Seventh Republic Paris and the Andalusian Solar Field Energy Project. The twin capitals of Lyon and Madrid gleam with new buildings. The restored Rome is a pilgrimage hub and world museum. Algiers' new port bustles day and night with a new class of low-energy cargo ships. Tunis is a shimmering resort city to the world, whose nightclubs and cafes thrum with the sound of a new generation of musicians. With such advantages, Franco-Iberians have admonished to conduct themselves in the best traditions of civilization and morality no matter the circumstances. After all, the guardians of Western Civilization could hardly do less.

MILITARY
Franco-Iberian military organisation retains many of the features that had sustained its member states prior to the nuclear holocaust, but the crippling aftermath of the Third World War has given rise to extensive changes in equipment and tactics. The core of the Franco-Iberian army is still its elite regiments of European infantry, although their composition and role have changed greatly since their extensive (and brutal) reorganization during the the country's formation. These soldiers are trained as riflemen and grenadiers, utilizing the large caches of modern weaponry reserved for this sort of situation. Regiments are totally self-contained organisations, and even include their own medical and logistic services. Alongside these elites, the bulk of the Franco-Iberian armies are made up of Douleur regiments – conscript light infantry given basic training and equipment, and which form the mass manpower of the President's armies. Lastly, Franco-Iberian armoured regiments are crewed by a special class of soldiers known as Utile. Originally irregular, almost exclusively immigrant, light infantry units who also serve as guards and watchmen, the Utile regiments have evolved to become custodians of the President’s war machines, and are busily building a whole new military tradition based on the resurgence of cavalry.

Alongside the regular Franco-Iberian forces, there are many irregular troops from various quarters, such as desert nomads, who fight more or less as guerrilla forces. North African commanders allow such troops a high degree of autonomy, understanding that they operate best when left to fight as they know best.

The Franco-Iberian Navy is a single organisation that also encompasses the Aviation Corps. Franco-Iberian warships are strongly built and well armed, designed to operate almost as mobile fortresses in confined waters where the risk of surface and air attack is considerable and expertly fashioned from useable refuse. The Aviation Squadrons, a comparatively recent addition to Franco-Iberian military strength, as yet mostly employ redesigned versions of farming equipment, but are said to be rapidly re-equipping with new craft originated by the government’s own naval and aerial architects. There are also persistent rumours than the country may be attempting to acquire technology from its NAU allies.

OTHER
Franco-Iberia encompasses much of France besides Normandy, Greater Maghreb (Algeria, Libya, Morocco, Tunisia, Western Sahara), Portugal, Italy, Spain. I'll have a map up soon.
Hidden 9 yrs ago 9 yrs ago Post by Sigma
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I don't think sticking to the 1950s would work anyways.
This is a post-apocalyptic game or at least in a sense that civilization was destroyed once. Developments don't follow the same route here, at best be close.
Secondly it has steampunk/dieselpunk elements in it. These genres have the typical style of allowing impossibly difficult technologies at the time to become simple and commonplace. In this sense 1950s + dieselpunk means you might as well call it the 70s if not even more advanced in certain things.

So yeah, I feel we shouldn't feel too pressured with the 1950s claim. Just make whatever sounds good yet for the layman might make sense to be developed earlier. The realities of technology and engineering are far less optimistic.

Saying that, you are quite correct. Development will be very different, more advanced even, perhaps a more proper term, such as "Retro Sci-fi" should be used.

Edit: As for WMD's, pretty much gone.
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