Throughout my time RPing, a common trend that I see (and I'm sure many others can say the same) is that most people enjoy trying to make their character the strongest or most like a protagonist in a way. Then there are those who create characters that are more "balanced" and are strong in some parts and are weak in others but ultimately survive the day. Unless they're villains/antagonists which do end up being killed.
However, I'm interested in the sort of character and writing that comes with the "third tier" of this whole thing: Characters that are written to die. Again, I'm not talking about villains who will probably end up being killed at the end of an arc, but the characters you often see die in movies or anime like the best friend, the parent, the love interest or even the really weak character who has little in terms of actual strengths but is meant to act as a sort of "event horizon" or turning point for the rest of the characters.
For those of you who are still confused, lemme give you a personal example. A while ago I tried joining Create-A-Hero-RPG, made a character and everything but I ended up dropping out for personal reasons. The character I made was based on Mumen Rider from One Punch Man and turned out like a discount, off brand Bruce Wayne who had about 100% less amazing gear and training and money and stuff. I tried to portray him as what was basically a normal dude just being a hero to help people even though he lacked all the things we'd normally think of when we think "super hero". Given the way that RP works with each character getting their own mini plot arc, I had originally planned for him to purposely die and act as something as a event horizon or a realization for the other characters. Does that sound narcissistic as fuck? I completely admit it does but oh well, #yolo420blazeit.
So my question is, how many people actually create those kinds of characters and if they have, how do you write them out not in terms of the character themselves but their IC posts, their inevitable deaths and the events leading up to it.
tl;dr - I'm basically wondering how one would write something like a sacrificial "main character" (as in their the player's main character and not some NPC) in a way that's can sort of give a moral event horizon to the other characters IC and can also bring tears irl.
However, I'm interested in the sort of character and writing that comes with the "third tier" of this whole thing: Characters that are written to die. Again, I'm not talking about villains who will probably end up being killed at the end of an arc, but the characters you often see die in movies or anime like the best friend, the parent, the love interest or even the really weak character who has little in terms of actual strengths but is meant to act as a sort of "event horizon" or turning point for the rest of the characters.
For those of you who are still confused, lemme give you a personal example. A while ago I tried joining Create-A-Hero-RPG, made a character and everything but I ended up dropping out for personal reasons. The character I made was based on Mumen Rider from One Punch Man and turned out like a discount, off brand Bruce Wayne who had about 100% less amazing gear and training and money and stuff. I tried to portray him as what was basically a normal dude just being a hero to help people even though he lacked all the things we'd normally think of when we think "super hero". Given the way that RP works with each character getting their own mini plot arc, I had originally planned for him to purposely die and act as something as a event horizon or a realization for the other characters. Does that sound narcissistic as fuck? I completely admit it does but oh well, #yolo420blazeit.
So my question is, how many people actually create those kinds of characters and if they have, how do you write them out not in terms of the character themselves but their IC posts, their inevitable deaths and the events leading up to it.
tl;dr - I'm basically wondering how one would write something like a sacrificial "main character" (as in their the player's main character and not some NPC) in a way that's can sort of give a moral event horizon to the other characters IC and can also bring tears irl.