a protecting cloak and shield amulet would require magical power on the part of the user to sustain- or at least have a mage 'recharge' the spell after every so often. But it wouldn't be too much to have one of those items. Utility enchantments are fine.
If this is still open, I can have an app up within an hour or two!
EDIT: Sorry if the backstory is a little bit shit. I was struggling to put up something decent :P Left out a couple details to be revealed in RP, if that's OK.
"The fact of the matter is, I can do a lot more to make you a better person as your enemy than as your friend."
Row'tu Embliien
(Pron: Row-two Em-blee-en)
Age: 19
Personality: Quirky, albeit a bit naive and lacking much common sense, Row'tu is... not one you'd pitch as a to-be mastermind strategist, at least upon first glance. Her voice is quiet and lacks conviction, and she's hard-pressed to speak up. However, this personality is known to switch to a cold and calculating evil supergenius when presented with just about any kind of problem or situation which may require more than one approach. A switch flips, signalling her quick turnabout in personality, allowing her the ability to issue orders and speak up if necessary. People say she torments herself with puzzles and strategy, and Row'tu works herself to exhaustion in order to come up with a cunning plan or idea if the situation presents itself.
Outside of battle, or anything else she could pin down to tactics and strategy, Row'tu is best described as awkward and clueless, yet oddly a bit of a critic. She is curious about many things, almost like a child, yet when it comes to anything which involves structure she can be a pain in the ass. She's not too well-versed when it comes to speaking in general, and has had many mishaps over the course of her nineteen years in regards to her lack of social intellect. She finds personal issues difficult to deal with and conversations usually end up silenced by her not knowing what to say. She intentionally tries to give herself a bad reputation in order to make those around her seem like better people; she tends to be asocial as a result.
Backstory:
"I was supposed to be an omen of good, leading to prosperous times... Now I don't know who I am..."
Row'tu was raised in the southern kingdom of The Welds in a small cottage just outside a forest village; that much she knows, however for the most part Row'tu's true identity is unclear even to herself. Her true place of birth, as well as her parents, are lost to her. Since very early on in life, Row'tu was without her blood relatives.
However, that's not to say she didn't have a family. Well, somewhat. At an age so young she can't even remember, Row'tu was taken in by a man she now refers to as her 'mentor' as well as his wife. This couple took care of her from infancy right up to her teens, and has essentially molded the girl into who she is today, for the most part. The man taught her magic and strategy, and his wife a few common courtesies, however for the most part Row'tu was raised to be more calculative than wise.
Due to a violent confrontation with one of the village boys when she was young, resulting in a small scar above the left eye, Row'tu wasn't awfully willing to venture out a lot. Instead, she preferred to keep indoors, strengthening her mind and practicing her magic away from the eyes of society with her mentor, whom happened to be one of the core strategists for The Weld's army and a fairly decent practitioner of magic himself. The man would go away at times, leaving Row'tu and the woman she strangely referred to as her 'auntie' home alone, however it wasn't all bad. Whenever he was home, Row'tu would learn strategy and magic from her mentor, and he would tell amazing stories of his battles and experiences as a strategist.
To most, these tales may come off as boring or lacking in heroism, however Row'tu's imagination thrived on hearing of her mentor's grand adventures. Ever since he took her in, she wanted to follow in his footsteps.
When Row'tu reached the age of eleven, she was given a magic staff. In comparison to her, the staff was huge, however she was assured that she would grow. Her mentor taught her how to cast spells using the staff, and it has played a vital role in Row'tu's inventory ever since. It's only ever required repair once, when she was fifteen, as the staff had reached it's limit and the crystal it housed needed to be recharged or replaced, which it was. For the most part, Row'tu's life was completely ordinary!
... However, that changed completely when the Orcs invaded. Her life took a turn for the worst when she woke up in the middle of the night to smoke and fires raging in the distance. In a fret, her auntie told her to get up, grab whatever essentials she could, and to run. Row'tu did just that, and not even a minute later, the two were running northward to escape the threat of the Orcs. But fate was a cruel mistress, and would only allow one of them to continue on to Edessa...
It was a stroke of luck that Row'tu happened upon one of the earliest and fastest refugee caravans. She, alongside countless others, were taken northbound into Edessa, running from the Orc onslaught. They made it to the capital, however Row'tu wasn't content with staying there... No, she was going to head further North - to the Northern most reaches of Edessa, or perhaps even beyond into Ardel. Without the money or supplies to accommodate a horse or carriage, Row'tu trekked on foot to Ardel, alone. Being one so frail in body, though, made the journey incredibly difficult.
It was only through luck that she happened upon another refugee caravan, though this one was headed to Ardel. This new-found reliance on luck has put Row'tu in a state of worry. Luck can only hold for so long. She knew that if she wanted to survive, she'd have to be smart. And so, she will.
Skills and Abilities:
Professional Mage: Row'tu has practiced the art of magic ever since she was young. However, she's much more of a support mage than a combat mage. Her skills generally involve restricting an enemy's senses/movement or confusion, creating traps, or making it easier for allies in general to take on foes by amplifying their abilities. This allows her to stand back and get a greater view for the field of battle when in an engagement in a group, amplifying her strategic ability. However, if alone... Row'tu won't have much in the way of a defence or offence in which she could use to defeat even an individual opponent.
Thorn Bind Hostage - A spell which causes five magical roots to erupt from the ground and constrict a target. This variation of Immobile Root consumes much more of a person's stamina, however is incredibly powerful, as the thorns not only immobalise a target, but will burst with intense, explosive magic energy when struck. The strength of these roots is determined by the level of concentration put into the spell and the skill of it's caster. Row'tu's casts can range from a minimum of a couple seconds up to several minutes, and can range in effectiveness from light cuts to at worst to deadly explosions at best. This is Row'tu's primary spell and, as a result, Row'tu is quite skilled in it's use when fighting a strategic battle. The thorns have a much longer duration than the roots of Immobile Root, no matter the cast time.
Immobile Root - A simple spell which restricts almost all movement upon a single foe, however can be cast on multiple foes to hold them all down. They're considerably easier to cast and are much less taxing on the caster than Thorn Bind Hostage, however have limited use. Immobile Root has different level of effectiveness depending on the caster and the cast time associated with it. Some mages have been said to hold down entire squads of enemies using this single spell! However, Row'tu is only at the level where she can hold down two people effectively at once using the spell. Her charge rates range from five seconds to a full minute, with effectiveness ranging from a slight impairment in mobility to being completely immobile.
Lullaby - Unfortunately, Row'tu's skill with lullaby is much to be desired, however it is still a useful spell. This simple spell puts a target to sleep for ten seconds, however can be re-cast again and again to keep a target incapacitated for an extended period of time. Simple and without variation, this spell casts in three seconds and recovers in eight, giving the target a single second to avoid being put to sleep again. Row'tu can keep a single opponent fully incapacitated, provided they don't evade within the one second they wake. Naturally, if the target is hurt whilst they're asleep, they wake up completely, nullifying the spell until it can be re-cast.
Gravity Cube - Another simple spell which slows down the enemy's movement. When this ethereal cube is cast and flown overhead, it slows down enemy movement speed (in general) with a radius of up to 3 meters. Despite it's limited range, Row'tu has maximized it's efficiency by amplifying the effects of the cube so it slows enemy movement up to 40%. Row'tu has yet to fully master this spell, and has only recently begun to get a grasp on how to nullify it's effects for allies of hers; it will take some time to perfect.
Illusions - Creating illusions, nice and simple. Row'tu isn't too good at maintaining her illusions, and can only make copies of those around her effectively. However, say she were surrounded by heavily armoured soldiers, she can make a group look bigger than it really is. She struggles to hold out when using these for long, and so practices by creating illusions of animals every so-often. Due to the spell being incredibly taxing, it's safe to assume this spell will only be used once per battle without help.
Karma's Virtue - Row'tu's newest addition to her spells, which means she isn't very experienced in it's use. When cast on an ally, Karma's Virtue will take a percentage of force dealt by an opponent on that person and add it to their own strength, returning it for a single attack. Experienced users of Karma's Virtue can have the spell absorb the hit and utilize it's strength up to 100%, on top of the ally's next attack, creating a truly devastating blow. Row'tu's version of the spell can only take up to a maximum of 5% of the opponents attack force and give it to her ally, with no defensive ability being granted to her ally. It's one of her least taxing and fastest casting spells.
Orb of Light - A simple orb of light. Simple and easy to cast, Orbs of Light are about as basic as you can get. Due to the simplicity and low cost, it's possible to create so many orbs it's blinding not just to one foe, but to many. Row'tu can summon a single orb for hours without need for break, so long as no additional spells are used.
Professional Strategy/Tactics Knowledge: Row'tu knows quite a bit about the world of strategy and tactics. Her level of understanding the world around her and seeing the bigger picture is rather impressive, and she is cunning when it comes to deceiving or ambushing opponents. Even if it's something as simple as plotting a route for a trading caravan, Row'tu will look at all possibilities and determine their likelihood like a human calculator. She finds it difficult to beat herself when playing board games alone.
Novice Leadership: Despite her ability to create strategies and tactics, applying them herself to a group is... difficult. She'd rather explain to someone else what she's come up with and let them issue the orders than do it herself. However, if the situation truly calls for it, Row'tu can call forth her strategic persona to explain the ideas on her mind. However, usually by this point, things are truly dire and the order to retreat has been called.
Novice Cooking: Seemingly enthralled with food, Row'tu really wants to learn how to cook. However, she kind of... well, she sucks. However, she's willing to learn, taking the whole cooking thing just as seriously as she does her magic. All she needs is a suitable tutor... and maybe some luck.
Journeyman Scribe: Row'tu knows how to read, write and all that, however excels far more in statistics than with literacy. Her knowledge with numbers allows her to deal with most numerical paperwork in a quick and orderly fashion, and she's fairly decent when it comes to writing things like letters and reports. She wishes to further her abilities as a scribe and, like her cooking skills, wishes to acquire a tutor.
Equipment:
Spellbinder's Staff; Used: The one and only staff in Row'tu's possession, the Spellbinder's Staff is a decently good staff which lessens the draining effect of her spells (they require less energy to create/maintain). Being a relatively simple staff, the effects aren't great, however it's definitely noticeable in battle when using it. It's slowly losing it's effectiveness due to how long Row'tu has been using the staff, and is in need of magic repair.
The Woodsman's Talisman; Old; Broken: A golden wood amulet which Row'tu always keeps on her person - a gift from her mentor. The wood is cracked and the enchantment formerly on the amulet has decayed into nothingness. It's Row'tu's wish to have the amulet repaired and re-enchanted by someone of great skill in memory of her mentor.
"I am Magnus Aristonias, your future friend and ally... or your executioner!"
Magnus Aristonias
Age: 19
Personality: They say the silent ones are strongest ones, if people are to be qualified by that, then Magnus is among the weakest persons alive. Loud to an almost annoying level and overly friendly, he'd be the last person you'd pitch even as a novice summoner if his skills alone wouldn't be enough to show it. Even during a fight, he will do his best in taunting and annoying his enemies, confident that his enemies won't be able to pass through his array of summoned creatures.
When it comes to talking with people outside of a battle, he is a bit quieter though no less annoying than before. Even so, he has shown to be quite persuasive when trying to be. Despite that, he has made many good friends, most of which were male. When it comes to women, he will almost always try to get into their dresses, no matter what the later consequences would be and thanks to this, he has become an enemy of most women everywhere.
Backstory:
"I owe all of my knowledge and skills to my master and now I will honor his memory by becoming a mage greater than he!"
Magnus was born as the third son of the Aristonias family a minor noble family in southern Edessa where all his needs and education were taken care of. His parents, were clearly favoring his two elder siblings, and often enough they almost forgot of him sometimes.
However, that's not to say that his parents did not care for him, not at all. At a young age, they had noticed that Magnus was oddly proficient when it came to magic and especially summoning magic. Seeing that, his parents hired a man renowned for his skill in the many branches of magic to teach their son whatever magic he desired. This man, with his loud manner of speech and pervetedness, became akin to Magnus' second father and almost instantly, the young boy started to emulate the behaviour of this new mage.
Due to being mostly a shut in and lacking in any social skills, Magnus never really tried to go outside and explore his surrounding. Instead, he preferred to keep indoors or in the courtyard of the small manor, practicing either his summoning skills or any sort of magic his tutor felt like teaching him. However, his tutor said that he had to go back home in the south of the Kingdom of the Welds and Magnus wanted to accompany. Of course, with his parents seeing him only as a waste, they gave him some money, two horses and some supplies and sent him off with Magnus, eager to get rid of both the mage and their useless son.
However, now that they were on the road and no longer had to follow the rules of the house, his master showed another side of him which had stayed in check during his stay at his parents manor. The man he revered proved to be an incurable pervert and as always, Magnus began to emulate this behaviour until he became as much of a pervert as his own master.
After a long and tiring journey all the way to the south of the Kingdom of the Welds, they had finally reached their destination, a small and unassuming village. There, he had to accustom himself to modest meals and waking up early to learn now from both his own master and his master's friend, who was also a skilled mage. There, he met a young and quiet girl named Row'tu, "daughter" and pupil to his tutor's friend. While at first he tried to hit on her as his master would, he soon talked to her like normal and became good friends with her. Despite eating more modest meals and having to work harder than usual, Magnus loved his new life.
... However, that changed completely when the Orcs invaded. Being woken up by his master, he was told to get up, grab whatever essentials he could, and to run away with his friend's pupil while dealt with the orcs, however before anything else, his master gave him his Ironwood staff and left towards the inferno to face the orcs. Magnus after getting ready, tried to find Row'tu, however, she was nowhere to be found. So, mentally apologizing to his master, he took his two horses, the staff and some supplies he hurried north and back home to his own home...
However, as soon as he had entered Edessa, news came flooding that the region where his parents were from was completely torched and everyone killed. With a heavy heart, he joined a refugee caravan that would pass through the capital and head all the way to Ardel. They soon made it to the capital, but he and the caravan did stay there for long... They had heard that armies of Varyan Empire would soon descend on the capital and decided - to travel into Ardel where they may be finally safe.
However, a glimmer of light showed itself to Magnus as he and the caravan he was in managed to find the frail Row'tu and welcomed her into the caravan and gave her his spare horse. Seeing that all hope was not yet lost, Magnus slowly returned back to his usual loud and sometimes annoying self.
Skills and Abilities:
Professional Mage: Magnus while having potential in learning any sort of magic he desired, he showed a keen interest in summoning magic, preffering to let other creatures get their hands dirty instead of him.
Summon Stone Golem - The strongest summoned creature he uses is the stone golem as not only is it a large and powerful creature, but it is also very useful as a living shield, should things get dangerous, as it can absorb stone from nearby areas to rebuild itself. However, like most summoned creatures, the golem draws a lot of energy from his own stamina and as such he can't keep even a single golem up for too long.
Summon Stone Puppet- The creature he summons the most is the stone puppet. A roughly human sized and human shaped stone puppet, the puppet is quite resilient and can also deal quite a bit of damage. He can sustain up to four puppets for about 5 minutes before his stamina depletes.
Summon Fire Puppet - As the stone puppet, this creature is about the same shape and size of a human. This puppet is capable of launching short bursts of fire and fireballs at enemies, however, not only does it depend on it's summoners stamina but they also need to consume flammable materials to keep themselves running.
Summon Storm Puppet - This puppet, unlike the other ones, is made entirely of the air around them. While being a wind puppet, this creature not only is it capable of wind magic, but also weak lightning attacks used to knock back or stun enemies.
Summon Water Puppet - More of a support puppet, the water puppet can use water to attack, or weak healing spells to heal their summoners or anyone they are ordered to.
Summon Direwolf - This summoning spell can summon up to two direwolves to fight for him. Unlike the puppets or the golem, the wolves do not eat away at his stamina and instead stay for a set 10 minutes before vanishing way
Elemental Bolt - He fires a bolt of either of the four elements at his enemies, with fire and stone being the strongest of the four.
Chain Lightning - Probably the only other offensive spell he knows, Magnus casts and throws a lightning sphere at his enemies. This sphere travels and damages about 4 enemies before dissipating. When used in combination with a water attack, the lightning does a bit more damage.
Orb of Light - A simple orb of light. Simple and easy to cast, Orbs of Light are about as basic as you can get. Due to the simplicity and low cost, it's possible to create so many orbs it's blinding not just to one foe, but to many. Row'tu can summon a single orb for hours without need for break, so long as no additional spells are used.
Professional Persuasion: Magnus... amazingly can be very persuasive if he tries to, having been able to convince proeminent town merchant to give him a carriage for the little money he had on him, but thanks to his master's "teachings" he almost never tries to persuade people to his own point of view. Novice Swordmanship: While nowhere near as good as in his persuasive abilities, on rare occasions, Magnus can actually wield a sword with some effect, though as he is mostly a mage, he almost never fights with a sword.
Journeyman Scribe: Magnus knows how to read, write and all that, as it was mandatory of him as the son of a noble, however, it has been quite a while since he has read or written so skills have decayed quite a bit.
Equipment:
Summoner's Staff; Used: The staff his master gave to him on the day the village was attacked, not only does it make his job summoning creatures easier and expends less energy, but it also holds sentimental value as he hopes to give it back once he will meet with his teacher again.
Short-sword; Old; Used: A shortsword given to him by his parents on the day he left his home, he has almost never used it as he preferred to use his magic, now it mostly acts as the sole reminder of his family.
@Claw2k11 I havent finished reading your character over yet, but as a tidbit of a note: it is unlikely that the Caravan master would've given Magnus his own carriage, no matter how persuasive he was. There are 2 carts in the caravan, one filled with children and young teens, and one with food and supplies.
Ah, excuse me, I thought that the caravan was a large one with dozens of carriages and a few to spare. I'll make sure to edit that out of the sheet sometime later.
I've been busy with final assignments. I have a break in about an hour, so I will be choosing the cast then. After that, the IC will likely start Sunday night