Teynen (Construction Amplification Ship)
The first ship created after the battle over their homeworld, the ship was designed by the Builder in hours meticulously. And built in a few more hours, with the limited control over hardlight that the Builder had. The craft though, once enough hardlight had been densified, the Congregation shaped it in a matter of minutes.
The Teynen is possibly the most important ship of the entire Iterium, without it, the fleet cannot be created, if this is absent. The Builder is most of the time connected with the Teynen, so that he may be able to create the fleet at a moment's notice. The Teynen also has slip-space capability, for transport and escape. It pulls open a portal in slip space, and ferry's the Congregation's essence with it through space.
Skighte (Fighter)-
These are the bread-and-butter speedsters of the Iterium, able to destroy other fighters that get to close with its gravity-based crushers, in long-ranged engagements, its fires bolts of pure highly volatile, magical energy, it rips apart fighters that it hits.
Tlusk (Frigate)-
These frigates are propelled by no-longer-theoretical "skydust," double-dimensional particles, this enables the frigates to enter and exit slip space, while still aware of the enemy's position, as a sort of "blink." Their main armaments are their Spati, devices that lock on an area and trap it in space in two dimensions, any matter in the area is ripped apart at its core as its essence is trapped into both dimensions, although, this requires quite a time to charge, and any disturbance at this time, so much as a missile hit, will either cancel the charge, or even feedback energy, and destroy the Tlusk itself (though not the consciousness that is operating it). It also has slip projectiles, missiles that also employ skydust, they travel into slip-space and reemerge near an enemy's ship, although counter-measures easily disable them, as they can't reemerge too near an enemy ship, lest they don't explode.
Lazg (Battleships)
The Lazg are massive battleships, Its main weapon, which uses slip-space to almost instantly bring a mass of volatile energy near a target, which then detonates after a small delay, can obliterate a mid-sized asteroid, this comes at the price of a horrendous 10 minute recharge time after each "salvo." It also generates a field around it that partially distorts space, allowing matter to seemingly phase through the ship, effectively acting as a shield to matter-based projectiles, although, enough shots of matter-based weaponry will overload the shield's effects, and disable it in a radius around the concentrated area for a while, allowing the projectiles passage to damage the ship. As well, energy/magic based weapons will disable the whole of the Lazg's shields in one shot, no matter if it was shot from just defense turrets.
Xurs (Guardianships)
The Xurs are more often summoned than the Lazg, these stay near the larger mass of consciousness of the Congregation, protecting it from would be attackers, they only come in pairs. The tendril-like extensions can extend and retract at about .86c (86% the speed of light) enabling them to whip any thing out of space, each arm is also equipped with spatial pulsers, exciting the particles and creating rifts in dimensions, having the same effects as Lazg "shields". When in true need, the two Xurs can connect all their tendrils around the Congregaton, enabling it to focus its energy into a beam capable of destroying a moon, as well as giving it a shield similar to those of the Lazg.