Well reinforcement is a bit different, since it's not really something that's meant to be physical so that's a bad example. There are better ways to heal than doing something in that theme. Perhaps you could do a spiritual surgeon.
Hmm I'll consider that. How should I go about skills that are named but not exactly defined? Say something like Tesla's Natural Born Genius or something.
Hmm I'll consider that. How should I go about skills that are named but not exactly defined? Say something like Tesla's Natural Born Genius or something.
Name: Charlotte Griffiths "Spider Queen" "That Weird Spider Girl"
Gender: Female
Age: 26
Personality: An innocent face hides a much scarier person. Charlotte acts as a child, bemused by the world around her, and generally acting like a cute moe girl you might find in one of your favorite anime. She really isn't used to interacting with people, so she enjoys interacting with whatever people she can. The lack of human interaction has led her to not understand most customs, but she is trying her best at learning! While her act as an innocent person, learning how to interact with people is real, it isn't nearly all she is.
As she hasn't spent most of her life interacting with people, she is incredibly bad at empathy. This, mixed with a general curiosity of humans, has led to Charlotte having no regard for human life, seeing it as a toy she can play with. She really wants to see what the inside of a person is like, since she has only really seen what the inside of a spider is like. While she can't be sure, she assumes they're pretty different. Despite not having a lot of interactions with people, she is deceitfully manipulative, understanding that her cute exterior can be used to lure people into her web.
Thinks Spiders are the cutest thing on the planet. Will squee if she finds a new one.
Biography: Charlotte was born as an average magus, to a family of average magi. They weren't an old famous family, they didn't really anything too powerful, nor did they have anything really special that could make them a strong family quickly. Only thing that family had was spiders, and how to make these spiders decently effective. Due to the family's obsession with the insect, the house was littered with them everywhere. It would be an arachnophone's greatest nightmare. Needless to say, the family didn't really have many guests.
Charlotte grew up with the only real human interaction was with her parents. Her closest friends were here spiders, which could be rough because spiders didn't really have a long lifespan. After a few years, she finally stopped crying every time one of her fuzzy friends died, and learned about the circle of life~! Her spiders died, but there would be new ones to replace them, so it was fine. Every time someone dies, they will just be replaced! While it was comforting applying that ideology to her spiders, Charlotte didn't like applying it to herself. The idea of one day just being replaced? Nothing could scare her than that thought, but it was a thought she had to live with.
Magecraft training went pretty decently. The family didn't have anything too complex. Runes were very simple, and so were familiars. The hardest part was learning the curses, but even then, they are pretty simple. The family is still pretty young, so anything too complex was far above them, especially since they devoted their time mostly to their familiars. Either way, Charlotte was the new head of the family, and it would be her job to develop her familiars further. She kind of did this with the creation of her Mystic Code, but the family's plan for a giant Spider Apocalypse was still far in the distance.
Charlotte continued to go about her life, constantly practicing her magecraft. She was reading a book regarding familiars when she learned about the Holy Grial War. It was a pretty backwater ritual, but then again, Charlotte wasn't exactly a high class magus either. It also allowed the winner of the war one wish, and Charlotte could use this wish to go past her childhood fear of being replaced. With an eternity to study magecraft, maybe she could finally achieve her family's dream!
Origin: Devour
Elemental Affinity: Earth
Number of Magical Circuits: C
Quality of Magical Circuits: C
Od: C
Magecraft:
General Magecraft
Feoh, rune of wealth. A rune which increases ones foresight to gain "wealth", whether this be material or ideological. Essentially serves as an augmentation of accuracy of instinct.
Ur, rune of cattle. Allows for enaction of mental suggestion.
Born, rune of thorn. Allows for an interruption/disruption of a magus's Magic Circuits, temporarily preventing prana from being run through them.
Os, rune of god. A rune which amplifies the power of other runes.
Rad, rune of ride. Increases effectiveness of Mystic Passes. Allowing more prana to be taken faster.
Cen, rune of torch. Creates a fire-based attack with the sole purpose of destruction.
Gyfu, rune of gift. Boosts the physical strength of a target.
Wynn, rune of joy. Heals/mends the target. Like normal healing.
Haegl, rune of hail. Hardens the material substance it is engraved upon.
Nyd, rune of need. Creates the effect of Magic Resistance upon a target; equivalent to a talisman which rejects magical energy.
Is, rune of ice. "Freezes" the target, preventing motion or continuation of previous processes.
Ger, rune of year. Changes speed of processes/entities. Increases energy behind a given motion, so given that the individual is applying the same amount of energy they would otherwise, said motion has greater "force" behind it. Increases momentum of motion along whatever vector it was already traveling, assuming mass stays the same, applied energy means the speed's got to increase.
Eoh, rune of yew. A rune which allows for the affliction of "poison" upon the target, not unlike striking them with Gandr.
Peoro, rune of void. A rune that allows for the "changing" of things, essentially a rune that allows for Transmutation along the lines of Western Alchemy.
Eohl, rune of sedge. A rune which creates a "shield" to defend from harm.
Sigel, rune of sun. A rune which creates "sunlight" equal in nature and conceptual effects to the real thing.
Tiw, rune of ocean. Pulls water out of the surroundings and fires it forwards in a "bullet".
Beorc, rune of birch. A rune that conceals something from detection.
Eh, rune of horse. Boosts the "endurance" of a target.
Mann, rune of humanity. Fires a bolt of lightning.
Lau, rune of lake. Makes the user capable of walking on water.
Ing, rune of heroism. Establishes a 'path' of communication between two minds, allowing them to converse with one another at long distance. Must be inscribed on the two individuals, and requires mutual consent.
Eoel, rune of estate. When a lot are put together creates a standard Boundary Field.
Daeg, rune of day. A rune which detects hidden things of a "magical" nature, for instance traps or Assassins with a low enough rank in Presence Concealment.
Ac, rune of Oak. A rune which creates illusions.
Aesc, rune of ash. Increases air pressure in a designated area
Yr, rune of bow. Fires "blades" of wind at a target.
Ior, rune of eel. A rune that allows for the tracking of objects or individuals.
Ear, rune of grave. Structural Analysis. Must be touching whatever rune is engraved upon.
Cweoro, rune of naught. "Crushes" an area of space designated by the user after being drawn.
Calc, rune of chalice. Allows for the removal of standard Boundary Fields.
Stan, rune of stone. Enhances sight.
Gar, rune of spear. A rune that decreases air resistance.
Familiars (Spiders): A low level familiar, almost as worthless as worms. These aren't limited to a single species, and Charlotte has spiders from all across the globe in her collection. They're attracted to magical energy (Prana), but don't consume it like a certain Pseudo-Vampire's would. They feed off of the Prana that escapes the body. Their main use is to find sources of prana, and hunt down the magi that is releasing the prana. Usually they hide in closets, and corners that nobody ever checks. They're nearly impossible to find. They obey only Charlotte, and generally don't act like spiders unless Charlotte orders them too. If one is assaulted, all in the area begin to surround and attack the attacker, unless ordered otherwise. The spiders are equipped with special properties befitting of a magus of course. Those who get caught in their webs, besides Charlotte of course, are bounded by these webs. The webs are made to make sure people aren't able to break through them. All of the spiders, no matter the size, have sharp enough teeth to break human skin. They're all equipped with a deadly venom that would kill a man in a few minutes. The venom also has a special property to it that destroys the victim's magic circuits if they try to cast a spell. The spiders can also overload with prana, causing a violent magical explosion.
Equipment: Map of the city, compass, food supply, Kevlar woven clothing, Spider Eggs, Tablets, cigarettes, carving tools, pens, markers, paper, needles, skin-safe markers.
Gwe: A huge web that has been with the family since the original head. It is a conceptual weapon with the intent on catching. Anything that would enter this web could be caught, making escape impossible. Magical energy is drawn to the web. All magical energy that is drawn to the web can be used by Charlotte as backup.
Copyn: Charlotte's pride and joy, and her prized possession. It was created by herself with an attempt of proving herself to others. Copyn takes the form of a simple ritual dagger. It allows the creation of familiars to happen instantly.
An Amulet that gives Magic Resistance: D
Non-Magecraft Related Skills: Cooking, Cleaning, Raising animals, Torture, Driving, Penmanship, Language (English, German, Spanish, French) Stronger than your average loli, blending into a crowd, staying alert after periods with no sleep.
So, how are people doing to day? Anybody thinking of a Servant/Master that they want to partner up with yet? I'm thinking either Archer or Caster, as I think they'd be good matches in terms of capabilities, as well as interesting characters to pair up with Charles.
As for a master, of the very limited stock, I'd have to say that I don't think Saber would get along well with either of the two masters who've been apped/approved, though he'd probably work well enough with Kusanagi's.
So, how are people doing to day? Anybody thinking of a Servant/Master that they want to partner up with yet? I'm thinking either Archer or Caster, as I think they'd be good matches in terms of capabilities, as well as interesting characters to pair up with Charles.
@hatakekuroI tend to do that if I'm: A) Feeling uninspired to make new characters, and B) Unsatisfied with how much I got to RP one character that I really liked, as I did with Charles.
@Crimson Raven Can't wait to see it when you finally finish it up.
@hatakekuroHuh? *goes to check the list of approved servants* . . . I was unaware the spots had been filled. To clarify, your's and Black Alice's, though that might change depending on the new servants.