Raven has the power to create and control the element of pure Darkness and shadows and bend it to her will; usually using it in conjunction with her telekinesis.
The basis of almost all of Raven's powers are derived from her soul-self. She is able to project her own spirit from her body into a ghostly form, using it to interact with the physical world, affect others mentally, and to traverse through time-space. Her soul-self takes the form of a double of her own body, or more commonly, a large black raven. She is capable of changing it's shape and mass at will, and can alter her own appearance with her soul-self, like increasing her size or making her face hideous. She is able to project her soul-self into the minds of others to communicate, facilitate calm or to force people into submission with a devastating mental attack. Though normally composed of energy that is colored black, Raven's soul-self can change color depending on her emotional state, manifesting as red or white.
Raven can merge a small part of her soul-self into objects in order to take control of them, with the object essentially becoming an extension of her soul-self ; this may be the reason why she prefers to take control of inanimate objects rather than people. The limit to how much matter she is able to control is unknown, though it ranges well into hundreds of tons, allowing her to hurl city buses, mounds of rubble or even uprooting whole slabs of pavement. Whenever she takes control of something, it is covered in the same dark energy that composes her soul-self.
With her soul-self able to be molded into any shape, Raven often creates simple domes or walls that acts as barriers against attack. She can project solid bolts to be used as projectiles, or a steady stream of solid force. She has been shown making razor sharp blades to cut through obstacles, claws that can restrain foes, and floating platforms to ride on.
She can erect unusually strong shields of sheer telekinetic and dark energy around herself and others for protection.
In conjunction with her telekinesis, Raven's soul-self is able to envelop her (along with at least four other people) and travel to other dimensions, primarily Azarath. She can use this technique to travel vast distances on Earth, or to teleport by momentarily displacing herself and then re-appearing in another location. She can pass through walls and obstacles by simply teleporting past them, giving the illusion of intangibility. At times, Raven has been shown creating portals with her dark energy in order to travel, rather than utilizing her soul-self.
The psionic ability to sense the emotions of others, allowing her to gain insight into their thoughts and intentions, and even experience their own feelings. This also enables her to sense the mental state of others, as she has stated that she would know if someone's mind had been tampered with. Raven can absorb the pain of others into her own body in order to induce rapid healing for them, and can heal herself by going into a trance of emotional calm. She can receive precognitive flashes of the future when exposed to extreme emotion. By using her empathy to guide her, she can track others with her soul-self. At one point, she had used this ability to empathically enter Robin's subconscious mind; therefore giving the two an unusually strong physic link afterwards.
Raven can levitate off the ground and hover, without visible projection of her dark energy as is shown when she utilizes telekinesis. Her power is also sufficient to enable her to counter the gravitational pull of other planets.
Skills/Abilities
Though not the most physically talented of the quintet, Raven is nonetheless a fairly skilled and proficient hand-to-hand combatant, having received at least some degree of physical training. She has been shown briefly overcoming the peak-human Speedy, engaging Jinx in hand-to-hand combat and also quickly delivering flying kicks to Monsieur Mallah in an attempt to protect Melvin, Timmy Tantrum, and Teether.
Raven is a skilled polyglot, capable of fluently speaking English, German, Latin, Romanian, Ancient Sumerian, and Sanskrit. She can even speak the language of her own people, Azaranian.
Though only occasionally used, Raven has displayed a wide arcane knowledge, possessing a vast library of mystic tomes, spellbooks and ancient scrolls. She has been shown making potions, using mystical objects like charms and talismans, and has performed elaborate magical rituals.
The high-level spells she casts are usually spoken out loud; though she does have some practice in casting nonverbal spells to give herself more of an advantage over her opponents.
Weapons/Gadgets
History Raven, or Rachel Roth, has been a prominent member of the Teen Titans. Raven is a tele-empathetic, she can teleport, and send out her Soul-Self, which can fight physically, manifest as a force field, manipulate objects and others as with telekenesis, as well as act as Raven's eyes and ears away from her body.
A dark, moody character, Raven is the half-breed daughter of a human mother named Angela Roth (also known as Arella) and the demon overlord Emperor Trigon. Raven was born and raised in the pacifistic reality called Azarath by the Azarathian monks, after her mother ran away from home, which was possibly in Gotham City, and joined a cult (possibly the Church of Blood), where she was raped by Trigon. In Azarath, Raven was taught to "control her emotions" in order to suppress and control her inherited demonic powers by Azar, the founder and leader of Azarath.
Personality She is quiet, seemingly emotionless, intelligent, studious, and sarcastic. She can always come up with a smart remark, specifically in reply to most of Teen Titans' antics and attempts at humor. Her appearance and attitude appears to be that of a typical modern goth female.
Friends (WIP)
Family Trigon (Demon/Father) Arella (Azarathian/Mother) Monks of Azarath(Guardians/Caretakers)
Crush/Relationship (WIP)
Designation B03
Other If there is a decent Beast Boy, I ship it...
Beastboy can shapeshift into various forms including animals, alien animals, dinosaurs, demon creatures, and various others the fall into similar categories. There is Feral transformations as well, forms which have a very hard to control nature which would make Beastboy act feral, like a real beast. Gains any natural abilities that his transformed state would normally have. Example: as a phoenix fire would not affect him.
Do to his body being able to transform like it does, his body naturally regenerates from many kinds of wounds a lot easier than a normal person, example: a broken bone would be mended within a few hours to a few minutes instead of days
-Note don't think he shows this in the shows, though it is mentioned in the comics at one point-
Skill(s)/Abilities
Do to what his experienced he tends to distract himself from the hardships by doing pranks
Advanced martial arts ability Peak human endurance Leadership skills Above-average quick thinker
Weapons/Gadgets: What ever his form has.
Beast Boy's parents, Mark and Marie Logan, were geneticists that would travel the jungles of the world to study their wildlife. Beast Boy was brought up in the jungles of Brazil, Africa, India, and several other places. The Logans particularly became interested in a rare species of green monkeys, but the day they finally found them, something terrible happened.
Beast Boy was bitten by a one of the monkeys and contracted a serious illness called Sakutia. To save him, his parents attempted to cure him with a new serum, which bestowed him with his shape-changing abilities. As a side effect, his skin, hair, and eyes turned green. Later in his life Beast Boy's parents died in a boating accident. After they died, Beast Boy, was interested in a super hero team called the Doom Patrol and was determined to join them. He broke into their headquarters and was treated as an intruder, but his efforts to escape capture impressed them, thus earning his membership on the team.
Beast Boy was originally the youngest member of the Doom Patrol. However, Mento's harsh discipline and less-than-encouraging attitude finally alienated him from his surrogate family, and he struck out on his own
Personality: BeastBoy has shown countless times to be silly with his pranks, though he has also tried to care for others around him. He tends to throw everything behind him, not letting the past get him down as much as possible so he tends to be carefree. Though when his required to be Beastboy can show how serious he truly can be. Though he tends to desire attention from others as he grows sad and depressed should he believe he hurt his friends, or if his alone.
Friends: [WIP]
Family: Mark and Marie Logan [Parents] Original Doom Patrol
NAME Jesse Belle Chambers ALIAS Liberty Belle SPECIES Human AGE 16 GENDER Female TIES TO HERO Jesse's parents are former members of the Justice Society POWERS
Jesse has a connection to the speed force which happens to be related to her visualization of the speed-formula: 3x2(9YZ)4A. These formulas function as mantras that connect Jesse with the Speed Force, and few other people can utilize them. Jesse is able to move at roughly half-light speed.
Speed Force Conduit
Accelerated Healing Speed Force conduits are not invulnerable nor durable enough to sustain damage however if they are harmed they will heal at high speeds. Any normal wear and tear damage to their bodies are almost instantly healed.
Decelerated Aging Speed Force conduits have a slowed aging process. This power can be imparted on their most intimate loved ones by extended contact rather than distribution.
Flight: Speed Force conduits can rotate their arms and spin their bodies like tops to achieve something of a kind of helicopter flight. However, with practice conduits can even achieve controllable flight if launched at high speeds. Despite their flight abilities they are always faster on their feet.
Increased Perceptions Speed Force conduits traveling at the speed of sound may miss important events as they run by. The Speed Force grants them enhanced senses that allow them to see, hear, smell, touch and/or taste at an increased speed and understand it as it is processed.
Infinite Mass Punch Speed Force conduits have an increased level of strength added to their bodies which they can impart in different ways. Certain speedsters can strength each and every move they make however this requires attention and stress for each movement and therefore is almost never used. In most cases conduits can focus the Speed Force's extra-dimensional energies into one massive punch; when used in practiced this punch pushed a metahuman from one continent to another.
Phasing Speed Force conduits can vibrate their molecules so quickly that they can achieve intangibility for short bursts allowing them to phase through objects.
Self-Sustenance Speed Force conduits travel at incredible speeds which cause their bodies to work overtime. In situations where their bodies may be too fast for them to breathe they may impart on the Speed Force for sustenance. However, this almost always results in the conduits having an increased metabolism at all times requiring them to constantly refill their energy supplies.
Speed Force Aura People who are propelled by the conduits during high speed situations can survive the harsh conditions associated with mach speeds. When the conduit must rescue an individual from a burning building these individuals will be protected while within the aura.
Supercharged Brain Activity Sometimes neglected by Speedsters who only operate at superhuman speeds and never slow down enough to understand their full potential; Speedsters can access superhuman levels in their brains further than processing information. They can test theories, understand difficult equations and run trial and error in their brains at superhuman speeds. Different conduits access this activity in different ways.
Superhuman Stamina Speed Force conduits have to access the Speed Force for a number of different tasks. Most Speedsters use their superhuman speed and react at superhuman speeds; therefore, they must run for extended periods or operate for a large amount of time. Their bodies can handle the stresses of superhuman racing without noticeable distress.
Superhuman Speed Speed Force conduits have one main ability above all else. Conduits are connected to the barrier and accumulation of all Speed known in their universe. These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. Older speedsters have a reduced but maxed speed of 770mph which is just below sonic booms allowing them to react to situations without causing civilians undo stress. Speedsters in their prime can travel at much faster speeds such as the max level of recorded aided speed on Earth and even reach the speed of light with enough willpower. It is possible for conduits to travel much faster than the speed of light however such levels require an incredible amount of stress. Speedsters unaccustomed to their max level of speeds may detach themselves from the Speed Force or even become part of the Speed Force by accident.
Vortex Creations Speed Force conduits that plant themselves on the ground and rotate their extremities can cause an incredible amount of wind to burst through their focused funnel. Most Speedsters use this ability automatically when they run reducing the air currents around their body to low enough levels to no longer inhibit their speed. Creatively, Speedsters can create tornadoes and gusts with their arms
Superhuman Strength She possesses super-strength like her mother. As with her mother, the mechanism of this ability remains unexplained, which irritated her father
SKILLS Business Management Basic Martial Arts (Capoeira) ABILITIES N/A WEAPONS/GADGETS Combination Communication Sat/Radio & HUD Navigation HISTORY Jesse Chambers was born in Queens, New York to the golden age superheroes Johnny Quick and Liberty Belle.
Her father taught Jesse the formula that let him draw energy from the Speed Force, 3x2(9yz)4a, hoping that she would become a super-hero. However, she devoted her life instead to studying superheroes of the past and running her father's business Quickstart Enterprises.
When her father asked her to deliver some documents to the Justice Society, that encounter would result in her aiding the team as Jesse Quick, finally living up to her father's dream of her being a costumed crime fighter.
PERSONALITY Jesse is a cheerful yet serious young woman who's sense of responsibility is strong. She loves a good joke and though she doesn't often engage in such activity she can play very clever practical jokes on her selected targets FRIENDS
FAMILY Father : Jonathan P. "John" Chambers Mother : Elizabeth "Libby" Belle Lawrence Chambers CRUSH/RELATIONSHIP N/A DESIGNATION B-07 OTHER
Name "Not really sure, things before I bit the big one are pretty fuzzy."
Alias "Haunt, yeah I know very creative."
Species "I prefer the term living impaired." Ghost
Age "Another bit of fuzzy information, all I can say for sure I have been ghosting around for about four years now." Looks to be about seventeen
Gender "Now this one I am sure about, I'm all man folks... er well the remains of a man anyways." Male
Appearance "Some would say I'm drop dead gorgeous." Haunt is an... odd sight to describe, mainly do to the sheer fact that the young lad is dead. His skin is corpse white with a blueish tint to it and his hair is pitch black save for the few snow white streaks scattered about. His eyes glow with a eerie green light and he has a small amount of scruff sprouting from his chin. To add to his over all bizarre appearance Haunt is also slightly transparent, the best comparison is that of a heavy fog that you know its there but if you look hard enough you can peer through it. His clothing consists of a large black hooded trench coat over a grey jean jacket and a dark flannel shirt paired with a pair of tattered black jeans and what looks like a set of former work boots, he also wears a pair of black cloth fingerless gloves as well as a black scarf with a white X printed on it around his neck which he occasionally uses to cover the lower half of his face. All of his clothes share his same ghostly transparent qualities.
Ties to Hero "Nice guy and he is lively just like me." Sidekick to the hero Deadman
Power(s) "Being dead has its ups and downs." Flight Like all disembodied souls Haunt is not bound to the ground or the rules of gravity and can fly and float as he sees fit. Invisibility Haunt can completely disappear from the view of the naked eye, concealing his presence entirely. Intangibility Haunt doesn't have to worry about physical obstacles such as doors or walls seeing as he can pass right through them. Possession Haunt is able to overshadow and take control of the mind and body of the living, or even inanimate objects, though he has yet to master this power so smarter or stronger willed individuals are a bit more challenging for him to control. He can apply this in more subtle ways by merely hoping into a person's body and leaving them in control and going along for the ride, though he can give them subtle thoughts that they will assume are there own or make them experience things that aren't really happening. While in this state Haunt experiences everything the person he is hiding in does, from what they see to what they think. Death Echo Haunt is able to sense death near by, get faint visions of how the death occurred, and if their soul has yet to cross over to the other side even speak with the spirits of the recently deceased. Specter Leap Haunt can teleport short distances around himself, blinking around rather quickly in a fog. Ghostly Presence All the Traditional "poltergeist" shenanigans such as electronics going haywire, the temperature dropping below freezing, and tossing people and things around the room with a glance. Haunt is still trying to get a hold of all this though it seems to be connected to his emotional state at the moment, the more upset he is the stronger these super natural happenings become. Spiritual Split Unlike physical beings Haunt isn't restricted to only being in one place at single given time, he is able to split his consciousness into multiple parts effectively making duplicates of himself. At the moment he can only split himself into a max of four separate copies, anymore right now he starts to strain himself. Wraith Wrath Haunt can tap into the super natural essence that make up his spiritual being and expel it in many forms of ghostly green energy. He has been seen releasing it in rapid fire blasts, concentrated explosive like bombs, whole waves, spinning disks, and many more. He can also construct protective constructs with it, creating reflective shields or even whole domes to protect others around him. Banshee Screech Probably one of his most powerful powers Haunt is able to unleash a super natural wail that practically shakes the world around him, blowing anything in front of him away and turning a whole city block into a disaster zone. Though at the moment whenever he uses this power he "phases out" for awhile, having to take a bit of time to reconstruct himself.
Skills/Abilities "I'm quite the talented guy." Low Maintenance Being dead Haunt doesn't have to worry about pesky things like eating, sleeping, or even breathing for that matter. No risk of broken bones or bruised skin when you don't have any in the first place. Friends On The Otherside Having spent so much time ghosting his way around the world Haunt has become pretty familiar with the world of the Supernatual, having met up with everything from witches and warlocks to vampires and werewolves.
Weapons/Gadgets "I don't have the best grip in the world sooooo.... no." Besides the metaphorical clothes on his metaphorical back Haunt doesn't carry or need a thing.
History "They say you see a bright light when it all ends, that you either get to go live in paradise up in the clouds or you go and get deep fried down south. Well all I got was a whole hell of a lot of questions and a new appreciation for the term out of body experience. I can't tell you how jarring the first few months of being dead is like, you can't even hold your form together and whenever you do manage to pull yourself together you only do it long enough to scare the pants off of whoever is near by. If that wasn't bad enough you spend your time drifting aimlessly around bumping into other dead people and trust me they are not the liveliest of people.
But luckily for me I eventually bumped into the right dead guy, my main man Deadman that is. He showed me the ropes of this whole ghost deal, taught me how to keep myself together and even use some of these awesome powers I have. To pay him back I lent him a hand with his superhero business and honestly it felt pretty great, fighting bad guys saving lives. I felt like I found what I was meant to do.
Eventually though Deadman felt that it was time I made a name for myself outside of being his sidekick, something about each soul having their own path to follow, so me and him broke off and I stroke out on my own. Well that was until I found the team, some pretty cool young heroes that don't seem to mind having a dead guy like me around.
But do you know what the real kicker in all of this is? I have no idea who I was before I kicked the bucket, so much for trying to figure out your unsorted business nonsense I guess.
Personality "I guess you can call me a spiritual guy." Overall Haunt is a laid back guy with a real go with the flow attitude, it is kind of hard to get to the guy who is already dead. He has a pretty good sense of humor, usually making a pun or a joke at his own expense. He isn't the brightest bulb in the bunch, higher level thinking is lost on him and don't expect him to come up with any too complicated plans to save the day, but he is by no means stupid and he does have a good amount of common sense which seems to be lacking in a lot of young heroes. He is more than happy to be a shoulder to cry on, well figuratively, and listen to the problems of others. He does have some solid advice to lend others, though it may seem a bit simple it more often than not is the right way to handle things. Despite his light hearted nature Haunt can get really serious and isn't above putting someone in there place if they step out of line, though he would prefer not to be the guy who has to do it.
Friends "A real lively bunch of people I swear." Deadman His mentor and father figure, the two are really close. The Spector The two have met a few times. Haunt sees him as an amazing and powerful ghost hero, but also something he is terrified of becoming... a ghost who has forgotten his humanity Secret Another teen ghost hero. They two have met before and seem to get each other pretty well
Family "I uh... don't really remember..."
Crush/Relationship "I'm as free as a spirit can be. I doubt there are any necrophiliacs around here any way."
Designation "Thirteen, such a lucky number, defiantly fitting." B-13
Other Since Haunt doesn't sleep he spends the nights binge watching movies and TV shows, namely horror or comedies though they have the same effect on him either way. He is known to ghost into the movie theaters to catch free movies.
Name Artemis Lian Crock Alias Artemis Species Human Age 15 Gender Female Appearance
This was the best depiction of her full civilian clothes I could find
Ties to Hero 'Niece' of Green Arrow Skills/Abilities
Above-average human conditioning
Speed
Endurance
Agility
Strength
Marksmanship
Ambidexterity
Tracking
Acrobatics
Martial Artist
Above average intellect
Multilingualism - Can fluently speak English, Vietnamese, and French while she excelss in Spanish at school
First aid
Weapons/Gadgets
Bow and Arrow
Trick Arrows
Exploding arrow
Knock-out gas arrow
Grappling hook arrow
Bola arrow
Adhesive arrow
Impact arrow
Lasso arrow
Explosive arrow that splits into three arrows once shot
Foam arrow - releases high-density polyurethane foam to engulf and incapacitate is targets
Smoke screen arrow
Fire arrow
Net arrow
Tracker arrow
Crossbow
Handheld telescope
Rebreather
Stealth-tech
History Artemis was born and raised in Gotham City by her parents who were both assassins. During one of their crimes her mother was crippled and ended up getting arrested. Her mother spent the next six years in prison, during this time Artemis was raised by her father alone after her sister ran away the same year that her mother was arrested due to their father's emotional and verbal abuse.
Over the six years her mother was in prison her father trained her to use a bow and subjected her to frequent criminal tests. When her mother Paula was released from prison she returned home and kicked Artemis' father out wanting Artemis to go straight just as she had in prison. Artemis, although she stopped commiting crimes since her father was gone, did not stop using her skills like her mother wanted. She created a new outfit, her green costume, and went on to fight crime without her mother knowing.
Her fighting of crime got her on the Justice League's radar and she was approached by Green Arrow and Batman to join the new team being formed. When she agreed they came up with the story that she was Green Arrow's niece so her past would stay hidden from the others. Personality Due to Artemis being raised in a kill-or-be-killed culture that her constantly fighting for her life she became quite aggressive in nature and she tends to solve problems with force. She is also very protective of her secrets so she will constantly lie to keep it hidden. Other than that she is very opinionated and very passionate, coming up with witty and biting remarks to prove herself to anyone who questions her. She hides her defensive nature with aggression and a wild tempermant. When confrontation happens she readily involves herself with little to no hesitance. Friends None Currently Family Father - Laurence Crock - Sportsmaster Mother - Paula Nguyen-Crock - (Ex)Huntress Sister - Jade Nguyen - Cheshire Crush/Relationship None (I will always ship Spitfire though even if it doesn't exist in this roleplay :P) Designation B-05