The Guild Guide: Introduction
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[center]Welcome, welcome, to our newest recruits! <-- Insert name here! haha
You may be wondering exactly why you are here and it will all be explained shortly. You see, you are quite a unique individual, whether you've come to realize it yet or not. That is why we have brought you to our humble guild hall. We are a talented group of hunters. What do we hunt? Well, let's just say that the nasty bedtime stories your father told you are mostly true. You're Guild Guide will introduce you to the history and concept further in later chapters. For now, suffice it to say that you will have to buck up and face some of your worst nightmares. Crazy, right, but someone has to do it. We are the brave souls that protect the world from the darkness. Without your help, the light we carry could go out. So cliche! Shut up, it's inspiring!
i hope that hasn't scared you away. We really do need all the help we can get and can only get it from a select few like you. It's not all gloom and doom around here, though! While a member of the Kingdom Guild, you are welcome to use our hall and all it has to offer. We have lodging for those without, a kitchen where you can find some of the best grub on the east coast, training grounds, common areas, an extensive research lab and library, as well as of course the amenities that the brothel provides.
^ the best part!
We are a family and we protect each other. You may not understand what that means, as some of your guildmates didn't when they first arrived, but trust me when I say that there is no greater feeling in this dangerous world we live in. However, your most valuable asset here at the guild will be this Guide. Keep it with you at all times and study it well. The Guide will cover the Guild's history and rules, a bestiary designed for quick reference when on the job, notes on many magical situations and items you may encounter, and many other resources that even the most seasoned hunter will use. Not an exaggeration. This book is your life.
I think that's enough ranting from me. I could go on and on, but I'm sure you want to jump into the next exciting adventure of your life. Follow the instructions of your Mentor and you'll do fine! Welcome to Kingdom Guild!
~Merlin
Hunter Biography
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Full Name: Your name in the life you had before arriving at the guild.
Alias: Here at Kingdom Guild we use codenames that hint at our abilities and qualities. What's yours?
Age: How old are you upon entering the Guild?
Gender: We wouldn't want to get this detail wrong, would we?
Race: Most of you are human, but as you'll quickly learn there are others out there.
Homeland: Kingdom Guild operates all around the world, but where did we find you?
Appearance: We have talented Guild Artisans that would be able to recreate your image. Describe it or include a picture.
Languages: As I said, we operate globally, so speaking more than English or even human languages comes in handy.
Height/Weight: Self-explanatory, I think!
Outfit/Armor: What do you see yourself wearing as a member of Kingdom Guild?
Hunting Gear: Kingdom Guild as vast stockpile of supplies to take the fight to the darkness. What do you see yourself using in the field?
Likes/Dislikes: Or your strengths and drawbacks. Try to think of three each, if you can!
Occupation: What were you doing before the Guild? Admittedly, more for my curiosity!
Skill Set: Every is good as something, picking locks, handling weapons, disappearing from enemies, interrogating/information gathering, or even handling certain magical items?
Magic Abilities: A select few of you have been chosen for your astounding powers in the Arcane Arts. Tell me about them here.
Pets/Companions: Many of you have not come alone, and some of you may have had no choice in the matter. Explain it here.
Personality: Tell me a bit about what I can expect your outlook on life and the Guild to be.
Background: Give me some detail about your life before the Guild. Just a couple of paragraphs will do.
Unique Abilities: Some of you were chosen for...special traits you have. Perhaps turning into a mermaid when in water? Spill the details!
Other: And in case you still feel like there's something else we should know, I left the rest of the page blank for you!
The Guild Charter
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A member of the Guild shall not intentionally harm nor murder another member.
A member of the Guild shall not steal from another member.
A member of the Guild shall not interfere with another member's contract.
A member of the Guild shall not ignore the cries of the innocent.
A member of the Guild shall not bring our mission to the public eye.
A member of the Guild shall not be captured by law enforcement.
A member of the Guild shall not leave a hunt's remains unattended.
A member of the Guild shall not question an order from the Guild Master.
A member of the Guild swears to uphold these laws and carry out their duty to the fullest.
Beastiary
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Library Reference
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Guild Supplies
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Contacts
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Merlin -- Guild
The Kingdom Guild leader. He prefers to stay in study and read over his books so most members have never seen him. He has his second-in-command relay orders to the guild and post contracts. When in the field, you can use your Seal to contact him and ask for guidance, but don't expect him to be straight-forward with it. He loves speaking in riddles to test the minds of the Guild.
Rumple -- Guild
A strange little half-goblin that stays in the cellar of the Hall where he has set up his shop. You can find a number of strange items for sale their, but his greatest resource is procuring. If you need an exceptionally rare item such as troll blood or something that has gone extinct, he can get his hands on it. For a hefty fee, of course. Merlin advises newcomers to stay away from him. However, when in the field, there is no better man to get what you need to finish a contract.
Belle -- Guild
Belle is the Guild Librarian. She has read every book in the Library and can recall facts from many of them. If you want some quick information before a contract, or need emergency details in the field, she's the one to call. However, she is very busy with requests and her Seal is set to only take messages. You must leave her your request and hope she gets the information back to you before it is too late. Check your Guide regularly after you make a request.
Magic Journal
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THE GUILD SEAL
This powerful and small device appears to the world as nothing more than a large brooch. However, to Kingdom Guild and its allies, this is your badge of honor. It also allows you to communicate with the Guild Hall and any nearby members of the Guild by pressing the center of the rose. Use caution, as the Seal will activate and glow a bright blue until you shut it off the same way. Concentrate on which section of the Guild or which member you want to speak with and the Seal will automatically connect you.
THE GUILD GUIDE
This is the lifeblood of a Guild Member. Anything you could ever need will be found in here when the time is right. Merlin believes in a live and learn lifestyle for the Guild. "You'll never grow as a Hunter if everything is handed to you!" Therefore, much of the book is blank for the time being. As you request certain information or experience new things, the Guide will magically update and reveal new information for you. Check back often if you wish to stay up-to-date on everything there is to know about being a Kingdom Guild Hunter.
Locations
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GOLDEN CITY
[i]Golden City is city hidden away in the hills of Virginia. It is very comparable to New York City, which has become a fast growing hub for sins, crimes, and monsters. This happens when people gather and live tightly packed. There are basic landmarks around the city. City Hall, theatres, businesses, etc. are all located downtown. The schools are up on the northside, the east and west are mostly housing, and the main landmark of the south is the brothel tucked away in the series of warehouses and factories set up along the river. This is our brothel. "Beauty" is a cover for the Guild Hall which can be accessed in the back. Using some cloaking magic, anyone without a Seal can't even tell it is there. Plus, we have guards to keep away any who shouldn't be sniffing around.