Here's Ascot's Profile, but, as I mentioned, I won't be playing Ascot until at least a month has passed.
Name: Ascot Carver
Age: 13
Gender: Male
Appearance
Ascot is a black-haired, black-eyed boy with a face that would be considered 'cute' or 'handsome' in many quarters, and a small, but athletic body. His skin is white like most Mountain People, but years in the sun has tanned it somewhat. The boy is most often seen in an orange T-Shirt and blue jeans, as well as white/red sneakers.
Personality
Ascot cares for people, to the point where it can get him hurt. He values his friendships, being willing to go to great lengths for even relatively new friends. While he has the fears and insecurities of someone his age, he can overcome them if people are at stake. You do not hurt innocents around Ascot, nor should you threaten to, because Ascot will fight, and he will give his best.
However, there is a darker side to the boy. If he is defeated often enough, if his objectives are frustrated several times, then it is possible for him to lose confidence in himself and his skills. Due to the fact that he is one of the weakest members of the group, the boy also has a burning objective to catch up to his peers, to prove himself capable in battle, and thus, the quest. If that goal seems unattainable, then he goes into depression...
History
Ascot comes from a world of high mountains, fertile valleys, and deep jungles close to the coast. This unnamed world was inhabited by two peoples, who, though warlike, were peaceful with each other, turning their energies against the monsters who inhabited the hinterlands. These peoples were the Mountain and Coast Folk, one fair-skinned and living in the higher valleys, and the other brown-skinned and living close to the sea. In one valley, though, scholarship reigned as well as battle, and from there, Ascot's father originated. He wandered the world, searching for knowledge, and found the love of a warrior from the coasts; Ascot's mother. They married, and went up to the mountains to live and bear a child.
Ascot was a smart boy, being able to read books and scrolls far in advance of his age level. But, this intelligence only sharpened the pain when, at the age of six, his parents died in an avalanche while visiting another valley. This led to a long period of mourning, but in the end, Ascot recovered, and, as he grew older, he began sharpening his physical skills as well as his intellectual ones, becoming a decent warrior. He also learned the basics of Forensics and First Aid. Nevertheless, History and Literature remained his loves.
One day, there was a festival where the people of the Mountain valleys met, in order to discuss matters that affected more than one settlement, as well as to feast and sing together. On that festival, most of the warrior-scholars of Ascot's valley were away, leaving Ascot himself and several trainees. They were then challenged by the warriors of another valley, and their leader, Bertam, a hulking giant at age 16. Bertam cast doubt on the trainees' scholarly ways, saying that he wanted to test whether those ways really worked, or if they were just another form of weakness. Ascot, in reponse, took up the challenge, and the two fought; Bertam using his superior size and strength, Ascot, using his small size and superior speed.
Finally, however, Bertam landed a hit on Ascot, casting the boy down. However, Ascot got up again, and again, until finally, the young man's wooden sword transformed into a Keyblade, allowing him to defeat his opponent. Ascot felt guilty about this, saying that his victory wasn't fair, but Bertan corrected him, saying that the boy's tenacity had impressed him, and encouraging him to seek our more knowledge about his weapon.
In the following days, Ascot got permission from the valley's Elders to go to the Mountain of Light, Bundok Ng Liwanag in the Coastal language, in order to seek answers about his new blade. And so, the boy went on a three-month pilgrimage, fighting bandits, monsters, and discovering new things about his Keyblade. Once he reached the mountain, he climbed up on it...and then, his Keyblade glowed with a fierce light, and a gateway opened...a Lane Between.
Ascot accidentally fell into the Lane, unintentionally traversing it without Keyblade Glider or Armor. This rendered him vulnerable to the darkness within the lanes, as well as a very bad fall once he got to his accidental destination, Disney Town. There, he was treated in a hospital, where he befriended the toons, and found out more about his Keyblade, as well as the lore of Sora.
Once he had recovered, the boy then went to the local library, where he was able to access the restricted sections due to being a Keyblade wielder. At the same time, with the help of two toons named Alvin the Sentent Computer and Timothy the Talking Telephone, he managed to absorb the advances of the Renaissance, the Enlightenment, and the Modern Era in just six months, helped by his quick mind.
Then, everything changed when he was asked to come to Disney Castle itself...
Keyblade
Ascot's Keyblade looks like an electrum*-colored longsword with two bittings** that stick out.
*http://en.wikipedia.org/wiki/Electrum
**http://en.wikipedia.org/wiki/Bitting
Skills
Support: Scan, Second Chance, Once More, MP Rage, MP Haste
Defense: Guard, Counter, Defense Boost
Magic: Sparkra, Reflara, Fira, Cura, Holy, Haste
Movement: Dodge Roll, Quick Run, High Jump, Glide, Fire Glide
Offense: Ars Arcanum, Sonic Blade, Aerial Slam, Slapshot
Shotlock: Pulse Bomb
Limit Break: *Custom Skill: Gondor Calls for Aid. **Custom Skill: Govern Magic.
Summon: Chocobo, Morph
*Custom Skill: Gondor Calls For Aid - Ascot calls upon every connection he has made, all across the worlds, to empower himself and his Inner Light, allowing him to form an 'Avatar Form', which is basically a giant armor that envelops him. Said armor looks like a Knight in Gothic Plate normally, but can shape itself to take influences from the Great Kings Aslan and King Mickey Mouse. This armor is as strong as Ascot's accumulated friendships and connections, giving it extreme destructive and defensive power. However, it has three flaws:
One, a barrier can stop the power of the accumulated friendships from coming to Ascot, as shown by the fact that Rika's shields stopped the main party (and Rose) from adding their strength to his.
Two, the skill's power depends on the continued existence of Ascot's connections, meaning that if one kills many of Ascot's friends, or gets them to stop being friends with him, then the skill weakens.
Third, the spell endangers Ascot's life; his willpower can take it, but his body cannot; prolonged use causes it to burn from the sheer heat of the light energies, proof that too much Light is just as bad as too much Darkness.
**Custom Skill: Govern Magic: White flames erupt from Ascot, which burn everything that does not accord with conventional reality; this means magic, psychic powers, or 'soft' sci-fi technology. Normal weapons, or 'hard' sci-fi tech, isn't affected. Nonliving magical and psychic constructs, or soft sci-fi technology, are destroyed even though they are normally immune to fire. As for willpower-dependent constructs such as Satoko's strings, they are not destroyed, but the fire can spread from them to the caster using the same connections said caster uses to feed willpower into the construct.
When a living being is struck by the fire, they or their clothes do not suffer physical damage, but they do suffer spiritual pain, as if they were really burning. This continues until they are unconcious.