Ace Makovich – Salem Ace stood next to the old pre-war diner. He had worked hard for the last few weeks renovating the diner. He had worked hard in cleaning up the place, sure it wouldn’t be close to its pre-war splendor but it came close to it. Barney Rook was more than glad someone fixed up the old place. It was a welcome addition to the town.
“Place looks mighty fine Ace, I sure know the caravans and provisioners will be happy there’s a place selling food. They’ve been bitching about the lack of such a place for a while now,” Said the old man as he lit a cigarette and adjusted the strap of his rifle.
Ace dusted himself off and shook his head in agreement, “Well as long as you keep bringing that mirelurk meat, I think we’ll do quite well. People seem to like that taste of shellfish. I think most have grown tired of eating molerat or spoiled Brahmin meat.”
“It’s only spoiled cause of the distance from the closest butcher. Just add a little salt or some spices and the taste goes away.” Barney replied.
“Goes away, sure that’s true. But it comes back with a vengeance a half hour later, as you feel like a bomb has gone off in your gut. Then you gotta spend half the night on the shitter.” Ace said as he chuckled.
“Yeah well… well at least it’s better than eating molerat, or worse dog. Foul taste. Plus, personally I’ve grown tired of eating mirelurk. Bad enough it tries to kill me every time I go lookin’ for it.” Barney replied.
Ace shrugs his shoulder and nods in agreement, “Yeah, well I agree. Hate taste of dog, rather starve than eat it. Well, Im gonna go into the woods and go looking for some Radstag. I saw a few this morning, maybe I’ll catch one off guard.”
As Ace started to walk away, barney shouted towards him, “Well make sure to watch for them rad boys from the craters. If you see one, put ‘em down.”
Ace raised his hand acknowledging the warning checked his gun to make sure the safety was off. Barney was right, the children of Atom followers were crazy, and would easily attack anyone they came across.
The Commonwealth has changed in the two years since the downfall of the Institute. The Sole Survivor had changed the game. The once timid and small Minutemen had grown in size and influence under the new General. Things were still harsh. Raiders still raided, super mutants still hunted in packs and ghouls still sprout out of nowhere. However, the Minutemen were quick to dispatch aid where needed at a moment’s notice. There was hope in the air.
The sole survivor did what he thought was best for the Commonwealth. He saw, the Minutemen as the one reasonable option for the future. The Brotherhood were outsiders that in effect had invaded the area. The Railroad only cared for synths and they could care less for the plight of humans. The Institute had fostered fear and intimidated the populace. They kidnapped people and replaced them with identical synths that would do their bidding.
However, in order to prevent the Minutemen from going into direct conflict with the Brotherhood, he used the Railroad to bring down The Prydwen. The Railroad wanted the BOS gone as they would hunt down synths and eliminate them. The Sole survivor infiltrated The Prydwen disguised with Railroad agents and planted bombs that brought the dirigible down, along with a large number of BOS personnel. While the agents were installing the bombs, the sole survivor planted evidence that could be later found implicating The Railroad in the attack.
The Minutemen were apprehensive of this plan, but they along with the Sole survivor shared the view in regards to the BOS. However, it was either this plan or going on a full offensive with the BOS and losing many of their men. When The Prydwen fell, the Minutemen immediately dispatched aid and men to help survivors. In the midst of the confusion, the BOS bought the ruse and they blamed the Railroad. The survivors launched an attack on the Railroad, and they were scattered. Most of their leadership was skilled. As far as most people were concerned, the surviving BOS retreated from the area.
With the BOS and Railroad handled, the Minutemen could now focus on the Institute. The Sole survivor faced a daunting choice after all; his own son led the Institute. However, he felt that he had been corrupted and abused his position. However, even when faced with the daunting task of bringing down the Institute, he issued an evacuation order and delayed the destruction of the Institute to allow them time to escape.
Now it would be up to the Minutemen to bring about a change to The Commonwealth. Perhaps once again the prospect of a unified government would take hold.
However, to the regular folk, all of that seems distant. You’re focused mostly on survival and settling somewhere safe. While wandering the Commonwealth, you come across the old town of Salem. You head there to take refuge due to the Children of Atom activity being reported south of the area. They have settled an old crater, and control the old lighthouse.
When you arrive, you expect to find the town in ruins, but surprisingly, there are settlers. You’re greeted by a man called Barney Rook. He introduces himself as the leader of the Salem Volunteer Militia and current de facto mayor of the settlement. He informs you that all ae welcomed as long as hostilities are dealt with out of town.
There’s only one person living in the town and that’s Barney Rook. With help of the Sole Survivor, the settlement defenses were turned back on to help relieve the town of the mirelurk threat. The Sole survivor left soon after and Barney rook has made it his goal to revitalize the town.
With the help of the Sole Survivor, this refugee became an important settlement. Nestled near the hills to the North, it became a refuge for people of various backgrounds. The settlement maintained its independence after the war, and serves as meeting place for the various factions to come and discuss issues.
The settlement expanded beyond its northern borders, and soon it spread to the location of Vault 111. Work is now underway to incorporate the Vault into the settlement. One day the settlement may even rival Diamond City in size and influence.
The former gas station was turned into a fortified Minutemen Outpost. It’s an important location in securing nearby settlements. Sanctuary Hills specially benefits from the added security. The Outpost is encircled with high concrete and steel walls, along with multiple sniper guard towers to secure perimeter.
The once small family owned farmed has grown in size. With help of Sole Survivor, the farm has become a large enterprise that grows a wide array of crops. A large compound for housing workers and settlers was built south of the farm, in the downhill area.
Large walls have begun to encircle most of the settlement. A vast majority of crops are grown within the compound, the fields around have been plowed and been planted. Soon the fields around will grow most of the crops needed by the Boston area.
The former Drive in was cleared of wreckage and turned into a thriving settlement. The sole survivor helped the settlement start, but its settlers turned the small settlement into one of the most important locations of the commonwealth. After the destruction of the Prydwen, many of the soldiers in the BOS abandoned their posts and moved to the settlement. Here they helped build it up into a thriving city.
This small faction controls Tenpine Bluff, its primary food source and Taffington Boathouse, which supplies it with water. It has strained relations with Sanctuary Hill for unknown reasons, though speculation is because the Sole Survivor favored Sanctuary. Currently Starlight City serves as a caravan hub and works closely with Bunker Hills. Sanctuary City is distinguishable from other settlements, due to construction of multi-story towers that house most of its residents, the current tallest tower being 10 stories high.
Unbeknownst to anyone but the Sole survivor, the research carried out in covenant carries on. Even though it is small in size it is one of the safest locations in the Commonwealth due to its walls and turrets. Its main trading partner is Starlight City, and many within the community have thrown around the idea for Covenant to be absorbed by Starlight. However, due to fear of synths they will not do so until they are assured the Mayor of Starlight and its council are humans.
The Vault only permits traders to visit the vault itself. However, a small settlement has formed outside its cave from Vault dwellers that wished to live outside rather than within the confines of the vault. Even though the vault itself isn’t as crowded as it used to be due to discovery of the secret vault.
This unknown vault is one of the Commonwealths best kept secret. It was turned into a large outpost for the Institute by the Sole survivor. Even though the Sole Survivor betrayed the Institute, he ensured their survival by making sure they had evacuated prior to detonating the main reactor. The survivors ventured south and entered the Vault. No one in the commonwealth knows of their continued existence, but now they had learned their lesson and would not deal with outsiders.
Luckily a large number of the institute survived, and here they would be able to grow and plan for the future. They weren’t able to create 3rd generation synths for now, but at least the were left with a large number of 2nd generation synths that would provide them with a large workforce to rebuild. Due to it being an unfinished vault, all the resources necessary to build are at their disposal, as Vault-tec had left it fully stocked for building. Their only concern is the raiders in Quincy Quarry, but soon they would be dealt with to ensure their secret location remains secret.
Prior to the Prydwen being destroyed by Railroad, the BOS established a base here. They kicked out the only inhabitant and set up a military outpost that would house their soldiers and Vertibirds.
Since the destruction of the Prydwen, the remaining BOS have taken refuge to this location. They’ve sent message to the Capital wasteland, to let them know of what happened. Luckily for the minutemen, the BOS are not aware of the Sole survivor’s role in the Prydwen’s demise.
Still remains the free town, where everything is allowed as long as you don’t piss off Hancock. An oasis located in the midst of a chaotic area of Boston. All are welcome, except synth. This is one of a handful of places where ghouls are truly welcomed.
It continues to dominate as the largest settlement in the Commonwealth, the center of all trade and commerce. Since the destruction of the Institute, people feel relieved and believe they no longer have to fear synths. Raiders and Super Mutants have returned to be the boogeyman once again.
The Sole Survivor as general of the Minutemen, rebuilt/patched up the castle walls, making it a powerful stronghold once again. It houses the main force of the Minutemen, made up of people from all the various settlements in exchange for aid. From here the minutemen hope to rebuild and strengthen the Commonwealth and uniting the various Settlements under one Flag.
It currently protects the commonwealth through outpost located at Hangman Alley, Finch Farm, Red Rocket Outpost, Nordhagen Beach & Oberland Station
Barney Rook is a native resident of Salem, where his family has been living for centuries. He inherited his family's house from his ancestors. Dedicated to defending his hometown from anything that the Commonwealth could throw at it, particularly the mirelurks and the Children of Atom cultists residing at the crater, Barney founded the Salem Volunteer Militia to aid in his mission of protecting his hometown from potential threats. He installed several automated turrets in strategic positions around town to help combat the local mirelurk infestation, which he has been unable to activate due to the onslaught of the mutated crabs. He is a seasoned mirelurk hunter, killing the creatures for a living. Barney's personal weapon is a custom rifle called Reba. Current de facto mayor of Salem.
Thomas “Tom” Beauregard Sykes the III – Trader/Provisioner
Tom is an older gentleman that stands at about 5’ 6”. He’s the main provisioner for Salem, and he travels the yellow route from Bunker Hill. He is a charmer, and believes himself to be a ladies man and to be much younger than he truly is. Was n actor in his youth, and dresses in different outfits whenever he visits a one of his locales.
Name: Zeller Known Alias’: ‘Judge’, ‘Prosecutor’, Age: Assumed to be mid to late thirties. Race: Human Sex: Male Skills: Zeller is considered highly dangerous and is always armed. He rules his gang through brutally effective leadership and a never-ending campaign of hazing and indoctrination. Appearance: Zeller is an intimidating man, both tall and strong. He is described as having balding black hair and a thick handlebar mustache. Weapons & armor/clothing: Zeller is often seen in his custom armor, a mix of metal pieces and a duster-robe like clothing underneath. His weapons of choice are his sledgehammer, the ‘Gavel’ and an R91 assault rifle. Faction: Leader of the raider gang known as ‘Zeller’s Army’ Backstory: Zeller’s life before his rise to power and infamy in the raider underworld is largely unknown. There are rumors and speculation he was a former mercenary, maybe Talon Company, Gunners or even Rangers. Others say he comes from a blasted hell-hole in the West where the ground opens up and the wind tears your flesh away. Weirder still are the claims that he is former Brotherhood or a rogue synth. Whatever his background Zeller rose to prominence sometime before the Brotherhood-Institute war. Using the chaos and confusion of the war Zeller expanded his slaving and raiding territory, absorbing most of East Boston, striking deals with the Triggermen at Easy City Downs and running skirmish battles with the mutants holed up in Fort Strong.
Betty- Waitress/cook
Betty is somewhere between 17 to 19 years old. Not entirely sure as she wasn't raised by her parents but an older couple that had found her abandoned on the road. She has kept on the move and joined the Children of Atom to keep herself safe and fed. Though after an Inquisitor showed up, she decided it was time to leave and made her way to Salem. There she found a job at the diner and now works as a waitress and cook. She has plenty of attitude, and she says what's on her mind. It tends to get her in trouble, but she doesn't care.
Salem to Finch Farm – 2hr 26min Salem to the Slog – 2hr 1 min Salem to Diamond City – 6hr 8min Salem to The Castle – 6 hrs 39min Salem to Bunker Hill – 5hr 11min Salem to Sanctuary Hills – 9hr 3min Salem to Starlight City – 7hr 49min Salem to Vault 81 – 7hr 44min Diamond City to Bunker Hill – 1hr 13min Diamond City to Vault 81 – 1hr 45min Vault 81 to Bunker Hill – 2hr 53min Vault 81 to The Castle – 3hr 15min Sanctuary Hills to Diamond City – 6hr 2 Min Sanctuary Hills to The Castle – 7hr 17min Sanctuary Hills to Vault 81 – 5hr 23min Sanctuary Hills to Bunker Hill - 5hr 54min Starlight City to Sanctuary Hills - 1hr 22 min Starlight City to Diamond City – 4hr 36 min Starlight City to Bunker Hills – 4hr 32min Starlight City to The Castle – 5hr 55min Starlight City to Vault 81 – 4hr 15 Min
416-454 Hammond Pond Pkwy, Newton, MA 02459 (Vault 81) Ricci Field, Lincoln, MA 01773 (Starlight City)
The Commonwealth has changed in the two years since the downfall of the Institute. The Sole Survivor had changed the game. The once timid and small Minutemen had grown in size and influence under the new General. Things were still harsh. Raiders still raided, super mutants still hunted in packs and ghouls still sprout out of nowhere. However, the Minutemen were quick to dispatch aid where needed at a moment’s notice. There was hope in the air.
The sole survivor did what he thought was best for the Commonwealth. He saw, the Minutemen as the one reasonable option for the future. The Brotherhood were outsiders that in effect had invaded the area. The Railroad only cared for synths and they could care less for the plight of humans. The Institute had fostered fear and intimidated the populace. They kidnapped people and replaced them with identical synths that would do their bidding.
However, in order to prevent the Minutemen from going into direct conflict with the Brotherhood, he used the Railroad to bring down The Prydwen. The Railroad wanted the BOS gone as they would hunt down synths and eliminate them. The Sole survivor infiltrated The Prydwen disguised with Railroad agents and planted bombs that brought the dirigible down, along with a large number of BOS personnel. While the agents were installing the bombs, the sole survivor planted evidence that could be later found implicating The Railroad in the attack.
The Minutemen were apprehensive of this plan, but they along with the Sole survivor shared the view in regards to the BOS. However, it was either this plan or going on a full offensive with the BOS and losing many of their men. When The Prydwen fell, the Minutemen immediately dispatched aid and men to help survivors. In the midst of the confusion, the BOS bought the ruse and they blamed the Railroad. The survivors launched an attack on the Railroad, and they were scattered. Most of their leadership was killed. As far as most people were concerned, the surviving BOS retreated from the area.
With the BOS and Railroad handled, the Minutemen could now focus on the Institute. The Sole survivor faced a daunting choice after all; his own son led the Institute. However, he felt that he had been corrupted and abused his position. However, even when faced with the daunting task of bringing down the Institute, he issued an evacuation order and delayed the destruction of the Institute to allow them time to escape.
Now it would be up to the Minutemen to bring about a change to The Commonwealth. Perhaps once again the prospect of a unified government would take hold.
However, to the regular folk, all of that seems distant. You’re focused mostly on survival and settling somewhere safe. While wandering the Commonwealth, you come across the old town of Salem. You head there to take refuge due to the Children of Atom activity being reported south of the area. They have settled an old crater, and control the old lighthouse.
When you arrive, you expect to find the town in ruins, but surprisingly, there are settlers. You’re greeted by a man called Barney Rook. He introduces himself as the leader of the Salem Volunteer Militia and current de facto mayor of the settlement. He informs you that all ae welcomed as long as hostilities are dealt with out of town.
Physical appearance: 6’1 & 220lbs. Blondish/Light-brown hair with hazel eyes. Likes to keep his hair short but long enough to comb forward. He has slightly pale skin.
Personality: Has always been reclusive and quiet. Really opens up when he is drinking and might actually make a good companion.
Weapons & armor/clothing: He wears an old military fatigue with a bulletproof vest underneath, as well as a pair of black boots. Also, has a pair of wraparound goggles that he sometimes uses. Has a pair of Brotherhood fatigues & uniform but he keeps them in his pack. Carries a plasma defender, a weapon he brought from the west coast, but leaves it in his pack as he doesn’t want to waste the plasma cartridges. Currently uses a 10mm pistol with a few cartridges of ammo. He also carries a combat knife hidden in his boot as a last resort.
(Previous) Occupation(s): Scribe for the Western Brotherhood
Faction (Minutemen, Institute, BOS, Railroad, None. Etc): None
Back-story: Ace was once a brilliant scribe for the BOS. There never was a project or problem too hard for him to figure out and resolve. Alongside many of the other BOS member he participated at Helios One before it was taken over by the NCR. His main task was resolving the power issues and rerouting them to the weapon, but realized they were missing a transmitter.
He lost most of his colleagues to the NCR, and soon after left the brotherhood disillusioned. He tried making a life for himself in Nipton, but soon left after life started to overwhelm him. He decided a change of scenery might be necessary and made his way East, abandoning his life and wife. He knew the Brotherhood had a chapter in the Capital Wasteland so he decided to avoid the area and headed north to the Commonwealth.
He had arrived in the midst of conflict, and to his surprise the presence of a large brotherhood presence in the area. He traveled even further north until he reached the town of Salem. The area seemed desolate and decided to settle here and try out his luck.
"I cannot speak for all those in the Capital Wasteland nor those in the Commonwealth, only for Atom and his faithful, Governor, but we are not without means of our own to trade. Our holy city of Megaton is a beacon of commerce, while Atom's holy island to the north is home to wonders both of technology and of nature that cannot be found anywhere else." The Pontiff replied to Sam.
“Well Pontiff, you have piqued my interest. Of course our traders would be glad to have a base of operations set up in Megaton to help serve the area. However, what you said about technology in the north, now that we would be highly interested in.” Sam said as she leaned in closer. Advance tech not currently available to them would be a great boon.
The Institute traded with them but they always held back some of their tech. This could be a fortuitous find if it panned out. Sam smiled and looked at the Pontiff, she leaned in closer and in a hushed voice, “Let me ask you this pontiff, are you a student of history? Ever hear of Three Mile Island? If so, I am more than sure we can come to some sort of mutual agreement.”
Sherman Smith - New Vegas Sherman sat on the stool looking at his beer after having tasted it. It definitely was different than what he was used. These westerners had no idea how to brew a proper beer, thing taste like water to him. The heat was unbearable but at least the so called “beer” helped out in some way. He took a drag on his cigarette and waited for the governor to return from her meeting.
He figured someone ought to stay back in case someone had any business with them, although he doubted as many of these western nations seemed unfamiliar with them. He removed his left glove and took out his brass knuckle. It was bugging him since he had it on for so long.
As he sat there he was approached by a man. He quickly grabbed the knuckles and put it in his pocket. He didn’t know if the man had noticed it, but didn’t want all to know he had them with him in a Casino where he was supposed to have turned in all weapons.
He looked at the man that approached him. “Mr. Smith, isn’t it? I’m Alexander Suttbray, of House Suttbray,” he paused with a slight smile.
Sherman nodded and extended his arm and shook his, “Oh yes, from the trading nation. Your people have trading station down in Philly.”
“I would like to extend to you a dinner invitation, as it seems you long for food and drink” he gestured towards the man’s beer. “My fellow delegate, Mr. Hemingway, would love to have you at his table at the Tops at eight tonight. He wishes to discuss with you matters of a certain import, and perhaps share a drink or two.”
Sherman shook his head in approval, “That sounds mighty fine. I know your nation is currently trading under certain trade restrictions with us. I believe we might want to come to a deal and ease such restrictions.” Sherman grabbed his hat and bid his farewell as he put it on.
As he stepped out of the Ultra-Luxe he put on his brass knuckles and covered his hand with his black leather gloves. He walked on over to the Tops, and headed for where the meeting was taking place. He took a seat at the table and ordered a steak with corn from the waiter.
He listened to the pitch from the Bartholomew. He spoke of some sort of Alliance, a consortium of like minded nation. He asked for input from reps and Sherman spoke up, “I find this to be commendable, establishing an alliance of like minded nations. However, what would this alliance entail? I mean, our nation does not wish to involve itself in an unnecessary war with anyone at this moment. We have our own issues to deal with in our area.”
He paused for a bit, and removed his hat. He grabbed a small pouch from his belt. He grabbed contents and threw them on the table, “We are far more interested in trade gentlemen, trading this pure Pennsylvania high grade anthracite coal. No one but us can offer it after all, and we might be ready to expand its trade”
Sherman stood behind the conference during the conference. He watched all the delegates carefully, but the cultists caught his attention. As he stared at the brutes sitting there, one of the newly arrived delegates got into an argument with NCR double. He noticed that Sam was going for her gun, and he stopped her. If she had pulled it out and shot anyone, it most definitely would’ve complicated things.
The Pontiff of the Children of Atom approached and began to speak to the governor. Sherman studied his demeanor and knew he wanted some sort of alliance or deal. It made sense; the CoA and the Cult were enemies that had fought. We were one of the largest nation on the eastern border of the cult and might prove beneficial in case of conflict.
The argument between one of the tribal woman and NCR escalated and a fight broke out. Soon they were rolling on the ground. The governor and the Pontiff left the room and they headed to Vault 21. Most of the delegation members accompanied the Governor. He decided to stay behind and scope out the casino.
He walked over to one of the bars and sat at the counter. He removed his hat and put it on the counter. The New Vegas weather definitely was a lot warmer than that back home. He pulled out a cigarette and lit it as he ordered a beer. Something cool ought to help in cooling him off.