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    1. 64-Hit Combo 10 yrs ago

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10 yrs ago
Current Rereading 'Hoshi no Samidare'. If you haven't ever read it, do it. Do it now.

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Razlo just smirked when Sven started into his pissy invective, his lips pursed and his eyebrow cocked. As the surly Norseman took his leave, Raz gave the man a dainty wave with wiggling fingers and mouthed silently 'toodaloo'. The whole exchange seemed pretty standard fair for how things usually went between the pair.

It didn't seem like Ralen was going to play along with Raz' today, instead opting to back up her story. He didn't know her very well, but she seemed like a pretty straight and narrow sort of girl; he hadn't seriously entertained the idea that she'd overslept. Still, the crystal arm caught him a little by surprised. He still wasn't used to that. When she turned a question back on Razlo, there was a twinkle in his eye. He had a great tall tale trumped up for the occasion, but Jett cut in with a call for quiet that took the wind right out of Razlo's sails.

So, a little miffed, Raz sat through the briefing attentively. It took him up to the terms of pay to get over it. The sparkle in his eyes returned full force, a low chuckle at the back of his throat building to an excited laugh. They had free reign to fill their pockets with loot? Seriously? He wet his lips and beamed at the prospect, burying his hands deep in his coat pockets and pivoting on his heel. "Ta, boss." he said as left the room.

It didn't take him long to reach the dropship, he pretty well wore his whole kit around the clock. As mum always said, it's better to have a grenade when you don't need one than to need a grenade when you don't have one. Sweet old girl, rest her soul. Ready to go, he leaned against a storage crate in the hangar, waiting for the rest of the team to make their ways there.

Razlo's grin flattened smugly as Sven filed into the room a little while after he had, and he tipped his head to the man. Since joining up with the company, Raz had made a game of trying to be as late as he could while still coming in before Sven. He'd messed up now and again in the first few weeks, but for the most part he had it down like clockwork now.

There was a nagging urge to take a dig at Sven, but it died out when Jordan spoke up. One cut at a man for being late was a bit of good fun, but any more than that just comes out as anal-retentive bitching. Raz just about turned his attention back towards the briefing when he caught an eyeful of the last late party. Now that was a bit different from the usual.

"Catching up on your beauty sleep, love?" he teased Ralen in a chipper voice, painting his face with a broad toothy smile. "Might not be my place to say, but I don't think you need any." he added with a wink.

Razlo drifted a few feet above the floor of his dimly lit room, suspended in mid air. He kept the artificial gravity in his quarters toggled off as a matter of preference, it was easier on his body and he found it more convenient most of the time. At the moment he was occupying himself with taking inventory of his gizmos, figuring that the boss would have some work for them coming down the pipes soon. It took more than a little while to fit everything nice and neatly into their proper places.

Just as he was finishing his check over his gear, Orion's call went through the ship's speakers. "Right Proper" Razlo muttered to himself with a sly grin as he grabbed hold of a railing and spun himself right side up. With a hand gesture he triggered the magnets on the soles of his boots, fastening him down to the cabin's floor with a metallic *clunk*. A few short steps took him to his door, where he lingered for just a short moment before sliding it open and pressing out into the hallway. He frowned as his body suddenly had weight again, shaking his head. Why the bloody ground-pounders were so enamored with it was beyond him.
A short walk brought him to the control room and the awaiting team. Some of them he'd had the pleasure (or displeasure as the case occasionally was) of meeting, while a handful were new faces to him. More importantly though, it seemed like he was late. With a coy smile he held his hand up in a gesture of apology and bowed his head slightly but said nothing. After he'd gotten passed the faux pas of his entry, he ran his gaze over the new blood and found himself grinning like a fox in a hen house. He'd been in more or less the same circumstances only a few months ago, and that somehow struck him as highly entertaining. Now was not the time to mingle though, so he shut his gob and waited for Orion to start his explanation.
Famotill said
Let's bring that to the PMs I'm still a little confused on some aspects of him. Also I just asked in the forums how to delete old posts. So are people good to begin?


Good to go.
I'll play Razlo like Razlo, and if he winds up in a relationship with someone, so be it.
Side note, I'm finished Razlo's sheet.
Razlo'd be down. He's probably a seme in that sort of arrangement.

"Louder than God's revolver, and twice as shiny"

Name: Razlo Zaaz

Age: 23

Race: Spacer (Homo Sapiens Nongravitas) ; Spacers are a subspecies of modern humans that arose nearly a thousand years ago from populations that lived in zero-G and low-G environments for generations. They share 99.88% of H. s. sapiens' genome. They have less robust pelvises, lumbar spines, and hips, while their limbs are generally longer; their skulls are slightly elongated towards the rear of their heads; the composition of their muscles are slightly different, favoring fast twitch over slow twitch fibers. Before gene therapies and microaugmentation became widely available, the early Spacers were essentially incapable of living and working in environments approaching (and certainly not exceeding) 1G. Nowadays all but the poorest Spacers generally undergo treatment to tolerate normal gravity indefinitely. Still, they have a reputation for being gangly and awkward under weight, but stunningly graceful in weightlessness; the proverbial fishes out of water.

Personality: Razlo has a groove, a sort of confident swagger that refuses to be surpressed. While not always optimistic, he is at least upbeat in his pessimism. No matter how dire or gruesome the circumstances, it doesn't seem to bother him much. He is shrewd, eccentric, and more than a bit unhinged. He often parables bizarre stories from Hell Station that he asserts to be 100% true, but with his knack for lying, who knows? His morality is extreemly flexible, though he has thus far managed to keep to Tesera's code of conduct. He is adept at lateral thinking, finding unusual solutions to problems. In terms of combat, he's a sneaky, tricky, unfair bastard.

Class type: Scoundrel, Pistolero

Powers:
  • Lucky: In a word, Razlo has the devil's own luck. It's not something he consciously controls, and it's not something that can be relied upon all the time, but when the chips are down and he could really use a lucky break, he usually seems to get one.

  • Jinx: Pretty much the opposite of his 'Lucky' power, people behaving antagonistically towards Razlo seem to run into setbacks at every turn. Again, not a super-reliable power, it just seems to kick in at (in)opportune moments.

  • Silver-Tongued: Razlo is a phenomenal liar. Even outlandish and bizarre lies seem perfectly reasonable when they come from Razlo. If Razlo leaves the presence of the person he's lied to though, the effect weakens and they begin to doubt the lie until eventually it wears off entirely. Willpower can be used to resist against this ability to some degree, and psychic defences can block it entirely. Beings with incredibly alien minds are often effected differently than humans. Technology meant to detect lies (via reading bloodflow, brain waves, etc.) are unable to pick up on Razlo's.

History:
In deep space, beyond the gravitational reach of any planet or star there exists an infamous space station: Hermes-311, or as it's more commonly referred to, Hell Station. Started three hundred years ago as a penal colony for felons exiled from the planets of an interstellar coalition, Hermes-311 was meant to be a selfsufficient but remote and immobile place for convicts to live out their lives away from the citizens of the coalition.

That intended function was lost when a pirate fleet found the station and brokered deals with the inmates 248 years ago. The inmates allowed the pirates to use the station as a base of operation, and the pirates brought in contraband and let convicts work in their crews. The cons eager to leave the station went out on pirates raids, and the pirates eager to put up their feet and enjoy their loot used the station as a hideout.

In short order it was a revolving door, the line between con and pirate became so blurry as to be meaningless. Now the station is known and feared as a hive of scum and villainy, where anything can be bought, sold, or screwed. It might not be a war zone, or a harsh alien environment, but when it comes to base human wretchedness, Hell Station is hard to match.

Razlo grew up in the slums of Hell Station, a weird and rough childhood to say the least. He was familiar with smugglers, weirdos, gladiators, prostitutes, psychopaths, pimps, midgets (that were usually some combination of the aforementioned), aliens, and more. Day to day, depending on the circumstances, even people he generally considered 'friends' might be out for his head, and then a few days later they might be cool again. Or they might still want to put a bullet in him, in which case Razlo either wound up getting them first, or moving to a different part of the station.

The bowels of Hell Station are not the sorts of places outsiders can make their way through without trouble. Between the various gangs, structural hazards, and lone crazies that inhabit the depths, going in without knowing your way around is asking for a crappy time. With that in mind, Razlo was paid as an informant and guide for a Tesera operation that needed to go deep. His ingenuity and skill earned a few raised eyebrows, and by the end of the op an invitation had been extended to him.

How long have you been with Tesera: Three Months

Weapons:
  • Zoomerang: A collapsible boomerang that shrouds itself in superheated plasma when taken outside the range of a safety chip Zaaz wears. The chip projects a 1.5 meter 'safety bubble' around him wherein the 'rang wont activate its plasma, but once it's thrown out of the bubble it gets to work. When the 'rang comes back and reenters the safety bubble, the plasma automatically disperses so that the 'rang can be caught again.

  • Monowire Tripwires: These devices are about the size of a quarter, but twice as thick. One side is adhesive and can be stuck to most surfaces, while the other side houses a spool of wire tipped with an anchor. When the mine is stuck to a surface, after a short delay the wire is shot out and the anchor fixes itself in an adjacent surface. The wire itself is only about a micron thick, but the tensile and shear strengths of the wire prevent it from snapping easily. The end result is an incredibly sharp tripwire that's practically invisible to the naked eye.

  • Frisbee Grenades: 6" throwing discs in a variety of payloads; Flashbang, Knockout Gas, Poison Gas, Shrapnel, EMP, Concussion, and Smoke. They can be set to detonate on contact with a solid surface, after a timed delay, or remotely with controls in his gloves.

  • SuperBall Grenades: The same variety of payloads and options, except the grenades are housed in highly elastic spherical casings.

  • Hidden Boot Knives: Each of Razlo's boots holds a hidden, retractable blade that extends past the toes. The boots also hold a small refillable resevoire for poison, which he usually keeps filled with a blood-vectored neurotoxin that causes temporary paralysis to the skeletal muscles. The blade's extension is triggered by the controls in his gloves.

Equipment:
  • Power Gloves: Razlo's gloves contain a set of remote controls that can be synced to most common devices, as long as he already has admin access to those devices. He loves them, they're so bad.

  • Imaging Goggles: His goggles contain a basic sensor suite, enabling him to view the infrared and ultraviolet spectrums, and to overlay a ultrasound map over his vision. They also contain a flare compensation device to protect his eyes from bright flashes.

  • Armored Overcoat: Razlo's coat is made from a durable composite material. It's resistant to piercing and slashing, and has armored plates over the vital areas. It has a quickdraw system built into the sleeves that can deposit a prepared item (per sleeve) into his hands almost instantly after recieving a remote command from his gloves. It also has a life-support module that projects a pressurized environmental bubble around his head in a vacuum or hostile atmosphere. Most importantly though (at least to him) it has lots of pockets.
I'll probably put an application together tomorrow.
I would say that to effect something she has to be able to see/focus on it. If a speedster is zipping around or a teleporter is blinking around faster than she can keep track of, she can't just tag them with her power. With a lot of focus and practice (i.e. if she totally masters her power, not the skill level she has right now) she might be able to effect surfaces that she knows are within her range but can't quite see (for example increasing the friction between an engine's cylinders and their pistons to keep a car from running), but this isn't something she can do yet. The best she could do right now is increase the fluid friction of the air within her range to increase parasitic drag around the speedster while they move through her area-of-influence; she couldn't just stick them to the ground with static friction. The teleporter, she can't do much about. Worse still, even if she does manage to get the teleporter with her power, since it changes the forces between two specific surfaces, if they teleport onto a different surface it'd undo her power (i.e. if she stuck them to an asphalt road, and then they teleported onto a concrete sidewalk, it'd unstick them).
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