"It matters not that I'm blind. Once I make my dream of becoming Hokage a reality, everyone will see how capable a shinobi I really am."
Personal Information
Full Name:
Aburame ShinriKiyaru
Nicknames:
Shinri
Age:
11
Gender:
Male
Clan:
Aburame
Affiliation:
Konohagakure
Appearance in Full:
Fairly tall for someone his age, ShinriKiyaru stands at a solid height of 157cm (5' 2"). He also weighs in at 47kg (103lbs). He uses white fabric for his forehead protector, and also wears a white kimino with a black sash. His oil black hair reaches down to about shoulder length, and he has lavender eyes that appear to be glossed over, indicating his blindness.
Characterization & Prestige:
It's rare to see ShinriKiyaru in a less-than-stellar mood, as he naturally comes off as a highly jovial individual. Nothing gets him down for long, or rather, any longer than one would expect; and before you know it, he's back and kosher again. ShinriKiyaru is not one to hold a grudge on any particular person, and even if that's what he winds up doing, it won't last for long... unless the person in question has committed a very serious, very targeted offense. Of course, he has a good ear for telling if someone jests when saying something that might otherwise be interpreted as offensive, and if they do, he'll probably laugh it off as well. However, that takes a good judgment in character, which in turn would mean getting to know the person for an extensive amount of time.
ShinriKiyaru is highly optimistic in regards to his future. This might explain his unyieldingly positive attitude. Of course, ShinriKiyaru has dreams of his own, those primarily revolving around becoming Hokage one day. It's a huge goal for sure, that, he's well aware of. But he knows where he can start. The ideal Hokage would be kind to all the villagers of Konohagakure, which is a feature that ShinriKiyaru has down pat. But the position demands more than that. Namely, the ideal Hokage would need to be capable of protecting the villagers from danger, and they'd need to be capable of leading them to a better tomorrow; and to do that would mean making the important decisions that would, in all practicality, be for the true betterment of the village. While having the confidence for it is all well and good, ShinriKiyaru has yet to procure the chance to prove (or disprove) that he is in fact capable of making the correct decision, out of multiple that all can change lives forever. This isn't to say that ShinriKiyaru won't be up for the task, but he's never been forced into making split-second decisions before, nor has he ever had to make a decision with that great a magnitude behind it.
Above all else, however, ShinriKiyaru has sheer determination. Unlike most of the ninja trainees of this generation, ShinriKiyaru takes his training seriously. He'll strive for constant improvements no matter how slight, and he won't allow his blindness or crude suggestions from others to put him down. He takes his lessons on jutsu theory seriously as well, listening to and mentally noting down everything the instructor lectures so that he has access to it later in life when he might need it. He's even put a lot of thought into his aspirations of one day becoming the Hokage; how he could possibly achieve it, what not to do lest he blows that one shot that he has, all the possible steps he could realistically take, and most importantly, why he'd even want to go for it and what it'd be worth to him. His reasoning essentially boils down to one thing. Deep down, ShinriKiyaru feels as though he has something to prove to the villagers of Konohagakure... besides the thirst to apply himself that he seems to have. And it's that need to prove himself that drives him to perform to the best of his ability.
Origin Story:
ShinriKiyaru Aburame had suffered severe optical nerve damage while his body was still developing inside Fumika Aburame's womb, and as such, he spent his entire life blind. Unable to see the world around him, he was highly vulnerable to all sorts of dangers. This was very much all to Fumika's dismay, since as his mother, it was her self-proclaimed duty to keep ShinriKiyaru safe from harm... and between her being a single parent and her own mental stability being questionable at best, it was getting harder and harder for Fumika as life went on. Despite all the times that he'd inadvertently driven her crazy, Fumika never let ShinriKiyaru out of her sight, and she always took him wherever she went, if only out of extreme paranoia for what he might be doing whilst left on his own. That changed during ShinriKiyaru's first few days at the academy. While she was perfectly fine with him going to school and learning things, Fumika would still have panic attacks over what might happen to ShinriKiyaru outside of her watch, so at first she guided him to the academy each day and would stake it out for the duration of his time there. Her shadowy presence was starting to scare the other kids that had caught a glimpse of her, and she got defensive when some of the staff asked her to leave, naturally scaring the kids even more.
While he was at the academy, ShinriKiyaru's classmates had seated themselves far away from him due to some of his kikaichu and kaiyochu showing themselves, especially the girls at his class. On top of that, he was deliberately isolated during each instance of shurikenjutsu practice. This was likely to prevent any thrown shuriken or kunai from hurting the other students, as his blindness was certain to hamper his accuracy during the initial stages of his training. In any case, ShinriKiyaru felt depressed to his loneliness, and this was affecting his training in a big way. Noting this, the instructor came over to ask ShinriKiyaru what was wrong, in which he expressed his concerns that he might not be welcome in the academy after all. After this talk with his instructor, ShinriKiyaru returned home a little earlier than he would normally be let free, only to find that Fumika was out on an errand of sorts, presumably to go shopping for groceries and supplies. After some rifling around an old desk, ShinriKiyaru had found some kunais and shurikens in one of its drawers along with a note that he couldn't read due to his blindness, and picked one of the shurikens up. He looked down at the shuriken.
As he was reflecting on his current situation, Fumika returned home to find ShinriKiyaru with the shuriken in hand, and rushed over to him when suddenly she caught a glimpse of the note inside the drawer, freezing in place. ShinriKiyaru asked what the matter was, but when she wouldn't answer, he had to assume that he'd stumbled upon something personal, and thus apologized for the intrusion. Eventually, after she was comforted and finished shedding tears, Fumika finally spoke up. She said that she was a terrible wife to ShinriKiyaru's father, and she left him because their relationship was tearing at the seams, metaphorically speaking. Her only hope for any possible redemption, in her mind at the very least, was to try and raise ShinriKiyaru on her own, and hope that she could at least be a decent mother. ShinriKiyaru had always wondered why Fumika refused to seek help from any of the other members of the Aburame Clan, but with his father being a prominent figurehead of the clan, Fumika was afraid that she may have lost too much respect from the clan as a whole. Noting that Fumika was doing her best to raise him, ShinriKiyaru vowed to make his mother proud.
From that day forth, ShinriKiyaru vastly stepped up his game. He had high expectations of himself, and he consistently exceeded them. Yet still, that wasn't enough for him. He was determined to make up for that massive slump that he'd let himself get into for the past year in the academy, and if that meant pushing himself to the very limits of his capabilities every time, then so be it. Eventually, he managed to show his instructor that he was ready to start joining the other academy students in their practice with shurikenjutsu, where he ultimately proved that he was more than adequate for the task. With that major hurdle out of the way, ShinriKiyaru continued his training with much needed vigor and confidence. To become Hokage. That was his dream all along, and it wasn't going to become reality by itself...
Combat Information
Talents:
ShinriKiyaru battles using parasitic insects known as kikaichu. These insects nest on ShinriKiyaru's body directly and feed on his chakra, but in exchange, he can command them in battle and dictate their very actions, and all information regarding their surroundings is instantly relayed to him. ShinriKiyaru also makes use of a different species of parasitic insects known as kaiyochu. These insects can't fly as high as the kikaichu can, nor can they soar as far or as long before they'd have to land again, but they can swim faster than any human can run, and can dive into the depths of any ocean without succumbing to the pressure that'd be exerted upon them due to the sheer weight of the waters above. This in turn makes the kaiyochu ideal for underwater combat.
ShinriKiyaru can also sense chakra to an extent, via feeling it pulsate through his body. How close he has to be in order to feel a specific entity's chakra is in reverse proportion to that entity's power level. For example, he'd only be able to sense a genin's or academy student's chakra whilst exceedingly close to them. Jonins' and prodigy chunins' chakra can be felt from a stone's throw away, whereas shinobi of a higher power, such as ANBU members or the Five Kage, can be felt from up to five meters. However, if ShinriKiyaru were to have the (mis)fortune to encounter any of the Nine-Tailed Beasts, he'd be able to sense their chakra from a whole mile away. Typically, ShinriKiyaru will have this rule-of-thumb when staring down an opposing shinobi in combat; if he can feel their chakra, chances are he's too close to them and he needs to back off if he's able, lest he be vulnerable to powerful Taijutsu, or short-ranged Ninjutsu or Genjutsu.
Litmus Paper tends to dampen enough to be completely soaked whilst in ShinriKiyaru's hand, indicating that ShinriKiyaru has a natural affinity for the learning and use of Water Release Jutsu. He does know one or two off-hand, but he'll need more time to learn any additional Water Release Jutsu that he may have in mind in terms of adding to his repertoire than he has left in the academy.
Considering his blindness, one would think that ShinriKiyaru would fail miserably at Shurikenjutsu, being even less competent at it than he would be at Taijutsu; that being the class of jutsu that the Aburame Clan is known to be weak in. However, that kind of thinking would be wrong. The kikaichu and kaiyochu housed in ShinriKiyaru's body can relay more than enough information about his exact surroundings to make up for his blindness, and although his technique for throwing a shuriken or kunai to one side or from behind him could use work, he's still able to have a thrown shuriken or kunai land on a target point-first, as well as keep to his own indicated target. ShinriKiyaru theorizes that, by the time he finishes graduation from the academy given his current progress, he'll be accurately throw any shuriken or kunai without even looking in the direction that he intends to throw it.
Tools:
Shuriken & Kunai: The bread and butter tools of any worthwhile ninja. These are primarily used to keep opposing shinobi at a distance, but the kunai in particular can also be used at close range in an emergency. Explosive Tags: As with many other things, these can be attached to the handle-end of ShinriKiyaru's kunais. This way, even if an opposing shinobi manages to dodge a kunai with an explosive tag attached, he can still damage that shinobi by detonating the explosive tag with the Snake hand seal. ShinriKiyaru will attach a lot of his kunais with these tags if he suspects he's dealing with an evasive foe. Earplugs: Primarily used for protection against ShinriKiyaru's own Secret Technique: Nightmare of Parasite. ShinriKiyaru typically carries enough for himself and his teammates, and will usually hand them out prior to each mission. Rebreather: Occasionally, ShinriKiyaru will bring a rebreather with him to missions that would take place in a large body of water, such as a river or a lake. This will allow him to breath underwater, giving him another hiding place to use his Secret Technique: Insect Cocoon.
Techniques:
Human Cocoon Technique Rank D
A basic technique that allows ShinriKiyaru to wrap himself in a cocoon, which doubles as a waterproof "sleeping bag" of sorts. This cocoon is comfortable enough for him to sleep in when all other sleeping equipment is forgone, whether due to negligence or otherwise. It can also be used to hide from opposing shinobi, and consequentially, spy on them from a safe distance.
Insect Jamming Technique Rank D
Primarily used as a means to avoid detection from sensor-type shinobi. How it works is by ShinriKiyaru spreading his kikaichu and kaiyochu over a wide area and emitting a small amount of chakra, causing them to glow. This in turn results in multiple chakra signals being detected at once due to the irregular distribution of the kikaichu and kaiyochu, making ShinriKiyaru's exact location that much harder to determine. As with most of the techniques that are unique to the Aburame clan, this can also be used underwater by strictly using the kaiyochu instead.
Secret Technique: Insect Cocoon Rank D
This allows ShinriKiyaru to accelerate the growth of his kikaichu and his kaiyochu. However, this in turn leaves him static and vulnerable, usually requiring him to move to a safe place or be adequately guarded by a teammate.
Secret Technique: Insect Sphere Rank C
ShinriKiyaru commands his kikaichu and kaiyochu to pursue an opposing shinobi, at first covering a wide area in search for their target before gathering all at once and forming a sphere the second they find it. Even if the opposing shinobi escapes the first time, they'll be continually be pursued until they manage to evade the kikaichu and kaiyochu completely, or their chakra is eaten away in its entirety. In either case, the kikaichu and kaiyochu will immediately return to ShinriKiyaru's side.
Secret Technique: Nightmare of Parasite Rank C
Here, ShinriKiyaru's kikaichu and kaiyochu buzz as loudly as they possibly can, enabling them to inflict a powerful audial genjutsu on any opposing shinobi within 20 feet of them. This genjutsu drives its victims into panic, bolting in different directions and seeming to swat kikaichu and other insects that in truth are not present in corporeal form. While ShinriKiyaru cannot control the direction in which the victims end up running, he and his allies can still take advantage of the situation quite easily, allowing to trap the victims at will, as well as throw shurikens and kunai and fire off less-than-accurate jutsus without the risk of them being able to dodge. And it has the potential to forcibly separate opposing shinobi so that they can be defeated significantly more easily, due to lacking the support from their peers. The effects of the genjutsu dissipate on their own the moment that one too many kikaichu and/or kaiyochu stop buzzing at full blast but, as is possible with the vast majority of other genjutsu, victims can also break out by inflicting enough pain upon themselves.
Water Prison Technique Rank C
The most powerful jutsu that ShinriKiyaru currently has access to. It's also one of his most versatile jutsus... or rather, it would be if not for its short range. What it allows ShinriKiyaru to do is ensnare an opposing shinobi in a sphere of pure water, restricting the stricken shinobi's movements and making it difficult for them to breath. The biggest drawback to this jutsu is that ShinriKiyaru must stay in contact with the sphere of water at all times, lest it burst and spray water all over the place, and consequentially free the trapped shinobi inside. ShinriKiyaru can also use the Water Prison Technique to keep key items relatively safe from opposing shinobi's hands, encase himself to stop others from reaching him, or encase his own kaiyochu to give them the respite they may need from flight while still keeping them "airborne". He can even ensnare an opposing shinobi with his kaiyochu inside a water prison, giving them a free, helpless target to consume chakra from.
The kaiyochu are based off of the great diving beetles, and their name is derived from the words "kaiyo", meaning ocean, and "chu", meaning insect. The whole concept of the kaiyochu was so that Shinri could still perform all of his bug-related justus whilst underwater. I figured that this would be a useful feature in case our characters ever wind up passing by a river or a lake or something, which I would imagine would come into play during a post-graduation arc when we're all out of the academy and doing mission stuffs. Of course, I needed to give the kaiyochu a disadvantage of some sort in order for them to not be completely superior to the kikaichu; which in turn would equate to the prospect of even giving Shinri the kikaichu pointless. Thus, I decided that restricting the kaiyochu's flight capabilities would make the most sense. After all, they are supposed to be sea-based insects as opposed to air-based.
During combat or test conditions, Shinri will likely summon an entire swarm of kikaichu and kaiyochu and have them constantly buzz around him at normal volumes, with occasional bursts of more aggressive buzzing so that they can provide echolocation for Shinri. It's not the most subtle use of his bugs, but the extra precision he gets will more than likely be worth it. Alternatively, Shinri can place his kikaichu and kaiyocgu on the ends of his fingers, his feet, his shoulders and other key parts of his body, hidden (mostly) underneath his clothing. In this instance, they won't be buzzing so constantly and only in bursts, which is often enough to ensure that Shinri won't bump into anything, and he may outstretch his hand in order to get a better gauge on what's directly in front of him. This will be the main method that Shinri will use to determine where obstacles and people and shit actually are. Taking the kikaichu and kaiyochu out will render Shinri helpless; though in saying that, they have enough self-preservation and survival instinct to not make that easy.
Extending onto the combat stuffs for a moment, I wanted to base my jutsu list around supporting the Insect Cocoon, so that Shinri could evolve his kikaichu and kaiyochu and make them even better. This in turn lead to my decision that Shinri would mostly be a stealth-orientated charater, with jutsus that would allow him to hide from opposing shinobi and/or avoid detection (Human Cocoon and Insect Jamming), and jutsus that would stop opposing shinobi from being able to disrupt him (Parasite of Nightmare and Water Prison). Of course, I couldn't go without Insect Sphere since that looked like it'd be the staple Aburame jutsu, so I chucked that in well. The tools list was gradually built upon as well. At first it only contained shuriken and kunai and explosive tags, but I also added earplugs to the list since that was the only real way I could solve Parasite of Nightmare's issue of friendly fire, and the rebreather was a last minute addition after I came to the epiphany that my Underwater Technique idea was never going to work as well as I intended.
As you can probably tell, I've taken a lot of inspiration from Naruto himself, as far as building Shinri's personality and his past academy life goes. Of course, I've made the obvious adjustments; namely, he's not a complete dumbass and he'd at least show a decent level of intelligence most of the time, but I wanted to keep the jovial aspect of Naruto, as well as his never-give-up attitude. As for the bio, I decided that I'd want the vast majority of it to emphasize the slump that I was going for. There's no escaping the fact that that was a risk, especially considering that I was supposed to be making a prodigy character, but I'm more of the opinion that it's the failings that make the character and not the successes. It's something I've learnt about myself for the past 5 or 6 years out the 8 that I've been RPing for.
Finally, I realize that the capital K in Shinri's name looks to be completely out of place, but as the screenshots in the following hider prove, that is the way it had been consistently been showing up whenever the site I use for character names would show me that specific name. I figured I might as well address it in case it matters that much, with the conceptualization field being the best place to address it.
"You haven't seen the last of me. I'll break out of this hellhole, and kill anyone that tries to stop me!"
Personal Information
Name:
Satirra Izyntanth
Gender:
Female
Age:
16
Race:
Dhirom (Copper)
Birthplace:
Leocona, Sedgerian Holm. Details can be found in the section labelled "Tidbits of Trivia".
Dream:
To put herself in a position where she can easily overthrow the 13 Heads of the Zweite and become the new ruler of the lands.
Appearance:
Although she's standing at a relatively good height that is 165cm (5' 5") tall, Satirra's extended length of time spent in Ziggarut has left her in the early stages of anorexia, rendering her unhealthy skinny. She weighs in at 46kg (101lbs) as a result, with a rather meager BWH ratio iof 20-15-19 if measured in inches and 51-38-48 if measured in centimeters. How Satirra even managed that much is up for speculation, but it's likely that she resorted to sculpturing her own body with something that was bladed and cannibalizing on the excess flesh so that her anorexia wouldn't ruin it for her. Satirra's arm and leg muscles are extremely thin, and the outlines of her rib cage can be seen through her skin if one looks hard around the middle of her chest. The only thing protecting Satirra's modesty is an old and tattered dirt brown dress, its cloth of which is not at all dissimilar to that found in rags.
Personality:
Satirra is a naturally hot-blooded girl, who always had a hard time not getting her way. She is disobedient, vulgar, arrogant, selfish, hypocritical, unnecessarily aggressive, easily provoked and highly indifferent to how the people around her feel about her as a person. However, if she overhears someone talk shit about her behind her back, don't expect her to take that lying down. Satirra would often be the first one to get involved in an all-out brawl and the last one to stop fighting. She takes great offense to people suggesting that her bark is worse than her bite, and as such, she's more than happy to settle a score with physical sparring. If she loses a battle with an opponent for the first time, Satirra will be quick to chalk that loss as the opponent just being lucky, as her pride won't allow her to put herself at fault. Kick her ass enough times in succession, however, and you'll eventually have her respect.
While she talks a big game about herself, Satirra has her insecurities; most of which revolve around her being around women with superior body figures. She refuses to get over how female Draphs always seem to be blessed in the T&A department, and it irritates her to no end. There's no way that Satirra can hope to compete with a Draph when it comes to naturally acquired buxom; that, she can accept, albeit begrudgingly. If a woman of another race proves to have larger assets, however, she will never live it down. Her breast consciousness is so extreme that even if another woman might have a similar bust to her own, she won't hesitate to cop a feel just to be sure; if they don't feel any heavier, then she'll breathe a sigh of relief, but if they do...
Delusions she may have of being grandiose and all that, and a bit-shit crazy psychopath she may threaten to become, Satirra may still be perfectly willing to work with others. That is of course, assuming those others are able to grant her what she wants; after all, she does like to be on the winning side. And even if she only sees them as a means to an end at first, they can easily grow on her. She won't go out of her way to maintain any friendships that she's garnered, though, especially if they do one too many things that she doesn't like. But she'll quite happily strike an alliance with someone who shares the same goal(s) as she does, even if said alliance would be temporary.
Background:
It all started in the quaint little mining town that was Leocona. It was a small town but, due to the abundance of precious metals and gemstones hiding in the depths of its cliff-side, it had more net value than any of the other islands' capitals combined. Each of the 13 Heads of the Zweite was promised his or her own individual treasury of the precious metals and gemstones that they can "purchase" whenever they needed a monetary possession to trade for whatever reason, in exchange for leaving the villagers of Leocona to live their lives in peace. These treasuries were set aside in different areas of the subterranean, underneath the myriad of less-than-hospitable regions of land that plagued the Segderian Holm, and they were thought to be untouchable. However, one highly arrogant Dhirom, a Satirra Izyntanth, decided that she'd deserved better. She was one of the many miners that were hired to extract the precious metals and gemstones for the 13 Heads, and for what it was worth, she didn't get paid nearly enough for her services. Not after her digging claws had been broken time and time again. Satirra had been meaning to quit the mining industry for some time, but she needed some source of income in order to sustain herself, and mining was the only thing that could be done. So Satirra began taking some of the precious metals and gemstones that she'd excavated for herself, figuring that she could sell them off in exchange for some funding.
Once she received enough, she performed an elaborate heist that, if it had been successful, would allow her to claim the contents of all 13 treasuries for herself. She began by making a network of tunnels deep underground, and connecting them to a "basin" of sorts that would collect all the precious metals and gemstones at once. From there, all Satirra had to do was dig a tunnel underneath the treasuries themselves and, or so she hypothesized, gravity would do the rest of the work. However, Satirra only managed to dig one of the necessary tunnels for her big plan to work. As soon as one the treasuries was breached, the 13 Heads had personally hired arcanists to defend the other treasuries. These arcanists managed to trick Satirra into digging straight past another treasury and up into the surface of the island. Satirra, being the aggressor that she was, lunged at one of the arcanists wanting to claw her into pieces, but she defended herself with a powerful spell that knocked Satirra backwards, and another was able to paralyze her completely. He scoffed at how easy Satirra made her own capture with how predictable she'd been, and told her that she was coming with them.
Two years had passed since Satirra was hauled off into the Island Prison of Ziggurat. All she was ever given at first was stale bread and water, the former of which she refused to eat because of her carnivorous choice of diet. Satirra had gotten into many altercations with the other inmates, most of which got physical. This was likely because her time there at Ziggurat had taken its toll on her sanity. One of them had even tried to shank Satirra with a shiv, but she was able to counter that attack and kill him. She also took a big chunk out of his cheek to cannibalize on for his insolence, but the guards had separated her from the corpse the moment they witnessed this, and forced her to spit out the vast majority of what she bit off. Since then, the guards had decided there needed to be a change of diet for Satirra, and gave her chicken scraps in hopes that she'd get her meat fix from that and not from, say... another inmate that just so happened to piss her off that day. They also put her in solitary confinement so that none of the other inmates had to deal with her. Satirra was seemingly quite happy to be on her own for once in her life. But then... things changed, and the guards pulled her out of solitary confinement so that she'd meet some "new friends" that they told her she had, which turned out to be some more recently captured prisoners who were detained for having their own altercations with the 13 Heads. Satirra thought nothing of it at first, but then she figured that, if she could get them all on her side, she could use that opportunity to finally break out of Ziggurat once and for all.
Combat Information
Element:
Earth
Gimmicks:
While she does make use of her wings on the odd occasion, Satirra is primarily a subterranean fighter. She'll channel her Earth magic to strike her enemies from below, opening up the ground beneath their feet, terraforming it so that it will skewer them, or even just firing off chunks of earth at aerial opponents to knock them down from their "high horse" that is the sky. Above ground, Satirra is actually a pretty decent martial artist. She can deliver devastatingly bloody kicks and punches with her claws, and even whack them a bunch with her tail if her arms and legs happen to be bound for any particular reason. However, physical attacks are all Satirra would have to work with most of the time, as her Earth magic would use up too much of her energy if she were to try to use it above ground.
Satirra has a very peculiar diet, in that it's the exact opposite of what a vegan's would be. That is to say, she'll consume eggs, milk, dairy products such as cheese and ice-cream and, most predominantly, meat. She never used to drink water while she was in her home town of Leocona, but her tenure at Ziggurat had quickly changed that aspect.
The Segderian Holm is a large, mostly barren island in the sky that is known to house a vast supply of precious metals and gemstones. Between its scorching deserts and its glacial tundras, it has an infamy of being the least hospitable island in the entire world, and its for this reason that its resources have been untouched for millennia. Aside from its one town, the Segdarian Holm has a total of 13 treasuries of all the precious metals and gemstones that had ever been excavated, one for each of the 13 Heads of the Zwiete. However, despite all the monetary possessions that each of these treasuries has to its name, it's said that the surface has yet to be scratched.
Leocona is the only known settlement within the Segderian Holm, and with good reason. Everything to the north and the east of Leocona is completely encased in ice, with temperatures dropping well below freezing. Meanwhile, to Leocona's west and its south, the sun exerts constant pressure on the mostly featureless terrain, to the point where even at night, the ground continues to scorch one's feet. Understandably, Leocona's pioneers had figured that this one sweet spot would be the best place to start excavating for all the resources that the Segderian Holm had to offer, with them wasting no time on the nearby cliff-sides. Leocona has been known as a mining town ever since the first building was constructed there. Interestingly enough, everything built in Leocona is made entirely of stone.
Changes made, though I will say that I knew I should've asked about Dhirom lifespans. I wanted her to be teenaged this whole time, but the reason I had her age as high as I initially did was to cover for typical dragonic longevity, and not effectively make her a newborn instead.
EDIT: In any case, possibly trash app is possibly trash
"You haven't seen the last of me. I'll break out of this hellhole, and kill anyone that tries to stop me!"
Personal Information
Name:
Satirra Izyntanth
Gender:
Female
Age:
16
Race:
Dhirom (Copper)
Birthplace:
Leocona, Sedgerian Holm. Details can be found in the section labelled "Tidbits of Trivia".
Dream:
To put herself in a position where she can easily overthrow the 13 Heads of the Zweite and become the new ruler of the lands.
Appearance:
Although she's standing at a relatively good height that is 165cm (5' 5") tall, Satirra's extended length of time spent in Ziggarut has left her in the early stages of anorexia, rendering her unhealthy skinny. She weighs in at 46kg (101lbs) as a result, with a rather meager BWH ratio iof 20-15-19 if measured in inches and 51-38-48 if measured in centimeters. How Satirra even managed that much is up for speculation, but it's likely that she resorted to sculpturing her own body with something that was bladed and cannibalizing on the excess flesh so that her anorexia wouldn't ruin it for her. Satirra's arm and leg muscles are extremely thin, and the outlines of her rib cage can be seen through her skin if one looks hard around the middle of her chest. The only thing protecting Satirra's modesty is an old and tattered dirt brown dress, its cloth of which is not at all dissimilar to that found in rags.
Personality:
Satirra is a naturally hot-blooded girl, who always had a hard time not getting her way. She is disobedient, vulgar, arrogant, selfish, hypocritical, unnecessarily aggressive, easily provoked and highly indifferent to how the people around her feel about her as a person. However, if she overhears someone talk shit about her behind her back, don't expect her to take that lying down. Satirra would often be the first one to get involved in an all-out brawl and the last one to stop fighting. She takes great offense to people suggesting that her bark is worse than her bite, and as such, she's more than happy to settle a score with physical sparring. If she loses a battle with an opponent for the first time, Satirra will be quick to chalk that loss as the opponent just being lucky, as her pride won't allow her to put herself at fault. Kick her ass enough times in succession, however, and you'll eventually have her respect.
While she talks a big game about herself, Satirra has her insecurities; most of which revolve around her being around women with superior body figures. She refuses to get over how female Draphs always seem to be blessed in the T&A department, and it irritates her to no end. There's no way that Satirra can hope to compete with a Draph when it comes to naturally acquired buxom; that, she can accept, albeit begrudgingly. If a woman of another race proves to have larger assets, however, she will never live it down. Her breast consciousness is so extreme that even if another woman might have a similar bust to her own, she won't hesitate to cop a feel just to be sure; if they don't feel any heavier, then she'll breathe a sigh of relief, but if they do...
Delusions she may have of being grandiose and all that, and a bit-shit crazy psychopath she may threaten to become, Satirra may still be perfectly willing to work with others. That is of course, assuming those others are able to grant her what she wants; after all, she does like to be on the winning side. And even if she only sees them as a means to an end at first, they can easily grow on her. She won't go out of her way to maintain any friendships that she's garnered, though, especially if they do one too many things that she doesn't like. But she'll quite happily strike an alliance with someone who shares the same goal(s) as she does, even if said alliance would be temporary.
Background:
It all started in the quaint little mining town that was Leocona. It was a small town but, due to the abundance of precious metals and gemstones hiding in the depths of its cliff-side, it had more net value than any of the other islands' capitals combined. Each of the 13 Heads of the Zweite was promised his or her own individual treasury of the precious metals and gemstones that they can "purchase" whenever they needed a monetary possession to trade for whatever reason, in exchange for leaving the villagers of Leocona to live their lives in peace. These treasuries were set aside in different areas of the subterranean, underneath the myriad of less-than-hospitable regions of land that plagued the Segderian Holm, and they were thought to be untouchable. However, one highly arrogant Dhirom, a Satirra Izyntanth, decided that she'd deserved better. She was one of the many miners that were hired to extract the precious metals and gemstones for the 13 Heads, and for what it was worth, she didn't get paid nearly enough for her services. Not after her digging claws had been broken time and time again. Satirra had been meaning to quit the mining industry for some time, but she needed some source of income in order to sustain herself, and mining was the only thing that could be done. So Satirra began taking some of the precious metals and gemstones that she'd excavated for herself, figuring that she could sell them off in exchange for some funding.
Once she received enough, she performed an elaborate heist that, if it had been successful, would allow her to claim the contents of all 13 treasuries for herself. She began by making a network of tunnels deep underground, and connecting them to a "basin" of sorts that would collect all the precious metals and gemstones at once. From there, all Satirra had to do was dig a tunnel underneath the treasuries themselves and, or so she hypothesized, gravity would do the rest of the work. However, Satirra only managed to dig one of the necessary tunnels for her big plan to work. As soon as one the treasuries was breached, the 13 Heads had personally hired arcanists to defend the other treasuries. These arcanists managed to trick Satirra into digging straight past another treasury and up into the surface of the island. Satirra, being the aggressor that she was, lunged at one of the arcanists wanting to claw her into pieces, but she defended herself with a powerful spell that knocked Satirra backwards, and another was able to paralyze her completely. He scoffed at how easy Satirra made her own capture with how predictable she'd been, and told her that she was coming with them.
Two years had passed since Satirra was hauled off into the Island Prison of Ziggurat. All she was ever given at first was stale bread and water, the former of which she refused to eat because of her carnivorous choice of diet. Satirra had gotten into many altercations with the other inmates, most of which got physical. This was likely because her time there at Ziggurat had taken its toll on her sanity. One of them had even tried to shank Satirra with a shiv, but she was able to counter that attack and kill him. She also took a big chunk out of his cheek to cannibalize on for his insolence, but the guards had separated her from the corpse the moment they witnessed this, and forced her to spit out the vast majority of what she bit off. Since then, the guards had decided there needed to be a change of diet for Satirra, and gave her chicken scraps in hopes that she'd get her meat fix from that and not from, say... another inmate that just so happened to piss her off that day. They also put her in solitary confinement so that none of the other inmates had to deal with her. Satirra was seemingly quite happy to be on her own for once in her life. But then... things changed, and the guards pulled her out of solitary confinement so that she'd meet some "new friends" that they told her she had, which turned out to be some more recently captured prisoners who were detained for having their own altercations with the 13 Heads. Satirra thought nothing of it at first, but then she figured that, if she could get them all on her side, she could use that opportunity to finally break out of Ziggurat once and for all.
Combat Information
Element:
Earth
Gimmicks:
While she does make use of her wings on the odd occasion, Satirra is primarily a subterranean fighter. She'll channel her Earth magic to strike her enemies from below, opening up the ground beneath their feet, terraforming it so that it will skewer them, or even just firing off chunks of earth at aerial opponents to knock them down from their "high horse" that is the sky. Above ground, Satirra is actually a pretty decent martial artist. She can deliver devastatingly bloody kicks and punches with her claws, and even whack them a bunch with her tail if her arms and legs happen to be bound for any particular reason. However, physical attacks are all Satirra would have to work with most of the time, as her Earth magic would use up too much of her energy if she were to try to use it above ground.
Satirra has a very peculiar diet, in that it's the exact opposite of what a vegan's would be. That is to say, she'll consume eggs, milk, dairy products such as cheese and ice-cream and, most predominantly, meat. She never used to drink water while she was in her home town of Leocona, but her tenure at Ziggurat had quickly changed that aspect.
The Segderian Holm is a large, mostly barren island in the sky that is known to house a vast supply of precious metals and gemstones. Between its scorching deserts and its glacial tundras, it has an infamy of being the least hospitable island in the entire world, and its for this reason that its resources have been untouched for millennia. Aside from its one town, the Segdarian Holm has a total of 13 treasuries of all the precious metals and gemstones that had ever been excavated, one for each of the 13 Heads of the Zwiete. However, despite all the monetary possessions that each of these treasuries has to its name, it's said that the surface has yet to be scratched.
Leocona is the only known settlement within the Segderian Holm, and with good reason. Everything to the north and the east of Leocona is completely encased in ice, with temperatures dropping well below freezing. Meanwhile, to Leocona's west and its south, the sun exerts constant pressure on the mostly featureless terrain, to the point where even at night, the ground continues to scorch one's feet. Understandably, Leocona's pioneers had figured that this one sweet spot would be the best place to start excavating for all the resources that the Segderian Holm had to offer, with them wasting no time on the nearby cliff-sides. Leocona has been known as a mining town ever since the first building was constructed there. Interestingly enough, everything built in Leocona is made entirely of stone.
"It matters not that I'm blind. Once I make my dream of becoming Hokage a reality, everyone will see how capable a shinobi I really am."
Personal Information
Full Name:
Aburame ShinriKiyaru
Nicknames:
Shinri
Age:
11
Gender:
Male
Clan:
Aburame
Affiliation:
Konohagakure
Appearance in Full:
Fairly tall for someone his age, ShinriKiyaru stands at a solid height of 157cm (5' 2"). He also weighs in at 47kg (103lbs). He uses white fabric for his forehead protector, and also wears a white kimino with a black sash. His oil black hair reaches down to about shoulder length, and he has lavender eyes that appear to be glossed over, indicating his blindness.
Characterization & Prestige:
It's rare to see ShinriKiyaru in a less-than-stellar mood, as he naturally comes off as a highly jovial individual. Nothing gets him down for long, or rather, any longer than one would expect; and before you know it, he's back and kosher again. ShinriKiyaru is not one to hold a grudge on any particular person, and even if that's what he winds up doing, it won't last for long... unless the person in question has committed a very serious, very targeted offense. Of course, he has a good ear for telling if someone jests when saying something that might otherwise be interpreted as offensive, and if they do, he'll probably laugh it off as well. However, that takes a good judgment in character, which in turn would mean getting to know the person for an extensive amount of time.
ShinriKiyaru is highly optimistic in regards to his future. This might explain his unyieldingly positive attitude. Of course, ShinriKiyaru has dreams of his own, those primarily revolving around becoming Hokage one day. It's a huge goal for sure, that, he's well aware of. But he knows where he can start. The ideal Hokage would be kind to all the villagers of Konohagakure, which is a feature that ShinriKiyaru has down pat. But the position demands more than that. Namely, the ideal Hokage would need to be capable of protecting the villagers from danger, and they'd need to be capable of leading them to a better tomorrow; and to do that would mean making the important decisions that would, in all practicality, be for the true betterment of the village. While having the confidence for it is all well and good, ShinriKiyaru has yet to procure the chance to prove (or disprove) that he is in fact capable of making the correct decision, out of multiple that all can change lives forever. This isn't to say that ShinriKiyaru won't be up for the task, but he's never been forced into making split-second decisions before, nor has he ever had to make a decision with that great a magnitude behind it.
Above all else, however, ShinriKiyaru has sheer determination. Unlike most of the ninja trainees of this generation, ShinriKiyaru takes his training seriously. He'll strive for constant improvements no matter how slight, and he won't allow his blindness or crude suggestions from others to put him down. He takes his lessons on jutsu theory seriously as well, listening to and mentally noting down everything the instructor lectures so that he has access to it later in life when he might need it. He's even put a lot of thought into his aspirations of one day becoming the Hokage; how he could possibly achieve it, what not to do lest he blows that one shot that he has, all the possible steps he could realistically take, and most importantly, why he'd even want to go for it and what it'd be worth to him. His reasoning essentially boils down to one thing. Deep down, ShinriKiyaru feels as though he has something to prove to the villagers of Konohagakure... besides the thirst to apply himself that he seems to have. And it's that need to prove himself that drives him to perform to the best of his ability.
Origin Story:
ShinriKiyaru Aburame was born with severe optical nerve damage, which had been inflicted by a few rogue kikaichu that had devoured pieces of said nerves as they were feeding off his chakra, all while his body was still developing inside Fumika Aburame's womb. As such, he spent his entire life blind, unable to see the world around him and being even more vulnerable to all sorts of dangers. This was very much all to Fumika's dismay, since as his mother, it was her self-proclaimed duty to keep ShinriKiyaru safe from harm... and between her being a single parent with little money and her own mental stability being questionable at best, it was getting harder and harder for Fumika as life went on. Despite all the times that he'd inadvertently driven her crazy, Fumika never let ShinriKiyaru out of her sight, and she always took him wherever she went, if only out of extreme paranoia for what he might be doing whilst left on his own. That changed during ShinriKiyaru's first few days at the academy. While she was perfectly fine with him going to school and learning things, Fumika would still have panic attacks over what might happen to ShinriKiyaru outside of her watch, so at first she guided him to the academy each day and stake it out for the duration of his time there. Her shadowy presence was starting to scare the other kids, however, and she got defensive when some of the staff asked her to leave, naturally scaring the kids even more.
While he was at the academy, ShinriKiyaru's classmates had seated themselves far away from him due to some of his kikaichu and kaiyochu showing themselves, especially the girls at his class, and he was exempt from shurikenjutsu practice during the entirety of one year and a sizable amount of the next due to his blindness. This sense of isolation had made ShinriKiyaru feel lonely, and when the instructor came over to ask what was wrong, he expressed his concerns that he might not be welcome in the academy after all. After this talk with his instructor, ShinriKiyaru returned home a little earlier than he would normally be let free, only to find that Fumika was out on an errand of sorts, presumably to go shopping for groceries and supplies. After some rifling around an old desk, ShinriKiyaru had found some kunais and shurikens in one of its drawers along with a note that he couldn't read due to his blindness, and picked one of the shurikens up. He looked down at the shuriken, reflecting on his current situation. When Fumika returned, she rushed over to ShinriKiyaru in a state of panic, only to freeze upon catching a glimpse of the note inside the drawer that ShinriKiyaru must've opened, burying her face in her hands as she broke down and dropping to her knees. ShinriKiyaru asked Fumika if she was OK, but when she wouldn't answer, he had to assume that he'd stumbled upon something personal, and thus apologized for the intrusion. He told her that she had every right to give it her all to protect her; that, he realized, but he also said that she was eventually going to have to relinquish that burden and trust that one day, he'd be quite capable of looking after himself.
Combat Information
Talents:
ShinriKiyaru battles using parasitic insects known as kikaichu. These insects nest on ShinriKiyaru's body directly and feed on his chakra, but in exchange, he can command them in battle and dictate their very actions, and all information regarding their surroundings is instantly relayed to him. ShinriKiyaru also makes use of a different species of parasitic insects known as kaiyochu. These insects can't fly as high as the kikaichu can, nor can they soar as far or as long before they'd have to land again, but they can swim faster than any human can run, and can dive into the depths of any ocean without succumbing to the pressure that'd be exerted upon them due to the sheer weight of the waters above. This in turn makes the kaiyochu ideal for underwater combat.
ShinriKiyaru can also sense chakra to an extent, via feeling it pulsate through his body. How close he has to be in order to feel a specific entity's chakra is in reverse proportion to that entity's power level. For example, he'd only be able to sense a genin's or academy student's chakra whilst exceedingly close to them. Jonins' and prodigy chunins' chakra can be felt from a stone's throw away, whereas shinobi of a higher power, such as ANBU members or the Five Kage, can be felt from up to five meters. However, if ShinriKiyaru were to have the (mis)fortune to encounter any of the Nine-Tailed Beasts, he'd be able to sense their chakra from a whole mile away. Typically, ShinriKiyaru will have this rule-of-thumb when staring down an opposing shinobi in combat; if he can feel their chakra, chances are he's too close to them and he needs to back off if he's able, lest he be vulnerable to powerful Taijutsu, or short-ranged Ninjutsu or Genjutsu.
Litmus Paper tends to dampen enough to be completely soaked whilst in ShinriKiyaru's hand, indicating that ShinriKiyaru has a natural affinity for the learning and use of Water Release Jutsu. He does know one or two off-hand, but he'll need more time to learn any additional Water Release Jutsu that he may have in mind in terms of adding to his repertoire than he has left in the academy.
Considering his blindness, one would think that ShinriKiyaru would fail miserably at Shurikenjutsu, being even less competent at it than he would be at Taijutsu; that being the class of jutsu that the Aburame Clan is known to be weak in. However, that kind of thinking would be wrong. The kikaichu and kaiyochu housed in ShinriKiyaru's body can relay more than enough information about his exact surroundings to make up for his blindness, and although his technique for throwing a shuriken or kunai to one side or from behind him could use work, he's still able to have a thrown shuriken or kunai land on a target point-first, as well as keep to his own indicated target. ShinriKiyaru theorizes that, by the time he finishes graduation from the academy given his current progress, he'll be accurately throw any shuriken or kunai without even looking in the direction that he intends to throw it.
Tools:
Shuriken Kunai Explosive Tags
Techniques:
Human Cocoon Technique Rank D
A basic technique that allows ShinriKiyaru to wrap himself in a cocoon, which doubles as a waterproof "sleeping bag" of sorts. This cocoon is comfortable enough for him to sleep in when all other sleeping equipment is forgone, whether due to negligence or otherwise. It can also be used to hide from opposing shinobi, and consequentially, spy on them from a safe distance.
Secret Technique: Insect Cocoon Rank D
This allows ShinriKiyaru to accelerate the growth of his kikaichu and his kaiyochu. However, this in turn leaves him static and vulnerable, usually requiring him to move to a safe place or be adequately guarded by a teammate. ShinriKiyaru does have options in the event that his teammates cannot save him; using his Underwater Technique, he can dive underwater and stay there for as long as he needs to, so long as his chakra reserves don't run dry. Alternatively, if there is only a single opposing shinobi, he can trap that shinobi in a Water Prison Technique, affording him the ability to use this technique out in the open with significantly lesser repercussions.
Secret Technique: Insect Sphere Rank C
ShinriKiyaru commands his kikaichu and kaiyochu to pursue an opposing shinobi, at first covering a wide area in search for their target before gathering all at once and forming a sphere the second they find it. Even if the opposing shinobi escapes the first time, they'll be continually be pursued until they manage to evade the kikaichu and kaiyochu completely, or their chakra is eaten away in its entirety. In either case, the kikaichu and kaiyochu will immediately return to ShinriKiyaru's side.
Secret Technique: Nightmare of Parasite Rank C
Here, ShinriKiyaru's kikaichu and kaiyochu buzz as loudly as they possibly can, enabling them to inflict a powerful audial genjutsu on any opposing shinobi within 20 meters of them. This genjutsu drives its victims into panic, bolting in different directions and seeming to swat kikaichu and other insects that in truth are not present in corporeal form. While ShinriKiyaru cannot control the direction in which the victims end up running, he and his allies can still take advantage of the situation quite easily, allowing to trap the victims at will, as well as throw shurikens and kunai and fire off less-than-accurate jutsus without the risk of them being able to dodge. And it has the potential to forcibly separate opposing shinobi so that they can be defeated significantly more easily, due to lacking the support from their peers. The effects of the genjutsu dissipate on their own the moment that one too many kikaichu and/or kaiyochu stop buzzing at full blast but, as is possible with the vast majority of other genjutsu, victims can also break out by inflicting enough pain upon themselves.
Underwater Technique Rank D
By using the Monkey, the Snake and the Dog Hand Seals, ShinriKiyaru can have his entire chakra network emit an aura of chakra around him. This aura will repel any and all water from ShinriKiyaru's body, allowing him to swim freely underwater without the need to hold his breath. He can also freely use all of his insect-based jutsu whilst underwater through this technique as well, by strictly using his kaiyochu in place of his kikaichu. Even with a strong level of chakra control on his end, ShinriKiyaru can only maintain the aura that protects him from drowning for approximately 30 minutes at the very most. It should be noted that this aura does not prevent ShinriKiyaru from feeling the full impact of any Water Release Jutsu that strikes him, nor does it reduce the damage of those jutsu in any way. However, this can be used to stave off the effects of the Water Prison Technique until help arrives at the very least, if not counter it completely.
Water Prison Technique Rank C
The most powerful jutsu that ShinriKiyaru currently has access to. It's also one of his most versatile jutsus... or rather, it would be if not for its short range. What it allows ShinriKiyaru to do is ensnare an opposing shinobi in a sphere of pure water, restricting the stricken shinobi's movements and making it difficult for them to breath. The biggest drawback to this jutsu is that ShinriKiyaru must stay in contact with the sphere of water at all times, lest it burst and spray water all over the place, and consequentially free the trapped shinobi inside. ShinriKiyaru can also use the Water Prison Technique to keep key items relatively safe from opposing shinobi's hands, encase himself to stop others from reaching him, or encase his own kaiyochu to give them the respite they may need from flight while still keeping them "airborne". He can even ensnare an opposing shinobi with his kaiyochu inside a water prison, giving them a free, helpless target to consume chakra from.
The kaiyochu are based off of the great diving beetles, and their name is derived from the words "kaiyo", meaning ocean, and "chu", meaning insect. The whole concept of the kaiyochu was so that Shinri could still perform all of his bug-related justus whilst underwater. I figured that this would be a useful feature in case our characters ever wind up passing by a river or a lake or something, which I would imagine would come into play during a post-graduation arc when we're all out of the academy and doing mission stuffs. Of course, I needed to give the kaiyochu a disadvantage of some sort in order for them to not be completely superior to the kikaichu; which in turn would equate to the prospect of even giving Shinri the kikaichu pointless. Thus, I decided that restricting the kaiyochu's flight capabilities would make the most sense. After all, they are supposed to be sea-based insects as opposed to air-based.
During combat or test conditions, Shinri will likely summon an entire swarm of kikaichu and kaiyochu and have them constantly buzz around him at normal volumes, with occasional bursts of more aggressive buzzing so that they can provide echolocation for Shinri. It's not the most subtle use of his bugs, but the extra precision he gets will more than likely be worth it. Alternatively, Shinri can place his kikaichu and kaiyocgu on the ends of his fingers, his feet, his shoulders and other key parts of his body, hidden (mostly) underneath his clothing. In this instance, they won't be buzzing so constantly and only in bursts, which is often enough to ensure that Shinri won't bump into anything, and he may outstretch his hand in order to get a better gauge on what's directly in front of him. This will be the main method that Shinri will use to determine where obstacles and people and shit actually are. Taking the kikaichu and kaiyochu out will render Shinri helpless; though in saying that, they have enough self-preservation and survival instinct to not make that easy.