Avatar of Agent B52
  • Last Seen: 8 yrs ago
  • Joined: 11 yrs ago
  • Posts: 408 (0.10 / day)
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    1. Agent B52 11 yrs ago

Status

Recent Statuses

9 yrs ago
Current Let's make this a good year.
10 yrs ago
My condolences to the loved ones of the passengers of Germanwings flight 9525.

Bio

Trust me. I'm an engineer (in training).

Most Recent Posts

> mfw we have a tank and a robot arm in this rp and Ineko can talk to machines [Elegantly](https://www.youtube.com/watch?v=QpbYiUnfgzk) [Unsubtle's](https://www.youtube.com/watch?v=CNTS6ekdJK8) [voice](https://www.youtube.com/watch?v=bTePTJRFHpw). Nice work btw Lugubrious, though perhaps the eyes should be a bit bigger next time? Trying to be helpfully critical.
> I'll set up a team for anyone who hasn't been called yet and are willing to join! > > Edit: > > > Character sheet updated. Anyone want Marcus on his or her team? > > Yes, yes please! Also, how does Marcus manage in y'know... training and duels with other hunters? Surely tanks aren't allowed in there, right? I imagine fights with Marcus as slower paced, much more thoughtful affairs with emphasis on positioning and recon. If he catches a hunter at long range, they are pretty much dead, however if a hunter can close the distance Marcus dies. So I imagine it like a simple tag out system where Marcus is 'out' every time someone touches him, and the reverse is true if he gets a target lock on anyone. It would be more like a high stakes sniper duel without redecorating the walls in 'red with hint of brain' every shot rather than flashy close quarters kung fu wizardry. That's for team battles anyway. > I'd imagine he would spend those training sessions with his pistol, learning to use it effectively, since his semblance makes him a wizard with the Unsubtle and the tank doesn't have a lot of room for 'training' aside from target practice maybe. It wouldn't matter so much in training sessions that he might often come out worse for wear, since he'd be learning nonetheless, and losing is often more character-building than winning. ^ This for individual stuff.
Character sheet updated. Anyone want Marcus on his or her team?
> What do you think of the PL-01 Polish Stealth Tank? I am withholding judgement until something more than a prototype's rolled out. It looks really cool though and the modular systems sound good on paper. > @Agent, your character is so ludicrously zany that I love it. Two alterations I recommend: the only way to deploy the Unsubtle is with the manned Airjets, meaning that it can only be put in use on away missions. It really doesn't have much of a use in an sort of casual setting, anyway. The second is that he be given a sidearm, a simple, semiautomatic revolver with a dust plug rather than a barrel, to use in said casual settings. I like it. Gimme a sec to update my CS.
> ^ What is your take on the M1/M1A1/M1A2 Abrams? A gas guzzler but overall a very solid piece of kit. Not nearly as much of a maintenance hog as is often implied, at least when compared to proper contemporaries like the Challenger II, the Leclerc or the Leopard 2. T90 doesn't count because it's both Russian and designed for a different strategy than the Abrams. Merkava IV looks better though.
I actually sort of assumed he wouldn't carry it around everywhere. I personally envisioned 'Unsubtle' usually kept in a really really large version of the rocket lockers that lands on a spot Marcus can designate with his scroll. For trips outside of the deployment range he treats it like a camper or a van rather than a weapon to take everywhere. Although I really like the capsule or briefcase solution.
Name: Marcus R. H. Goldstein Age: 19 Gender: Male Race: Human Weapon: Elegantly unsubtle, a custom tank built from the ground up as a platform for the enormous L7A1 cannon. A single shot is designed to knock out Goliaths, and outright vaporises smaller Grimm. As secondary weapons, the tank carries 2 heavy machine-guns and 12 single shot grenade launchers. The massive firepower comes at a price: Marcus needs close quarters fighters to keep Grimm at bay if the beasts manage to close the distance. While Unsubtle has tough armour it is not impenetrable and neither does it carry unlimited machine-gun ammunition. The tank's mobility is very poor compared to a hunter on foot, although in a straight line it can go at a decent clip. Because it is impractical to bring the tank with him everywhere, Unsubtle is normally airlifted to where it is needed and otherwise resides in a hangar at Beacon. Lastly, a fact that is often under-appreciated is that Unsubtle can carry an absolutely ridiculous amount of gear. A functional stove, a generously stocked field medicine kit, plenty of spare ammunition and parts for both itself and teammates and a portable how water shower are all standard. Speciality: Long range to extremely long range. Marcus is the quintessential sniper and artillery support character. The raw damage output of the Big Gun can best be described as ‘apocalyptic’. The trade off is simple. While not a delicate flower by any stretch, Unsubtle is difficult to repair in the field and possess practically no melee ability. It has a long reload time on the main gun, and great care must be taken with shot placement to avoid friendly fire. Proper teamwork is mandatory for Marcus. Unsupported, he will die unless he can snipe his opponent before that happens. As a result his fighting style is characterised by long moments of tense silence as he hunts for that one perfect shot. Marcus is a poor combatant outside of his tank. While he does have the muscles of a blacksmith, he carries only a revolver for self defence and barely practices martial arts. Semblance: Technological - Marcus can become partially a digital existence, fusing his consciousness to sufficiently advanced computers he touches. His aura extends to whatever machine he is merged with, fuelling and protecting it. Primarily he uses this to merge his mind with the central system on the '_Unsubtle_' to be the driver, gunner, loader and commander at the same time. Personality: A straight laced officer and a gentleman, very organised and clean. Marcus is stoic and has difficulty expressing his emotions normally. His biggest drive is a need to prove to himself and his family that his idea for a long ranged support unit is a good one. While most of his family are front line hunters, he was always more of an engineer. When it was finally discovered that his semblance was practically useless in a fight he very nearly got cast out completely, until he came up with the schematics for the Elegantly Unsubtle. Emblem: A golden star with a line shooting straight up out of it on a black background. Appearance: Marcus has a stern angular face with a hawk nose. His sharp golden eyes are usually hidden in the shadow of his peaked cap. His neatly combed light brown hair can occasionally be seen underneath it. Over a standard green coverall goes an officer's greatcoat in standard Goldstein reddish brown. It is decorated with small lines of gold. A short and broad build is the result of long hours spent carrying heavy parts around on his own. Calloused, deft hands go clasped behind his back when they are not fiddling with one device or another. A toolbelt lined with many, many pockets and tools goes around his waist, over the longcoat. A simple, elegantly crafted revolver rests on his right hip. Basic, sturdy steel toed boots are on his feet.
@Potato: Well in my timezone it's sacktime so it will take some time to get a CS up but in short I'll need someone like that to complement my characters purely ranged set up.
I have an idea. @Skyrte: "Ineko Irandi! You! Would you like to make a bicycle made of dreams over the RAINBOW into the land of FLUFFY DREAMS and PINK PARTY UNICOOORNS!?"
Currently debating between an officer and a gentleman, or a low class British squaddie type. Either sounds like a riot given the stable of characters I've seen so far. Anyway I'd prefer to have at least two guys, mostly for the extra eyes. The concept I had in mind is Sniper all the way, relying on other teams/teammembers to keep the number of hood ornaments down.
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