@rivaan Awesome! That sounds pretty great. I'm just trying to get a lot of money together before I start going into college, that way I'm a little more prepared.
Viridis stood quietly outside of the entrance to CInder, even if it wasn’t much of a grand entrance in her eyes. People walked by her without so much as shooting her a glance despite her small size and vibrant colors. She simply stood, staring inside and frightened to approach. She had never seen such an aura of red in her life. It looked so dark and pulpy it practically looked like blood to her, which gave her even more unease. This place clearly seemed to not care about appearances, as it’s color scheme mostly seemed to be dark. Browns, greys, blacks, colors that made her heart sink. She clutched the map in her hand, and the staff in her other tightly, and gave herself the courage to walk in.
Viridis looked about as she walked, avoiding everyone she came across who gave off the foul aura of red. What she could see baffled her as to why anyone would want to be in this place. A stone path that had holes nearly everywhere, homes and shops that looked half-finished. Viridis could only shudder in response. Viridis grew careless as she walked about, accidentally brushing shoulders against a young man in rags. “Watch where you’re goin’ girly! The heck are you wearin’ that garbage for?” the man said with an altogether intimidating demeanor. “I apologize sir, I didn’t mean to bump into you. It’s just my clothes is all,” Viridis said submissively and avoiding eye contact, hoping the man would scoff at her and leave. “You don’t sound like you’re s’posed to be here. Say, what’s that you’re carryin’?” The rat like man eyed her staff and her knapsack with what looked like a feverish hunger. “Are you sure you want to do this in public? Aren’t there guards around that could stop you?” Viridis stuttered as she started to back up from the man getting a better view of him, nearly falling onto the dirt covered stone below her. The man had matted brown hair, and an entirely unkempt appearance. His eyes were bloodshot, and it looked as though he was foaming from the mouth. Altogether, he was a disgusting abomination the likes of which Viridis had never seen before. The man only laughed in response to her, “guards!? Oh, you haven’ been here before! If you’re wanting to leave alive little girl, just give me those things.” Viridis grew increasingly angry as the man spoke to her, and she grabbed her staff in both hands, looking at him with an intense scowl. She drew a path in the runes on the staff, which readied one of her charged spells. “Seeing as you still feel like robbing what you think is a child, you leave me no choice. I didn’t want it to come to this, but i’ll give you a fair warning. Back off now, and I won’t tie you up on the spot to dangle for weeks!” Viridis shouted at the man, poking her staff into his belly as the two garnered a crowd of what looked like children. “A magician I see. Considerin’ you’s a little girl, I don’t have nothin’ to fear. I’ll be takin’ that stick right now!” The thief said in an attempt to grab at her, which only caused Viridis to react. “Yaren’vela!” She yelled as vines shot out from her staff and ensnared the man. He shook in disbelief, slowly being covered by thorny green vines that slid through his skin, leaving cuts upon cuts into him. The vines then attached themselves to the roof of a building next to them, and dragged him upwards, leaving him to dangle in place, with a trickle of blood pouring down from the many cuts the vines made. The man screamed, and struggled, only making his wounds worse as he attempted to escape. Viridis never looked at him after the vines surrounded him, a disgusting feeling rising in her heart.
Viridis walked about the port town, now asking for information from the people about the man she was searching for. Word had spread fast about what she had done, and so, many people attempted to answer her as best as they could. As Viridis walked up to a haggard old man on a corner, she finally received her answer. “Agh, Gen be the one you’re searching for. He’s got plenty o’ hiding spots here, but the place he loves best is the inn closest to the docks. ‘Ya can’t miss it,” the man pointed, to which Viridis bowed. “Thank you kind sir, I wish you fortune,” she said politely as she left. Viridis moved closer towards the docks, which had a distinctly worse smell than the one she had just gotten used to. A mix of fish, sweat, and an assortment of other aromas from whatever the ships seemed to have been bringing in. She had to pace down the docks from where she was quite a while before finding an inn called The Dry Fish. It didn’t sound as whimsical or inviting as any of the inns she visited along the way to Cinder, but she started to expect this sort of thing.
Viridis opened the doors to the inn and looked cautiously inside. The noise and raucous enjoyment that was inside spilled into her ears as she heard music and singing. Viridis was stunned, and walked inside of the place with a sense of relief. Immediately, the bartender took note of her, and had to shout with a polite tone. “Oi missy! This inn isn’t for children! You’d best go back to your parents!” He said, to which Viridis walked closer. “I very much apologize, but I’m most definitely not a child. I turned fifty not too long ago,” she said politely. “Ah, so are you a witchy type then? Judgin’ by the staff and that speech. But’cha clothes definitely don’t look witchy,” the bartender said, trying to guess at what she was. “I apologize, it would take a while to explain to you, but I’m a being of the forest. I came a long way to here to find someone. I have a paper with his description,” Viridis reached back into her bag, whose vines lifted away to allow her to grab the wanted poster, and sealed themselves back up. Viridis showed the paper to the bartender, notably seeing that it said wanted on it, and smiled. “That’d be Gen. He’s normally here with his thief buddies though they never caused no trouble, but a month ago he came in with no one, paid for a room, and I ain’t never seen him since,” the bartender explained. “Thanks for the information. I have one request though. Can I look in the room he used?” Viridis asked. “Of course. Here’s the key. Make sure you don’t stay in there too long though, otherwise I’ll have to charge ‘ya,” he said with a wink as he handed over the key. Viridis nodded, and ran up the stairs in the inn towards where the room the man stayed in was. She inserted the key, cautiously twisting it, and slowly opened the door. Inside, the room didn’t seem that out of place, even if it was below average compared to the inns she had been in before. Viridis started to investigate the room. It had a bed hugging the wall on the left, a small drawer on the opposite side. It had a mirror against the wall directly in front of the entry, which let Viridis get a good look at herself in her flowery clothes covered in dust. She could hear the jolly singing from downstairs with the same volume, so the room clearly didn’t have thick walls. She wasn’t exactly sure what to look for, but started to move things around the room, pushing at the walls to see if there was some sort of hidden contraption. Viridis then noticed that the only thing she hadn’t touched was the bed, to which she pushed it from its place and revealed a small trap door. Viridis held in a celebratory cheer, and instead, lifted the trapdoor, revealing an inky darkness below. She exited from the room, and grabbed a candle from off of the wall, and then traveled down into the hole.
It was nearly pitch black, and so she wasn’t sure where to go inside of what looked like a storage room full of boxes. Every once in awhile she came across stray bottles lying around, and Viridis decided to levitate herself to avoid making any noise. Once she came across a trail of broken glass, she realized that if someone was here, they definitely did not want her to be there. She floated over the glass into a small corridor, and kept following the trail, keeping slow to watch out for any sort of traps. All she managed to come across were some tripwires that she managed to avoid, and what looked like a barrel full of knives intended to fall onto someone. As Viridis explored more, she saw a ray of relief. A dull orange glow coming from underneath a doorway. Viridis very slowly opened it, and saw inside, a single sleeping man. She grabbed her paper again, and compared it to him, which caused her to nearly jump for joy. Slowly, she floated over towards him, making sure that her wings did not make enough noise to disturb him. She went to grab at the pendent, but noticed something clearly over it. The man had his hand on his chest, and concealed in his clothing where he could easily grab was a knife. Viridis then thought of something different. She exited the room, closed the door, and simply, knocked.
“Who’s there!? You scoundrels I’ll kill all of you for defecting! Give me back my money! I’ll have the lot of you, and I’ll feed your innards to the homeless!” Viridis heard yells, and the sounds of knives being stuck into wood as the man raged on inside the room. Viridis simply knocked again, and the man calmed down. “Wha? Who would be stupid enough to knock on my door, but smart enough to get past all me traps?” The man said, expecting an answer. “Er, me, Viridis, I suppose,” Viridis responded. “A child? How?” Gen opened the door with a sword in hand, pointed directly at the girl. “First off, I’m not a child, and second, that pendent does not belong to you. I need it,” she said simply. “Ohoh, I see, now, this pendant does belong to me, because my father, the previous owner, gave it to me. Y’see, it’s one of the few things I legitimately own,” Gen replied. “Where did your father get it then?” Viridis responded, pointing Gen’s sword away from her. “From my mother,” Gen responded angrily, “and if you want to know where she got it from. She always told me she got it from a tree.” “That’s preposterous! Only guardians can receive that pendant! How would she have gotten it from a tree?” Viridis asked. “Listen, I don’t ‘ave time to listen to you, okay? This is my pendant, that’s square and final, now run along and go play with a doll or something, yeah?” Gen brushed her off and turned around. “What? No, I came here for the pendant, and I’m going to have it. I’ll stay here all day bothering you if I need to,” she said with a pout. “Alright, alright. I’ll give you the pendant, if! You can help me make some visits. I need to see some old friends of mine, and in all honesty, it’s incredibly borin’ and tiresome journeyin’ on your own. If you can help me out, I’ll give you your pendant. Deal?” Gen outstretched his arm for a handshake, which Viridis reluctantly took. “Alright partner! Now, what’s your name?” Gen asked with a smirk. “My name is Viridis. Guardian of the forest you humans call the whispering wilds,” she said with a curtsy. “That raises questions, but I suppose I’ll save ‘em for the trip. For now, I’ve got some old potatoes in a bag over there. Help yourself if you want,” Gen pointed. “No thanks, I don’t exactly need food,” Viridis crossed her arms. “I can tell this’ll be a fun trip. Plenty of questions, hopefully you’ve got plenty of answers, and also hopefully, you know how to pull your weight,” Gen said with a smile, styling back his hair.
Got my characters in, and it's time for a massive IC post. I did intend to post it as 3 separate posts, but considering they're all from Viridis' viewpoint, and they all culminate in a good way to start off her and Gen's escapades, I've decided I'm just going to post them all together.
Name: Viridis Nocelia Age: 50 Race: Fae Appearance: Despite her age, Viridis still looks like an incredibly young girl of about 10-12 years of age. Her hair is somewhat odd for a fae, with three colors going down to about her knees. The hair surrounding her head and scalp is a golden blonde. The hair from her shoulders to her waist is a light green, while the hair from her hips to knees is an incredibly grassy green. Standing at only 4'7" tall, her stature is rather fragile as well, with extremely pale and doll-like skin. Her eyes are an amber yellow, and she often wears dresses made by herself, which usually entails leaves and flowers. She prefers to be bare-footed as well. She also bears a rather lofty pair of wings, though the span of each of them is only three feet and they resemble that of a butterfly's.
Attire: Viridis often wears dresses made by herself, which usually entails leaves and flowers of varying colors and size dependent entirely on the season, along with twigs to hold everything together. To her it’s not uncomfortable in the slightest, and she often will weave extra dresses in her free time though she never uses them.
Bio:
Although she does not know this, Viridis was born on the day that one of the great forest’s fell, but for a purpose. Fae are not born like humans. They are first the essence of magic gathered between two fairies in love, who then give an offering of their own magic to the forest to create a child. However, Viridis didn’t come into the world because of two Fae’s love, she was simply created from the essence of an abundance of magic that traveled from the newly dead forest, and compacted to create a child somewhere else. Due to this, she possessed a far greater affinity for magic than any other fae, as well as a purpose. Born of a dying forest to no parents, the elders of the village she was born into knew she was special. She came to become the next guardian, as their current one was nearing the age at which they were being forced to become one of the spirits of the forest, and she was clearly there as the mark of the end of an age.
Viridis grew up in a smaller fae village than most in a forest the humans call the Whispering Wilds, with little to no influence over the forest. As a child, she found herself doing far more adventurous things than most other fae, never having friends because of her brash nature. At the extremely young age of 8, she was chosen to become the new guardian, as a recent tragedy in a forest not too far away had scared most of their own forest. Wondering if the ways of the old were starting to become ineffective, the village elders devised a new way for the girl to become a guardian. Instead of training under the previous guardian, she would instead learn from the humans nearby.
Considered sacrilegious and crazy, she was sent off to the nearby town to study under a man who was above proficient with magic. Bestowed with the protection and benefits of the forest, Viridis could not grow old, and became immortal. Although she could still die to sustained injuries or illness, Viridis was to prepare herself under this magician to defend her forest. Learning various magic over the years, and even outliving her master, Viridis learned to love the humans and vowed to protect both them and the forest.
Come the age of 40, Viridis was warned by the forest spirit that she needed to prepare extensively, as it grew more and more weaker due to the industrialization of the humans. Told that once it came down to the wire, she would need to decide between the two worlds she loves so dearly. Viridis honed her magic so that she could accomplish both no matter what, spending the next ten years in the solitude of her once master's home and training herself with his books.
Vridis discovered many hidden things in her master’s home over those ten years, clearly meant for her after he passed away. A staff for holding charged spells, advanced spell books, even grimoires for learning how to create magical snares and runes. Viridis was not at the level yet required for these spells, but aspired over her years to work towards them. She worked day and night, going outside only to test her abilities on practice targets.
When Viridis’ 50th birthday arrived, she was given gifts from the townspeople, but also a message from the forest. It told her that her journey was to begin if she was to have the humans understand the forests so that she could have both worlds. He spoke to her of a young man, whose father was once in contact with a great forest, and carried a pendent of a leaf containing some of it’s power. If she wanted to grow stronger, Viridis would need to find this man and somehow get the pendent from him. The forest did not know where this man was however, only that he sensed the pendent on the land.
Viridis prepared herself to set out, taking her staff, her many books to study from, and her eagerness, and set out from her home the day after her birthday. Viridis said her goodbyes to the people in the small town and went out to gather information, asking exclusively for anyone who had seen a man with a leaf pendent. Though she was mostly ignored due to her stature and odd clothings.
When Viridis reached a place called the Twilight Fields, she heard of people talking about a thief, and saw interpretations of what he looked like. Most noticeably, a few of them had the man wearing a pendent that very vaguely looked like a leaf. She saw it as a good enough lead to go on, and found out through thorough questioning that he had a crew in the town of Cinder. Viridis immediately set off towards this town, unaware of what it was like.
Upon reaching Cinder, Viridis was met with cold stares and harsh words, where she wondered where to start. Armed with her wits, staff, and resolve, she started to look through the town for signs of a wanted thief with a leaf pendent.
Personality and Aspirations: Not very serious, Viridis prides herself in the way she balances fun with her spell casting. Despite never having friends with anyone but her master, Viridis is quick to be empathetic and friendly to those who would otherwise wish her harm. Viridis isn't complicated in any way, though she does wish that humans were less rude, and the denizens of the forest much more smart. She tries to convince the humans to stop progressing so fast, as it's clearly harming the forest, due to it's fairly slow rate of adaptation. Viridis still has her childlike innocence, though she tends to try and act more mature than she understands at times. Of course despite her huggable personality and appearance, when things get rough she is a source of energy and happiness in a bleak moment. Though still technically a guardian in training until she's 58, Viridis aspires only to become a strong enough Guardian to protect both humans and her forest, as well as wanting to enjoy what she cannot within the forest.
Inventory:
Caduceus Staff: Given to her by her late master, the Caduceus staff isn’t a simple tool for channeling. Instead, it stores charged spells for instantaneous use. Spells like summons or large destructive spells can be charged into the staff for quick use, but the catch is that the staff can only hold three charges at once, of three different spells. Viridis normally only charges this with defensive spells to help her retreat as she’d rather avoid fighting. The staff is made mostly of a wood similar to oak so as to be strong enough for use in more than just spell-casting. It has runes carved up and down the five foot length so that the stored spells did not lose strength over time, and it is tall enough that it goes over Viridis’ head when she’s in a human-sized form by several inches. It seemed to have been designed with her abilities in mind, with the ability to scale up and down in size along with her.
Leafy-clothing: For fae, it’s a tradition to stay as close to the forest as possible, and so they choose to make clothes from twigs, branches, leaves, and flowers. For a guardian however, this clothing works as morphable armor. Light when they need it, and heavy with rock and bark when they need it as well. Though, Viridis definitely doesn’t enjoy the maintenance that the leaves require, as she has to water them every day.
Knapsack: Made entirely of tree bark, Viridis brings along a bag to carry her spell books, tomes, and grimoires so that she can study on the move. She covers the flap of the knapsack with strong ivy and heavy roots when it’s kept on her back, discouraging anyone from trying to reach into it to try and take her things from her.
Skills: Hovering: All Fae can hover even without thinking as children due to their wings. It is a natural ability that gives them quick maneuverability for running away and hiding. Hovering in a human sized form is almost always a good way for fae to be put down, so they almost always exclusively use this while they’re shrunken down.
Shrinking and Growing: Another innate ability, Fae normally stay in their shrunken size of about 4 or 5 inches tall, but can grow to be about as tall as a child. They can do this literally instantly, and doesn't take much stamina. However, she can shrink and grow others, though it takes much longer than by herself. Dependent on how many she’s shrinking, it can take anywhere between five seconds to five minutes.
Aura Sensing: As a guardian, Viridis can determine something's standings based on the aura it gives off. Blue means morally good, while red means morally bad. White represents something with a pure heart, and black the opposite. Purple represents those who can be unpredictable between the two. Though this only extends to humans. This is entirely based on Viridis' own moral compass. The only issue with it is that it does put a large part of people in the red or purple, even if to you or me it's likely they would be blue, mostly due to Viridis' overly sheltered lifestyle. So it's not incredibly useful, but it does tell her who to be more careful of.
Elven Tongue: Fae can speak to the inhabitants of the forests, whether they be animal or bug, useful for information.
Sylvakinetics: So long as Viridis is within the domain of the forest, she can bend it to her will. Moving trees to attack her enemies, and flinging rocks using tree roots. Used for escape and offense.
While Viridis' main element is the forest, she only seems to know how to fling small rocks at high speeds using roots in the ground and slowly bend trees, or twist a bush to create traps or environmental advantages well ahead of time if she's expecting something.
Home Advantage: While Viridis is in her home forest of what the humans call the Whispering Wilds, she's granted a boost to her maneuverability and movement, allowing her to move up to speeds of 10 MPH with ease, especially so while shrunken down.
Name: Gen Katsuragi Age: 25 Race: Human Appearance: Gen is a somewhat handsome looking gentleman, with a clean-cut face, and wild blonde hair that he curls upwards. He stands at 5'7, due to both of his parents being rather short, and he has somewhat developed muscles. He weighs 134 lbs, and isn't sluggish in any way. He has green eyes, and a slightly tanned Caucasian skin tone all over. He has average sized ears, a petite nose, and short eyelashes. Gen has a standard posture, although being slightly slouched over due to his fighting style
Attire: He normally wears a white undershirt, with his favorite blue vest on top. His pants are normally baggy and lightly colored, though he tucks them into his brown leather boots to prevent them from snagging too much. He also wears a necklace that his father gave to him before he died, with the pendent being a golden leaf. Gen will normally keep leather pouches around his belt for various uses, as well as various holes to stick anything extra. Gen has a scabbard across his back for his long sword, with the hilt at his left shoulder. He normally keeps the black eggs he has in a more secure pouch, as they are extremely fragile. Gen normally keeps his throwing knives on the back left side of his belt, with his stabbing knives in the back right.
Bio:
Gen grew up under the care of his loving father and mother, and was an only child. He had heard tales from his father of a land not too far away, where he had fought monsters and giant trees. His mother spoiled him often, taking him out to see the trees even if he wasn't at an age to remember them. Gen soon became interested with the strange object they had kept on a mantelpiece in their home that he hadn't known yet was a sword. At the young age of 5, his father taught him how to use a sword using wooden sticks at first after Gen had attempted to sneak off the family weapon, and graduating from there. Gen trained every day with wooden swords as well as academically with his father and mother, though he didn't get quite as many lessons with his mother as he wanted. As he grew, Gen saw less and less of his mother, his father stating that she was "going to see the trees" every day. Gen grew frustrated as time went on, as each time he wanted to show his mother his growing skills as a swordsman, she was nowhere to be seen. She only came home around night time.
At the age of 10, Gen followed his mother in secrecy one night, as she went into the nearby forest. Watching from behind a bush, he heard her speaking to seemingly no one. "Please, I must live to see my son a full-grown man," was all he could make out. Gen had no idea what she was doing, but it sounded as though she were praying. He attempted to run up and ask her a question, but his mother disappeared. Soon, his mother was gone for weeks before coming back. Then months, and then Gen never saw her again, blaming his father for never being with her. Gen and his father constantly fought for the next two years before all his father did was cry every time he had brought it up. His father grew not only more depressed and illogical as time went on, but also somewhat deranged as well. Gen stayed with him to ensure he was taken care of, having to sell some of the families belongings to stay afloat. One year later at 13, Gen's father passed away from an illness he thought was his manifestation of heartbreak. With no family left, Gen traveled with his father's sword in tow, which he spoke about dearly. Doing the occasional odd jobs in a nearby town and gaining strength and wisdom for three years.
At 16, Gen was found by a group of thieves passing through his town, who took him in as a cook due to theirs dying only a few months before. Gen slaved away every day, making meals for the crew of ten he was not fond of in the slightest. They gave him bad ingredients, with a time crunch no sane man could work with and still provide a decent meal. The captain was a lazy sort, lying about as he ordered the crew to take small jobs and pocketed more than his fair share of the money. Gen soon had enough, and poisoned a bowl that was specifically for the captain of the crew. With him dying that night in his sleep, Gen rose from being a mere cook, to becoming a genuine thief, going out into towns and taking valuables and sometimes useless items he saw as mementos. As he did larger and larger jobs, Gen became the right hand man to the captain of the crew at the age of 18.
Gen grew more ruthless as a thief, becoming wretched and greedy far beyond what his father would ever have wanted or allowed. There isn’t much Gen wouldn’t do for the right money. Infamous, hated, and notorious for taking things too far. Gen made sure to then poison the then captain after gaining his trust, becoming captain himself at the age of 19, to the shock of some of his crew members. Gen made much larger scores for his crew, requiring all of the members they had to work together as compared to separately.
Instead of merely raiding caravans, or pick-pocketing in the streets of smaller towns. Gen had managed to pull off a score at the edge of Tour De Rouge at a lesser known Foji noble's home, though gaining a massive scar across his back due to it, and wanted to be more ambitious. He entrusted his second-hand man Noren with plans to take as much goods and money as they could by attacking a treasury in the Twilight Fields. Halfway through the job however, Noren pointed the crews swords at Gen in an attempt at a coup. Forced to retreat, Gen was forced to run from the Twilight Fields into Cinder, where he waits and hides, trying to find news about Noren and what happened with his crew so that he could exact his revenge and get his money back.
Personality and Aspirations: Gen tries his hardest to be gentlemanly, though he houses a rather short temper. A Casanova, due to his lack of much interaction with women growing up, pretty girls never escape his sight now. Gen is loyal to whatever cause he takes up as long as they’re giving him his money, and while he does enjoy playing tricks and arguing, he tends to be extremely cocky as well. Claiming that the "Spirit of the Sword" that he wields is why he hasn't died despite coming extremely close on several occasions.
Gen aspires to become a man of either infinite wealth, or immense status, and uses anyone he comes across as a shield.
Inventory:
Saya no Uta: Translated as either “the Song of Saya”, or “Saya’s Song,” this broadsword found its way into Gen’s hands through his father Keima, who claimed it had the soul of a warrior that protected their family for generations within it. Though there’s nothing seemingly special about it other than an inscription in a language Gen could not decipher, it’s stuck by Gen’s side ever since leaving his home. The sword seems to possess Gen with almost another mind when he’s in trouble, and has led to him luckily surviving many fights where he should not have. The sword emits a slight glow of red when he’s in battle, hinting that there could truthfully be a warrior within the sword.
Back-up knives: No thief worth their salt would be caught without knives to spare, and so Gen carries three for throwing, and two for stabbing even though he gets them switched up every once in awhile. Tucked within his belt, these knives wait for the moment they’re unleashed.
Black Eggs: Used to blind his opponents, black eggs are made from hollowed out chicken/duck eggs filled with dust, metal shavings, and anything generally harmful to the lungs and eyes which he then paints black. He crushes them in his hands, and either blows, or throws the egg directly into his victims eyes, usually permanently blinding, or possibly even asphyxiating them. Gen uses black eggs mostly just for retreat and as a last result due to how cumbersome they are for him to make and maintain. Normally carrying about two or three with him, black eggs really only work on opponents that aren’t fast enough to move out of the way, and their eyes can be very visibly seen.
Clawed Feet: Gen normally keeps a pair of claws that he's fashioned himself out of scrap metal and nails to put on the front of his boots. He generally stores them in a pouch he keeps on his right hip, and only uses them for climbing, although he has them for fighting with kicks as well. They're surprisingly sturdy, and generally won't break unless he's kicking at a wall or similar object with all of his might. All he needs to do to put them on is simply screw them into the holes he included in his boots.
Skills:
Gen has no knowledge of spellcraft or wizardry, but has grown fairly efficient in throwing and cutting with his knives. While initially starting as a simple parlor trick, over the years Gen has grown fond of throwing knives, using them not only to instill fear by whizzing a knife past someone's head, or just for general attacking, Gen has grown fairly accurate with them as once he became captain he would hold competitions to see who could hit a target dead center from the furthest away. Over time, Gen would consistently win with his record of hitting a bulls-eye from 12 meters away.
Generally using his agility above all else unless cornered, Gen uses the environment to his advantage as much as he can. When using his long sword however, Gen normally takes a more defensive stance, side-stepping and cutting when he sees an opening. Using his knowledge of more formally fighting from his father, combined with the dirty tactics his thieving days have taught him, Gen is a formidable foe to fight. Gen will normally never stick to the same tactic for too long so as to not give his enemy any opportunity to really learn from a fight, and so he'll usually go between his knives, his sword, and then using kicks and jabs in a combination to keep his opponent guessing.
Gen is only proficient in Aballic, but knows some Foji from his father. He is very literate due to his parent’s schooling of him, and Gen is an excellent cook due to his mother and many years of having to work around using sub-par ingredients. While not able to create immense masterpieces, his cooking always has some sort of hint of spiciness to it.
Gen’s years of being a thief have given him the knowledge to easily deceive any who haven’t caught onto him, and a proficiency with climbing and moving about undetected. Gen very much prefers shoes that don't have hard soles or heels for the express purpose of keeping quiet, and normally attaches a sort of claw to the front of them if he's climbing, but tends to be useful for fighting as well. His coercion came naturally over the years, and while it's mostly effective against the dim-witted, Gen has managed to trick people more knowledgeable with his silver tongue through promises and deceit.
Gen is especially no stranger to running away from fights, and has a sixth sense of sorts for when to flee, which has generally saved his life on numerous occasions. Gen has always attributed this to his sword, but Gen normally seems to hear a whisper in the back of his head when entering any sort of confrontation. He can determine quickly whether a fight is worth the trouble, and generally unless a lot of money is involved, he'll tend to avoid fights.
Current Location: Gen’s current whereabouts are in the port town of Cinder.
Just a quick heads up, I'm pretty much in charge of one thing and one thing only, and that's mostly lore for the fae and the forests they inhabit. If anyone's got any questions about them, I can definitely answer it. My characters will be rolling out hopefully soon. My characters are also going to be in a more freelance group that will be somewhat removed from the main quests unless something happens that drags them into it.
Whoa, we already have some people, sweet! Still need to get to work on the bios for my characters haha. I'll make sure I get it done this weekend guys!
I've decided to actually make an introduction post, even though I've been debating it. Right now I plan on waiting and lurking until I find just the right roleplay to join. I'm not much into anime-style RPs, nor ridiculously detailed sci-fi, but I do appreciate professionalism in posts, and that's likely what will draw me to an RP for consideration. It's fairly likely that I'm not cut out for the more casual role-plays. I will be looking forward to roleplaying with whoever I join, and I hope to have a good time alongside other writers.