Ando is 6' exactly and is in amazing shape. He dyes his hair purple and usually wears a white button-up and black slacks.
Bio: At a young age, many thought Ando would grow up and be like his father. A talentless failure who spent his life doing meaningless work. At the age of eight when his mother died, Ando didn't show any emotion. He bottled it inside. All of this occurred just before the young boys' uncle came home to grieve the passing of his sister. The man was a major guitarist in a very prominent rock band in Japan. Ando quickly bonded with the man and one day decided to attempt to play the guitar. From the very moment he began, it was obvious that Ando was a prodigy.
He spent hours upon hours playing the guitar and drew attention by big record companies. They paired him with a few others and his career as the lead guitarist for a major band began. He eventually became bored with the lifestyle and that was precisely around the time he received an invitation to Hope's Peak Academy. So, just to try something new and to get away from the fame a little he decided to attend the school.
Personality: Ando is usually seen as the silent cool type. The lead guitarist of a band he is in and therefore adored by many girls. However, he cares little for any kind of relationship. Due to this many guys hate him or desire to be like him. The only thing that matters to Ando is his guitar. If he didn't have his guitar he probably would beat the crap out of anyone who got to close. The only time anyone can see emotion from Ando is when he plays his guitar or if he's pissed.
Life in the country is seemingly normal. Everything is going fairly well within the world. That is until children the age of thirteen and younger start to seemingly drop like flies. Panic spreads through the nation and after a few months scientist discover a disease that is later named IAAN, Idiopathic Adolescent Acute Neurodegeneration. Once the death count slows nearly to a stop it is discovered that approximately 98% of children thirteen and younger have died with all under the age of eight gone and a few fourteen and fifteen year old children dead as well. Fear comes to a max within nearly all citizens of America, but the fear is not aimed at the disease. The majority of the fear is aimed at those left.
Soon the government sets up a system to 'help' the children. They request that if any child exhibits any symptoms of IAAN that they should report it to the government so they may be relocated to 'Rehabilitation Camps'. This is just the cover story though. Once a child gets onto the bus to be relocated it's obvious something is wrong. Guards with guns and not being allowed to even speak. Fear and tension rise within the children. As soon as the children arrive at their assigned camp they are instantly put through a screening process and then designated a color. Some don't understand, but a few already know what the colors mean. The harsh reality comes to light when each child realizes they are now a prisoner to the government for something out of their control and there is nothing they can do about it. Will you try anyway?
Backstory/Lore
Welcome to the Darkest Minds interest check. This RP is based on a book series by Alexandra Bracken. The Darkest Minds is an apocalyptic books series pertaining to the children of America that are infected by a disease called IAAN, Idiopathic Adolescent Acute Neurodegeneration. A virus that originally killed at least 98% percent of the children, while the others gained peculiar abilities. The children that live through the pandemic that gained abilities are sent to 'rehabilitation camps', but these camps more resemble concentration camps or maybe extremely intense boot camps. A lot of the camps were very different than others. Think how in the Fallout games the Vaults all did things differently. All of the children have one of two goals, escape or survive.
This is a books series that as soon as I began reading it I was absorbed in the story. For a while I have wanted to role play this story, despite it being so large it's also surprisingly easy to follow. It's also fairly easy to manipulate the characters in the stories, and I think it could be really interesting and really epic. I will put a few of the things that will remain the same down below, these same things also helped the story progress very nicely and give a very strong since of paranoia and allow even more people to join. I will not set a limit to how many join, but of it seems like their is a larger amount of interest than I expect then I will set a limit. Until I know how many people are interested everyone will be limited to a single character. Depending on the way this interest check goes I may change that.
Now, onto all the important info. As I have already stated the children who lived gained abilities. These abilities were classified into colors. Before putting it off here they are:
Green: Green is the color classification for individuals who developed enhanced mental and intellectual powers as a result of IAAN. Typically these powers manifest as heightened problem solving abilities, photographic memory, and/or enhanced talent for technical interfaces. Since their powers do not affect the world around them, Green classified individuals are considered by far the least dangerous of the Psi's.
Blue: Blue is the color classification for individuals who developed telekinesis as a result of IAAN. Blues have the power to move objects with their minds. Also known as telekinesis. Blue is considered one of the less dangerous powers.
Yellow: Yellow is the color classification for individuals who developed electrokinesis as a result of IAAN. Yellows have the power to create and control electricity. They are considered one of the more dangerous powers.
Orange: Orange is the color classification for children who developed a range of telepathic abilities. As a group, they have demonstrated the ability to read minds, influence people's actions and thoughts, alter or erase memories, and change the feelings of others. Unlike other power groups, the abilities of different orange classified individuals seems to vary, although they generally seem able to produce similar results. Most Oranges only have access to one of the aforementioned abilities of their group, but it has not been disproven that an Orange could possess the power to use two. As a result of the nature of their abilities, it is noted that many orange individuals suffered from mental instability or even insanity, likely as a result of their tendency to spend time in the minds of others. Using their powers also take a mental toll on them and they can't use it continually for long periods of time without passing out.
Red: Red is the color classification for those who developed pyrokinesis powers as a result of IAAN. Red classified individuals have the ability to create and manipulate fire. As a result, they posses immense destructive potential, and are considered among the most dangerous of the Psi's. Although the ratios are not well documented, it is likely that individuals possessing Red powers were relatively rare, even at the onset of IAAN. Reds were the only ones who all received some sort of physical side effect as a result of their powers. It caused some part of their body to twitch or shake uncontrollably at times.
Within the books their are a few people, groups, and some items that should be mentioned here.
Various People:
President Grey: The President at the time that IAAN hit. He is the one who instituted the 'Rehabilitation Camps' and created the PSF's. He is far from a good man. He uses the epidemic to keep the Presidency. By making himself appear to be someone who desires to help the children and wanting to help the nation as it begins to collapse in on itself he is able to convince the populace that they must keep him, a 'strong' leader, in power in order to fix this as soon as possible.
Clancy Grey: The son of the President and first 'successful' example that the rehabilitation was working. As soon as the camps were first created Clancy was instantly taken to an early version of Thurmond. There he was experimented on and forced to appear in front of the press to make it appear he had no side affects and that he was fine. In truth as an orange he was able to read the minds of those around him and let them think that he was actually all right. By making them think he was no longer a threat he secretly began altering his father's thoughts and founded East River and easily getting what he needed when he needed using his father. Due to his powers and the experimentation he is driven practically insane acting as a monster in human skin. The monstrous side really only presents itself whenever he meets another Orange which is rare. He cares little for anyone's life unless they are an Orange or he can use them in some way. He is very dangerous, but no one really knows this.
John Alban: Alban was once a good friend of President Grey. He was a member of the President's Cabinet. When he discovered what was being done he left and founded the Children's League. He desires to help and save all children. One of the few in any kind of power who actually has a good heart.
~ Various Groups:
-East River: East River is a sanctuary for Psi's. Founded and run by Psis it is the one place that kids see as truly safe. The group is run by a figure known as Slip-Kid and to many that don't find the place it seems like an urban legend or fairy tale. The true identity of Slip-Kid is only known by those who find the place. Slip-Kid is Clancy Grey, son of President Grey and one of the few Oranges left.
-Skip-Tracers: Skip tracers are basically bounty hunters. They are those 20 and older that go in search of kids with Psi abilities, capture them, and turn them in. To become a licensed skip tracer, you must turn in at least one Psi child. A few Skip Tracers are kind and only turn in the kids who would quite possibly die on their own. Still, Psi's should be very wary of any Skip Tracer no matter how well they know them. An obvious sign someone is a Skip Tracer is if they are carrying an identifying device, taser, and handcuffs.
-Psi Special Forces: Psi Special Forces, more commonly called PSF's, is a group of men and women dedicated to the capture and in some cases extermination of all kids with Psi powers. This group is under the direct control of President Grey; therefore, the majority of these people are former military and police officers. Some joined the PSF's in hopes of helping to rehabilitate the children, but most joined out of fear of Psis and thought joining the PSFs would keep them safe. Commonly wearing full body armor when near Psis and carrying M16s, batons, identifying devices, and later handheld White Noise machines.
-Children's League: The Children's League, commonly referred to as The League, is an underground group founded by John Alban, a former member of the President's cabinet. The League was founded in order to shed light onto what the government was truly doing to the Psi kids. The League is comprised of two groups, Psis and adults. The only way to join The League is if you are asked to. No one goes to them, they come to the ones they want. The League has over 300 non-Psi agents, some being ex-military and some being civilian. There are typically six Special Operative teams at all times consisting of four Psis and one 'Minder'. A minder is an adult that Alban puts over the kids. Other Psi's exist within The League, but they typically don't go on missions. After awhile two factions are formed within The League, those who share the same belief with John Alban and desire to help the children while the other faction only sees the children as tools to overthrow the government and seek to take control from Alban. NOTE* The faction thing will only happen after awhile in the RP. Not sure how long into the RP though.
-Tribes: Throughout America there are various tribes. Typically each tribe is ran by one color. The ones who run the tribe see their color as superior above all others and use other colors as slaves. This is most commonly seen with those that are Blue. The differences between these tribes are large and you never know what you many get. ~ Terms and Items of note:
-White Noise: White Noise, referred to as Calm Control by anyone that is not a Psi, is a special frequency that scientist discovered heavily affects Psis. Only Psis can hear the noise and it causes pain and puts them in a state where using their powers is nearly impossible. After a few years scientist are able to find a way to alter the frequency to target specific colors. This part, however, will not take place until a few years RP time.
-Identifying Devices: First I will apologize for I couldn't find nor remember the actual word for this. The device is something carried by PSF's and Skip Tracers that is connected to a special network with information on all known Psi's. Information includes name, color, status, description, bio, level of danger, crimes they've committed, last known location, and if identifiable who they were last seen with. Using the devices Skip-Tracers and PSF's can check the database to see what info they can find on the Psi's they find. The device can scan the face and then go straight to the the file needed or let them know the Psi is not in the database. Those with the devices can use them to update data as they go. Only PSF's and Skip-Tracers have access to this device. Unless one is stolen or they trick those who give the devices to Skip-Tracers. Example is a character known as Chubs, later in the books when he looked fairly older, made a fake ID and turned in a starving kid to save his life and got one of the devices that way. ~ Various Places:
-Thurmond: The camp that the main character Ruby Daly and major antagonist Clancy Grey were sent to. One of the harshest camps around and the largest. The PSF's here are overly cruel to the children here and life is strict and harsh. No one has ever escaped that is until Ruby Daly does. No one else escapes here until book three when the reformed Children's League comes to free everyone there.
May be updated as time goes.
Rules and Regulations
RULES #1: All guild rules apply. Duh. #2: Please be active and put forth effort in the RP. #3: Respect is a must. Please respect others in the RP and yourself. I don't want any fighting in the OOC. Save it for the IC. #4: Romance is allowed, but all guild rules must be respected. Limitation of kissing is preferred, but fade to black in some cases may be used. #5: Cursing is allowed, but I'm gonna go ahead and say I don't like cursing. It bugs me for multiple reasons and I feel it hinders writing, but I'll allow it due to the kind of RP setting this is. #6: I don't necessarily have a minimum number of paragraphs you have to post as long as it isn't ridiculously consistent and there is substance to the post. #7: I don't want someone to go to sleep and wake up to like 15 IC posts. It has happened to me before. So, those that post quickly let there be AT LEAST two different users to post before you post again for a certain character. #8: Please post at least 2 times a week within the OOC. I would love for this RP to run smoothly as well as effectively. If you disappear from the OOC I will assume you have dropped the RP unless you stated beforehand you have an issue that keeps you from posting in OOC. Just communicate and this rule won't ever take affect. #9: For now everyone will be limited to one character. Depending on how much interest there is I may bump it up to two. If you want three after that I will dive deep into your past RPing experiance to determine if I will allow it. #10: Be creative. #11: I am all for Collabs as long as they don't shut others out. #12: PM a GM if you have questions. #13: To prove you read the rules pm me your CS first instead of posting it. #14: Mention me or a Co-Gm in your Character are wanting approved. #15: For now all characters will be Psi's. Until I see what interest we have will determine if we have anything other than Psi's. Rules may be added to or changed as things go.
How I want the RP to Go
Alright, let me start by saying what we will do if/when the RP starts. We can either start with what occurred when IAAN first started happening to the point our Psi kids are taken to a camp the do a two year time-skip, or leave that as a semi-memory thing for our characters. Either or works with me. Both get what I want out of the beginning.
As of right now all characters will be 10-15. The ones who were in the 8-13 age range when IAAN hit two years in the future so do your character sheet like that. If I end up allowing different variety of characters than I'll let you know how to start with them. All our characters for now though will be sent to the same camp, which I haven't picked a name for yet. They don't all have to be from the same school or anything, but somewhat close to the location of the camp. Maybe a couple of miles.
This RP will be a slight AU of the books for the sheer fact that our characters can participate in the main story line if we want. Even if we don't participate in the main story main characters may show up. Depending on how things go I may speed up time with how things happened in the book. Example is that if we need/want I can speed up Ruby's escape from Thurmond. All main characters will be controlled by me and Co-GM's but other than that if someone makes an NPC to their character and they allow it you can control them. I will allow people to make NPCs connected to their character, but I may kill them if it seems necessary or makes sense. Which means it probably won't even happen.
Also, all characters we use CAN DIE. If they do something stupid I'm not going to adjust the way the NPC they are fighting to change the way they do things just so they live. I will avoid killing PC's as much as possible though so don't worry to much. More detail to be given as time goes on.
Life in the country is seemingly normal. Everything is going fairly well within the world. That is until children the age of thirteen and younger start to seemingly drop like flies. Panic spreads through the nation and after a few months scientist discover a disease that is later named IAAN, Idiopathic Adolescent Acute Neurodegeneration. Once the death count slows nearly to a stop it is discovered that approximately 98% of children thirteen and younger have died with all under the age of eight gone and a few fourteen and fifteen year old children dead as well. Fear comes to a max within nearly all citizens of America, but the fear is not aimed at the disease. The majority of the fear is aimed at those left.
Soon the government sets up a system to 'help' the children. They request that if any child exhibits any symptoms of IAAN that they should report it to the government so they may be relocated to 'Rehabilitation Camps'. This is just the cover story though. Once a child gets onto the bus to be relocated it's obvious something is wrong. Guards with guns and not being allowed to even speak. Fear and tension rise within the children. As soon as the children arrive at their assigned camp they are instantly put through a screening process and then designated a color. Some don't understand, but a few already know what the colors mean. The harsh reality comes to light when each child realizes they are now a prisoner to the government for something out of their control and there is nothing they can do about it. Will you try anyway?
Backstory/Lore
Welcome to the Darkest Minds interest check. This RP is based on a book series by Alexandra Bracken. The Darkest Minds is an apocalyptic books series pertaining to the children of America that are infected by a disease called IAAN, Idiopathic Adolescent Acute Neurodegeneration. A virus that originally killed at least 98% percent of the children, while the others gained peculiar abilities. The children that live through the pandemic that gained abilities are sent to 'rehabilitation camps', but these camps more resemble concentration camps or maybe extremely intense boot camps. A lot of the camps were very different than others. Think how in the Fallout games the Vaults all did things differently. All of the children have one of two goals, escape or survive.
This is a books series that as soon as I began reading it I was absorbed in the story. For a while I have wanted to role play this story, despite it being so large it's also surprisingly easy to follow. It's also fairly easy to manipulate the characters in the stories, and I think it could be really interesting and really epic. I will put a few of the things that will remain the same down below, these same things also helped the story progress very nicely and give a very strong since of paranoia and allow even more people to join. I will not set a limit to how many join, but of it seems like their is a larger amount of interest than I expect then I will set a limit. Until I know how many people are interested everyone will be limited to a single character. Depending on the way this interest check goes I may change that.
Now, onto all the important info. As I have already stated the children who lived gained abilities. These abilities were classified into colors. Before putting it off here they are:
Green: Green is the color classification for individuals who developed enhanced mental and intellectual powers as a result of IAAN. Typically these powers manifest as heightened problem solving abilities, photographic memory, and/or enhanced talent for technical interfaces. Since their powers do not affect the world around them, Green classified individuals are considered by far the least dangerous of the Psi's.
Blue: Blue is the color classification for individuals who developed telekinesis as a result of IAAN. Blues have the power to move objects with their minds. Also known as telekinesis. Blue is considered one of the less dangerous powers.
Yellow: Yellow is the color classification for individuals who developed electrokinesis as a result of IAAN. Yellows have the power to create and control electricity. They are considered one of the more dangerous powers.
Orange: Orange is the color classification for children who developed a range of telepathic abilities. As a group, they have demonstrated the ability to read minds, influence people's actions and thoughts, alter or erase memories, and change the feelings of others. Unlike other power groups, the abilities of different orange classified individuals seems to vary, although they generally seem able to produce similar results. Most Oranges only have access to one of the aforementioned abilities of their group, but it has not been disproven that an Orange could possess the power to use two. As a result of the nature of their abilities, it is noted that many orange individuals suffered from mental instability or even insanity, likely as a result of their tendency to spend time in the minds of others. Using their powers also take a mental toll on them and they can't use it continually for long periods of time without passing out.
Red: Red is the color classification for those who developed pyrokinesis powers as a result of IAAN. Red classified individuals have the ability to create and manipulate fire. As a result, they posses immense destructive potential, and are considered among the most dangerous of the Psi's. Although the ratios are not well documented, it is likely that individuals possessing Red powers were relatively rare, even at the onset of IAAN. Reds were the only ones who all received some sort of physical side effect as a result of their powers. It caused some part of their body to twitch or shake uncontrollably at times.
Within the books their are a few people, groups, and some items that should be mentioned here.
Various People:
President Grey: The President at the time that IAAN hit. He is the one who instituted the 'Rehabilitation Camps' and created the PSF's. He is far from a good man. He uses the epidemic to keep the Presidency. By making himself appear to be someone who desires to help the children and wanting to help the nation as it begins to collapse in on itself he is able to convince the populace that they must keep him, a 'strong' leader, in power in order to fix this as soon as possible.
Clancy Grey: The son of the President and first 'successful' example that the rehabilitation was working. As soon as the camps were first created Clancy was instantly taken to an early version of Thurmond. There he was experimented on and forced to appear in front of the press to make it appear he had no side affects and that he was fine. In truth as an orange he was able to read the minds of those around him and let them think that he was actually all right. By making them think he was no longer a threat he secretly began altering his father's thoughts and founded East River and easily getting what he needed when he needed using his father. Due to his powers and the experimentation he is driven practically insane acting as a monster in human skin. The monstrous side really only presents itself whenever he meets another Orange which is rare. He cares little for anyone's life unless they are an Orange or he can use them in some way. He is very dangerous, but no one really knows this.
John Alban: Alban was once a good friend of President Grey. He was a member of the President's Cabinet. When he discovered what was being done he left and founded the Children's League. He desires to help and save all children. One of the few in any kind of power who actually has a good heart.
~ Various Groups:
-East River: East River is a sanctuary for Psi's. Founded and run by Psis it is the one place that kids see as truly safe. The group is run by a figure known as Slip-Kid and to many that don't find the place it seems like an urban legend or fairy tale. The true identity of Slip-Kid is only known by those who find the place. Slip-Kid is Clancy Grey, son of President Grey and one of the few Oranges left.
-Skip-Tracers: Skip tracers are basically bounty hunters. They are those 20 and older that go in search of kids with Psi abilities, capture them, and turn them in. To become a licensed skip tracer, you must turn in at least one Psi child. A few Skip Tracers are kind and only turn in the kids who would quite possibly die on their own. Still, Psi's should be very wary of any Skip Tracer no matter how well they know them. An obvious sign someone is a Skip Tracer is if they are carrying an identifying device, taser, and handcuffs.
-Psi Special Forces: Psi Special Forces, more commonly called PSF's, is a group of men and women dedicated to the capture and in some cases extermination of all kids with Psi powers. This group is under the direct control of President Grey; therefore, the majority of these people are former military and police officers. Some joined the PSF's in hopes of helping to rehabilitate the children, but most joined out of fear of Psis and thought joining the PSFs would keep them safe. Commonly wearing full body armor when near Psis and carrying M16s, batons, identifying devices, and later handheld White Noise machines.
-Children's League: The Children's League, commonly referred to as The League, is an underground group founded by John Alban, a former member of the President's cabinet. The League was founded in order to shed light onto what the government was truly doing to the Psi kids. The League is comprised of two groups, Psis and adults. The only way to join The League is if you are asked to. No one goes to them, they come to the ones they want. The League has over 300 non-Psi agents, some being ex-military and some being civilian. There are typically six Special Operative teams at all times consisting of four Psis and one 'Minder'. A minder is an adult that Alban puts over the kids. Other Psi's exist within The League, but they typically don't go on missions. After awhile two factions are formed within The League, those who share the same belief with John Alban and desire to help the children while the other faction only sees the children as tools to overthrow the government and seek to take control from Alban. NOTE* The faction thing will only happen after awhile in the RP. Not sure how long into the RP though.
-Tribes: Throughout America there are various tribes. Typically each tribe is ran by one color. The ones who run the tribe see their color as superior above all others and use other colors as slaves. This is most commonly seen with those that are Blue. The differences between these tribes are large and you never know what you many get. ~ Terms and Items of note:
-White Noise: White Noise, referred to as Calm Control by anyone that is not a Psi, is a special frequency that scientist discovered heavily affects Psis. Only Psis can hear the noise and it causes pain and puts them in a state where using their powers is nearly impossible. After a few years scientist are able to find a way to alter the frequency to target specific colors. This part, however, will not take place until a few years RP time.
-Identifying Devices: First I will apologize for I couldn't find nor remember the actual word for this. The device is something carried by PSF's and Skip Tracers that is connected to a special network with information on all known Psi's. Information includes name, color, status, description, bio, level of danger, crimes they've committed, last known location, and if identifiable who they were last seen with. Using the devices Skip-Tracers and PSF's can check the database to see what info they can find on the Psi's they find. The device can scan the face and then go straight to the the file needed or let them know the Psi is not in the database. Those with the devices can use them to update data as they go. Only PSF's and Skip-Tracers have access to this device. Unless one is stolen or they trick those who give the devices to Skip-Tracers. Example is a character known as Chubs, later in the books when he looked fairly older, made a fake ID and turned in a starving kid to save his life and got one of the devices that way. ~ Various Places:
-Thurmond: The camp that the main character Ruby Daly and major antagonist Clancy Grey were sent to. One of the harshest camps around and the largest. The PSF's here are overly cruel to the children here and life is strict and harsh. No one has ever escaped that is until Ruby Daly does. No one else escapes here until book three when the reformed Children's League comes to free everyone there.
May be updated as time goes.
Rules and Regulations
RULES #1: All guild rules apply. Duh. #2: Please be active and put forth effort in the RP. #3: Respect is a must. Please respect others in the RP and yourself. I don't want any fighting in the OOC. Save it for the IC. #4: Romance is allowed, but all guild rules must be respected. Limitation of kissing is preferred, but fade to black in some cases may be used. #5: Cursing is allowed, but I'm gonna go ahead and say I don't like cursing. It bugs me for multiple reasons and I feel it hinders writing, but I'll allow it due to the kind of RP setting this is. #6: I don't necessarily have a minimum number of paragraphs you have to post as long as it isn't ridiculously consistent and there is substance to the post. #7: I don't want someone to go to sleep and wake up to like 15 IC posts. It has happened to me before. So, those that post quickly let there be AT LEAST two different users to post before you post again for a certain character. #8: Please post at least 2 times a week within the OOC. I would love for this RP to run smoothly as well as effectively. If you disappear from the OOC I will assume you have dropped the RP unless you stated beforehand you have an issue that keeps you from posting in OOC. Just communicate and this rule won't ever take affect. #9: For now everyone will be limited to one character. Depending on how much interest there is I may bump it up to two. If you want three after that I will dive deep into your past RPing experiance to determine if I will allow it. #10: Be creative. #11: I am all for Collabs as long as they don't shut others out. #12: PM a GM if you have questions. #13: To prove you read the rules pm me your CS first instead of posting it. #14: Mention me or a Co-Gm in your Character are wanting approved. #15: For now all characters will be Psi's. Until I see what interest we have will determine if we have anything other than Psi's. Rules may be added to or changed as things go.
How I want the RP to Go
Alright, let me start by saying what we will do if/when the RP starts. We can either start with what occurred when IAAN first started happening to the point our Psi kids are taken to a camp the do a two year time-skip, or leave that as a semi-memory thing for our characters. Either or works with me. Both get what I want out of the beginning.
As of right now all characters will be 10-15. The ones who were in the 8-13 age range when IAAN hit two years in the future so do your character sheet like that. If I end up allowing different variety of characters than I'll let you know how to start with them. All our characters for now though will be sent to the same camp, which I haven't picked a name for yet. They don't all have to be from the same school or anything, but somewhat close to the location of the camp. Maybe a couple of miles.
This RP will be a slight AU of the books for the sheer fact that our characters can participate in the main story line if we want. Even if we don't participate in the main story main characters may show up. Depending on how things go I may speed up time with how things happened in the book. Example is that if we need/want I can speed up Ruby's escape from Thurmond. All main characters will be controlled by me and Co-GM's but other than that if someone makes an NPC to their character and they allow it you can control them. I will allow people to make NPCs connected to their character, but I may kill them if it seems necessary or makes sense. Which means it probably won't even happen.
Also, all characters we use CAN DIE. If they do something stupid I'm not going to adjust the way the NPC they are fighting to change the way they do things just so they live. I will avoid killing PC's as much as possible though so don't worry to much. More detail to be given as time goes on.
Disregard the halberd and imagine it as a guitar. Ando is 6' exactly and is in amazing shape. He dyes his hair purple and usually wears a white button-up and black slacks.
Bio: At a young age, many thought Ando would grow up and be like his father. A talentless failure who spent his life doing meaningless work. At the age of eight when his mother died, Ando didn't show any emotion. He bottled it inside. All of this occurred just before the young boys' uncle came home to grieve the passing of his sister. The man was a major guitarist in a very prominent rock band in Japan. Ando quickly bonded with the man and one day decided to attempt to play the guitar. From the very moment he began, it was obvious that Ando was a prodigy.
He spent hours upon hours playing the guitar and drew attention by big record companies. They paired him with a few others and his career as the lead guitarist for a major band began. He eventually became bored with the lifestyle and that was precisely around the time he received an invitation to Hope's Peak Academy. So, just to try something new and to get away from the fame a little he decided to attend the school.
Personality: Ando is usually seen as the silent cool type. The lead guitarist of a band he is in and therefore adored by many girls. However, he cares little for any kind of relationship. Due to this many guys hate him or desire to be like him. The only thing that matters to Ando is his guitar. If he didn't have his guitar he probably would beat the crap out of anyone who got to close. The only time anyone can see emotion from Ando is when he plays his guitar or if he's pissed.
Count me in. I've already got a character in mind. On that note, I'd like for them to be an American, as it's more appropriate for their talent. Might I also suggest that any time the last name is given in front of the first name, a comma is used? it would cause less confusion overall I think, as "Damian Pierce" seems to be in western format but you call your character "Hisakawa" even though you asked for names in an Eastern format.
Name: Cardona, Alex Wrestling Name: Ryder, Seth Talent: SHSL Swagger
"Professional Wrestler" is generally not the same thing as a "Wrestler", as one is real and one is fake. The occupation titles are unfortunately used interchangeably, so if he were the SHSL "Professional Wrestler", it would imply he was a legitimate wrestler. On the other hand, SHSL Actor, SHSL Charisma, SHSL Grandstander, and SHSL Hype Man all have unfitting connotations, so I went with Swagger.
Gender: ♂ Appearance:
Backstory: In his youth, he was an avid fan of professional wrestling. A bit of a mischievous child, he would often mess with fights, at first in minor ways. Since he would regularly attend events, (thanks to his parents both being professional wrestlers) this continued for quite a bit and slowly escalated. By the time he started to cause significant interference with matches, "the Ryder kid" had already gained a reputation for the excitement he induced. Every time he was involved, the matches were guaranteed some sort of subtly provided twist. Since these fights, including their outcomes, are choreographed, it was decided it would be easier to get him in on it rather than deal with a backlash that might occur from banning him. He was still too young to be allowed to wrestle of course, but he was given a wrestling persona, "Seth Ryder", which allowed greater freedom to directly interfere with fights. (For example, from the stage or out of the ring instead of from the stands) He had to abide by the guidelines he was given, but he even pushed the boundaries on that. By the time he was old enough to become a pro wrestler, his character's debut match was already one of the most hyped of the year. While he hasn't been a professional wrestler for long, writers were happy to indulge in his reputation, giving him an undefeated record. Other information: - Very tall - He inherited his father's "WOO WOO WOO!" cheers. - Despite gaining a reputation before becoming a wrestler, he did get proper training and he did develop the body for the job. - His wrestling trunks have a QR code over the crotch. The QR Code is for his twitter. Has millions of followers. - Has a Wikipedia page (in-universe) where anyone could look up all of the above.
Wait, is this supposed to be Zack Ryder's kid? If so, awesome taste in a wrestler. Zack is awesome. They need to give him a big push.