There's a difference between the ability to be social, and the desire to be social. I function perfectly fine going outside and talking to people, but that doesn't mean I *like* doing either.
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1 yr ago
...dad?
8
likes
2 yrs ago
Pepsi and Milk, also known as an affront to everything good in this world. And my tastebuds.
3
likes
2 yrs ago
Pilk seems to be trending, so I tried it. Anyone who tells me this is a good drink is no longer a person I wish to associate with.
4
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Bio
The day that Moss was hanged, eight others were cut down, And when the graves had all been dug, the queen rode out of town.
So here I am, casually playing my nuzlocke of PokeMMO in Hoenn. Haven't been online in a while, figured "I'll go train up on some trainer rematches"
Never really had any issues with those, as the trainers are always at reasonable levels, so off I go. I'm up to the 5th gym so the mons are anywhere from levels 18-21 to 26-30 depending on how tough the trainer is, which is perfect, as I'm levelling my newest member after a death in Norman's gym.
For anyone who doesn't know, pokeMMO has a level cap system. After every gym it goes up, and it determines how high your pokemon can level before it stops registering the XP. The level cap was 38.
I rematch a cooltrainer.
Starts off with a level 38 Camerupt.
"wait what"
I immediately nope out of my Combusken lead into my Azumarill, tank an earth power for half its health, and then
level 40 Manectric
Cut through my team like a hot knife through butter and I lost the nuzlocke on the spot.
Can set a discord with a message timer so you can only post every now and then, to make more meaningful messages a requirement. Also a channel where all conclusions and information discussed on is saved that only you can post in is an option.
that's not exactly good for a discord server, so no. Discords are just a double-edged sword and I go back and forth on whether I actually like them or not. 99% of all RPs nowadays use them, though, so it's not like you can escape them.
Or we could open a discord and fight over who does what in the gang
Eeeeeh...
I mean, I'll make one if there's a strong demand for it, but I'm not entirely keen on it myself. I flip-flop a lot on discord servers; On the one hand it's nice being able to contact anyone at any time, but on the other, I feel like they don't actually add much of value. Information gets lost easily and it tends to rapidly devolve into nothing but talking without any actual action behind it. It turns into a game of chicken where one guy is waiting on the other guy to make a move but the other guy is thinking that this other guy will do something, ...
Also, having the main channel of communication both be: 1. Off-site as well as 2. Really fast, is going to make it a lot harder to track who said what & where. That tends to lead to some confusion. If more people want it, though, I can set one up real quick.
Also could my character trying to get into the Breakers be one of the first things we do?
I was thinking maybe we could open with a minor turf war where the Breakers defend their homebase from a rival gang.
getting some mixed messages here lmao
I haven't had much of any inspiration myself on what to do. I can't make much of anything tailored to the cast specifically without knowing the full scope of all the sign-ups, but I also have no "broad" ideas that don't all come down to "The GM duels every player with an NPC"
Granted, I can duel every single one of you at the same time and still post faster than 80% of the site, but I don't think that's a particularly interesting opener. I want something that 'forces' interaction between everyone. Something like Grit's character showing up could work, but that's just the one person. It'd give only a single character something to do while the rest get to twiddle their thumbs, I guess.
Though I guess it could be solved if we split the group up to begin and have several small events. I don't want to pose the cast with an immediate threat, so I'll refrain from any beef with duel gangs or raiding security until everyone's settled into the setting. One more idea I have is that Kato could've tuned up some of the runners with spare parts he found and fixed up, and those in the gang who can ride them are testing the mods out on an old highway inside the Valve district. Got no other ideas for the moment, though.
Short and scrawny. He has messy red hair that's stuck up at all angles. He keeps it out of his eyes with a white bandana. Typically he wears a black long sleeve and an apron around his waist. His eyes are green and he is always walking around with a cocky smirk. His clothes are covered in food stains and the distinct smell of hot cooking oil lingers on him.
Personality:Hotaru is fiery and sensitive. He is constantly seeking other people's approval and he gets really emotional when he either doesn't receive it or gets criticism he wasn't expecting. He wants people to like him and will defend people he considers his friends, even if they are people he only just met. Some people might even consider him a suckup or a brownnoser as he tries to ingratiate himself in groups by getting chummy with the higher ups.
Hotaru is self-sacrificing to a fault. He will constantly do without so others can have a little more. Sometimes this can lead to self-destructive behaviours such as going days without eating or getting involved in things he shouldn't be getting involved with (such the Bulwark Breakers).
Underneath his brash, hot-blooded facade is a genuinely kind-hearted person who cares about the well-being of others and wants nothing more than to feed the hungry bellies of those in the Collar.
History:Hotaru was an orphan living in the Guts. When he was five he was traded by his parents to a pair of cooks in the markets who raised him from then on. To this day he still doesn't understand why his parents abandoned him, though given the circumstances he was probably traded for a pair of meals. Though he wasn't abused he wasn't treated well either, being told to handle sharp objects and hot substances frome age five and onward. His body is covered in several burn marks from spilling hot oil. This of course was all training for when he would eventually take over the cooks' kitchen.
The cooks themselves, called the Hajimes, are a popular food stand in the Guts, but are talked about in hushed tones. They cook meals in their secret kitchen and send them out to customers in the community. Whatever doesn't get sold they give out to the hungry. The quality of the Hajimes' food is some of the "best" that can be found in the Guts, which isn't saying a lot. The best way to describe it would be palatable and a little spicy. Rumours about the Hajimes' food are abound. Some say they buy food directly from Security in exchange for information on gang whereabouts. According to more insidious rumours some say their food is made from people. The truth Hotaru himself is unsure. He admired the Hajimes but noted that they didn't open up emotionally very often and mostly kept to themselves. Growing up he was forbidden to ever enter their living space and the storeroom was only nearly empty on a handful of occasions.
It was during his off hours that Hotaru discovered Duel Monsters and started collecting whatever cards he could find in the garbage. Occasionally he was given a few commons or a rare as a tip when making food deliveries. He felt a special connection to FIRE attributed monsters and has worked hard building a deck around them. He recognizes the power Dueling has over people. Those in the Core get fat off the labour of their dueling. To Hotaru this is a great injustice. Those with the power to feed others should do so. That's why Hotaru is trying to join the Bulwark Breakers; so he can start feeding the hungry.
Deck:40
Monsters:21
Infernal Flame Emperor X 1
King Pyron x 1
Chthonian Emperor Dragon x 1
Thestalos the Firestorm Monarch x 1
Achacha Archer X 1
Blazing Hiita x 1
Blue Flame Swordsman x 1
Rose, Warrior of Revenge x 1
Flame Ruler x 1
Solar Flare Dragon x 1
The Thing in the Crater x 1
UFO Turtle x 2
Raging Flame Sprite x 1
Fox Fire x 1
Magna Drago x 1
Little Chimera x 1
Blazing Inpachi x 1
Darkfire Soldier #1 x 1
Flame Manipulator x 1
Masaki the Legendary Swordsman x1
Spells:10
Burning Spear x 1
Emergency Provisions x 1
Molten Destruction x 1
Mystical Space Typhoon x 1
Polymerization x 1
Pot of Greed x 1
Mystic Wok x 1
Reinforcement of the Army x 1
Salamandra x 1
Terraforming x 1
Traps:9
Graveyard of Wandering Souls x 1
Call of the Haunted x 1
Firewall x 1
Pinpoint Guard x 1
Powerful Rebirth x 1
Waboku x 1
Defense Draw x 1
Half or Nothing x 1
Pineapple Blast x 1
Extra Deck:3
Flame Swordsman x 1
Flamvell Uruquizas x 1
Alright, so, let's talk about your previous deck's draft for a bit first 'cause I want to compare it to this current one later.
Unlike Charak, I don't immediately have a guttural reaction to burn in a 4K format, if only because of how this RP's looking to be structured. In a vacuum I don't really mind cards like Blaze Fenix or Dark Room of Nightmare. However, the first deck did have issues. It ran quite a lot of power cards on its own, and it really did benefit from the Graceful + Pot of Greed two-piece way more than Charak's deck did. Combine that with two revival cards in both Premature Burial and Call of the Haunted, and the deck was a surprisingly well-oiled machine. It was also really low economy, needing very few cards to be effective, meaning the draw engine was a lot more out of place.
However, with the second draft, a lot of those issues are gone. Because you shifted some cards around you now need to work harder to punish the opponent, while leaving more breathing room in what you can accomplish. Even better, by shifting power away from more card draw and setup (Graceful) into something like Graveyard of Wandering Souls you've set up a way to maintain your card advantage without needing to rely on fetching it all from the deck. The fixes are good stuff.
The deck and character are fine as they are, but there's still one tiny thing that bothers me whenever I see it: The inclusion of cards like Terraforming and Reinforcement of the Army. I don't often like these cards because while they're great in the real game to up the consistency of your deck, in a format where you can decide everything on your own they're nothing but padding. Since they just act as a proxy for any one card in your deck, and serve no other purpose than to get said card from your deck, you may as well just put that very card in your hand instead of first activating another effect to grab it. You're essentially wasting two slots in your deck you could instead be using to play some more interesting stuff that actually helps advance your gamestate.
Upstart Goblin is another one of these cards that really suck in that way, but at least Upstart has the +1000 LP "cost" attached to it. The fact it does something more than just get a card out of your deck instantly makes it more versatile in trying to write a story. So while you're allowed to keep both Reinforcement of the Army and Terraforming, I'd still suggest swapping them out because you're just gimping yourself ever so slightly by making them stick around.
Would love to give y'all an update but I haven't had a good day, so I didn't get much of anything done either. I'll work on stuff when I feel some drive to, though.
On that note, do you all want me to toss out some ideas for the opening scenario right away or would you prefer to wait on some more sheets?
Also, since everyone's going to be part of the same, pre-established group, don't be afraid to let characters have some history with each-other. Considering Takuma managed to round up all the current 'founders' you'd have to ask how he knew each of them in the first place, so if nothing else, I encourage people to shoot me any ideas they might have. Develop stuff with other players too; It'll get you guys invested in each-other's characters.
yo its been brought to my attention that letting Charak run 3 banned cards might be a bit much (Pot of Greed, Graceful Charity, Return from a Different Dimension)
Tell me if y'all think the same way real quick. Wouldn't want to be sloppy in my deck checking, but I do miss stuff from time to time.
I'm going to be real with you: I don't really care how you do this. I'll give you a base template, but feel free to use whatever model for a character sheet you want. All I ask is for a name, a look, a background and a deck. If you want to add more to it, or if you want to reorganize the information in any way, feel free but not forced to. Here's a basic template to get you started:
Spells: 1x Polymerisation 1x My Body as a Shield 1x Miracle Fusion 1x Ego Boost 1x Draw Muscle 1x The warrior returning alive 1x United We Stand 1x Graceful Charity 1x Pot of Greed 1x Symbols of Duty
Traps: 1x Heavy Storm Duster 1x Defense Draw 1x First Aid Squad 1x A Hero Emerges 1x Counter Gate 1x The Transmigration Prophecy 1x Scrap-Iron Scarecrow 1x Desperate Tag 1x Gamble 1x Return from The Different Dimension Extra Deck: 1x Elemental HERO Sunrise
[center]The day that Moss was hanged, eight others were cut down,
And when the graves had all been dug, the queen rode out of town.[/center]
[sup][url=https://www.roleplayerguild.com/topics/177213-ammokkx-is-a-bad-rper-and-you-shouldnt-rp-with-him/ooc](I have a badly written 1x1 check if you want to know what kind of person I am.)[/url][/sup]
<div style="white-space:pre-wrap;"><div class="bb-center">The day that Moss was hanged, eight others were cut down,<br>And when the graves had all been dug, the queen rode out of town.</div><br><sup><a href="https://www.roleplayerguild.com/topics/177213-ammokkx-is-a-bad-rper-and-you-shouldnt-rp-with-him/ooc">(I have a badly written 1x1 check if you want to know what kind of person I am.)</a></sup></div>