Also
What are yugioh cards made out of that the flat top can cause physical pain to a person and or stab them with the corner.
Name: Souji Kagami
Title: Sunriser
Age: 20
Gender: Male
Appearance: By day the hero takes the guise of a well mannered, but very tired looking Textile worker. Souji wears loose clothing to avoid showing off the proper proportions of his frame. While also prioritising comfortable outfits over say matching sensible wear. Standing at 6ft 4 Souji certainly has a towering frame. However his meek attitude makes him seem much smaller. He doesn't style his hair at all, so it hangs as a mess. He hates showing off any manner of his skin below the neck, As it reveals a lot of scars from throwing himself about.
As the self-proclaimed Protector of the people. Sunriser stands tall, like the heroes of comics and media alike. He wears a colourful red/gold/black suit (made mostly of biker leathers and a repurposed and recolored biker helm looks something similar to this except the helmet is more rounded and gold and red), expertly stitched by someone that could only have worked in the textiles, with a vest that is repurposed ballistic Vest material found through rummaging through police garbage.
His Sunriser persona's body language is awake and alert. Not only that, due to the tight fitting clothing, Souji's Muscular body frame is on full display, A frame he hones in his spare hours even in his 'civilian' persona, by pushing himself to carry heavy loads far distances.
Sunriser and Souji by extension are equipped with a modified Duel disk, Painted red and gold to fit the motif, It is much bulkier then a regular duel disk, and that is a result of the repurposed Duel Chain technology on its underside, Painted Red, This 'Chain' is capable of connecting two duel disks together, locking the two duellists into a duel. Originally it would destroy the losers duel disk completely, however Sunriser has modified it so it can also deal a reduced amount of damage that instead deals 'just enough' damage to decommission it, but allowing the disk to be repaired. The Chain is also strong enough to support Sunriser's entire body weight. While also being connected to a motor allowing it to be reeled in quickly.
Finally Sunriser sports a modified Duel Runner "The Sun Chariot", Or rather, A completely jerryrigged from scratch 'Miracle' Machine. Miracle as in, it is a wonder why it is even able to run. The D-runner parts scavaged from an old model, Built on the chassis of a Pedal bike, covered in shiny plastic bits scavenged form the junk yard. IT has a superhero vibe to it. It can be both pedal'd (a physically exhausting feat for anyone but the hero sunriser! or the engine can be turned on turning it into a motorised bike. For speed duels it lacks a cruise feature, and thus it is pretty dangerous to use for turbo dueling. But Sunriser rises to the challenge, For the people. To activate the engine (and thus speed dueling) Sunriser must connect his duel disk via the chain to the electronics at the front.
Personality:
Souji has a incredibly supportive mentality, Always wiling to put himself out in front for the people he cares about and works hard and diligent to make things meet. He works himself to the bone to have enough to support the children at the orphanage close to his residence. He also frequently visits to play around with the kids as well as to take off some of the strain of the overstocked orphanage. Still. His motto of "Do what you can" is what he lives his life by. He tries to avoid getting into confrontations with others, moving to avoid rather then engage...
Sunriser is his confidence made manifest. The hero that will stand up and do whats right for everyone. To push through. Sunriser represents the second hidden half of Souji's motto. "Do what you can Then do even more" The Sunriser persona speaks in large exaggerations in order to sell the heroic vibe. Wanting to inspire others that even the people of the collar, not cared for by anyone and not worth anything at all. Are still protected by a hero. Souji has a small personality quirk of always having to wear a mask to adopt this persona, and always adopts it to duel. As such if he was ever to be caught in a scenario where he had to duel.... Well He'd improvise a mask out of something thats for sure!
History:
Born the son of a miner and a seamstress, Our Hero in youth would be from a hardworking family that barely kept above the line in terms of keeping rent payments. Hailing from a neighborhood where sharing was the way to get by. He learnt had and fast the merits of a close-knit group, As well as the idea of helping others get by helps yourself in the future.
As a grown but youthful teenage, he worked tirelessly in his mothers factory to scrap a few extra coinage to get by, Had a few rough and tussles with some gangs, Lost a few coinage too. Got beaten up often until they eventually got bored of him just taking it. Still. Despite all that and the weight of living in a cycle of poverty, He always tried to make the best of it. Helping an orphanage of kids worse off for instance was always something he liked to do.
The Sunriser persona? Well He had the idea one day when he realised just how... boring? Unaspiring? Gray, the future seemed for everyone. Nobody really had any major aspirations besides getting into the core somehow, And while that was always an aspiration for anyone to have. People needed to have some hope to be able to press on where they were, in order to get to where they wanted to be.
Thus the hero that keeps the peace! Sunriser was born! Only to lose his first ever duel the moment he ventured out after so much practice and a small venture of success. He was certainly unable to beat anyone alone. He knew this. It was nothing new to him. Thus he had to ally himself with a group that had similar noble causes. For instance... This idea of a newly formed gang to exorcise the streets of this rival gang? Sign up the hero sunriser, Anything to make life easier on the folk in the collar, and as the goal turned to getting into the core. He stayed all the same... Afterall If getting inside the city means getting more supplies to the destitute, Then why wouldn't he give it everything he had!Deck:
Monsters:
1x Elemental HERO Heat
1x Elemental HERO Clayman
1x Elemental HERO Avian
1x Elemental HERO Flash
1x Elemental HERO Ocean
1x Elemental HERO Voltic
1x Stronghold Guardian
1x Mid shield Gardna
1x Marmiting Captain
1x Helping Robo for Combat
1x Speed Warrior
1x Dash Warrior
1x Rescue Warrior
1x Fortress Warrior
1x Rockstone Warrior
1x Rocket Warrior
1x Teva
1x Nomadic Force
1x Total Defense Shogun
1x Shiny Black "C" Squadder
Spells:
1x Polymerisation
1x My Body as a Shield
1x Miracle Fusion
1x Ego Boost
1x Draw Muscle
1x The warrior returning alive
1x United We Stand
1x Graceful Charity
1x Pot of Greed
1x Symbols of Duty
Traps:
1x Heavy Storm Duster
1x Defense Draw
1x First Aid Squad
1x A Hero Emerges
1x Counter Gate
1x The Transmigration Prophecy
1x Scrap-Iron Scarecrow
1x Desperate Tag
1x Gamble
1x Return from The Different Dimension
Extra Deck:
1x Elemental HERO SunriseDueling Deck:
Monsters:
1x Elemental HERO Heat
1x Elemental HERO Clayman
1x Elemental HERO Avian
1x Elemental HERO Flash
1x Elemental HERO Ocean
1x Elemental HERO Voltic
1x Stronghold Guardian
1x Mid shield Gardna
1x Marmiting Captain
1x Helping Robo for Combat
1x Speed Warrior
1x Dash Warrior
1x Rescue Warrior
1x Fortress Warrior
1x Rockstone Warrior
1x Rocket Warrior
1x Teva
1x Nomadic Force
1x Total Defense Shogun
1x Shiny Black "C" Squadder
Speed Spells:
1x Speed Spell - End of the Storm
1x Speed Spell - Angel Baton
1x Speed Spell - Acceletor Draw
1x Speed Spell - Final Attack
1x Speed Spell - Speed Fusion
1x Speed Spell - Monster Reborn
1x Speed Spell - Slowdown Machine
1x Speed Spell - Speed Jammer
1x Speed Spell - Wheelie Breaker
Traps:
1x Heavy Storm Duster
1x Defense Draw
1x Slip Stream
1x Des Accelerator
1x Counter Gate
1x The Transmigration Prophecy
1x Scrap-Iron Scarecrow
1x Desperate Tag
1x Gamble
1x Return from The Different Dimension
Extra Deck:
1x Elemental Hero Sunrise
Other: Remember. As a hero you must never ask for things in return. If they gift you anything you must treat it with respect. Even if its a childs toy. It is a gift with all the heart and feeling of the world behind it.
All right, think I'm just about done with the (first iteration of my) form; edited the decklist a bit from last time, but hey, we'll see how this pans out.Name: Sakamoto Keita
Age: 20
Gender: Male
Appearance: Keita is, surprisingly enough, a bit more wiry than one might expect of someone who lives within the Collar. At a modest 5'8", he appears comparatively unassuming compared to most of the others around him. Unkempt, mid-length black hair and a simple t-shirt and cheap jeans (the color and quality of which varies on a day-to-day basis) does not a particularly intimidating figure make, after all, and he is aware of that fact. If anything, what makes him stand out is a worn knapsack that he keeps slung over his shoulder, filled with whatever he thinks he needs for the day. With that said, his Deck is always kept tucked away in a small holster fastened to his belt—a 'souvenir' from helping take out the Doomraisers years ago.
Personality:
Keita is the sort of person to value flexibility and consistency higher than most things; the former because of his own experiences, and the latter because of a lack thereof. He is a steadfast and reliable person when it comes to adversity, and more often than not he ends up being the type to think around a problem rather than punch through it. With that said, though, he is not entirely averse to the standard 'hit it until it stops' approach if necessary; his build usually makes that a bit more difficult than it might be for others, though, so working smarter instead of harder tends to be his approach to anything ranging from odd-jobs to planning raids.
Despite his own patience and honesty (which he himself claims is a fault at times), though, Keita is by no means forgiving. He has a strong personal sense of morality, and given the lack of Security presence in even attempting to curtail the Doomraisers, this often means that once his patience has run out, he will work tirelessly to make sure that debts are paid. In a sense, that, too, can be considered 'reliable'.
History:
Growing up had never been the easiest thing for Keita, especially as far as family was concerned. His father, a former steel mill worker, had passed away from complications as a result of his workplace when Keita was young, forcing him to have to 'grow up' to make ends meet for both himself and his mother. There was little work that the young Keita could reliably take, though; a delivery job here and a scavenging job there could only do so much to keep himself from being a burden. On the upside, though, that time drifting around aimlessly from job to job gave him two things: a reputation as someone 'reliable' and a way to source a few cards to use on the side—a way to defend himself, to entertain himself.
Things changed when the Doomraisers arrived, though, as his reputation soon led to the gang actively harrassing him (and, by extension, his mother) for not taking a side. Neutrality, it seemed, was not an option, and the spite that he held for the gang grew steadily as days passed. There were less jobs for him to take on, if any, and even getting a single meal became a hassle. The breaking point was a single altercation in a string of many between one of the Doomraisers and his mother, during which the former had broken into their house and stolen the last of their savings. At this point, Keita had run out of any sort of patience; they needed to go, or he would go down trying.
Needless to say, though, he hadn't expected things to work as well as they had, and as far as he knew, neither did the rest of the people fed up with the Doomraisers. Given the situation, though, there needed to be a way to fill the power vacuum left by the gang's dissolution; helping start the Bulwark Breakers just happened to be the only reasonable choice left.Deck:
Decklist
Monsters: 20
1x Arkbrave Dragon
1x Assault Wyvern
1x Darkstorm Dragon
1x Dazzling Lunar Dragon Selegrea
1x Decoy Dragon
1x Divine Dragon Apocralyph
1x Hieratic Dragon of Gebeb
1x Hieratic Dragon of Nebthet
1x Hieratic Dragon of Tefnuit
1x Hieratic Seal of the Dragon King
1x Alexandrite Dragon
1x Divine Dragon Ragnarok
1x Dragon Core Hexer
1x Hieratic Seal of the Sun Dragon Overlord
1x Hyozanryu
1x Labradorite Dragon
1x Luster Dragon
1x Luster Dragon #2
1x Rabidragon
1x Wattaildragon
Spells: 10
1x A Wingbeat of Giant Dragon
1x Ancient Rules
1x Dragon Ravine
1x Dragon Shield
1x Dragon Shrine
1x Dragon Treasure
1x Hieratic Seal of Supremacy
1x Ruins of the Divine Dragon Lords
1x Swing of Memories
1x Trade-In
Traps: 10
1x Burst Breath
1x Chaos Burst
1x Dragon's Rage
1x Guardragon Cataclysm
1x Hieratic Seal of Banishment
1x Horn of Heaven
1x Painful Escape
1x Photon Current
1x The Deep Grave
1x The Dragon's Bead
Extra Deck:
1x Hieratic Sun Dragon Overlord of Heliopolis
1x Hieratic Seal of the Heavenly Spheres
Turbo Dueling Deck: "You guys have fun with that; I'll just keep tabs on inventory back here."
these are both fine