Avatar of Ammokkx

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Recent Statuses

1 yr ago
Current new FFXIV EX fight sucks ass.
1 like
1 yr ago
There's a difference between the ability to be social, and the desire to be social. I function perfectly fine going outside and talking to people, but that doesn't mean I *like* doing either.
4 likes
1 yr ago
...dad?
8 likes
2 yrs ago
Pepsi and Milk, also known as an affront to everything good in this world. And my tastebuds.
3 likes
2 yrs ago
Pilk seems to be trending, so I tried it. Anyone who tells me this is a good drink is no longer a person I wish to associate with.
4 likes

Bio

The day that Moss was hanged, eight others were cut down,
And when the graves had all been dug, the queen rode out of town.

(I have a badly written 1x1 check if you want to know what kind of person I am.)

Most Recent Posts

YuGiOh!
Outriders


In a dystopian future far from ours, Duel Monsters has become a way to survive. The fictional city of Terminus has split into two; on the inside, surrounded by a giant fence, is "The Core." People live out their daily lives without any worry, it's a place of comfort. The Core is a futuristic metropolis where scientists and IT crews are hard at work to keep the infrastructure running, to ever increase the city's efficiency and to make sure those comfortable lives can continue.

On the outside, however, things aren't so bright. "The Collar," they call it. Poverty is common, and people work hard manual labor to survive. Miners, farmers, construction work, textiles- anything to be done by hand happens here. District Security roams every street, a seemingly endless supply of personnel overseeing the public's every move. They make sure that most of everything that's produced goes straight through the Core, but no more than that. Nobody is allowed inside and any who try are quick to be arrested. The food people produce is redistributed through checkpoints which District Security sets up all around, but the supplies are never enough.

To rebel against Security, Duel Monsters was used. People used whatever cards they could get, and whatever Duel Disks they could steal or build, to fight back. Duel Runners were used to both spearhead heists as well as make getaways. The city is dominated by Speed World; Security's little trick to keep you in place for long enough so they can arrest you. In these hard times, people band together in gangs, fighting to dominate their district.

This is the story of one such gang and their dream of getting inside the Core: The story of the Bulwark Breakers.

Information

Terminus

Terminus is split into two parts: The "Core" and the "Collar." Our characters were either born from the Collar, or were banished there from inside the Core. Since the Core's layout is not relevant to this RP as of current, no details will be divulged about it. The Collar, however, can be split up into five districts:

  • Clockwork: Home of the Bulwark Breakers. As such, this is where the player characters start out in. It's essentially the forgotten corner of the Collar. Security activity in this area is lower than most others, but this is because it is also the furthest removed from the Core. Clockwork is characterized by its vast junkyards and several ruined buildings dotted about. Scavengers will often dig through said junkyards in hope of finding something worthwhile.

    Clockwork used to be dominated in its entirety by one gang, Doomraisers, until the Bulwark Breakers overthrew them shortly before the RP's start. No new gangs have made themselves known since then.
  • Ancillary: Ancillary is the main source of food for the Core, and is also closest to it. Most everyone here is involved in food production of some kind, and it's the only part of the city where you'll find any kind of nature. People work in artificial greenhouses, heavily guarded by Security.
  • Tripwire: Tripwire is lovingly named as such because of it being the home of District Security. Their main base of operations, a humongous skyscraper with multiple layers of defense, is located here. As such, the concentration of police is higher than anywhere else and made it so nobody's been able to form a gang here. No duelist ever wants to be inside Tripwire, as Security's correctional facilities are all located here. Anyone with a marker on their face has returned from here, though few ever do.

    Additionally, any confiscated goods are stored either within the main building or in one of three storehouses scattered across the edges of the district. The outer most storehouses are positioned in such a way that they border Ancillary, Guts and Clockwork.
  • The Valve: The Valve is the productional heart of the Collar. Electricity generators, water pumps and factories line up all throughout. Most, but not all produce comes through or from here. There's also several pipelines connected directly to Clockwork's junkyards, where periodically old garbage is filtered through. Refuse from the Core is brought to the Valve first for potential recycling before being sent through those selfsame pipelines.
  • Guts: The housing district of the Collar. Most people live here, cramped as it may be. This district is also home to several underground markets, as well as dueling rings. The highest concentration of duel gangs can be found here, but almost paradoxically, they're also the hardest to find. Due to the high volume of people present it's easy to blend into a crowd. Many rebels hide here in plain sight, which is why the underground thrives as much as it does. Security has a poor hold on Guts.


Inside of Clockwork is an old, ruined school building. All of its windows are boarded up or broken, with some parts of the roof missing. Only a handful of weathered desks and chairs are still around. This is the base of operations for the newly formed Bulwark Breakers. They've a small collection of Duel Runners, each belonging to one of their members. A fuel-powered generator supplies a single laptop, with which they have the ability to plan out their raids and missions with. They also have an old TV that might as well be powered through magic, since nobody can seem to figure out how it works. The TV is never plugged in, but will still fire up and receive signal. Or, well, whenever it feels like it anyway, considering how temperamental the thing can be.

Takuma needed a place to live, so he decided to crash here.

Dueling (OOC)


Duels have one rule to them: Don't use a simulator. I honest-to-god don't care how you handle it otherwise, but just no simulators. They're a blight that makes people play the game rather than a character. Everyone RPs it out; whether or not you use a script, wing it, rig the outcome or draw 2 cards from your deck, it doesn't matter. Any duels through me, the GM, will have me advocate to use a duel script, but in case that falls through, I'll still call in a third party to rig the winner ahead of time as to avoid any arguments.

Duels are done in a 4000 LP format, similar to the anime.

Decks

Cards are hard to come by in the collar and your deck should reflect that. I won't set any hard limits, but just know you can't play a full archetype's worth of cards and then call it a day. Use obscure stuff and generally play it like we're in 1999 and OCG Volume 1 is your only frame of reference into the game. The GM character in the Characters tab should give you a good frame of reference as to what I'd want decks to look like, or at least for the start of this RP.

Your deck will be allowed to grow as the story does, and there is no banlist in effect. I'll be accepting decks based purely on my common sense, as hypocritical and flawed as it can be at times. The focus isn't to play Yugioh, but to write Duel Monsters. Story comes first, so anyone looking to write about competitive dueling is gonna have a bit of a bad time. If you want cards added to you deck, just run it by me and ask. I bite.

Additionally, since this RP has Turbo Dueling in it, you're allowed a deck filled with Speed Spells. Of course I recognize that, even if you throw in the video game pool, we'd only come out to around 130 something Speed Spells. If your deck would be absolutely crippled by going turbo, but still want to have one of those decks, you can convert some of your spells into Speed Spell variants with appropriate costs. I'll keep track of them.
Character Sheet


I'm going to be real with you: I don't really care how you do this. I'll give you a base template, but feel free to use whatever model for a character sheet you want. All I ask is for a name, a look, a background and a deck. If you want to add more to it, or if you want to reorganize the information in any way, feel free but not forced to. Here's a basic template to get you started:
Oh yeah, that mess.

I probably am misremembering it then, because I played it back in high school with a friend or something. We spent so long figuring it out that we just went 'fuck it' and... That's probably the point at which we spent ages grinding for Infernities.

Which would explain why I remembered Infernity instead lol.


honestly, the duel's not too bad if you have a deck that can quickly rush out damage and get a bit lucky on the opener. If he doesn't one-shot you turn 1, you've got about 2 of your own turns worth of time to kill the guy. Just gotta build a deck that blitzes him down for it.
Anyway, it's that time of day again where my European ass needs to sleep because I'm going past midnight. Couple of things:

-I've got the OOC mostly written up already, but I'm not going to post it straight away since I'm still mulling over a few things
-GMPC is almost entirely written up too, I just need to come up with a name for him.

If anyone has anything they think I should add to the OP of the OOC, let me know. So far I've got:

-How duels will be played out
-What I expect decks to look like
-The synopsis for the setting (core/collar, district security, scarce resources, bulwark breakers, getting inside the core, cards are rare)
-Locations within the Collar

I can't remember anything else off the top of my head that needs to be in there, so remind me if I missed something (or tell me if you want some more stuff in general)
Was Over The Nexus the one where you had to Tag Duel to beat that one Infernity player? Because that mess gave me more than enough trouble, and I can't remember which DS game it was where I had to manage that problem.


I think you're misremembering it slightly- you never had to tag up to beat Kiryu, but you did have to tag up to beat Lotten. A guy playing a burn deck. Who starts with 10 cards. And has 8000 > 0 openers.

And your AI partner has absolutely no way to mitigate this.

Yeah, that duel was stacked as fuck.
<Snipped quote by Ammokkx>

...wait what? Video Games? Did I talk about that o__o
Was more of a nudge to get back to topic...


Well you never specified what Yugioh.

please laugh.
Also, such bad localization efforts still happen to this day. 4Kids left a terrible, cursed legacy.



ink, i love you man, but don't derail my thread too hard here lmao

I did a good enough job of that on my own
Where did the yugioh go


world championship 2011 for the DS was the last actually good yugioh videogame. all that came after it was just downgrades. duel links doesn't factor in this equation since it's so fundamentally different from all other games
What if we have a character from America? Are we forced to give them a Japanese name?


i'd be amazed if a character from america would come to the collar willingly
<Snipped quote>

Imma just leave this here


Japanese people suck at directing English speakers. Look at the dub for Final Fantasy XIII for example; It was directed by the Japanese staff who wanted the VA's to emulate the Japanese mannerisms. Vanille is the most obvious example of how this can go to complete shit, as she does all the cutesy sounds her Japanese counterpart makes, but they come across as super jarring because anyone who speaks English doesn't make those sounds.

Another example I'm familiar with in the immediate moment is the freshly released Ashley Taylor for the NA servers of Magia Record. Sally Amaki must've been told to have all her sentences to inflect upwards, 'cause the performance sounds so fucking weird. It's like a Japanese speech pattern superimposed onto normal english sentences, and you just get the feeling "nobody speaks like this" which would've sounded fine if the lines were Japanese instead.

EDIT: OH YEAH SHENMUE WAS DIRECTED BY JAPANESE PEOPLE TOO. That dub is infamously terrible.
<Snipped quote by Ammokkx>

Hey, at least you're willing to admit it. Better than some.


It's better to lay your biases on the table than it is to pretend you don't hold them. The fact I feel this strongly, and this negatively about the dubs shapes my view on the franchise as a whole. As silly as it sounds, I take YGO very seriously. If I didn't, I wouldn't be nearly as invested in its plot or characters. Since the dubs take an objectively much lighter tone and actively plays down elements of the story to have less impact, I fundamentally can not get invested in them. I am taken out of the experience in every way possible, and in my eyes, they become bad because they can not engage me. The originals can suck me into their world even now that I'm an adult, and the dubs cannot, which is why I consider them bad.

I grew up on the dubs too, for the record. It's not like I don't still hold a special place in my heart for those memories. It's because I did, however, that it frustrates me they're so bad looking back on it. If they were better I'd bet even more people would still be invested in the show, rather than just the "oh hey isn't that yugioh from yugioh?" that you occasionally see.
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