I think obviously everyone wants as many people to play the game as possible.
i mean i've been campaigning pretty hard against this even if it may cost me a spot for it
Another possibility, if we do get pared down to 4-6 players, is to just assume that everyone else is still in the school. It is an academy, there's got to be more than half a dozen girls enrolled at a time, right? If retention becomes a problem and someone drops, all the sheets here have already been given at least a tentative thumbs up - poll who's still interested who might not have been immediately picked and then give them a chance to slide into the action.
To me this is the most sensible option. There's no reason *not* to keep a "reserve list" in case of drops. Give priority to those who wanted to sign up from the start, and if that pool's exhausted due to no or negative response, start scouting for new players (if so desired). Granted it would mean some don't get to play at the start and that runs the risk of them losing interest later down the line even if a spot opens up, but it's a better option than taking on the burden of more players than is needed.
I also dislike campaigning for co-GMs. It's better for the GM to spontanously want a co-GM they think is right for the job rather than the players suggesting they take one on, since it's a position inherently governed by trust. A GM that doesn't trust their co enough leaves the co with too little power, and a GM who trusts a poorly chosen co too much runs the risk of the co-GM running the show in their stead.
There's no real perfect answer to these things, everything has its pro's and cons. I'm pretty cynical by nature, and I've been around for a while, but I also recognize that uh
I don't
have the best track record when it comes to people wanting to RP with me, specifically