Put on job armor and you're straight-up trailer derplander
What are some games you actively have enjoyed but after you've beaten it once you have no desire to return to it despite liking it a great deal?
A good "MMO game", two words combined and not just one, is a game based around having fun through group socialization within the context it provides. Therefore in order to succeed both as a product AND as a MMO it has to tick not one but both of those boxes. It has to combines both a set of good team and/or PVP activities to engage you and keep you engaged when you have friends around and a good set of mechanics to forcefully make sure even the most awkward shy person ever could make friends so as to ensure nobody was stuck awkwardly playing along. It's a game that creates conditions for forced (if stealthily so) socialization and than makes that socialization fun.
Because they did their job of locking me and a bunch of other people in a room with the explicit order that none of us are getting out before each has at least one friend good enough that I don't have to remember them.
But I guess, my brother literally paid for more of my sub time, so I guess I'm stuck with giving the story content another push in the near future.
@FamishedPants Anyone who openly admits they play Nekopara up to volume 4 and thinks saying its bad unironically will save them probably doesn't have a worthwhile opinion on VNs.
But that's the point. All MMOs that have come since or have "evolved" past this are simply doing it wrong.
Which by the way is the reason I quit the genre to begin with. It changed and now it sucks and I hold and will hold this to my dying day.
The Fruit of Grisaia: Haven't started it, and I won't until Muv-Luv Alternate is done. But I was recommended it by a connoisseur of VNs, so I'm expecting good things.