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6 yrs ago
Current Ever had that moment were you've just lost a battle of wills with your dog and think to yourself, "maybe I should be the one sleeping on the floor"? I have. It's oddly liberating.
3 likes
7 yrs ago
My Lit Lecturer used Matt Fraction's Hawkeye run to display the effect of narratology in class today. It's the first thing he's spoken about all term that I've actually read.
8 yrs ago
How good is the Punisher in Netflix's Daredevil series? "Just some guys who are about to walk into a diner for the last time." That line is so manly it could make a toddler sprout a beard.
8 yrs ago
The Justice League trailer is giving me mixed emotions. On the one hand, I desperately want to get hyped. On the other, Snyder and co have burnt me too many times in the past. I'm a conflicted mess.
2 likes
8 yrs ago
What? The Lethal Weapon tv show isn't utter garbage at all, instead being an enjoyable watch. What the fuck is the world coming to?
1 like

Bio

For all you know I'm handsome as hell. Let's keep it that way.

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Magnus Arhakaine




Character Summary

Name: Magnus Arhakaine
Aliases: Maggie, Dragon-Kin
Age: 24
Race: Human
Alignment: Chaotic Good
Place of Origin: The Arhakaine Family Farm
Gender: Male
Class: Fighter


Stats


Strength: 17
Dexterity: 13
Constitution: 14
Intelligence: 9
Wisdom: 10
Charisma: 12


Physical Attributes


Height: 6’1”
Weight: 186
Build: Athletic and toned.
Eyes: Blue
Hair: Dirty blonde and shoulder length, though he wears a barbarian style warriors braid.
Skin Tone: Caucasian
Racial Abilities: N/A
Tattoos/Scars/Piercings: Three parallel claw marks on the right side of his face, beginning at his cheekbone and running down to below his jawline. Some small amount of scarring over his body, testament to adventures past.
Day To Day Attire: Dark woollen troos, light grey long-sleeved shirt, chainmail shirt, lambskin waistcoat, leather overcoat, leather fingerless gloves, vambraces, red leather boots, gray hooded cloak, direwolf skin mantle.
Strengths: Confident, wilful, honest.
Weaknesses: Headstrong, quite lacking in guile, not the most patient of men, especially not when he’s forced to deal with fools.


Psychological Attributes

Confident * Charismatic * Headstrong * Impatient


Sexuality: Straight
Relationship Status: Single
Personality: Magnar is the type to let his actions speak for him, rather than his words, and so he oozes a calm confidence without seemingly overly boastful. An especially impressive trait when compared to other fighter, most of whom are noisey blowhards, eager to prove to all those around them just how dangerous they are as vocally as possible. While Magnar does share the desire to prove himself to all and sundry, he doesn’t believe boasting is the way to do it.

However this confidence in his own capabilities can have him come across as arrogant, and when he has an idea that clashes with that of others he is rarely the most willing to compromise. In fact it can be like arguing with a brick wall at times. He isn’t stupid though, and when in the face of compelling evidence he will change his stance.

Habits: Scratching or pulling at the his beard when in deep thought, grumbling under his breath when annoyed.
Hobbies: Playing cards. Drinking with friends. Sketching.
Fears: Drowning, being forgotten, suffering a wasting disease.
Likes: Upstaging his brother. Winning, whether it be a fight, at cards, or something as simple as a raffle prize. Well-brewed beers. Quality tobacco.
Dislikes: Being told what to do. Cooking (specifically having to do it himself, he has no issues with other people cooking). Rain. Elves. Cats. Being upstaged by his older brother.


Skills


  • Martial Weapon focus; Greatswords: Extremely talented in the use of greatswords.
  • Martial Weapon Proficiency: All martial weapons such as bows, whip, flail, mace, swords, axes, etc.
  • Climb: Can move up slopes and steep inclines without penalty
  • Endurance: Ability to continue on fighting or running past the usual drop point
  • Listen: Ability to pick up on sounds that might otherwise go unnoticed or to pick out specific sounds in a loud area.
  • Dodge: In a fight Magnar’s philosophy has long been ‘don’t get hit’.
  • Power attack: Can identify spells and magic effects
  • Simple Weapon Proficiency: All simple weapons such as club, dagger, gauntlets, staff, spear, crossbow, etc
  • Shield Proficiency: Can effectively use a shield for defence, though it’s not where his preference lies.
  • Balance: Ability to remain sure footed when in precarious situations and while in battle. An absolute must for Magnar, considering the ease with which one can over-balance themselves while swinging a greatsword around.
  • Unarmed combat: Has some skill in unarmed combat, though is more of a down and dirty brawler than a trained professional.
  • Medium Armor Proficiency: Can move and fight effectively in medium armour.
  • Athletic : Fit and athletic, well experienced in climbing and swimming.
  • Concentration: Single minded in his endevours.
  • Second Wind: When the chips are down and things are looking dire, Magnus can dig deep and find the energy for a second wind within.



Magic

  • N/A



Possessions


Possessions Generally On Person: Clothing, coin purse, money, etc
  • Clothing: See day to day clothing.
  • Coinpouch: Small coinpouch, worn on a thong around his neck and stuffed down his shirt front. Contains nine gold coins and twenty-four silvers.
  • Wooden Pipe: A wooden pipe.
  • Tobacco pouch: A leather, oil worked pouch filled with pipe tobacco.
  • Sword and Dagger sheathes: Greatsword backsheath attatched to a leather baldric and waist belt rig. Short sword belt. Sheathes for both daggers nestled into the small of his back.

Weapons:
  • Steel Greatsword: Simple steel greatsword
  • Steel Shortsword: Simple steel shortword
  • Daggers: Simple steel daggers x 2

Armor:
  • Chainmail shirt: Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. Noticeably only covers Magnus’ torso, leaving the arms free for maximum mobility.
  • Iron reinforced vambraces: Simple leather vambraces reinforced with strips of dark iron.
  • Iron reinforced boots: Simple leather boots reinforced with strips of iron, specifically at the knees, shins and toes. Makes effective sneaking nigh on impossible.

Animals:
  • Animal: N/a

Pack Contents:
  • Bedroll: A sleeping bag
  • Mess Kit: Tin box containing a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
  • Tinderbox: Small container holding flint, fire steel, and tinder
  • Rations: Ten days’ worth of hardtack and jerky.
  • Waterskins: Filled with water x2.
  • Clothing: Spare pair of standard clothes.
  • Wooden Pipe: A wooden pipe.
  • Tobacco pouch: A leather, oil worked pouch filled with pipe tobacco.
  • Stick of charcoal: Of the type used by artists.
  • Book of parchment: A small book of parchment sheets Magnar uses to sketch on.

Magical Items: Limit 2 low level
  • Item: N/A

Potions: Premade or prepurchased potions - limit 5
  • Healing Potion, Moderate: ingest or apply to stop bleeding and heal wounds that are not critical x2

Creation Materials: Anything used to brew potions or for alchemy
  • Item: N/A



History

Parents: Logan and Muriel Arhakaine, both deceased.
Siblings: One older brother, Renyard, and one younger sister, Nessa. Both still alive, though Magnus doesn’t know where his brother is now.
Childhood: Born to two former adventurers, Logan and Muriel Arhakaine, who had retired to settle down and raise a family. They bought a small farming estate a few hours travel from Baldur’s Gate.

Both parents loved their children very much, but were also strict disciplinarians, and obsessed with the idea of making their kids ready for the outside world. To that end they trained the children in adventuring skills. Renyard, the oldest, was the most like Logan, being a natural in the magical arts, while Magnus was more comfortable with his mother’s warrior skills. The highly competitive nature of the tasks set to the children seen a divide form between the two brothers, a divide that widedened day by day until the two could barely stand to be around each other, though their parents thought it was good character building for them.

Logan was killed when an old enemy, a Hobgoblin warrior chief, raided the farm looking for revenge, though the rest of the family managed to fight off the attack and kill the Hobgoblin. Magnus landed the final blow, though Renyard resented him for it, feeling that as the eldest son he should have been the one delivering the family’s vengeance. Renyard left the estate shortly after, determined to make his own fortunes.
Adulthood: As he reached sixteen Magnus was preparing to leave the family home himself, but Muriel became sick. None of the doctors brought to the farm could cure her ailment, or even identify it, and so the family resigned themselves to the fact that she was either going to have to get better on her own or die.

As Nessa was still too young to look after her mother and handle the management of the farm on her own, Magnus put his own wants on hold as he stopped to care for his family. His mother lingered for almost four years before finally passing, and in that time Renyard didn’t visit once, increasing Magnus’ resentment for the elder Arhakaine.

After seeing to the funeral, and comforting his sister, Magnus continued from where he had left off years before, setting off on his own journey, determined that he would make a name for himself, and one that would eclipse the quickly escalating fortunes of his brother, who was becoming more and more famous across the lands.

Magnus took on several adventuring jobs, at one point even joining a party, but everything that he has been involved in so far has been small scale, and while he does have a small reputation for being a skilled and dependable swordsman, he is still a long way from eclipsing his brother, or making the memories of his parents proud.
Special Moments: Landing the final blow on the Hobgoblin that killed his father. Nursing his mother while she slowly faded due to her sickness (not a fond memory, but it has stuck with and shaped him). Saving a young mother travelling with her two young children from a pack of hungry dire wolves. While hardly the daring rescue of a princess, or smiting an evil warlock, the sheer gratitude the family showed him afterwards, and how thankful they all were to be alive and together, was extremely humbling, and one of the most profound events in his life.
Current Events: Magnus is still wandering, looking for opportunities to make his name in the adventuring world. However his zeal for the life is starting to wane. One can only receive so many contracts to hunt down giant rats before the novelty begins to wear a little thin. He’s journeying towards Salarn, hunting down rumours of an Orc/Human war, hoping to change his fortunes by ending the conflict, not aware of the fact that there’s already another group of adventures embroiled in that very fight.


Relations

⚜ High Ranking * ☯ Neutral * ☮ Friends * ♥ Crush * ⚤ Significant Other * ☠ Enemy


  • ⚜ Renyard Arhakaine: Magnus’ older brother, and leader of his own adventuring party. Has been becoming very popular amongst the human nobility of the land recently, due to his professional nature and ask-no-questions attitude. There is no love lost between he and Magnus.
  • ☮ Nessa Arhkaine: Magnus’ younger sister. Magnus’ relationship with her is far more positive than that which he has with his brother. Currently caring for the Arhkaine family farm.
  • ☠ Shiva Spineshaker: A half-orc bounty hunter. Has a grudge against the Arhakaine’s in general, and Magnus in particular.



Extras

Character Quote: “Da always said …”
Theme Song: Audioslave – Cochise
Aura Color: The incandescent blue of a brilliantly hot flame.
Scent: Rich oak, weathered leather, oiled steel, and old tobacco.
Anything Else:

O R I G I N A L R P: D U P L I C I T Y
@Lady Amalthea That's great, thanks. I'll shift my character over to the CS tab.
Hate to sound like a dick, but could chatter unrelated to the IC go to the Pirate Pad please.
@PrivateVentures I mean, let's not strike too hard with the indoctrination stick, or I'll have to point out how convenient it was that they didn't try to indoctrinate Ellis more thoroughly.
@PrivateVentures They certainly did. Though what's to say that hasn't changed in the last year?
@rivaan I mean, they have a point. I'm the kind of GM who looks for those kind of IC tactical faux pas and giggles with maniacal glee, because I know it means I can punish the players. Basically a sadomasochist with a keyboard.
@MechonRaptor The signal was the Assault team beginning their attack. You can start hacking now.
@BlackPanther Fantastic. Thank you. Now all you need is for @The Kid Lantern to sign off on your character and you're good to go.
@MrDidact Hoo-boy, in that case I wasted my youth reading Irvine Welsh and John le Carre. Any chance we can change this RP to instead be about stale beer spies and Scottish drug addicts listening to trance?

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