F U R Y
L I S A M A R I E W A L K E R ◼ 03/02/1997 (20) ◼ F E M A L E ◼ H Y P E R H U M A N
"You hit like a girl."
"Surprised? I Guess I'm just tougher than I look."
//STATS:◼ HEIGHT | 5'2"
◼ WEIGHT | 106 pounds
◼ BUILD | Curvaceous yet athletic
◼ HAIR COLOR | Dark brown to auburn
◼ EYE COLOR | Summer blue
◼ OTHER | N/A at the moment
//DESCRIPTION:Lisa is of slightly under average height for a girl, standing just above five foot. Though neither particularly skinny or bulky, her body is well proportioned, almost curvaceous. Long limbed and graceful, she could have made quite an accomplished dancer. Her skin is pale perfection in that it is unmarked by either scar or ink, though it is quite common to sunburn, even in weak sun. Though not heavy in muscle she is toned, due to a fondness for yoga and calisthenic exercise coupled with regular cardio workouts.
The term 'Girl Next Door' jumps to mind when asked to describe Lisa. Her features are warm and open, her summer-blue eyes concealing nothing but a honest friendliness uncommon in today's cynical world. Her smile, albeit slightly crooked, is her most disarming feature. Many an icy heart has been melted when graced by it. Her dad, Red Walker, will tell it often and loud that she is the most beautiful girl in the world, and in the moments, that she smiles it's easy to take his father's pride for the gospel truth.
Lisa, like most women her age, doesn't restrict herself to one style of outfit. Depending on the time of year, weather, and her own mood, her clothing can vary considerably, though she prefers to keep it relatively conservative when it comes to showing skin. She has a liking for bright, summery colours.
"Do you think I should scowl more often? I feel like I don’t scowl enough to be a proper vigilante." Lisa was born to Redford 'Red' Walker and Michelle Lynn, on-again/off-again high school sweet hearts. Red was a marine who sent every paycheque home, while Michelle passed her days working as a cashier in a local supermarket. While Lisa wasn't planned both her parents resolved to make the best of their unexpected 'miracle'.
Things took a turn when Lisa was born prematurely. Thankfully both mother and child survived the experience, though Lisa's health was never great after that. She was left with a host of medical complaints including lowered immune systems and decreased motor functions. From then on she was plagued by illness, the family quickly accruing a mountain of hospital bills that there was no feasible way they could pay in their current situation. Red was approached by a shadowy organisation who claimed they could make all his problems go away if he worked for them. He took them up on their offer, leaving the marines to become a freelance mercenary working for the Constantine's Guard. (Red is a hype, but both he and the Guard were unaware of that fact at the time.)
Red's new job seen him perform several despicable acts, all so he could raise the money to help his family. Ironically the deeds he committed and hid from them made him think himself unworthy of his wife and daughter, and he grew more and more distant from them. Michelle eventually found solace from her husband's supposed indifference in the arms of another man, Colton Fitch. Fitch was the shy and reclusive millionaire owner of a family winery located near Mount Nysa. He and Michelle had 'met' in an internet chat site, and developed their relationship from there. Eventually Michelle separated from Red and moved to live with Colton, taking Lisa with her. Lisa was just old enough to understand what was happening, but both parents resolved to raise her right, despite their personal differences.
Lisa's hypegene activated during puberty, and with it's arrival her illnesses disappeared almost overnight. Doctors hired by Colton were stumped to just how this miraculous recovery had occurred, but eventually the family decided to accept it as a blessing. The years following were the best of Lisa’s life so far. She began to live, instead of just sitting on the side-lines, getting to join her friends on whatever adventures the day may be bringing them, rather than being kept safe in the family home. However she always wondered if she wasn’t supposed to be doing something more profound with her second chance, something more meaningful Surely one didn’t just bounce back from her level infirmity so they could spend the rest of their life shopping and late night partying.
Eventually Lisa desired a degree of independence from her family. After months of begging and bartering her parents agreed to allow her to move out and get a place of her own while she attends art school. It was shortly after moving in that, no longer insulated by her step father’s wealth, she began to realize that not everybody had life as easily as she had. Crime, while not rampant, certainly held sway in the city, the criminals bolstered by the apparent fall of the Mavericks. Matters only got worse after the storm of the century hit, making Crescent a worse place to live than ever. Realizing that with her powers she is perfectly suited to taking the fight directly to those who consider themselves untouchable. She decides to follow the example set by IllAdvised and his ilk by punishing the wicked, and more importantly helping the innocent. After all, she knows what it feels like to be helpless.
▼ M O T I V A T I O N / O B J E C T I V E:
"I know what it feels like to be helpless. Good people shouldn't have to go through that." Lisa spent much of her formative years in and out of hospitals, being told by her parents what she could and couldn't do, always being warned against what might be to dangerous for 'someone like her'. Helplessness isn't fun for anyone, especially not when you're reminded of just how helpless you are on a daily basis by the people you love most. She learnt to live vicariously through fantasy stories and comic books, but they always played a distant second place to the dreams of getting to have her own adventures. The day her Hype gene kicked in, and she shook of the frailty of her youth, was quite literally a new lease of life for Lisa. She has a desire to do all that living that she's been missing out on for so long, and will throw herself into danger with an almost reckless abandon. More than that though, is her belief that no one should have to suffer the same feelings of helplessness that she once did. To that end she has decided to emulate her heroes, The Mavericks, and use her gifts for the good of all through vigilantism.
▼ A B I L I T I E S / S K I L L S:
"Let's bring the pain!" //ABILITIES:◼ PAIN RESPONSIVE-BIOKINESIS/ODYNOKINESIS | Lisa's body has the ability to convert physical pain into theoretically limitless super-strength, speed, durability and regeneration. (I know it sounds like a game breaking concept, but let me try to explain myself!)
Lisa's resting rate, the level of strength she has before suffering any pain, is no more than the average for a girl of her size and weight who regularly engages in physical exercise. After that her powers will increase relative to the trauma she suffers. For example if she accidentally stubs her toe then the gain would only be slight, however if she was to be punched in the face by a champion heavyweight boxer then her gain would be greater. This doesn't mean she does the most painful things to get stronger faster though, as at her resting rate he is no more durable than anyone else. If she was to be hit by a tank shell at resting then she would be blown apart just like anyone else. However, theoretically she could build her powers up to be able to withstand a tank shell.
Her strength, speed and durability is fuelled by the energy her body builds while receiving pain. This means that although she gets more powerful, her time with that power is finite, having only until she has burned through her stored energy before returning to his resting rate. The harder she hits, the faster she moves, the more punches she takes, this all uses precious energy.
A downside to her increase in durability is that eventually things that powered her before will stop hurting, failing to give her any more power. To go back to the previous example, if the boxer was to punch her once then her increase would be great. The second time the boxer punches her then the increase wouldn't be as great, as Lisa’s durability would have increase, negating the boxer's ability to hurt her. If the boxer continued to hit her eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Lisa wants to build herself to zenith level power then she must constantly find more threatening foes.
Lisa’s resting rate regeneration is actually higher than normal -Surface cuts and the like will heal over in the space of seconds- it has similar setbacks to her durability. Although having the ability to heal is useful to someone who routinely goes out of his way to get hurt it also means that the harder his body is working to offset the pain he's receiving then the less return he's seeing for it.
Lisa’s pain tolerance is astronomically high, likely a secondary effect of his powers. Even at her resting she can take hits that would knock full grown men out and still keep on keeping on. However, she can still be 'overloaded' and knocked out. Too much trauma and her nervous system will shut its self down, a defense measure that even her superhuman body can't resist.
//SKILLS:◼ THE ARTIST | Lisa has a sharp mind, one especially adept at reflexive thinking, she is able to take small pieces of information and develop a plan with them in incredibly short spaces of time, even when presented with new and unknown circumstances. As an artist Lisa has a vivid imagination, one that lends itself to creating out of the box ideas.
Her open and friendly allows her to work well in a team atmosphere. She's not going to be running off half-cocked on any lone wolf quests anytime soon. Not only that, but she'll be there to encourage her team-mates to rely upon each other as well.
She has a pretty fantastic mind for details, especially the small ones. Small, apparently inconsequential things most people would dismiss, she remembers with ease.
A talented artist.
//LIMITATIONS:◼ SUCH A SWEET KID | Lisa's prime limitation is a complete lack of any previous combat experience. She never even got into a schoolyard tussle. Powers or no, that's a major setback.
Her parents are extremely protective of her. It was an uphill battle for Lisa to get them to let her to move out to The Sound for college, so she can only imagine the fit they would collectively throw if they found out about her extra-curricular activities. A lot of time and effort is put into hiding her double life from everyone in her civilian one.
Lisa is an idealist and an optimist, and she always tries to see the best in people. She doesn't just give second chances, but third, fourth and fifth ones too. While not necessarily a bad thing it does mean she runs the risk of trusting people she shouldn't. Perhaps not the best trait for someone in her situation.
While she is accepting of other's flaws, concerning her own efforts Lisa is a perfectionist, expecting the best from herself and her own work. Lisa is able to push herself to further heights and grow as a person. However, it can lead to her throwing herself head first at problems that she may not be equipped to handle, determined to both push and prove herself.
//WEAKNESSES:◼ GETTING HURT HURTS | The obvious weakness of Lisa's powers is that she has to get hurt for them to work. Despite having an abnormally high pain tolerance Lisa is just like everybody else in that she hates getting hurt. She’d much rather finish a fight with as little damage to herself as possible.
She must be careful not to be overconfident in her strength or durability levels. Taking a bullet to the head when she is at 'resting' rate will kill her as surely as it would anyone else.
A downside to her increase in durability is that eventually things that powered her before will stop hurting, failing to give her any more power. To go back to the previous example, if the boxer was to punch her once then her increase would be great. The second time the boxer punches her then the increase wouldn't be as great, as Lisa’s durability would have increased, negating the boxer's ability to hurt her. If the boxer continued to hit her eventually his strikes would have no effect whatsoever, except to hurt the boxers fist. This means if Lisa wants to build herself to zenith level power then she has to constantly find more threatening foes.
Although having the ability to heal is useful to someone who routinely goes out of her way to get hurt it also means that the harder her body is working to offset the pain she's receiving then the less return she's seeing for it.
Lisa’s power is only activated by physical pain, so spiritual, mental or emotional pain will NOT give her any increase.
Her nervous system can be overloaded much like anyone else’s. Electrical attacks will lock her muscles, intense burns will knock her out, gases and poisons at resting rate will have near full effect. (Her healing factor will help her deal with the toxins more effectively)
"If daddy finds out what I'm doing, he's going to kill me!" //SUPPORTING CAST:▼ ALLIES◼ Redford 'Red' Walker | Lisa's father. Massive Elvis fan, and more than a touch over-protective. A Hype himself, though one that has made a career of hunting down his own kind for the Constantine's Guard.
▼ FRIENDS◼ Veronica 'Vronnie' Symonds | The first friend Lisa made at art school. They room together at Conquistador University.
◼ Michelle Fitch | Lisa's mother.
◼ Colton Fitch | Lisa's step-father. Owns a family winery.
▼ ENEMIES◼ N/A for now |
//STOMPING GROUNDS◼ TBD | Test
//PARAPHERNALIA◼ WEAPONS | She carries a stun gun and pepper spray on her, useful for those times that she isn't at higher level strength. Mostly she ignores melee weapons as even things like the hurt caused to her knuckles by punching someone can give her some sort of gain at lower levels of durability, and when she is at higher levels were knuckle strain is no longer an issue the weapons are no longer necessary.
◼ ATTIRE | At the moment she just wears black combat trousers, boots and gloves, along with a dark hoody. Over the hoody she dons a ballistics vest she purchased using money she had 'borrowed' from her step-father. She uses a dark face buff and the hood to conceal her identity. All this is just for the moment though, as she has big ideas of how she would like her alter-ego to eventually look while on patrol, once she manages to assemble the funds necessary.