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Nin and Tristan

To Nin's question, he is as trustworthy as you could justifiably expect. That is, he is young, newer to the King's service, probably gullible, and you can see no malice or concealed intent behind those bright eyes and too-long mussy hair. He clearly serves his knightly oaths, you can see that in his bearing, the way he holds himself too straight. As such, the amount you can trust him is exactly to the point where he perceives your goals to diverge from those of his liege lady, at which point he will do all in his power to serve and protect her whatever that may mean to you.

To your reply, Tristan, he looks a little disappointed. "Ah, you are peasant hunters then? I'm glad that you're hunting monsters. These are the High King's woods and though anyone can hunt a scourge to all, if you were after anything else, you'd be poaching. You're not poachers, right? Oh please, I don't want to have to tell the King you're poachers after she was so nice to you."

He probably doesn't really think you're poachers (it's anyone's guess whether he's ever met a poacher, he ought to know better based on the quality of your gear and bearing). His disappointment most likely stems from the fact that he had hoped to meet skilled and senior knights or nobles in another's service and learn from your experience. And his assumption that anyone without a lord to serve is at some level inferior. How do you respond to him?

Constance

Constance, Cath is indeed weighty. She feel as though you are lifting at least ten stone in such a tiny body and it is a struggle to gather her to you, though you manage the task with all the strength that your ancestors gifted you. Your reward for your efforts is that Cath gathers herself in your arms, extends her face, and gives you a gentle bop with her head right on the cheek. She is also digging her claws somewhat uncomfortably into your arm, but this too is a sign of her immediate affection.

You would have thought that the ghosts would now be making their demands of you. But in fact, they have turned their attention to Robena. You can see now outlines of individuals for they have closed in. A young girl perhaps just shy of her teens, cut and scarred, her dress ripped around her legs. Her parents, lord and lady Brythys, dressed in funereal garb and holding themselves somberly. And one you'd guess is a grandmother, the image of the wealthy crone with long wispy hair beneath a bonnet and a long black dress obscuring a spindly body. You can feel a murderous intent coming from them, especially the crone.

Robena is ill-equipped for this. You must help her at once!

Robena

You cannot see the ghosts so clearly as Constance, but you know nevertheless that they have turned their attention on you. The cold chill is deep in your spine now, and you can see the outlines creeping towards you. Faint whispering comes to you, and you realize that they are the ghosts of the Brythys who once lived here and that they know you.

"Where were you?" the whispers echo around you.
"Where was our lady's strongest knight when she was most needed?"
"Off in the east, the lands of sorcery and pleasure"
"She was weak."
"She abandoned us."
"She betrayed us."
"You abandoned your oaths."

This last is in the voice of an old crone, the family matriarch of the Brythys. You might remember her, you surely met her when you were young, she would have been in attendance at all the Lostwithiel jousts and festivals. This is very dangerous and there is little time to act before they will be upon you.

Chen: painting yes but pass on single combat
Chen: problem maybe tell me first
Chen: and you'll owe me a favor if I help
Chen: also if this is an elaborate attempt to kidnap me, good timing =P
Chen: be down in a sec :curious tiny leopard:

The sunset and the painting have Chen in a good mood. Good enough to hop down and share her work. Nowhere near good enough to give Qui her epic fight though (If that mood existed, she was pretty sure it would cause linguists to create some kind of new word to describe the ultimate charity it represented). She grimaces when the second heart-shaped firework goes off. Was that really necessary? Really?

With a sigh that can't quite dim her excitement at the evening's work, Chen gathers her brushes, drying them on the grass, and her easel, which folds up, and places them both in a light tan leather bag that she slings over her shoulder. With the bag arm, she carefully takes her canvas and cradles it between arm and elbow, and with the other she takes hold of her crystal sword. The light within it dances in excitement, zipping up and down along the length of the blade and shimmering with a whitish glow tempered to lavender by the glorious notes of twilight. She holds the slim sword aloft, calling on the wind that is her family's ancestor and then points it forward and arches her body.

If one of the bystanders had just returned from space, knowing nothing of sunshards and Princesses, they might think Chen drunk and falling to her certain doom as she leans off the cliff. But anyone who knows anything about swords and Princesses knows that sword flight is one of the keen markings of a Princess of high rank. Though she might not enjoy the role, Chen is more than talented enough for it, and so as she slides from the cliff, the wind takes her gently and her sword guides her forward in a swift but gentle arc down to the boat with the second heart-shaped firework.

In less than a minute, she glides down to the deck of the boat, first her sword hand coming over the prow, then one fur-lined foot, the other still held aloft with her white wool coat flapping around the leg and her ponytail flying behind her. As she comes to rest, she lowers her sword and brings her back leg down with a practiced grace as the wind calms and her hair settles. For just a moment as she focuses on herself and her motions, she looks every bit the regal daughter her mothers would both want. Poised, graceful, and prepared to take on any challenge. When she's done though, she ruins it with a worried glance down at her canvas to make sure that the paints dried and not a drop was smeared. And, of course, she forgot to wipe off the dot of indigo on her lower lip in her hurry.
At first, Chen ignores her phone. She's got it face down on top of the thin but stubborn little moss that makes its home on every little rock and bare spot amid the tall grass. It's the perfect phone perch: she'll know that it buzzed, but the moss is soft and fluffy so it's muffled, not too startling even though it's within easy reach. There's no message from anyone, anyone in the whole wide world, that's such an emergency that it can't wait for her to touch up a few things before she looks at it. Anybody who thought they were that important was way too full of themselves.

She glances back up at the horizon as the red leaves pass her, settling somewhere on the hillside below. She has to get that down on her paper while the image is fresh in her mind. She takes her brush, licks it between her lips to get the little fibers just so. She knew she wasn't supposed to use her mouth with the brushes that way, but it felt good and her paints were all made from natural materials and weren't poisonous so she had decided it was perfectly fine. Besides, her indigo paint tasted like a tart little berry and she liked it. A little dot of indigo gets on her chin though. She'd have to remember to wash that off on the way back or her mother would give her that withering glance that made her want to shrink into nothing and pray the floor would open up to swallow what was left.

No time to think about that, she had to paint the leaves! She dips her brush into the little palette and fills it with red. Hers is bright red, like a fresh fall apple. They'll get those soon with leaves like these, but the flying oak leaf on indigo is a little darker, not so bright. So she adds just a touch of gray, transforming her red with that odd glorious gray of twilight that was made up of a thousand other colors. She adds the leaves to her little easel in a few quick, steady strokes as she breathes out. There, there, and there, and now it was perfect, that little bit of pastoral essence over the strange space elevators in the background capturing the soul of the world. She'd have to title it. "Fall Leaves" was the first thing coming to her, probably because that was the last thing she'd just painted, but that was so boring it made her want to smack herself for even letting the idea cross her mind. "Electric Twilight?" Too pretentious. "Imperial Autumn" was just as bad and worse her mother would probably like that one. Maybe...oh right the phone, she was just letting her mind wander now.

With a sigh, she lifts it up to see who messaged her. Then with a sudden start, Chen's head snaps up. Her raven black hair (tied back in a tight ponytail so it wouldn't blow into her easel) bounces up in response and her fluffy red scarf (nearly the same red as the leaves) loosens a little, one tail falling over her shoulder. Was Qiu here somewhere? Chen wasn't in any state for a dance off, her hands were freezing and she was stiff from sitting in the same place for an hour even with her warm wool coat and fur-lined boots. Seeing no doom instantly descending on her though, she turns to the phone at last.

Chen: yeah, I saw it
Chen: did a really good painting
Chen: like
Chen: seriously good
Chen: but I dunno what to call it...
Chen: uh where are you?
Nin and Tristan

Interestingly, after the initial flurry, the knights set a more sedate pace. They must have only charged into the gallop when they caught wind that the beast was within striking range, and it may perhaps be reassuring that they care for their horses and do not ride them to death, especially in the uneven terrain and soft soil that the forest presents. King Pellinore herself has ridden ahead for the moment and without her presence, all her knights settle in their saddles in a way that looks entirely more human than anything you've seen in quite a while. A few even begin to chat with each other quietly, and for the first time since you've been under the canopy, you can hear distant birdsong. A sign, perhaps of the resilience of the place, or the limited influence of the Questing Beast and its hunters?

You are free to speak with each other, but when there is a lull, one of the King's knights will ride up to you and remove his helmet, showing a young man's thin and beardless face with wide eyes and long brown hair flowing over both ears. "My name's Mort, and I hope you'll forgive my lady her haste. Her family is bound to hunt and defeat the beast, you see. Might I ask what liege you serve and what errand carries you so far into these dark woods?"

Constance and Robena

The answer to Constance's question was ambiguous for a moment, but Robena has decided the issue for you. Cath has been addressed directly and perked up her head. It is of the utmost imperative that you make her an offering immediately or she will take you for a danger and retreat. Amid the rubble and ruin, it could be quite the task to find her, especially if she retreats within the stone keep itself, which would be dark as the abyss and half again as cramped.

The ghosts, in comparison, can wait, though rest assured that when you have Cath eating out of your hand, they will demand their due attention. Robena, though you lack Constance's sensitivity, you too can begin to feel them in the form of a cold chill as they draw near. What methods have you learned for calming resentful spirits in your travels?

Constance, it's barely any effort for you to cross the courtyard, for dirty and rough as it is, the old stones pay you their respect and do not stand in your way. Tell us how you each entreat the haughty cat and how she came to be in your arms?
A Princess in Training
Chen of the Northern Wind

The Chosen


Looks: Dark eyes and raven hair to just below the shoulders, a short frame and a small round face with a mouth that smiles easily but eyes that are more used to looking weary than joyful.

Clothes: Woven wools with fancy stitching and sometimes beadwork. A wide variety of clothing in the wardrobe mostly in whites, pastel blue, and the deeper purplish hue of the twilight. A favorite woolen scarf, thick and trailing down both sides of the back, in deep dawn sky red.

Sword: An ancestral sword of sharpened crystal that sometimes glows with a swirling white light that represents the winter tempest.

Leopard: Her name is Li, she is a little snow leopard with the best thick paws and the cutest long fluffy tail in the whole wide world. She is also a spoiled brat and knows how to get palace treats from everyone, even when she’s just been fed.

Daring -1
Grace +2
Heart +3
Wit +0
Spirit +0

Destiny: Reunite and take over leadership of the alliance, defeat the three-shard princess and restore proper order to the land (just easy stuff, right?)

Aspects: When acting in accordance with an aspect, check it off and take +1 forward. For tragic, also one XP. Check all four means Destiny draws closer and start over
[ ]Heir to a mystic power (heroic)
[ ]Legendary skill (heroic)
[ ]Arch-Nemesis (tragic)
[ ]Seduced by evil (tragic)

One (1) full round of destiny moving closer.



Truths of Heart and Blade
Love Is Not My Destiny: When you become Smitten with someone, say why, give them a String, and answer this question:
How do our respective stations make it impossible to be together?
Inescapable Conclusions: When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:
What do you hope for your future?
What do you fear is your destiny?

Conditions
[]Angry (-2 figure out)
[]Frightened (-2 fight)
[]Guilty (-2 emotional support)
[]Hopeless (-2 defy disaster)
[]Insecure (-2 entice)

Smitten
Rose from the River
Yue

Strings
1 on Princess Qiu Tian
1 on Rose from the River
1 on Elkibrant (and Vogodoris?)
1 on Cyanis

Advancement
experience: [x][x][][][]



The History of our Clan of the Northern Wind


Foggy Days



Nin and Tristan

King Pellinore watches your display of affection with a cold but tolerant remove. She does not interrupt, but instead gestures to one of her men who brings up a spare horse. "We only have the one, I'm afraid, one of my squires navigated poorly and was thrown from his horse. We left him to recover at a nearby town north of the forest before we entered properly. You'll have to ride together. The beast is surprisingly slippery, but you've confirmed it was just here, so haste is the name of the hunt, hurry if you don't wish to be left behind."

With that she spurs her own horse forward without even waiting for you to mount, though a few of her knights are more courteus. Left to her own devices, it's difficult to say if she'll find the beast or not and where both of them will go. Honor would compel you to stay with the party of your rescuers, but cunning suggests that you may wish to ride ahead and try to head off both King and Beast to keep the both in the forest. For if they do battle near anyone else, it will be fatally unpleasant for them.

Robena

You ride with determination and Apricot, despite any protestations, knows her rider and gallops as you direct (with perhaps a few unnecessary bumps for Constance as the horse picks up speed). You're at the old castle in no time, and you dismount to avoid creating a commotion and scaring off the cat or attracting whatever dark things the traveler may have referenced.

As you approach quietly on foot, you can see that the castle is empty and rather battered. The moat is old and dry, the bridge lowered and the front gate long since rusted off its hinges and lying halfway into the pit next to the bridge. Inside, the entryway to the courtyard is uncovered and exposed to the elements save for a few mossy beams, and the inner keep, though solid, has no doors left to it, likely having been broken into by brigands or animals long ago. The courtyard itself is strewn with stones and loose debris: old bags and leather that has been covered with fungus until it's barely distinguishable from the dirt, and loose soft wood mixed with the stones. Once, this might have been a mighty practice field, but no longer, the work of the nature and time has been thorough indeed.

You may recall, from your youth, that this castle once belonged to the Brythy family, who were known for their forest hunts and their independent streak. They had only a single daughter, and she was slain by the forces of King Uther Pendragon during the early conquest, for the Brythys had opposed his unity and been part of one of the armies that fought him on the field. Without an heir, the family had faded away and the retainers had abandoned the keep, though it had not been like this when you left. You had heard stories that it was haunted, and the family consorted with ghosts. Perhaps that has kept most travelers at bay and made for the trouble here.

Constance is foolishly creeping ahead of you, which may be unsafe.

Constance

You see much of what Robena does, but your eyes see more still. The moat here was once fed by a river that flowed from the forest. Though it is dry and faded, you can see what once was and it respects your right to the old blood. You can feel the resentment from the place. Angry ghosts live here and they would treat with you. Their essence compels you ahead of Robena as you approach, and so you are the first to see the extraordinarily plump white cat, black spot easily visible on her back, perched atop a short broken stone pillar in the courtyard. She is paying the whole thing no mind as she basks in a late-afternoon sunbeam and stares straight at you with her two-colored eyes yellow and blue eyes. The lockbox is not visible, but may be nearby.

Both Cath and the spirits beg your attention, and the wrong move may set off one or the other. What do you do?
Nin and Tristan

The Questing Beast runs. Through some combination of luck, fate, and connection, it lets Nin go and sprints away, its claws digging into the moist earth and raising another, higher hill behind it. Nin, you're left simply standing in the clearing as the knights pull up and whistle for their dogs before they set upon you. Tristan, you are presented to them first, at the base of your tree and it is to you that King Pellinore turn her horse towards.

You have been around many a horse and its rider, but that does not make one any less of an imposing sight. King Pellinore is a tall woman and her mail and tabard are well-made and sturdy. Her horse is itself a tall black stallion, and so you find yourself looking up at a woman whose armored lower legs are comfortably at your head height.

"In the name of High King Uther Pendragon" she speaks down formally to you, "I beseech your aid. We heard clearly the braying of the great Questing Beast, whose death is destined to be at the hands of my house. Tell us where it went and, if you have the means, you are welcome to join our great hunt and share in the glory of our victory when we have defeated the villain. Hinder us, and you will swiftly face the King's justice."

Tristan, though you may not realize it at first glance, this too is something unnatural and you can sense it with Pellinore so near to you. But it is hidden from you, something about the enchantment here is subtle and obscured, you cannot see past the gleaming mail and the bright heraldry on this high horse.
[Your right to roll weird when you encounter something unnatural is being denied.]

Robena and Constance

There is a moment where it all seems as though it might go wrong. Constance will be thrown from Apricot and trampled under an overeager donkey, while Robena meets her fated end at last. But it is only for the briefest instant. Apricot comes under control, Constance loses no more than what remained of her dignity, and the mule with its carrot is content not to move another muscle.

The traveler gives you a small clap. "Bravo, you truly are as strong as they say, and nobler even than I had expected. If you find her, my little Catherine is white with a black patch on her back. We all just call her Cath, so she'll answer to that. The box ought to just be near the remains of my fire unless the cat or the ghosts moved it. I'd prefer not to ride back the way I came, but if returning to me would inconvenience you, I'll happily make my way along with my good master until the castle is in sight, though I'll go no closer than that no matter what comes of it."

Is this arrangement agreeable?
Robena and Constance
"Nothing burns aye?" the man looks at you with an appraising eye, Robena. Much more carefully than before. "I suppose you've been to places where that's not so and come through the other side of it then."

The man puts one hand on his chin to think, his stance so thoughtful that you both nearly miss him flipping the carrot with the other hand so that it lands right in Constance's lap. The mule, held less firmly than may have first appeared, makes a beeline for it and, heedless of any sense of decency, goes straight for the carrot, nuzzling Constance's thighs in the process.

[Constance, your right to be acknowledged by the traveler is denied. The mule, however, has definitely acknowledge you.]

The man, attention on Robena, finishes his thinking. "Perhaps you could help a traveler with something, you seem noble of bearing and strong of arm enough for it. There's a ruined castle a little ways down the road from here, less than half a day's ride. I thought I'd spend the evening there, but it was haunted by..." he shrugs, not offering the words for what it might have been haunted by and runs a hand sheepishly through his thick hair. "Well, I got so scared that I ran out and left something there, two something's actually. An old lockbox, no bigger than two handspans and my cat, you see. If you could find it in your heart to bring them back to me, I'd be grateful."

Nin

The beast begins to calm and starts sniffing it's surroundings, it's snake tongue lashing outward. It picks something up in the direction of Pellinore and lunges to the side as another shot lands where it had been.

Your best way out of here is to ride the Questing Beast. It is not clear if you could bring Tristan, but you've managed to hang on long enough for it to accept your position and if it leaves with all its strength, it's doubtful anyone could keep up.

There are two ways to preserve your strength, I think, but that's a harder question to answer. One is to hold on and get the Questing Beast to run, there will be no other threats to you unless or until you enrage the beast. On the other hand, if it stays and you can dismount before King Pellinore enrages it and seek shelter with the hunting party, that too would preserve your strength.

As to the biggest threat. Difficult to say, everyone present is quite dangerous. As you stand now, at this exact moment, King Pellinore and her party are your biggest threat. There is a high chance that they interpret you as either protecting the beast or trying to assault it when it is Pellinore's quest to hunt it. Either may lead them to turn hostile to you and collectively they are as strong or stronger than the beast.

King Pellinore is approaching, though you won't be able to see them because of the slight rise in the ground created by the Questing Beast. Tristan obviously can though, and they'll be upon you in a few moments.

What do you do?

Tristan

Two things happen to change the situation. One, the approaching hunters hear you shouting and two the Questing Beast stops shouting and moves from where the arrows were raining. King Pellinore hesitates and relaxes the next arrow on her bowstring, guiding her horse instead towards the upturned tree scanning for you.

Her party is still riding in haste with Pellinore and at least ten knights plus at least as many hunting hounds coming through the trees. They are making for you as fast as they safely can and will be upon you in a moment. King Pellinore appears indeed to have already spotted you from your perch and is waving an arm to hail you to come down and speak. Because of the earthen barriers, they have not yet seen Nin an the beast, but they will as soon as they crest the little rise where your broken tree hangs on precariously.

What do you do?
Robena and Constance

As you crest a slight rise in the road, you see a youngish man, perhaps in his early twenties, walking along the road. He's got thick tawny hair worn loose so that it peaks out every which way from his straw traveling hat, and he's otherwise wearing an unremarkable off-white tunic turned tan with the dust of the road and plain brownish pants and boots. He is leading a gray pack mule, which has bells on its saddle. Leading is perhaps too strong of a word. The actual mule leader is clearly the apple strung out on a rod just far enough ahead of the mule's mouth that it can catch a stray nibble but not quite seize the whole thing. The man is merely along for the walk wherever the apple may direct the pair.

When he sees you, he tips his hat up and gives a friendly wave with one hand, while trying to yank the mule backwards with the other. He quite nearly overbalances in the process, but manages to reach the rod and pull it up faster than the mule can get the apple, bringing the pair to a sudden stop. "My master here" gestures at the mule "could use a break. What news from...hmm, Lostwithiel, if I've got your bearing right?"

Nin

You're up and off like a shot, faster than Tristan or the Questing Beast or the earth itself can react and all of a sudden you're grasping that snake's neck and digging your feet for purchase into the fur at the shoulders and the thing can't manage to get you off. It rears and shakes, but does not run off, instead thrashing in its anger. It may or may not have heard you, but whatever happened to send it into a frenzy has not worn off yet and so it has not been inspired to follow your directions.

After a moment of wild throwing in which all you can do is close your eyes and hold on for dear life, you hear the swift "thfft" of an arrow shaft lodge itself into the Questing Beast. Did Tristan shoot despite your command? The fool will only drive the beast to anger!

Still, it is beginning to stop thrashing, at least enough for you to do something while holding onto it. What do you do?

Tristan

You did not shoot despite Nin's command. At least not yet, though she can easily be forgiven for not grasping the full situation given her current precarious purchase. Her nobility and kind soul are in full evidence here, though stupidity might also be on the list of ways to describe what just happened. Regardless, you manage to scramble your way up the tree despite nearly being crushed by more flying boulders and the tree itself being halfway uprooted, so you're holding on with one hand to avoid sliding off due to the tree now being at close to a 45 degree angle to the ground.

What you can see from your (oddly diagonal) vantage that Nin cannot is the train of hunters and baying hounds approaching through the forest paths. Their heraldry is a field of azure crosses on a background of or. You'd recognize it as the sign of King Pellinore. And indeed, there she rides at the head of her train atop a swift black stallion. She wears her mail coat polished so it shines and in front is her tabard of that same heraldry apparently untouched by the dirt and damp of the woods. On her head, an open helmet that covers her dark hair down to her neck but leaves her tall, lean face exposed. Her expression is intent, and her hunting bow is strung already for a second shot from horseback as she rides fearlessly through the forest at the head of her party. She is not close enough to see past the chaos and is instead firing arcing shots by the sound of the beast's cries, her first having landed near its rear haunch but barely sunk past the skin, a mosquito bite for the thing at best. She has no way of knowing that Nin is on the creature as she prepares her second shot.

What do you do?
Nin

Your offer is perfect. You are presenting the Questing Beast with exactly what it craves. The crux of its resistance is distrust. It knows the shape of temptation, and that shape is the shape of a trap. It roars and charges, sending you hurtling backwards in the dark spaces of its mind. Your soul crashes into an invisible wall and it feels for an instant as though all the world is shattering.

[The Questing Beast is ejecting your from your spirit journey, and further, it is Denying your Right to step out of your earthly life again until you have time to rest properly and recover.]

You awaken with a shock to the uncomfortable sights of Tristan's lower back as you're slung over his shoulder. The ground is unsteady and...we'll let him tell it from here, but you are free to act or to assist going forward.

Tristan

Something is wrong. Before the beast was in panicked flight, yes, but it had a certain control of the environment around it. Chaos, but chaos at its command. Now though, it rears and roars and there is madness in its snakelike eyes and more than small sound of pain. Nin seems to stir, but before you can do anything, the creature thrashes and the whole earth thrashes with it. You are flung unceremoniously into a rock, though this is a good measure better than if the thing had hit you itself with those venomous fangs or those massive claws it has.

[Take one harm]

In the distance, you can hear the faint sound of hunting horns braying, but the questing beast is too lost in its current madness to notice. What do you do?

Constance and Robena

Apricot snorts at the indignity of bearing a new rider, and one less familiar than the horse would prefer. But there is no interruption on the lonely British roads with the low grey clouds in the sky that threaten a summer storm. At least not yet. Over a low rise in the road, there is a distant jingling of little horse bells, but it is faint and you have time yet to speak.
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