Hidden 4 yrs ago 3 yrs ago Post by Tatterdemalion
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Tatterdemalion Trickster-in-Veils

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The Briar Pilgrim, Equal Of Crowns
Rose from the River
The Devoted


UPKEEP
5 XP -> Mirror Ball -> 2 XP
GUILTY
1 String on CHEN
1 String on YUE
1 String on Cyanis

Daring +2
Grace 0
Heart +1
Wit -1
Spirit +1

MOVES
  • Devotion: Mark a Condition when you act contrary to your Devotion. When you Defy Disaster, you may bring a subject of your Devotion with you.
  • Last Stand: when you face a superior foe on behalf of your Devotion, you may roll +Conditions to Fight or Defy Disaster about to fall on someone else.
  • What’s Best For Them: when Smitten with someone, you may count them as a subject of your Devotion. When you take action to help them be romantic with someone else, mark XP.
  • Fanatical Self-Sacrifice: you may mark a Condition to stop someone else from doing so. When you do, mark XP, and that Condition can only be cleared through the Bad Idea Action; mark it appropriately. Your Conditions only inflict -1 on the roll.
  • Gallant Rescue: when you Defy Disaster aimed at someone else, you can either gain a String on them (once per scene/person) or ask one of the following:
    [How do you feel about my Devotion?]
    [What secret pain lies in your heart?]
  • Lay on Hands: when you touch someone as part of Emotional Support, you heal their physical ailments. Tell them how your Devotion sustains you; they mark XP if they validate your Devotion, or give you a String if they criticize it.
  • Mirror Ball: when others Influence you with a String to encourage you to dazzle an audience, describe your performance and roll +Heart. On a hit, your Influencer chooses one; on a 10+, you choose another.
    [Your audience is rapt and, optionally, interested in the influencer's perspectives or culture.]
    [The performance lingers; for the next scene, thinking about the performance can cancel out taking a Condition.]
    [You get +1 Forward to Entice while performing. Optionally, the Influencer gets credit for the performance.]


***



***
Tenet: There is no difference between the enemy at swordpoint and the beloved under the tree; love all, keep none.
Tenet: Keep nothing you cannot carry. To fix yourself to one point is to invite calamity; the practitioner of the Way moves at its will.
Tenet: The follower of the Way fights with a clear head and a clear heart, not taking joy or despairing in conflict. If it is to be, it is to be; play your part to the extent necessary.

(You might wonder why Rose from the River believes in these tenets. Her relationship history would be illuminating information in this context, particularly her last one, which involved a Princess with a need for control. Better, then, to deny control and attachment entirely.)

(It was the only relationship she’d ever had where her partner knew who she was, and even then— she wanted him. Not her.)

(She’s really bad about “don’t enjoy fighting.” She does. Throwing herself at danger and affecting a light attitude lets her drown out her guilt and, even more primal, her joy. She is, after all, a monster.)


As of the Epilogue, the Tenets which she must not break are:

  • Don't let Chen be sad.
  • Don't invite someone to challenge you to a fight, or goad them, or incite them; trust in Chen instead.
  • Put Chen's needs before your own selfish desires.


***

Rose from the River is...
  • my love letter to Sun Wukong and the wandering ronin archetype
  • despite the wolf/hound imagery, all about snake and floral imagery right now
  • an exploration of the aspect of Wood, a green and growing character
  • wish fulfillment, in that she’s a trans shapeshifting badass
  • a Thirsty Sword Lesbian
Hidden 4 yrs ago 3 yrs ago Post by Anarion
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Anarion School Fox

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A Princess in Training
Chen of the Northern Wind

The Chosen


Looks: Dark eyes and raven hair to just below the shoulders, a short frame and a small round face with a mouth that smiles easily but eyes that are more used to looking weary than joyful.

Clothes: Woven wools with fancy stitching and sometimes beadwork. A wide variety of clothing in the wardrobe mostly in whites, pastel blue, and the deeper purplish hue of the twilight. A favorite woolen scarf, thick and trailing down both sides of the back, in deep dawn sky red.

Sword: An ancestral sword of sharpened crystal that sometimes glows with a swirling white light that represents the winter tempest.

Leopard: Her name is Li, she is a little snow leopard with the best thick paws and the cutest long fluffy tail in the whole wide world. She is also a spoiled brat and knows how to get palace treats from everyone, even when she’s just been fed.

Daring -1
Grace +2
Heart +3
Wit +0
Spirit +0

Destiny: Reunite and take over leadership of the alliance, defeat the three-shard princess and restore proper order to the land (just easy stuff, right?)

Aspects: When acting in accordance with an aspect, check it off and take +1 forward. For tragic, also one XP. Check all four means Destiny draws closer and start over
[ ]Heir to a mystic power (heroic)
[ ]Legendary skill (heroic)
[ ]Arch-Nemesis (tragic)
[ ]Seduced by evil (tragic)

One (1) full round of destiny moving closer.



Truths of Heart and Blade
Love Is Not My Destiny: When you become Smitten with someone, say why, give them a String, and answer this question:
How do our respective stations make it impossible to be together?
Inescapable Conclusions: When you Figure Out a Person during a physical conflict, you may ask one additional question from this list, even on a 6-:
What do you hope for your future?
What do you fear is your destiny?

Conditions
[]Angry (-2 figure out)
[]Frightened (-2 fight)
[]Guilty (-2 emotional support)
[]Hopeless (-2 defy disaster)
[]Insecure (-2 entice)

Smitten
Rose from the River
Yue

Strings
1 on Princess Qiu Tian
1 on Rose from the River
1 on Elkibrant (and Vogodoris?)
1 on Cyanis

Advancement
experience: [x][x][][][]



The History of our Clan of the Northern Wind


Foggy Days



Hidden 4 yrs ago 4 yrs ago Post by Phoe
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Phoe Idol Obsessive

Member Seen 15 hrs ago

Yue

That's it. Just Yue. Sorry.
The Nature Witch


Daring -1
Grace 0
Heart +2
Wit 0
Spirit +2

LOOK
Eyes: As blue as the surface of the crater lake! <3
Hair: Loooooong and soft and brown like a cup of milky tea. Nice for running fingers through; too frizzy bouncy crazy to brush it up all pretty like the important girls do
Skin: Little bit on the pale side, if we’re honest. Which is weird, almost like the sun doesn’t want to touch it
Body: Fairy tall and fairy thin, the saying goes. Right? Gangly washboard that’s all leg and no charm, Sis says.
Clothing: Flowing white dresses or lacy skirts, delicate shawls to cover shoulders and flowers for fancying up the hairstyle, a well-worn travel bag stuffed with spare clothes, food, herbs, and jars full of precious glass orbs the size of pebbles, Adventuring Goggles (!!) Comfy boots with no socks, the only way to move if you’ve got places to go (and puddles to dance in!)
Sword: A plain wooden saber with a long red tassel at the bottom of the hilt, just for the morning dance and meditations. The blade is adorned down its length with glass orbs lit with soft yellow, pink, and blue lights. Not bad as a channeling medium, even better as a flashlight in a pinch!
Fox: spoiled little flooferdoodle, pale green fur, creamy tummy fluff, little brown vixen-mittens, pointiest little ears, gosh. Answers to Kat, or 'Katherine Isabella Fluffybiscuits' if she's in trouble

MOVES
  • Trials if you clear one of these, mark it and take XP, clear a Condition, or take a String on someone involved
    • Befriend someone very different from you
    • Stick up for yourself, though it breaks someone’s heart
    • Trust someone with your secrets, only to be betrayed
    • Win a duel
  • Wild Friends when you speak with animals and plants and Influence them with strings like other NPCs. Near your home, or anywhere you have spent a long period of time, animal and plant friends are always nearby when you want them.
  • Nature's Touch when you touch someone and let the power of the natural world flow into them, roll +Spirit
    10+: choose 2
    7-9: choose 1
    • They may give you a string on them to clear a Condition
    • They gain the ability to speak with plants and animals for the rest of the scene
    • They must answer a Figure Out a Person question of your choice or take a Condition
  • Familiar (Entice) A cute and loyal familiar. You can perceive the world through its senses whenever you choose and communicate with it over any distance. In addition, choose a basic move. Whenever the familiar helps with that basic move or with Emotional Support, take +1 to your roll


TRUTHS OF THE HEART AND BLADE
  • Love Conquers All When you’ve become Smitten with someone, say why, give them a string, and answer this question: “What is a clear challenge to being with them that you’re overlooking due to your naivete?”
  • Clear-Hearted Insight When you Figure Out a Person during physical conflict, you may additionally ask one of these questions, even on a 6-:
    • “What makes you feel loved?”
    • “What do you hope for the future?”


SMITTEN
Hyra of the Wolves

STRINGS
Gives to:
-Hyra (1)

Has:
-Hyra (1)

EXPERIENCE
[X] [X] [ ] [ ] [ ]
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