It has been nearly ninety years since the birth of the luminescent baby. The world has been thrown in chaos due to the discovery of Quirks, Quirks are superhuman abilities that 80% of the world's population has. Because of Quirks the world has been thrown in chaos for nearly a century, the only stopping the flood gates of humanity destruction and anarchy are heroes. Pro-heroes to be specific. These brave people risk life and limb to protect those in need.
You are determined to become a Pro-hero.
Whatever your reasons, you have the ability and the Quirk, but lack the experience to do so. This is where U.A. High School comes in. At U.A. you will be taught and trained to fight villains and save civilians. But you are still a student after all at U.A., you will be graded and taught as such. In U.A. Grades and status are the same thing. So not only will you be expected to be heroic and brave, but also intelligent and tactical.
Are you brave enough to endure U.A.'s brutal Hero Gradings to become A Pro-Hero?
As you can no doubt tell this is a Boku no hero Academia Rp!
But unlike most BNHA RP's the school and grading aspect will play a big role in the rp! I will be playing the home room teacher, and I will be grading your character's performance in classes and hero exercises, also before the start of the RP I will Be grading your character's Quirks and personalities!
The setting of the RP takes place 15 years before the Start of the series start at U.A.. The world is seeing a new age of peace with All Might's first few years as a Pro-hero. But the world still has many remaining villains left and extremists who want to take over the world for whatever fanatical reason. It is your future job to stop these insane criminals.
How the grading/Stats system is a three step process! First is Personality/School Grades, second is Quirk Grades, And last is Practical Grades.
1. Personalty and School grades are placed in the same grading system since your personality dictate what kinda student you are. But this might change if people try to create too many lazy but smart characters. But I will break this down in easy to understanding ways School grades is just that, how good your character is at school work that isn't quirk or practical based. School grades are still important at U.A. of you don't have a good enough grade you can be held back a year or even expelled if your grades are far too low to ever hope of passing even with a year to study. This won't play a role in the RP For awhile so don't worry about this now. Now Personality grades is one of two grading systems I will focus on at the start. There is 5 Personality grades for your characters, Intelligence, Bravery, Cooperativeness, Creativity, and Charm. These's should be rather self explanatory. But if you need more clarification please ask me. But these traits explain what kinda character they are and makes it easy to understand them quickly.
2. Quirk Grades work similarly to personality grades. You have 6 Quirk Grades , Power, Speed, Defense, Technique, Endurance, and Recovery. Power is as it says it is there to say how much raw power the Quirk has. Speed is both how fast the quirks moves and how quickly it can act. Defense is how much can your quirk defend you or others from harm. Technique is how flexible your quirk is in combat. Endurance is how long you can use a quirk for before you feel the side effects of it on your body (There is always side effects). Recovery is the stat to dictate how much time you need to recover from using your quirk between uses (this is the only stat you want low). This will be the second of the Grading system I will grade the characters with!
3. Practical grades is how well you did in a practical test or exam! There is only three grades to Practical Exams, Guile, Valor, and Teamwork. This will be all entirely IC so don't worry about this for now!
And that is all for the grading system for now! If you have any questions Please ask me!
1. Don't be a dick 2. No godmodding, Metagaming, or Mary Sues 3. keep it pg-13 4. A paragraph minimum per post 5. If you have any questions don't be afraid to ask me! 6. Remember, Have fun! 7. It must be possible for every character to beat each other in a fight
Here's the CS! I will warn you though the more I feel the character is well developed the better the grades will be all around! I don't mind decently strong characters at the start but know that you must have a good reason why they are as strong as you want them to be. If you want a strong starting character you need to work for it! I recommend at least double the bare requirement if you want a strong character! But remember potential is also important in the RP and I will limit the growth of the truly powerful beginners for awhile as a warning to those who want to make powerful first year Students!
Also I will grade your character with the system I made above! Just know I will grade the system as objectively as I can!
[center]*Related Image to your character* [sub]"Quote by your character"[/sub]
Name: (What's the name of your character?)
Age: (15 - 16)
Appearance: (A few sentences if you have art of your character, a paragraph if you don't
Personality: (A Paragraph minimum, more the better I always say! Give us a clear idea of your character~ also please consider putting in information that relate to the personal stats above, but that isn't mandatory it is only a suggestion~)
History: (A paragraph minimum, more the better, try and give us a clear idea how your character came to be?)
Likes: (5 - 10)
Dislikes: (5 - 10)
Personal Strengths: (At least 3, more the better but must have equal to or lesser then the number of weaknesses.)
Personal Weaknesses: (At least 3, more the better but must be equal to or greater then the number of strengths)
Quirk Name: (Name of quirk, reminder that it is your character who named it! So please make it makes sense for them to name the quirk as they did~)
Quirk Type: (Emitter, Mutation, or Transformer type Quirk)
Quirk Basics: (A sentence or two explanation about your character's quirk, leave this very simple the rest of the quirk tab is to explain the quirk in detail)
Quirk Strengths: (Explain every strength your quirk has, please consider each of the 6 Quirk stats while making your quirk~ Unlimited strengths as long as they are equal to or lesser the number of weaknesses)
Quirk Weaknesses: (Once again explain every weakness your quirk has, consider each of the 6 quirk stats while making your quirk! Unlimited weaknesses as long as they are equal to or greater then the number of strengths)
Quirk Techniques: (1 - 3 powerful and unique technique your character has with their quirk, think Bakugou's Stun Grenade)
@Majoras End Is there any theme we should go with for the trolls? If not I can either go with my male teal blood Seer of Hope~ or my male Jade blood Rogue of Space~ Or my female rust blood Witch of Doom~
I wasn't part of the original but I do remember this!
I am interested in joining this~ I have a troll just in mind for this rp! Hiveswap really got me back in the mood for Homestuck again I'm rereading it as we speak!
Personality: Amantius is an idealist and optimist, with an unshakeable belief that all life is inherently good and that the worst of people are due to misunderstandings or mistreatment, this idea lends itself to an incredibly resilient attitude in the face of hardship.
He has no desire to ruling over people and doesn't care for the domineering attitudes that some of the other gods possess. He prefers a more democratic approach to godhood, as he works hard to ensure that every voice and perspective is heard.
Amantius has a live-and-let-live attitude, and he like his aspect of life dislikes being constrained by rules. Amantius is willing to give a benefit of the doubt too, as long as their principles and ideas aren't challenged, he'll support others' right to do what they think is right.
Major Domain: Life
Minor Domains: Nature, Magic
Your Avatar:
290 feet tall with a wingspan that's twice the size of its height. Níðhöggr can create new life where death one stood, due to this gift Níðhöggr often looks for dead or dying land to revive. Níðhöggr dies every 1000 year for a year, a process of death and rebirth that is celebrated by the Dragon-Bloods when it occurs.
Stance: Currently Neutral, he has no desire for the throne and doesn't know who to support just yet.
Relations: To Be Added
Powers: Amantius can control life itself, as he can shorten or extend a person's natural lifespan, as well as heal or end a life with a snap of his fingers. As well as being able to create or destroy forests, deserts, and lakes. He can also use magic; most known spells are controlling spirits and the natural element, like fire, water, air, earth and wood. While he is a powerful spellbinder, he is not as powerful as using these elements as the actual gods of these elements. He is not as physically strong as the other god, but he is durable, as he can survive things that would even kill a god.
Godly Equipment: Life's ring, a powerful magic weapon forged in the heavens. Even a rookie magic user can kill hundreds with this ring; it is a God's bane weapon.
Demi Gods:
Honoratus gained his father's ability to heal and extend life with a flick of his wrist. He shares his father's amazing durability with his Half sister. 8'11"
Remedios gained her father's powerful magic as well as her ability to end life in a moment. She shares her father's durability with her half Brother. She also carries the God's Bane Weapon, Life Cutter, a sword of incredible power. 9'2"
Name of your Land: Hestra
Lands: A land covered in lush forests and farmland, with many lakes and rivers running through the nation giving life far from the country's leading freshwater lake. Bears, Foxes, Cats, lizard, moose, owls, and geese and more are amongst the land. The winter is snow heavy yet mild, and summer is warm yet mild. Food is never a concern in this nation.
People: Dragon-Bloods, a race of individuals resembling dragons, they're magically potent and care deeply for nature and it's inhabitants, many Dragon-bloods are known peacekeepers and protectors of nature and animals. Dragon-bloods have little difference between genders, males tend to be more magically inclined but shorter and bulkier than their sisters, while females are more physically stronger, imposing, and taller than their male counterparts but they're not as magically inclined.
Culture: Hestra's homes are made of large stone structures created through magic and hard work, the structures are huge to house entire families and clan within each house. They live off a simple barter system, where everything is traded for something of equal usefulness, but they're more than willing to use other nation's trade system if they travel out of Hestia. Dragon-bloods uses Democracy as their state of government. A leader is voted in by the general populace that is overwatched by Amantius and his children to make sure the right to vote is respected and honored. Not only is there an elected official but also a council to make sure the elected ruler doesn't have too much power over the people. Male and Female Dragon-bloods have equal rights and equal opportunity to lead and live their lives as they wish. Dragon-bloods are social in nature; many Dragon-bloods dislike to be on their own, and often they live in communal communities of hundreds to thousands all over Hestia. Dragon-bloods highly respect life and magic, every time they hunt and kill an animal they honor the beast for letting them eat it with prayer and gifts, it is the same if they cut down a large tree or cast a powerful spell. Dragon-Bloods respect the dead and bury them underground in a forest so the body could be used to nurture new life, every year Dragon-bloods have a day to celebrate and honor the dead for giving the living life and space to grow.
Technology: Aztec
Capital: Aslana, a brilliant city of stone and trees. Aslana exists on top of a man-made island created centuries ago by Níðhöggr. This city is the resting place of the Níðhöggr once it dies every 1000 years, it is the duties of the people of Aslana to protect the body of the Níðhöggr rises once again.
Beings: Nymphs, they live peacefully with the Dragon-Bloods in unknown numbers; they stand anywhere from 3 to 9 feet, they resemble beautiful humans both male and female. Amantius and his children often visit them to continue their peaceful arrangements. Dragons also live in the land of Hestra in large numbers, but many of them are either tamed or left alone to their own devices, few are feral or dangerous. Spirits are prevalent in the land of Hestra. Spirits are to be respected, and the spirits of the passing much are to be respected as well. Amantius give all life spirits in Hestra, so the Drago-bloods must pray to their food giving their thanks for allowing the animal or plant eat them.
Personality: Amantius is an idealist and optimist, with an unshakeable belief that all life is inherently good and that the worst of people are due to misunderstandings or mistreatment, this idea lends itself to an incredibly resilient attitude in the face of hardship.
He has no desire to ruling over people and doesn't care for the domineering attitudes that some of the other gods possess. He prefers a more democratic approach to godhood, as he works hard to ensure that every voice and perspective is heard.
Amantius has a live-and-let-live attitude, and he like his aspect of life dislikes being constrained by rules. Amantius is willing to give a benefit of the doubt too, as long as their principles and ideas aren't challenged, he'll support others' right to do what they think is right.
Major Domain: Life
Minor Domains: Nature, Magic
Your Avatar:
290 feet tall with a wingspan that's twice the size of its height. Níðhöggr can create new life where death one stood, due to this gift Níðhöggr often looks for dead or dying land to revive. Níðhöggr dies every 1000 year for a year, a process of death and rebirth that is celebrated by the Dragon-Bloods when it occurs.
Stance: Currently Neutral, he has no desire for the throne and doesn't know who to support just yet.
Relations: To Be Added
Powers: Amantius can control life itself, as he can shorten or extend a person's natural lifespan, as well as heal or end a life with a snap of his fingers. As well as being able to create or destroy forests, deserts, and lakes. He can also use magic; most known spells are controlling spirits and the natural element, like fire, water, air, earth and wood. While he is a powerful spellbinder, he is not as powerful as using these elements as the actual gods of these elements. He is not as physically strong as the other god, but he is durable, as he can survive things that would even kill a god.
Godly Equipment: Life's ring, a powerful magic weapon forged in the heavens. Even a rookie magic user can kill hundreds with this ring; it is a God's bane weapon.
Demi Gods:
Honoratus gained his father's ability to heal and extend life with a flick of his wrist. He shares his father's amazing durability with his Half sister. 8'11"
Remedios gained her father's powerful magic as well as her ability to end life in a moment. She shares her father's durability with her half Brother. She also carries the God's Bane Weapon, Life Cutter, a sword of incredible power. 9'2"
Name of your Land: Hestra
Lands: A land covered in lush forests and farmland, with many lakes and rivers running through the nation giving life far from the country's leading freshwater lake. Bears, Foxes, Cats, lizard, moose, owls, and geese and more are amongst the land. The winter is snow heavy yet mild, and summer is warm yet mild. Food is never a concern in this nation.
People: Dragon-Bloods, a race of individuals resembling dragons, they're magically potent and care deeply for nature and it's inhabitants, many Dragon-bloods are known peacekeepers and protectors of nature and animals.
Culture: Hestra's homes are made of large stone structures created through magic and hard work, the structures are huge to house entire families and clan within each house. They live off a simple barter system, where everything is traded for something of equal usefulness, but they're more than willing to use other nation's trade system if they travel out of Hestia.
Technology: Aztec
Capital: Aslana, a brilliant city of stone and trees. Aslana exists on top of a man-made island created centuries ago by Níðhöggr. This city is the resting place of the Níðhöggr.
Beings: Nymphs, they live peacefully with the Dragon-Bloods in unknown numbers; they stand anywhere from 3 feet to 9 feet, they resemble beautiful humans both male and female. Amantius and his children often visit them to continue their peaceful arrangements. Dragons also live in the land of Hestra in large numbers, but many of them are either tamed or left alone to their own devices, few are feral or dangerous. Spirits are prevalent in the land of Hestra.