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Edit - changed the image




Changes for GM to Note
Species: Changeling Changed to Species Human
Class: Warlock - Genie changed to Warlock - The Great Old One
How do we DND? Is this just RP? DO we roll?

Possible characters?

Grim the Tavern/Inn owner
Possible classes
Warlock
Wizard
Druid?

Species
Changeling
Hooman
High-elf
Drow
Dhampir
I feel like with the no lying thing. People could be happier. Example. You have someone say that they don't like being a non citizen or want a career in x but ate required to be a citizen in order to do so. Get into military service in order to become a citizen!

What do you think? @Guardian Angel Haruki

I was also wanting to know if I could make a cursed King old man at the bar type? Thinking Paladin or Cleric. Could be that he broke his oath as a Paladin to save people or some such. He would have sold everything he had in order to survive. So powerful relics, armor, weapons and such. He may have the armor left. Something as a reminder of what he did. Maybe something smaller? I don't know.

Could I make Goku? I mean Vegeta always calls him a clown. jk jk.
<Snipped quote by Aqutanama>

Way of the Drunken Master clown monk?


People would probably call him a clown because of the way he acts. However, he is not one.

Also, a list of no no spells?

dnd5e.wikidot.com/spells:enchantment
Based on this Kingdom... is it safe to assume that anyone caught lying is punished with death? Mainly because anyone trying to manipulate others is seen as bad. I mean that is right, right?

Also, if the other two don't join up. I may make an old man, who knows things and drinks.
Copied from tabletop interest check.

Hheeyyy. I see you have a bunch of players. However, I usually end up being note taker and with that inventory management. Most of the time I play high cha characters so that I can manage the funds with the best discounts or haggling possible. Just wondering how y'all are going to run the game. Furthermore, if you need it would like someone to bounce some concepts off of. I wouldn't mind helping out. Unfortunately, I don't have enough time to play or cogm.

New

This kingdom sounds very Arthurian. No magic of x, y, and z. I mean in Arthurian lore it was a full magic ban. I imagine there being an enchantment branch of inquisitors who hunt those people down. Same could be said for the neceomncers.

The Mortem Finalem(Final Death) or Absoluta Mors(Absolute Death). Emblem could be a sun with a circle around it. The circle indicates the cycle of life. Undead break that cycle. The sun usually weakens undead. Furthermore it has a cycle.

Surdis Auribus (Deaf ears), Invisibilis Oculus (Unseen eye), Lingua Scissa(Snipped Tongue). These would have the generic entertainment icon of the three things with a line through them. Each face would be in the foreground depending on the branch. Surdis Auribus would have the face of someone stabbing themselves in the ears, Invisibilis Oculus would have the same but for the eyes, and Lingua Scissa would have the same except for the tongue being snipped.

These are just basic concepts and can be applied to other organizations that the kingdom has to hire or gets them forced upon them. Religious sects akin to the Vatican. Zealous, overbearing, they know best, and their faith is absolute kind of people.

Hheeyyy. I see you have a bunch of players. However, I usually end up being note taker and with that inventory management. Most of the time I play high cha characters so that I can manage the funds with the best discounts or haggling possible. Just wondering how y'all are going to run the game. Furthermore, if you need it would like someone to bounce some concepts off of. I wouldn't mind helping out. Unfortunately, I don't have enough time to play or cogm.
@Letter Bee@Gelatinous Cube Let's not forget that there will be a pay to win function. It will be like Diablo Immortal.

Joking aside. I wanted to know from an RP perspective. Which style would you like to play this from. Originally the Shards are supposed to give the players power based on an aspect. Baal had corrupted the worldstone and that is why it was destroyed. At this point I may just scrap the traditional class/race limitations of the Diablo world. However, gaining powers from the stones akin to a class would still be open.

Furthermore, if possible I would like for all the characters to know one another somehow. This may not be possible for all characters which is understandable. There will be an infernal and purity system based on the powers and how they are used. Mainly this may or may not be something I keep track of. Depends on if the players are all having fun and don't mind things going a specific way. Count Purity as a type of Angelic corruption and infernal is a type of Demon/devil corruption.

Normally players start at level 1 in the games. However, without classes and such I'm unsure how to scale the experience. Then again an RP can be a totally different beast. I'm open to suggestions. If none are "balanced" enough I may just scrap exp all together and make it more of an item based system. Please note that some rare items may be better than a legendary. lol D2 stuff.
In the aftermath of Tyrael's daring act of destroying the Worldstone, a cataclysmic event ripples across the world of Sanctuary, leaving a void in its wake. As time passes, the absence of the Worldstone begins to take its toll on the delicate balance of the realm. The forces that once held the world together now unravel, causing decay and chaos to spread throughout Sanctuary.

It is during this tumultuous period that individuals find themselves born anew or infected by a mysterious force known as the Shardinum. The Shardborn are individuals who bear a unique connection to the shattered remnants of the Worldstone. This link manifests in them as latent power and extraordinary abilities, granting them an edge in the battle against the encroaching darkness.

Guided by the ancient wisdom of the Horadric Elder Deckard Cain, the Shardborn discover the true nature of their existence. Cain unveils an ominous prophecy that echoes through the annals of history, speaking of the inevitable collapse of Sanctuary without a divine artifact akin to the Worldstone to uphold its foundations.

Word of this dire revelation spreads like wildfire, reaching the ears of those who still cling to hope. Adventurers, both experienced and novice, both good and evil, begin to gather, driven by a common purpose. They understand that the fate of Sanctuary lies in their hands. United by their shared burden as Shardborn, they set out on a perilous quest to find a solution to this impending catastrophe.

Their journey takes them to forgotten lands, ancient ruins, and hidden enclaves, where they encounter a myriad of challenges. Along the way, they confront demonic hordes, ancient evils seeking to exploit the power of the shattered Worldstone, enigmatic cults that worship the chaos consuming Sanctuary, and much more. The adventurers must overcome these trials, not only to save themselves but also to safeguard the very existence of Sanctuary.
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