@Dawnscroll I borrow Pokemon Red off my mother and talked about it so much that she got bored of the game - I feel slightly guilty retrospectively, but I didn't know better back then :P
Played all the way to D/P/Pt as they were released, but never bought a 3DS - still love Pokemon just as much, though :)
@Thundercrash I'm perfectly open to that idea - Roleplayer Guild has the notification system and PMs (as well as being easier for new players to browse through), but cross-posting from Titanpad to the forum would be the best of both worlds :)
Having one time that everyone would be online would definitely be my preferred solution, but I'm just going to leave some brainstorming here in case everyone can't be online at the same time - I was still typing when @Leos Klien and @Thundercrash posted :P
Finding a single time when everyone can be online is obviously the easiest solution, but barring that, there's two ideas that come to mind. The first would be to have two alternating collab groups for each timzone working on the same shared document, passing the conversation between each group. Half the players could collaborate in real-time about how they discovered that they were avatars, then pass the collab over to the second group - the second group then discuss how they found out they were avatars, then choose a new topic of conversation among themselves (how they believe people should treat avatars) and pass their chosen topic of conversation back to the first group (continuing as a loop). It makes conversations between two characters in different timezones harder, but it's probably the easiest way to make sure that everyone can be collaborating in real-time with several other players.
The other idea would be for everyone to post mini-responses onto a collab document when they're free - basically the same as posting on the forum, but in smaller PM-sized chunks that build up into a single collab post (with people meeting up as-and-when they can). It means that we could write a continuous conversation that would hopefully go faster than normal (since it's easier to spare time for shorter replies), but it doesn't mean that everyone's online at once - basically a halfway point between a collab post and the normal forum roleplaying.
My schedule's pretty loose, since I've only got essay-writing until February - some time between 2-10pm GMT on any day works for me in terms of real-time writing, while Sickle-Cell's generally around from 6pm GMT onwards, so pinning down a specific time within that range hopefully shouldn't be too hard :)
Steered a few player's slightly when sitting down around the table - I'm already collabing with Sickle-Cell (so it's not a problem with him), but I can change anything if anyone else is bothered :)