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    1. Ardent Dawn 11 yrs ago

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Major Ursa said
I like the idea that they harm the dolls just 'cause they're nails/nail shaped, and nothing more nothing less...


The only problem I have with this is that it legitimately makes a club with nails in more powerful than a sword - I heard enough about that from Mitadake High :P
Assuming that we're going for a 'nailed to the cross' idea here, could we assume that the fact that they're shaped like nails isn't strictly connected to the fact that they can harm Dolls? Without full knowledge of what's been discussed, it doesn't seem unreasonable to say that the organisation that knows how to produce weaponry able to harm Dolls also possesses a strong symbolic history and therefore chooses to make their weaponry as a homage.

If we're keeping similar religious symbology to the original Victorian era, you could always say that the nails used to kill Dolls are literally forged from the nails used in the crucifixion of saints (providing them with their supernatural properties), with one such nail being melted down and mixed with regular steel to produce each individual clip for the Hunter's ammo.
I'm sorting out the profile for my Mannequin at the moment - I'm still going to wait until we've got a few posts in before submitting her (since I don't want to go too overboard on characters), but this is pretty likely to happen.
Me and Sickle-Cell will probably figure out a good way to get the swag train rolling - I'm thinking something involving nobles and gambling, but we'll see what works :P

Oh, and we're definitely going to be having some sort of debate/argument over ways of life.
On a similar note, how are we planning to handle character interactions with some 20-30 characters at once? Are we likely to be split into smaller groups through the course of the RP?
We've agreed to pair up Carmel with Ezio :)
I'd be up for that - it'd be cool to start planning things out while we wait for all the characters to roll in.
I've edited the picture for Carmel - that should hopefully sort things out :)
Quick question - would it be possible to write a new Marionette after the RP is already under-way? I'd rather get used to playing with two characters first before diving straight into three, but playing as a Marionette looks like too much fun to pass up on.
Here's an amended version of my Doll - the core concept is basically the same, but I've adjusted the personality and the way that her ability is expressed.

Name: Carmel
Gender: Female
Appearance: “So little can truly be left in the hands of others." (without the headpiece)

Personality: A perfectionist to the core, Carmel considers it her obligation to assume responsibility for those she deems unable to care for themselves (encompassing a large proportion of the general population). She holds those with power to the same exacting standards to which she holds herself, bluntly expresses her judgement of other Dolls’ decision-making and often berates herself over self-perceived flaws in her conduct. Carmel conducts herself much like a swan around those she ‘adopts’, cosseting them in a highly maternal fashion and lashing out ferociously should any offence or injury befall them. Although usually suppressed, her underlying martyr complex that surfaces during high-pressure circumstances, driving her to ‘shoulder the burden’ and discard concerns for her personal well-being while fighting to protect her companions.

Abilities: While Carmel possesses much of the strength and durability of other Dolls (and often a far greater tolerance for the suffering that she endures), she possesses relatively little training or finesse in hand-to-hand confrontations - the majority of her combat effectiveness comes from her ability as a Sculptress. Her power extends outwards from any points of physical contact (typically her hands and feet), impregnating any sufficiently dense surfaces within a roughly 20-25 foot radius. As long as she remains rooted to that surface (whether standing firmly on the ground or resting her palm on a wall), she can use her power to manipulate the shape of the surface, ranging from intricate changes such as sealing keyholes to larger, cruder transformation (such as producing sinkholes to contain an opponent or sprouting columns from the floor to bludgeon allies and shelter opponents). The more material she attempts to move at once, the slower and cruder her transformations become - while she can cause reasonable amounts of blunt-force trauma, her power is most useful when attempting to contain or restrict the movements of her opponents (reshaping the battlefield to suit her needs). Her transformations become faster and more fluid as she remains in contact with a surface for an extended length of time and 'saturates' it using her power, with her connection gradually waning over roughly 5-10 minutes until her creations sink back into their original state - to her great frustration, Carmel cannot produce any permanent works of art without remaining in constant physical contact with the surface.

Weapons: Carmel typically carries a naval cutlass that she acquired after bonding with her Doll Master - although blunt and somewhat poorly balanced, her power her to reshape it into a range of more desirable forms (typically a rapier, whip-sword or a heftier sabre). Although her sword's transformations are usually exceptionally fluid due to her prolonged contact with the weapon, this familiarity is lost if she is separated from her sword for greater than 5-10 minutes.
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