Here's an amended version of my Doll - the core concept is basically the same, but I've adjusted the personality and the way that her ability is expressed.
Name: Carmel
Gender: Female
Appearance:
“So little can truly be left in the hands of others." (without the headpiece)
Personality: A perfectionist to the core, Carmel considers it her obligation to assume responsibility for those she deems unable to care for themselves (encompassing a large proportion of the general population). She holds those with power to the same exacting standards to which she holds herself, bluntly expresses her judgement of other Dolls’ decision-making and often berates herself over self-perceived flaws in her conduct. Carmel conducts herself much like a swan around those she ‘adopts’, cosseting them in a highly maternal fashion and lashing out ferociously should any offence or injury befall them. Although usually suppressed, her underlying martyr complex that surfaces during high-pressure circumstances, driving her to ‘shoulder the burden’ and discard concerns for her personal well-being while fighting to protect her companions.
Abilities: While Carmel possesses much of the strength and durability of other Dolls (and often a far greater tolerance for the suffering that she endures), she possesses relatively little training or finesse in hand-to-hand confrontations - the majority of her combat effectiveness comes from her ability as a Sculptress. Her power extends outwards from any points of physical contact (typically her hands and feet), impregnating any sufficiently dense surfaces within a roughly 20-25 foot radius. As long as she remains rooted to that surface (whether standing firmly on the ground or resting her palm on a wall), she can use her power to manipulate the shape of the surface, ranging from intricate changes such as sealing keyholes to larger, cruder transformation (such as producing sinkholes to contain an opponent or sprouting columns from the floor to bludgeon allies and shelter opponents). The more material she attempts to move at once, the slower and cruder her transformations become - while she can cause reasonable amounts of blunt-force trauma, her power is most useful when attempting to contain or restrict the movements of her opponents (reshaping the battlefield to suit her needs). Her transformations become faster and more fluid as she remains in contact with a surface for an extended length of time and 'saturates' it using her power, with her connection gradually waning over roughly 5-10 minutes until her creations sink back into their original state - to her great frustration, Carmel cannot produce any permanent works of art without remaining in constant physical contact with the surface.
Weapons: Carmel typically carries a naval cutlass that she acquired after bonding with her Doll Master - although blunt and somewhat poorly balanced, her power her to reshape it into a range of more desirable forms (typically a rapier, whip-sword or a heftier sabre). Although her sword's transformations are usually exceptionally fluid due to her prolonged contact with the weapon, this familiarity is lost if she is separated from her sword for greater than 5-10 minutes.