Alright, guys, here's the character sheet and final Manifestation, and this is how things are going to go, you will fill out the sheet to play the character you want, but if it overlaps with anyone else's character role, you guys decide which character changes to keep it as unique as possible. Thanks!
Shapers are the most in-tune with the Spirit World, directly hearing its voice in its thoughts. A shaper uses the Aethr in their bodies to take the form and abilities of the spirits, through partial and full transformations of their body to augment their physical abilities. Through this, a shaper can take the form of any spirit, given he has the required reserves to do so. If at any time, the Shaper wants to revert to its natural state, it must absorb the morph back into its Aethr reserves, but if the Shaper lacks the confidence to contain the morph, the morph will become hostile and forcefully leave the body.
Character Sheet:
Appearance: I would prefer sketches or drawings, but you can use a descriptor here, as well.
Name:
Age: 17-27
Ethnicity:
Height:
Weight:
Manifestation:
Powers: So, at the beginning of this roleplay seeing as how your character should know absolutely nothing about their powers, I want just an low-level ability to avoid overpowered characters early on, but as the game goes on, they will grow to the point of near godhood. For example, Avatars will probably be able to merge with their spirits at the very least, Shamans can summon a low level spirit, Aethrmancers can cast cantrips, Geomancers can mend and manipulate the physical plane at a minimal level, Soulsmiths can make one weapon of their choice, Wardens can place one basic trap, and Shapers can possess a small modification.
Personality:
Background: Where they are present day, occupation, stuff like that.