hmm.. idk, the odds of me getting the exact right number with that range and roll system is downright slim to none lol. but eh, for what it's worth and a chance to get an aesthetically pleasing Milotic to flex on this tournament, i cast 66.
Legendary powers: The ability to walk on water, purifying murky h20 and generating the presence of the cold north wind itself, changing the climate into a more frigid state. A soothing mist will manifest in her presence, emitting a chilling aura of sorts.
Personality: Altho being passionate about the aesthetics and nurturing Pokemon to the absolute best as they can be. Laguna develops this typical bratty and arrogant rich kid like personality being raised and pampered by her filthy wealthy parents.
Biography: Before the Great Disaster even struck, or even Laguna was born, Her family's legacy is well received all over the world. The Delts is well known for their port business, seafaring trades and their pièce de résistance: their very own luxury cruise ship, the S.S Aurora. The Delt's cruise ship is the longest running cruise ship up to date and is considered top of the notch liner and if not one of the best and safest way to travel by sea.
Now that her parents has given birth to her. Laguna was raised by sea, voyaging and travels along with her loving entrepreneur family, making new friends with rich and influential people, gaining knowledge from ports to ports all over the pokemon world. Laguna dreams of becoming one of the best pokemon coordinators, making every pokes as elegant as they can be.
A prima-donna teen who seeks nothing but perfection seems to drawn into this whole 'Reincarnation' fiasco as she later on displays later symptoms of the legendary Aurora pokemon: Suicune.
Original region: Slateport City, Hoenn
Pokémon team:
Pokémon species: Milotic Pokémon nickname: (Optional) Pokémon moves: Recover, Scald, Water Ring, Hypnosis Pokémon ability: Multi Scale Pokémon held item: Flame Orb Pokémon other: Laguna first pet project, Turning a piece of trash into a work of art, Raising it and soon taking the world by storm with its beauty,saying "Hey that's the Delt's family most prized possession: Laguna's Milotic"
Pokémon species: Dratini Pokémon moves: Wrap, Outrage, Dragon Dance, Extreme Speed Pokémon ability: Shed Skin Pokémon held item: Leftovers Pokémon other: A special gift from her dad on Laguna's 10th birthday, nothing screams sincere affection from your parents than giving your child the gift of a rare pseudo pokemon.
Carmilla Arde, Assault on Dr. Black, Rasafeh @Smike
A tactical ambush it is.
Carmilla's target is inbound and has her sights set on them, 200ft between her and her objective. It's now or never as far as the situation goes.
Hopefully, those buffoons back at the base have given her the correct info on her current target and their right coordinates are. Otherwise, This could end disastrously as far as the mission goes. For all she knows, this could be a decoy or trap set for those who attempt to endanger Dr. Black's life, seeing how important of an asset she is. Either way, Carmilla has to take a chance or rather the bait in front of her.
Escorted by two formidable bodyguards, huh? sounds like a challenge. I'll be the judge of that if they survive my initial attack
"Hiya!" The knight fiercely charges forth.
Her noble steed screeches and races underneath the blazing rays of the scorching sun. The sound of its hooves can be heard thunderously, her metal armor clink-clanks like crazy from the speed she is going as spear maiden is in hot pursuit of the jeep. Either way, at this rate, She has to find some way to bridge the gap between her and her moving prey.
As Carmilla rides towards behind her target, The tip of her spear glows faintly, letting it dangle by her side, grazing the ground below her as she moves.
Time to show where the 'Earthslayer' Noble arms got its name from.
The ground began to violently shake from the effects of the cursed spear, drawing its lines on the sand. Ores, metals, and other various minerals underneath began to tremble, heeding the call of the Knight's lance.
A living tremor soon unfolds, erecting a path of countless metal stakes from the ground below. It crawls rather rapidly, following and blocking the jeep's path, puncturing it left and right. Abruptly flipping and trashing it in the process like a tin can, blowing it out of its balance so it wouldn't escape.
An wall of spikes was set around the area in its wake. The spear maiden comes close within the distance of her cornered target. Her trusty steed comes to a screeching halt, visibly exhausted from the chase.
Carmilla pants heavily, standing tall while anxiously awaits what remains will crawl out of the toppled vehicle. She only hopes this relentless assault doesn't kill the good doctor as her only intention is to rough them up and take them for easy pickings.
"I will not disappoint" determined to get the job done with little time to waste, The spear maiden puts out her gameface on, strap in her cape and armor, recalls her cursed spear to her possession and bolted out her tent as soon as the message ended.
She struts with an imposing figure. A fierce knight on a mission, commanding left and right to her flunkies to run a brief background check on this Dr. Leslie Black and where her current coordinates are with Intel drones scattered around these parts.
She prepares her trusty steed and armaments for this solo mission in doing so. The spear maiden is a bit of an old fashioned when it comes traveling, preferring a horse over any modern vehicles, A weird and questionable choice to say the least. Either way, She thinks it's more mobile than any tanks or buggies in this terrain as far as she is concerned.
Carmilla choose the abduction mission simply out of curiosity, I mean she could butt heads with some armed people and hijack their weapon and armory, but thinks that's too messy for her taste. Negotiations aren't her strong suit, seeing how she lay waste to this small town without a second thought for defying the will of the hammers. Carmilla has her doubts most of them will be persuaded that won't end in needless bloodshed.
Option two seems the more pacifist route to say the least and got her interested the most. Determine to find the answer, Carmilla mounted her steed along with her stocks of explosives and firearms, all set for the task ahead to hunt down her prey.
"Coordinate with me if you spot anything, I'll find and bring back this so-called nuisance of a doctor who dares foil our cause" She said to her troops.
With a tug of the reigns, the Knight wielding a curse spear and her black horse gallop and sprints towards the direction of Rasafeh. The game is afoot for the knight, the doctor and her mysterious bodyguard who seems to be protecting her.
From there, Carmilla's objective is clear as day: Intercept, Retrieve the target alive<?> and Eliminate any hindrances if necessary.
-A noble arm weapon forge from a fallen meteorite. its high-grade metal seems durable enough to withstand even the toughest of attacks. Its true strength lies generating hexes and inflicting abnormalities to one's sanity due to its unexplained substance.
Noble Arm Abilities:
Conqueror's Aura - Lesser men would not dare to approach the Spear Maiden, let alone stand too close in her presence. The Earthslayer emits a strange aura that makes its user more intimidating than it seems, Inducing their fear to a tenfold to those who directly stare at the weapon or its user. Only the feeble minded and the weak-willed will undergo from this strange ordeal, causing them to experience paranoia and hallucination, chipping away their sense of rationality due to the spear's terror effect.
Curse of the Wounded - Whenever Earthslayer draws blood or inflict damage to its target, Its wounds become severely permanent and can't be healed due to some curse imbued by the spear itself. Unless of course, a C+ or higher rank Noble Arm healing effect is applied to the injured part, perhaps only then the spear's curse can be lifted.
Repulse Shield - with a weave of Camilla's cursed spear, the Earthslayer creates a magical ring of protection that nullifies any outside projectile attacks from where she stands and can even withstand rocket strikes to an extent.
Magnetize Weapon (Recall) - A simple trick, retrieving one's own weapon from a distance and into the user's grasp once again. Carmilla is forever tethered by her spear as a part of its curse.
Avent Execution(Impalement) - Carmilla's ace in the hole. A powerful curse laid upon the land, planting her noble arms into the ground, calling upon a great upheaval of the earth to her will. Upon which, dozens of metal spears will sprout beneath where her enemy stand, poor imitations of her Noble arms, Impaling foes left and right like human kebabs on a stick. The scale of this effect depends on much Carmilla is willing to commit her energy in producing a number of spear imitations, overdoing it and she could end up suffering from some serious downtime fatigue or worst.<?>
Personality: Carmilla is a fierce, nononsense type of girl, who upholds chivalry and honor as her way of living.
*Dislikes: Braggarts, Classless people, those who talks shit about the Queen
Fears: Misplacing her stuff, compromising her mission.
Bio:: The Queen's lapdog. Great Britain's double agent. In loyal service of the Prime Minister's secret task force, Carmilla has one crucial assignment handed to her: to infiltrate and gain much information about the Hammers.
Fortunately enough, none was the wiser as she was accepted relatively easy and is currently part of their mid ranks due to her remarkable Cursed Noble Arm, combining it with her unique fighting style, She became one of the most notable members of the group.
Being part of an extremist organization, Carmilla has to endure the sheer amount of killings and inhumane means of those who stand in the Hammer's way. A bitter pill she has to swallow if she wants to keep this act.
Her background is unknown due to her records being wiped clean as a part of the settlement with her country. Altho, one can't deny that her radiant look is a dead giveaway that she descends from a wealthy lineage.
Only the hot breeze carrying residue of sand and dirt is the only audible sound you can hear.
It was silent as a crypt.
The stench of gunpowder and iron loams in the air.
Territorial disputes are common in these parts, As two factions duke it out for the battle of supremacy.
Whereas a small town located in that area was desecrated and was freshly painted in red as countless civilian bodies were impaled from where they stand. Metal spikes<?> sprouting from corpses making the once populated town an unpleasant sight to bare.
You can tell there was an inhumane execution beforehand. A one-sided massacre if you will..
In that carnage lies a maiden. A beautiful maiden that stands tall to all of the remaining survivors, along with her brothers in arms, wielding the flag of the "hammers".
She lets out a sigh before speaking. Standing firm, holding a strange spear at hand. She glares at people, skimming the area, almost tasting the fear from their sheer terrified look on their faces only to be met by her cold deadpan cast.
"Listen up! I gave them the chance to yield. Unfortunately, they are unwise and chose poorly, Know your place dogs! If this was my other brethrens, none of you will be spared. Consider yourselves lucky, Cooperate and you might just live throughout this." She snarled, leaving an ominous threat to the remaining survivors.
The spear maiden paused and snorted, looking down upon the remaining terrified people. Without another word, She left the area and return to their temporal camp, knowing that her declaration of conquest was sent and got straight in their heads. A mic drop if you will.
This piece of land belongs to the Hammers now. Ruled by fear under her command.
b-but i want my big PP daddy Ares to be canon in this RP ;_;
but eh sure, i'll tone it down on Pen's skill and backstory, downgrading her into a basic amazonian chick. Also do i have to submit a god too? i feel like the number of Gods outweighs the number of adventurers if each player creates one.