@LegionPothIX
If you wish to forgo things because you are uncomfortable I would never want to suggest you force something you are uncomfortable with. I must stress this is not actually a d&d adventure as this is a forum RP and its ALL story based. It is however VERY slow moving and fully dependent on the writer's role playing ability. However yes they are very weak, very underpowered, and learning everything without the aid of a teacher. Learning (skills, morality, emotionally) is a huge part of the adventure.
This is an adventure to set the characters moral and emotional compass and start them down the path to whatever they will become; we fully expect characters to evolve perhaps into something the creators never expected as the story unfolds. In terms of level they aren't even first level and a straight up PF level 1 character would be massively overpowered for this story but I would be happy to work with you to adapt her to it (if you have a grown up version of her we simply work backwards to create the origin of her origin...the problem there is that many people pour lots of history into their characters and it may already be written in your mind if not on paper) or if you wanted to make an entirely new character.
There are not stats, there are no rolls, there is nothing that makes it traditional tabletop game of any kind but rather we rely entirely on the writers to keep their character in check and to write with quality. I use d&d terms because it's easy to keep track of and make lists so we don't end up with a person who automatically knows everything and we can put in encounters specialized towards a certain character to give them a chance to shine: but for example "what you want to be when you grow up" is a far more accurate than class as a youth will automatically gravitate towards their dreams if they can. Class is however important as it helps us track the amount of certain archtypes we have. "Class skill" is only what you learned in your apprenticeship/training. Street rats are by nature different as survival is their "training" so unless they have some skills from a memory of their time not being a street rat everything is a "class skill".
You do not actually have to know any d&d to play because its really mostly for the benefit of the GMs to keep track of things. I referred to point #2 the way I did as I erroneously assumed you were comfortable with it and for that I apologize. Undoubtedly that muddied the waters greatly and it would have been better off simply referring to it without any d&d references whatsoever. Others look at it that way; in fact I think I am the only person here even old enough to be familiar with 2nd ed d&d much less be a player; its just a story just like most of the others on the site. I categorize everything and make lists of everything; it helps me map things out in my own writing.
Class vs. non-class is fairly irrelevant to the players and mostly at the beginning as characters may be trained as apprentices in one thing but also have a life outside of training. Brisa for example was getting training as a mage but worked for her family as a potter; Argurios for example was receiving training as a leatherworker but also had to help tend his family farm and has skills relating to that too. AS there are no rolls or checks it has no effect whatsoever on gameplay; only helps define the character and story importance. We might be more inclined to throw a teacher in your way to teach "class" skills rather than things a character may no longer be interested in learning. On the other hand they might need to make money further down the road and maybe Brisa can work in a potter's shop or Argurios can be a day laboror on a farm to make extra money.
If you wish to forgo things because you are uncomfortable I would never want to suggest you force something you are uncomfortable with. I must stress this is not actually a d&d adventure as this is a forum RP and its ALL story based. It is however VERY slow moving and fully dependent on the writer's role playing ability. However yes they are very weak, very underpowered, and learning everything without the aid of a teacher. Learning (skills, morality, emotionally) is a huge part of the adventure.
This is an adventure to set the characters moral and emotional compass and start them down the path to whatever they will become; we fully expect characters to evolve perhaps into something the creators never expected as the story unfolds. In terms of level they aren't even first level and a straight up PF level 1 character would be massively overpowered for this story but I would be happy to work with you to adapt her to it (if you have a grown up version of her we simply work backwards to create the origin of her origin...the problem there is that many people pour lots of history into their characters and it may already be written in your mind if not on paper) or if you wanted to make an entirely new character.
There are not stats, there are no rolls, there is nothing that makes it traditional tabletop game of any kind but rather we rely entirely on the writers to keep their character in check and to write with quality. I use d&d terms because it's easy to keep track of and make lists so we don't end up with a person who automatically knows everything and we can put in encounters specialized towards a certain character to give them a chance to shine: but for example "what you want to be when you grow up" is a far more accurate than class as a youth will automatically gravitate towards their dreams if they can. Class is however important as it helps us track the amount of certain archtypes we have. "Class skill" is only what you learned in your apprenticeship/training. Street rats are by nature different as survival is their "training" so unless they have some skills from a memory of their time not being a street rat everything is a "class skill".
You do not actually have to know any d&d to play because its really mostly for the benefit of the GMs to keep track of things. I referred to point #2 the way I did as I erroneously assumed you were comfortable with it and for that I apologize. Undoubtedly that muddied the waters greatly and it would have been better off simply referring to it without any d&d references whatsoever. Others look at it that way; in fact I think I am the only person here even old enough to be familiar with 2nd ed d&d much less be a player; its just a story just like most of the others on the site. I categorize everything and make lists of everything; it helps me map things out in my own writing.
Class vs. non-class is fairly irrelevant to the players and mostly at the beginning as characters may be trained as apprentices in one thing but also have a life outside of training. Brisa for example was getting training as a mage but worked for her family as a potter; Argurios for example was receiving training as a leatherworker but also had to help tend his family farm and has skills relating to that too. AS there are no rolls or checks it has no effect whatsoever on gameplay; only helps define the character and story importance. We might be more inclined to throw a teacher in your way to teach "class" skills rather than things a character may no longer be interested in learning. On the other hand they might need to make money further down the road and maybe Brisa can work in a potter's shop or Argurios can be a day laboror on a farm to make extra money.