Name: Randel Himurr
Race: Vektei
Physical Characteristics and Appearance:Background Information:Equipment:
A piece of Vektei technology that Randel managed to keep with himself even after being apprehended. The Ilseoid fires small flechette rounds at an astounding rate of 40 rounds per second. The gun, however, runs out of ammunition fairly quickly because of this. It's extremely high accuracy makes it useful for longer-range burst fire, but can also be devastating in close quarters due to its high RoF.
A piece of human technology Randel procured during his ventures. The Ermenire fires plasma bolts at a speed akin to normal kinetic projectiles used, hitting targets with a searing energy capable of melting steel in seconds.
A Noir'an heavy weapon that requires all four of Randel's arms to hold onto. The NR77 fires a
infrangilis slug at 10% light speed, capable of punching through practically any barrier save that of the most dense military designs. Heavy and taxing, Randel cannot move with the weapon for very long.
Randel owns a few set of knives, generally carrying four at a time; one for each hand. Some are vibro-blades, while others are super-heated or project a plasma blade.
Unique Abilities:- "Four guns means not having to say I'm sorry!" - Randel can control up to four projectile weapons at the same time, though begins to sacrifice accuracy the more he uses.
- Four Eyes! - With a greater width of sight, Randel is less easily startled or approached without detection. It also allows him to track multiple targets at the same time, much like a chameleon.
- Crawlspace Mechanist - Randel is particularly adept at fitting himself into tight spaces and subsequently messing with or repairing hard-to-reach electronics and mechanical equipment. With four arms, he can manage several tools and objects at the same time, making for an adept engineer. Of course, he has to be relatively familiar with the technology before he can mess with it properly.
Skillset:- Engineering Expert
- Akimbo - Excellent with multiple weapons at the same time, even compared to other Vekteins.
Weaknesses:As a Vektein, Randel must be hooked up to the proper ventilation system in his suit lest he choke on the very air. Damaging one of these systems cripples him entirely, though he has become familiar with it enough that quick repairs could be made given some form of malleable supplies in the area. Despite the tough appearance most Vekteins put on, their kind is relatively weak for their size, subject to increased danger of skeletal breakage than human beings.
This is a definite WIP. I've deleted my CS about five times now, and I've got to go do some work. I just wanted to put
something down so you at least knew I was trying. Apologies.