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4 yrs ago
Political opinions on a public forum? I just wanna rp for god's sake!
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Bio






Call me: Asuras

I like: Urban Fantasy, High Fantasy, Anime Aesthetics

I play: Anything. Mostly women.

I have a long history of GM'ing, perhaps even more than playing. I like art, and I commission a lot. D&D is my life right now.

Most Recent Posts

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comedically, gotham is usually new jersey

which is apropos for a hidden, esoteric world of beasts, malevolence, and abominations


Metropolis then… (dont tell me it also has a definite state)
hey, does it matter what type of character image I provide
could it be from a video game, or does it have to be art?


Can be whatever you like though I suggest at the very least it be anime adjacent to keep with the themes here.
I have to ask. Is Realspace set in our world or is it also a fictional one?


Our own world. Think of the City in the same sense as Gotham: a named place, but unknown where in the world it is (or in Gothams case where in America). It is English speaking, but multi-cultural in the way a cyberpunk city might be.
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Got it - can I reserve a general spot? Or is it first come, first serve? It's likely gonna be a few days before I can post a CS, maybe a week.


No reservations I'm afraid. I'll be looking over submitted sheets within a few days and selecting up to 5 based on which ones I think I can get the most mileage out of when constructing a plotline.

Tentatively considering an application depending on if I can get a solid character in my head. Otherwise I’d just like to say I love the way you’ve written the OP it’s very captivating.


Thank you!
Hey! Would love to join up with y'all, though it's going to take me a bit to create a character sheet, especially since I have a deadline due Sunday night. Could I by chance reserve the Complexity Aspect?


There aren't reservations, nor is there a limit to how many can take any one Aspect type. Can double up, triple up, any choice is fine.
I've been feeling modern magic lately, might throw my hat in if I can come up with a concept. What's the power level you're going for here? The aspects are pretty esoteric, how's that reflect in the actual application of magic?


Good question. Power level is difficult to give a straight answer for, however. Characters should be of "low-middling" power on the in-universe scale, which ranges from being able to make a small spark to being able to affect an entire city with some sort of effect.

Aspects are meant to be esoteric -it is how you interpret them that is meant to guide the themes of your magecraft. Think of it like a prompt.
ok. Should i remove it?


Yes please. Post it here instead.
@Sky Blue
Don't put characters in the character tab until they're accepted please.
With regards to Crafts (and the section in the CS for them) are you expecting a list of individual spells, or more of a general 'this is what the character is capable of' kinda way? As well, do all Crafts have to be associated with the Aspect a character is aligned with, or is it more to showcase that they have a particular thing they're better at learning than others?

Along the same vein, how do crafts manifest? Are casting methods (spoken incantation/hand symbols/rituals) more or less the same between all Mages? Or does each Mage come across their own casting method?


It's up to you how you want to organize and detail your crafts. It could be a list of spells, or a general feel for the sorts of things you're capable of. I don't expect players to rigidly abide by a spell list, just to stay within their lane. Obviously I won't accept players pulling crazy things out of their ass, but there's a level of freedom here that's afforded.

Aspects guide a character's magecraft, but does not constrain it solely -at least, not until you get into the deepest echelons of the Labyrinth. As an example, a budding mage might know the same spell as a hundred other kids -one which has nothing to do with their Aspect- but later down the road will begin to notice that the spells they're finding/developing tend towards their Aspect. Imagine venturing into a labyrinth that has many different ways of getting to the end, and so you take the same initial "area" of paths as others, but at a certain point you're deep into the maze far from the paths chosen by others, and that part of the maze is miles in diameter labeled "Red", and it's unlikely you'll venture into the section of the maze labeled "Blue".

Casting methods are as unique and varied as the spells themselves. Some are rigid, more 'pact-like' in that they are mandated for a magecraft, while others are agnostic to how you manifest them. For some, the casting method is a kind of Meditation in itself -a thing the mage is used to and comfortable with, granting a confidence that helps to manifest spells.
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