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    1. Atmosphere 10 yrs ago

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I just wrote a huge post and decided that I'd just send it PM if you'd like. The only potential squick is my age… 54. I am an extremely experienced tabletop gamer and a write for fiction for fun. What you wrote sound great!
Thank you for the tip! My Mac crashed BIG time and is only now back among the living. Thank you everyone for looking. I still want to do some alien/human role playing. Not your usual but hey the risk of something new has its charm!
So So So Sorry for the lapse! My MacBook crashed BIG time. A trip to the Mac Miracle Workers and I'm back. Horrible experience! I'm still interested. Let's talk some more.
Bump
That's cool. Like parallel real world medieval? Or some novel or game? I come out of D&D from the pre-white box days, but anything's fine. So, slay the dragon or talk to the dragon? I've done both. BTW there were Principalities in real world and some D&D worlds. And it's easy to toss in mundane and religious magic as part of populating the city. Remember I just pulled that whole city description out of my ass. I can make something to your spec … or better yet be lazy and let you do it ;)
Science fiction 1x1 role play / alien vs. human Far future in established mythos. NOT Alien the movies. I can play male or female. You can play male, female, hermaphrodite, genderless or ??? There may or may not be romance. No graphic sex, no splatter gore. I’ve got a fun list of mythos swear words. There will be a fairly high chance of at least one time violence, but this is not intended to be dark. 748+ different species less than half are bisymmetrical bipeds (human like); many different trilegs from D&D Xorn to Monster’s Inc. green sphere, and more; Dune sand worms; jellyfish in floating fishbowls; mechanically augmented fish; hive mind hamsters; squid that walk on their tentacles, insects of all sorts; etc. etc. etc. Pick or design a species and make it your own. Consider how they speak, what are their cultural and biological priorities, how do they open jars and stay clean, are they xenophobic or curious or something else, etc. These sorts of useful details shift it from a human in a rubber suit to something unique. I’m going to play one of the new scourges of the galaxy -- an uncivilized earthborn. Rude, crude, greedy (sell their own mother), arrogant, often violent (if you don’t understand it or can’t own it... beat it up), beyond xenophobic and into terrified of other species (but never admit it), technologically in the dark ages (around 10,000 years). Our species gets a huge slam but it comes out of extreme environmental catastrophe. Earthborn cannot go home. The earth no longer sustains life. But they do have some very strong positive traits which will come out in play. Your character will know about the earthborn reputation I gave above, whether they believe it or not is up to you. POSSIBLE SCENARIOS (not earth sol) - Stranded on a tiny island resort that is now in ruins. - Planet to spaceport shuttle hits space junk -- how bad is their situation? will they survive? - Characters loose their company’s lotteries and must make nice for Harmony Exchange Day complete with exhibitions, parades, parties, and formal events. - “Alien” is enjoying brief vacation at remote cabin when fugitive earthborn pays an unwelcome visit. - Earthborn is bet that he can’t pick-up an “alien”, this disaster leaves one or both strangely attracted. - Earthborn arrives at a medical clinic nearly in pieces, “alien” is required to see to their care, does the very bad start improve and in what ways? - Red Guard boot camp with heavy Diversity training -- the earthborn is drowning and assigned an escort (thug) who will attempt to Diversify the resistant recruit. There are zillions of possible plots and complications. Pick something or suggest something. The intra-species tension/conflict is not just cultural but also psychological and biological. I love to explore these themes. If absolutely preferred we can switch and you play the earthborn. Intense dialog exchanges mean a few lines to short paragraph in rapid back-and-forth. I’ve found that these can be scheduled by setting a time. Otherwise longer posts with situational actions and details, exploration, etc., and character thoughts. If things start to lag or get boring I totally want to renegotiate or reboot. Getting the right mix of characters can take some iteration. Non-human, non-Star Trek aliens are, well, different and challenging. Please ask questions! And make suggestions!
Oh. Um. They were just ideas. But what the heck. Scavenger hunt. Provided with a list of ordinary, weird, dangerous, and silly objects to acquire before the deadline. Items might be awkward like a weather vane, dangerous like an expensive bottle of fermented Dwarven mine fungus, silly like a peacock feather from a famous exotic dancer, etc. A rival team could add extra spice. Business advertisement is highly creative based on character personalities and the opposing forces such as the local security, rival businesses, oppositional forces like religious cult. This may take too much GM now that I write this. Typical fantasy cities I don't think need much elaboration. I can pull something out in a few if you want. Like um Principality, court full of dandies and their much more dangerous wives, or whatever. Temple to the Goddess of Something on one end of the city and huge bulbous mass of stones the locals call the Prince's Bedroom on the other. Ten minutes or twenty to do it up. My brain oozes this stuff -- it's a defect of character. Is that what you were looking for?
This sounds perfect for me right now. I'm up for something creative like a scavenger hunt in and around the typical fantasy city. Or hired to advertise a new business opening with a super low budget -- shouting on street corners, bribing famous people into attending, blue body paint to create gossip, etc, etc. And of course a tight deadline to keep things popping! Mysteries like haunted houses tend to go slower but can be fun. But I'm open to other things, too!
Sorry this didn't fly. I'll try something else in the future.
Cancelled due to lack of interest. I'll try again in the future with something else. This is intended to be a quick character-driven extended scene for no more than six trapped in an elevator. The movie “Devil” goes with this but I’m intending a personality scene not the movie. Each character will have a secret that will advance or complicate the events depending on how the player chooses to put it into play. More on this later. Characters will be logical for a high rise professional office building in New York city but twisted a bit to be fun. All the usual business types -- these might include a hungover executive, just fired employee, or the cleaning dude huffing canned air. Other characters might include an angry wife in her yoga clothes going to confront her cheating husband, a copier repair nerd seriously sucking on a 64 ounce espresso, a candy gram stripper depressed about their job, or a Flying Purple Squid bicycle messenger rocking out to the Beatles “Yellow Submarine”. Your characters need a prop to reinforce their unique place in the world (coffee cup, gym bag, brief case, etc.). Everyone will have ordinary and expected personal items. No tool kits, cleaning carts, grappling hooks, AK47s or master keys. Logical items might include a lighter, a multi-tool, a spray hand sanitizer, hair scrunchies, even belts and shoe laces. I’m leanient here just not far fetched. The elevator itself will be normal for these types of places. No mirrors, functional but in repair. A post 9/11 procedures diagram is on one wall of three carpeted ones. There is one bank of buttons that go from Lobby to 155 plus a key slot to get to an additional four floors. There is also the usual emergency, talk, and open/close buttons. The doors are brushed metal. There is no obvious roof access. No one knows anything about elevator repairs or hacking them. Of course computers and cell phones “miraculously” do not work. Deus ex machina. There should be some drama, some frayed nerves, some alliances, and other forces at work. Although getting out is the goal, dealing with each other is the game. Characters secrets will be given through PM. This example will not be provided but it give you an idea of the potential for a secret to influence play: Nyctophobia fear of the dark. If play is lagging this player could have the lights go out and get a serious panic attack, or something else. These secrets are designed to allow the player to change the dynamics within the elevator during the game not at the start. They do not need to be played, it’s just fun to do so. Of course characters are free to over-dramatize as long as it’s fun. Can I interest anyone in a quicky? I was thinking about this weekend (Jan 24 & 25... maybe a bit longer). Outside of a description, posts only need to be a line or few long. Example: “Hank laughed so hard he spit out his mouthful of coffee and sprayed June. He grabbed a cleaning rag and offered to sop it up even though he knew her white silk shirt was ruined.”
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