Hidden 10 yrs ago 10 yrs ago Post by Atmosphere
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Atmosphere

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Cancelled due to lack of interest. I'll try again in the future with something else. This is intended to be a quick character-driven extended scene for no more than six trapped in an elevator. The movie “Devil” goes with this but I’m intending a personality scene not the movie. Each character will have a secret that will advance or complicate the events depending on how the player chooses to put it into play. More on this later. Characters will be logical for a high rise professional office building in New York city but twisted a bit to be fun. All the usual business types -- these might include a hungover executive, just fired employee, or the cleaning dude huffing canned air. Other characters might include an angry wife in her yoga clothes going to confront her cheating husband, a copier repair nerd seriously sucking on a 64 ounce espresso, a candy gram stripper depressed about their job, or a Flying Purple Squid bicycle messenger rocking out to the Beatles “Yellow Submarine”. Your characters need a prop to reinforce their unique place in the world (coffee cup, gym bag, brief case, etc.). Everyone will have ordinary and expected personal items. No tool kits, cleaning carts, grappling hooks, AK47s or master keys. Logical items might include a lighter, a multi-tool, a spray hand sanitizer, hair scrunchies, even belts and shoe laces. I’m leanient here just not far fetched. The elevator itself will be normal for these types of places. No mirrors, functional but in repair. A post 9/11 procedures diagram is on one wall of three carpeted ones. There is one bank of buttons that go from Lobby to 155 plus a key slot to get to an additional four floors. There is also the usual emergency, talk, and open/close buttons. The doors are brushed metal. There is no obvious roof access. No one knows anything about elevator repairs or hacking them. Of course computers and cell phones “miraculously” do not work. Deus ex machina. There should be some drama, some frayed nerves, some alliances, and other forces at work. Although getting out is the goal, dealing with each other is the game. Characters secrets will be given through PM. This example will not be provided but it give you an idea of the potential for a secret to influence play: Nyctophobia fear of the dark. If play is lagging this player could have the lights go out and get a serious panic attack, or something else. These secrets are designed to allow the player to change the dynamics within the elevator during the game not at the start. They do not need to be played, it’s just fun to do so. Of course characters are free to over-dramatize as long as it’s fun. Can I interest anyone in a quicky? I was thinking about this weekend (Jan 24 & 25... maybe a bit longer). Outside of a description, posts only need to be a line or few long. Example: “Hank laughed so hard he spit out his mouthful of coffee and sprayed June. He grabbed a cleaning rag and offered to sop it up even though he knew her white silk shirt was ruined.”
Hidden 10 yrs ago Post by Daemanis
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Daemanis

Member Seen 1 yr ago

Oh hell yes this sounds like it could be a lot of fun
Hidden 10 yrs ago Post by Atmosphere
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Atmosphere

Member Seen 10 yrs ago

Sorry this didn't fly. I'll try something else in the future.
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