Avatar of aviendha
  • Last Seen: 8 yrs ago
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    1. aviendha 8 yrs ago

Status

Recent Statuses

8 yrs ago
Current will respond to stuff soon, knuckles swelled to the size of grapes, need to ice
1 like
8 yrs ago
just bought 12 yards of silk to make a belle ball gown
2 likes
8 yrs ago
are men incapable of admitting they're wrong?
8 yrs ago
back from surgery, still on meds, so it may be a bit before i can post.
1 like
8 yrs ago
surgery tomorrow! should be awful.
1 like

Bio

I won't write much here.

  • I teach violin for a living. And I'm not taking on any new students right now.
  • I'm romantically involved.
  • Most of my statuses will be about the above two, venting or gloating. Unless something addresses you directly, it's not about you.
  • I don't feel comfortable saying my age, but if you're really that concerned, I'm the same age as Shostakovich was when he wrote his most ridiculous opera.
  • I am a fan of the Wheel of Time, and am working on an RP which will take place during the Trolloc Wars. If you're interested, join. Note that even people who have no idea what on earth WoT is can participate in the thing.
  • I am from and currently live in Charleston. I can see the Two Rivers from my doorstep.
  • I am currently unable to type properly, so I apologize for that. It will make a lot of my responses late, and has already caused a lot of my responses to be late. I have semi permanent splints on my pinkies and thumbs: silverringsplint.com
    • I will try to respond IC on time in all of my RP's, however, until my finger issues are resolved, the OOC and PMs may be late, by days... or weeks. Sorry.


All of the images I use are from:

Vetyr - Kuvshinov-Ilya - Vonnabeee

PM me if you want to talk about anything, I'd love to chat.

Most Recent Posts

@Sanctus Spooki I'm willing to allow your theories to be our canon, though you do have the option to create your own little society, one that will die out at the end of the Trolloc Wars, so as not to conflict with missing information. As for your OC, PM me so we can sort out details.
Looks like I have the only defensive character so far, everybody else is just like the ultimate offense, lol. I can't wait to RP with you guys, this should be loads of fun.
Name:
Grey Skies

Age:
37

Race:
Half-elf, Half-human

Gender:
Female

Class:
Shadowdancer

Traits:


Picture Reference:


Physical Description:
From her elven father, Grey inherited her dark eyes. Her hair twists in tiny ringlets, surrounding her face as though a halo of brown and gold. She has the knife ears which betray her taboo half breed existence, though she hides them beneath her mass of luscious hair. Her human mother granted her dark skin, and a propensity towards freckles. Her height is also lesser than most elves, tending towards the human female average.
In casual situations, Grey wears a long, grey robe, which covers her entire body. The fabric is silk, and devoid of any designs or runes. Its sole decoration is a hood, which casts a shadow over her face, allowing her an automatic invisibility of sorts, so that she may blend in, or slip away from any crowd. On quests, and especially during battle, Grey wears a black cloak, over a grey dress. This grey dress, composed of some silk-like material, is enchanted such that it seems to blend into the shadows. The black cloak bears the symbol of her bardic college on its back, a matter of pride, rather than protection.
Her one deviation from these plain dressings is her propensity towards flowers. Occasionally, she can be seen with white flowers in her hair. They are the buds of spring blossoms from the Broken Isles, and no one questions how she obtains such things. The petals dot her hair like the freckles dot her skin; careless, and natural, a mark of nature upon her visage.

Personality:
Grey keeps to herself. An outsider to the worlds of both of her parents, without a real family as a child, she has come to see the Guild as more than a home than most. They are the first to accept her for herself, despite her strange identity as a half breed. She is quiet, and solemn, seldom smiling. Her one joy in life is her music- when no one is around, she will practice the oud, and sing. She does not like loud things, or bright things- they overwhelm her senses, due to an unfortunate combination of synesthesia, and agoraphobia. In such instances, she will retreat to a dark corner, and meditate in the shadows. She does not trust easily. She can watch a man die, and not blink an eye, but she cannot stand to see nature harmed. Men have always despised her, while nature has always welcomed her.

Extra Details:
Grey plays the Oud, and quite well. She graduated from the Elven Bardic College of Garelm at the age of twenty with high marks, but had her credentials revoked when her status as a half breed was revealed by a rival.
Grey has never met her mother. She owns one tiny painting of her, made by her artist father before the woman tragically died.
Grey has never been accepted into either the human or elven communities- both regard her as a lesser being, even those who consider all races equal, as interbreeding is highly frowned upon.
Grey owns few things- her only three real belongings are the painting, her oud, and her graduation cloak.
Grey sleeps during the day, and wakes at night; she switches her sleeping pattern when quests demand she must.
@Durandal Sure, as long as you and I work out how the madness will take its toll on your character! Go for it, my friend!
@Snagglepuss89@POOHEAD189@Lucky Knight@Sergeant@Gareth@Cara@Sanctus Spooki

Alright, if you guys want to go ahead and get started on characters, here's the CS. It's bound to change in the next few days, so be wary. We're going to do the CS in a public/private style, because that seems to work well.

Your first character sheet must be posted in the OOC first. However, before we GM’s can approve it, we must also see the second character sheet- a more comprehensive explanation of your character, that the public doesn’t need to see, but that you personally need in order to understand your character fully. Only once that has been submitted via PM and approved by both of us, can you post the first sheet to the CS tab.

Nothing can be marked “unknown” without prior approval.

PUBLIC:
Name: [Include any and all titles.]
Gender: [Note that you can be a gender not of the typical binary- however, if you are a channeler, PM me so we can discuss the details of how that will work.]
Age: [Keep in mind that female channelers can live a hell of a long time, but that history happens; if you have a particularly old character, make sure that you know what was happening in the world during their younger years. If you need help with that, message me and I’ll send you the relevant, abbreviated information.]
Origin: [Which of the nations are they from, specifically?]
Career: [What does your character do? Who are they? For example, an Aes Sedai of the Red Ajah, a Warder to an Aes Sedai of the Green Ajah, the King of Manetheren, Darkfriend working as a Street Vendor, etc; include all relevant information as to your character’s primary occupation(s) in as few words as possible. Please include your rank as well, if necessary. And being a parent counts as an occupation.]
Faction: [What group will you, the player, control, that this character is a member/leader of? If they are the commander of said faction, write "Commander of [insert faction here]" rather than just the name of the faction.]
Appearance: [This can be a picture, so long as it’s not anime/manga, or it can be a physical description. Either way, show us enough that we can know what your character looks like- we don’t necessarily need to know the specific way her eyes shine at the break of dawn, just the basics- you can elaborate in the IC. If you need help finding a picture, PM me.]
History: [Here, include a basic summary- no more than 500 words- of your character’s life. This should be brief, succinct- as much information as a civilian might gather from chatting up a few acquaintances.]
Notes: [Any other information you deem relevant to the public. Include whether or not this person can channel, unless that’s already obvious by their occupation, if that information is publicly known.]

PRIVATE:
Personality: [An in depth analysis of your character’s belief system and personal code, and their perspective of the world, and how they act in it.]
History: [As long as it needs to be. A full account of your character’s life, from as early as you want to the current date.]
Family: [Does your character have any surviving relatives, or loved ones? Warders and Lovers should be listed here too, as should any similarly strong relationships. This should be in list form- i.e. Stan, brother; Bob, husband; Sally, daughter.]
Further Notes: [Any other information you deem relevant. Include whether or not your character can channel, if that information is not publicly known. If your character is a channeler, and you want her strength to be privately known, place it here.]

If you have a character working for the Shadow but you want to maintain this secret even OOC, PM me, and we’ll work something out.
Ok, I'm still getting questions, so here's some clarification:

Each player must control a character. The player must also control a faction during battle, of which their character may be either the leader, or just a regular old member. For example, if you're playing a run of the mill member of the Green Ajah, you will dictate what your entire Ajah is doing during battle (the members that are present, at least).

I'll add this information into the introductory post.
@Joytex Any man who has been gentled is kept under close watch by Aes Sedai of the Red Ajah, often put to work in the White Tower. They lose the will to live. I'm afraid the 'False Dragon' idea just won't work. If you make a current False Dragon, they will be put down by the Red Ajah as soon as possible. Their entire thing is preventing wrong use of the One Power- and being a False Dragon is pretty much the epitome of that. We're sticking by the rules of Jordan's work, sorry.

EDIT: To reiterate what Jordan said, they cannot bear to live any longer. The few that survive the depression must have something incredibly pressing that they can devote their lives to; and a man who believed himself the Dragon would never turn on his principles, to serve the Shadow. There's just no way one's passions could shift so drastically.
@Lucky Knight We're abiding by Jordan's rules. Unless your character has a connection to his new Aes Sedai as strong as the bond between Lan and Nynaeve- whose relationship I will defend to my grave- he wouldn't survive. That's not my rule, it's his.

I'm actually not going to be very demanding concerning how each nation functions, but here are the details that must be remembered:

  • Aelgar- On the Shadow Coast, the southwestern nation, stretching from the Aryth Ocean to the River Eldar, and from the southern end of the Mountains of Mist to the Sea of Storms; Renowned for its wealth and power, host to several beautiful Ogier-built cities. Survived the Trolloc Wars, but collapsed a few years later.
  • Almoren- In the east, stretching from north of Kinslayer's Dagger to Haddon Mirk, and from the Erinin to the Spine of the World, right next to Tar Valon (will later become Cairhien); Filled with mountains and forests. Demolished during the Trolloc Wars.
  • Eharon- In the south, between the Eldar and Manetherendrelle; Mostly forests, lush life thriving along the rivers and coastline. Consistently attacked during the Wars, but collapsed only after the Wars ended.
  • Essenia- In the southeast, between Manetherendrelle and the Spine of the World, from the Sea of Storms to the northern edge of Haddon Mirk; famous for its philosophers, and stores of knowledge; a land of plains and swamps. Barely survives the Wars, collapses in the aftermath.
  • Safer- Located on the western coast, stretching from the Aryth Ocean to the Mountains of Mist, and from the River Akuum to the Andahar. Once again, survives, then collapses.


None of these nations are small, and none would hire mercenaries- loyalty was a huge deal during the time of the Trolloc Wars. If you want, it would be great if you could be a Queen or King of one of these nations, acting as commander over their military forces when necessary. I would recommend becoming the monarch of Aelgar, given its reputation of wealth and power.

The thing a lot of people forget about 'mercenaries' is that they are literally hired guns. No mercenary will fight if he's not being paid the highest offer. They have no loyalties to anything other than money. So if you play a merc, then you must be hired out to someone else- a PC- and they will control what they want you to do. It's really not that fun playing an actual mercenary.

Also, this reminds me- if anyone wants to play an Ogier, be my guest.
@Gareth It's no problem! I like writing alongside people that are well informed, and here, it's my job to make sure that y'all aren't running in blind.
@Gareth Everything in the CS will be publicly known things, and those things which are necessary for the reader to actually understand your character. So their power level is really up to you, as to whether you want to make it known to the public or not. If you post it on your CS, cool, it'll make things easier on the rest of us, but if you'd rather make it known in the IC over time, just let me know in a PM and we'll sort out the details.

A good way to figure out your power level is by checking one of the guides online, which details the power levels of canon characters (such as this one: tor.com/2015/10/27/the-wheel-of-time-c..), then use that to determine your character's strength. Consider the fates, the trials, and weaknesses, of the characters who hold the most potential in the One Power, too.

As mentioned in the introductory post, if your character is immensely powerful, they must have equivalent weaknesses; like a woman who is an incredible Aes Sedai, on the same level as Lanfear, might have debilitating PTSD, a lame leg, and a child that they would sacrifice everything to save. So really, the amount of power you want to give your character is up to you- just know that the more OP they are, the riskier that is.
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