Name: Hayato Ryuga
Appearance:
Age:27
Gender: Male
Height: 5'10
Weight: 75 kg
Hair Color: Blonde
Eye Color: Refer to pic
Birthday: August 29th
Clan/Family: Ryuga
Race: Soul
Rank: Captain of the 8th Division
Spiritual Energy Color: Dark purple
Personality: Hayato Ryuga is not your everyday captain. Going into specifics, he can be characterized as being either serious or flat-out crazy depending on the time of day. Certain events have shown that even though the time of day has an influence on his personality, it is not the direct cause for them. Being subjected to the trials of war at an early age has also given him an enormous amount of experience in 1 on 1 bouts as well as in tactical warfare. As such, most of his old friends refer to him as "The imperfect weapon"
History: Will be updated as time goes on. (Separated into segments for proper organization)
Prologue 1: Propheized as being the savior of his clan, Hayato was born into the Ryuga bloodline as the 3rd oldest of seven children. Around the time of his birth, the Ryuga's were heavily in debt but managed to pay it all off with funds borrowed from another clan(????). Of course, the exchange for the funds did not come without a hefty price however. ???? would acquire the Ryuga's next offspring which happened to be Hayato. This was because the Ryuga clan was widely known for producing heirs with naturally high spiritual pressure, while they were not. ????
Prologue 2: Years after being adopted by the ????, Hayato was trained to become better than the best Soul Reaper that had ever lived. ???? centuries of being thought of as pushed overs when it came to fighting had greatly infuriated them. They needed to have strong individuals that could represent them, and through Hayato and a few other adopted children, they could. Each child possessed something that the other did not. Sophia was very proficient in using projectiles, Timaeus was very skilled in the art of Hakuda styled techniques, Kagari had the most potential, and Hayato was overflowing with Reishi. ????
Prologue 3: Eventually these five exceptionally skilled children were sent out on their first mission. They were tasked with eliminating Hollows in various districts before any Soul Reapers could respond to the threat. Things turned out well initially but as time passed, the children realized how suicidal the mission actually was. Hollows beyond their wildest imaginations stood before them and they could do nothing but bear witness to the true power of a Hollow. ????
Prologue 4: Hayato was accepted into the Gotei 13 as the Eight Divison's seven seated member. ????
Prologue 5: Hayato became the Lieutenant of Squad Eight with Saichiro's death.????
Prologue 6:????
Prologue 7(Final):???
Relationships/Friendships/Rivalries/Siblings
Previous Eighth Division Captain:????
Ray Kagari: Bittersweet rivals
Other:
(Can include unique clothing items, side jobs, unique traits and such)
~Zanpakuto~
Zanpakuto name: Tsukanoma no hoshi(Fleeting Star) & Kizuato chikyū(Scarred Earth)
Type: Sand & Fire
Zanpakuto Shikai Release command: The land more barren than the hollow soul, Heed my call, Tsukanoma no hoshi, kizuato chikyū!!!
Spirit Appearance:(Kizuato chikyū)
(Tsukanoma no hoshi)
Inner world: A desert
Sealed appearance:
Tsukanoma no hoshi: Hayato's primary weapon. It is a green katana that is approximately 48 inches long.
Kizuato chikyū: It is a crimson red Katana that is nearly 12 inches long.
Shikai appearance:
Tsukanoma no hoshi(The sword) and Kizuato chikyū(The Sheath)
Bankai appearance:
Shikai special ability: At anytime, Kizuato chikyū can mimic the shikai form of Tsukanoma no hoshi for the entire duration of Hayato's Shikai. The downside is that it cannot revert back to its original state and Hayato cannot activate any fire based Shikai techniques during this time.
Shikai skills:
1. Sand Bullet: The user materializes a small but dense ball of compressed sand in front of him/her before firing it at the desired target with impressive speed.
2. ????
3. ????
4. Fading light: Hayato stabs his sword into the ground before sending reishi through it, causing the nearby ground to turn into a sea of quicksand that slowly pulls all those caught in its deadly web beneath the surface.
5. Descending Temple of Souls: Hayato slowly encases him and his targets inside a temple of sand that begins to descend far beneath surface level once it has fully formed(Forms after the second post after activation). Sand begins flooding the interior of the temple four turns after it has begun to sink underground until everyone inside it is buried alive(Takes 3 posts to fill the temple completely).
6. Collateral Damage: Rather than encasing him and his target inside a suicidal descending temple of sand, Hayato does the opposite. Hayato forms an extremely large pillar of sand that upon completion, explodes, which releases a torrent of sand in a near 360 degree angle of the pillar. Best used right before activating Bankai.
Bankai skills:
1. Land Depraved of life: Hayato seemingly generates a ferocious sandstorm from nowhere that lasts for 6 turns. Afterwards, the area usually resembles a desert. Often used right after Bankai to change the scenery and for ????. While Scarred Star is Active Creates a heat wave hot enough to form mirages but doesn't do much else.
2. Glass of the Hour: Shattered Sword: Hayato creates a sword made entirely out of thick glass(By superheating sand after it has taken a swordlike appearance). Though it is extremely sharp and can cut through skin like paper, its down side is that it can rarely sustain more than two blows from a normal sword without breaking. Another thing that should be noted is that the sword can be mentally triggered to explode at any time, which releases small shards of glass within the area. Becomes a fierce sword made entirely out of white flames while Scarred star is active. Can be thrown and triggered to explode into a sea of white flames at will.
3. Glass of the Hour: Shattered Mirrors: Hayato creates four cyclopean walls of sand(Typically around the target) that is superheated to the degree that they become glass. At any time, Hayato can mentally trigger them to explode(One at a time or all at once), naturally causing all targets in the area to be shredded by the flying glass shrapnel. Forms four cyclopean sized walls of flames(Generally white) around the target while Scarred star is active. Can be mentally triggered to explode into a sea of flames that devour them.
4 & 5: Scarred Star or Fleeting Earth(Takes up spaces 4 & 5)
Tsukanoma no hoshi: Fleeting Earth: Hayato zanpakuto begins to suck up all of the sand accumulated in the area like an enormous vacuum before releasing the sand at the target in the form of a heavily concentrated beam. Though seemingly simple in concept, this attack has enough power to blast most targets to pieces if their bodies aren't ripped to shreds from the aggressive force of the sand. Truly a devastating technique that leaves the user nearly drained of all their reishi(Especially if the area wasn't filled with sand prior to the activation of this technique)
Kizuato chikyū: Scarred Star: Hayato's body becomes embroiled in white flames so intense his actual body cannot be seen and for five turns, all Bankai techniques become completely fire based. After five turns, the flames dissipate and an overcooked Hayato collapses from major third degree burns and near reishi exhaustion.
Only one of these can activated per a Bankai usage naturally as each move takes an enormous toll on his body.
Non-lethal Zanpakuto Skills:
Sand Shot: The user fires a ball of sand that explodes upon impact. Though not very impressive offensively(Not at all really), it is capable of creating a moderate sized dust cloud that can shroud the user's movements or simply act as a diversion.
Protection of the Burning phoenix: Hayato's body is enveloped in a fierce crimson red aura that immediately cauterizes all the open wounds on his body.
(Skills that do not cause harm to an opponent)
Skills & Masteries
Zanjutsu Master
Kido Master
Hakuda Expert
Hoho Master
Appearance:
Age:27
Gender: Male
Height: 5'10
Weight: 75 kg
Hair Color: Blonde
Eye Color: Refer to pic
Birthday: August 29th
Clan/Family: Ryuga
Race: Soul
Rank: Captain of the 8th Division
Spiritual Energy Color: Dark purple
Personality: Hayato Ryuga is not your everyday captain. Going into specifics, he can be characterized as being either serious or flat-out crazy depending on the time of day. Certain events have shown that even though the time of day has an influence on his personality, it is not the direct cause for them. Being subjected to the trials of war at an early age has also given him an enormous amount of experience in 1 on 1 bouts as well as in tactical warfare. As such, most of his old friends refer to him as "The imperfect weapon"
History: Will be updated as time goes on. (Separated into segments for proper organization)
Prologue 1: Propheized as being the savior of his clan, Hayato was born into the Ryuga bloodline as the 3rd oldest of seven children. Around the time of his birth, the Ryuga's were heavily in debt but managed to pay it all off with funds borrowed from another clan(????). Of course, the exchange for the funds did not come without a hefty price however. ???? would acquire the Ryuga's next offspring which happened to be Hayato. This was because the Ryuga clan was widely known for producing heirs with naturally high spiritual pressure, while they were not. ????
Prologue 2: Years after being adopted by the ????, Hayato was trained to become better than the best Soul Reaper that had ever lived. ???? centuries of being thought of as pushed overs when it came to fighting had greatly infuriated them. They needed to have strong individuals that could represent them, and through Hayato and a few other adopted children, they could. Each child possessed something that the other did not. Sophia was very proficient in using projectiles, Timaeus was very skilled in the art of Hakuda styled techniques, Kagari had the most potential, and Hayato was overflowing with Reishi. ????
Prologue 3: Eventually these five exceptionally skilled children were sent out on their first mission. They were tasked with eliminating Hollows in various districts before any Soul Reapers could respond to the threat. Things turned out well initially but as time passed, the children realized how suicidal the mission actually was. Hollows beyond their wildest imaginations stood before them and they could do nothing but bear witness to the true power of a Hollow. ????
Prologue 4: Hayato was accepted into the Gotei 13 as the Eight Divison's seven seated member. ????
Prologue 5: Hayato became the Lieutenant of Squad Eight with Saichiro's death.????
Prologue 6:????
Prologue 7(Final):???
Relationships/Friendships/Rivalries/Siblings
Previous Eighth Division Captain:????
Ray Kagari: Bittersweet rivals
Other:
(Can include unique clothing items, side jobs, unique traits and such)
~Zanpakuto~
Zanpakuto name: Tsukanoma no hoshi(Fleeting Star) & Kizuato chikyū(Scarred Earth)
Type: Sand & Fire
Zanpakuto Shikai Release command: The land more barren than the hollow soul, Heed my call, Tsukanoma no hoshi, kizuato chikyū!!!
Spirit Appearance:(Kizuato chikyū)
(Tsukanoma no hoshi)
Inner world: A desert
Sealed appearance:
Tsukanoma no hoshi: Hayato's primary weapon. It is a green katana that is approximately 48 inches long.
Kizuato chikyū: It is a crimson red Katana that is nearly 12 inches long.
Shikai appearance:
Tsukanoma no hoshi(The sword) and Kizuato chikyū(The Sheath)
Bankai appearance:
Shikai special ability: At anytime, Kizuato chikyū can mimic the shikai form of Tsukanoma no hoshi for the entire duration of Hayato's Shikai. The downside is that it cannot revert back to its original state and Hayato cannot activate any fire based Shikai techniques during this time.
Shikai skills:
1. Sand Bullet: The user materializes a small but dense ball of compressed sand in front of him/her before firing it at the desired target with impressive speed.
2. ????
3. ????
4. Fading light: Hayato stabs his sword into the ground before sending reishi through it, causing the nearby ground to turn into a sea of quicksand that slowly pulls all those caught in its deadly web beneath the surface.
5. Descending Temple of Souls: Hayato slowly encases him and his targets inside a temple of sand that begins to descend far beneath surface level once it has fully formed(Forms after the second post after activation). Sand begins flooding the interior of the temple four turns after it has begun to sink underground until everyone inside it is buried alive(Takes 3 posts to fill the temple completely).
6. Collateral Damage: Rather than encasing him and his target inside a suicidal descending temple of sand, Hayato does the opposite. Hayato forms an extremely large pillar of sand that upon completion, explodes, which releases a torrent of sand in a near 360 degree angle of the pillar. Best used right before activating Bankai.
Bankai skills:
1. Land Depraved of life: Hayato seemingly generates a ferocious sandstorm from nowhere that lasts for 6 turns. Afterwards, the area usually resembles a desert. Often used right after Bankai to change the scenery and for ????. While Scarred Star is Active Creates a heat wave hot enough to form mirages but doesn't do much else.
2. Glass of the Hour: Shattered Sword: Hayato creates a sword made entirely out of thick glass(By superheating sand after it has taken a swordlike appearance). Though it is extremely sharp and can cut through skin like paper, its down side is that it can rarely sustain more than two blows from a normal sword without breaking. Another thing that should be noted is that the sword can be mentally triggered to explode at any time, which releases small shards of glass within the area. Becomes a fierce sword made entirely out of white flames while Scarred star is active. Can be thrown and triggered to explode into a sea of white flames at will.
3. Glass of the Hour: Shattered Mirrors: Hayato creates four cyclopean walls of sand(Typically around the target) that is superheated to the degree that they become glass. At any time, Hayato can mentally trigger them to explode(One at a time or all at once), naturally causing all targets in the area to be shredded by the flying glass shrapnel. Forms four cyclopean sized walls of flames(Generally white) around the target while Scarred star is active. Can be mentally triggered to explode into a sea of flames that devour them.
4 & 5: Scarred Star or Fleeting Earth(Takes up spaces 4 & 5)
Tsukanoma no hoshi: Fleeting Earth: Hayato zanpakuto begins to suck up all of the sand accumulated in the area like an enormous vacuum before releasing the sand at the target in the form of a heavily concentrated beam. Though seemingly simple in concept, this attack has enough power to blast most targets to pieces if their bodies aren't ripped to shreds from the aggressive force of the sand. Truly a devastating technique that leaves the user nearly drained of all their reishi(Especially if the area wasn't filled with sand prior to the activation of this technique)
Kizuato chikyū: Scarred Star: Hayato's body becomes embroiled in white flames so intense his actual body cannot be seen and for five turns, all Bankai techniques become completely fire based. After five turns, the flames dissipate and an overcooked Hayato collapses from major third degree burns and near reishi exhaustion.
Only one of these can activated per a Bankai usage naturally as each move takes an enormous toll on his body.
Non-lethal Zanpakuto Skills:
Sand Shot: The user fires a ball of sand that explodes upon impact. Though not very impressive offensively(Not at all really), it is capable of creating a moderate sized dust cloud that can shroud the user's movements or simply act as a diversion.
Protection of the Burning phoenix: Hayato's body is enveloped in a fierce crimson red aura that immediately cauterizes all the open wounds on his body.
(Skills that do not cause harm to an opponent)
Skills & Masteries
Zanjutsu Master
Kido Master
Hakuda Expert
Hoho Master
Provoking me was a mistake...
Name: Reila Ryuga
Appearance:
Age: 27
Gender: Female
Height: ????
Weight: ????
Hair Colour: Refer to pic
Eye Colour: Refer to pic
Birthday: May 27th
Clan/Family: Ryuga
Race: Soul
Rank: Squad 10 Lieutenant
Spiritual Energy Colour: Gold
Personality: ????
History: ????
Relationships/Friendships/Rivalries/Siblings:????
Other: ????
~Zanpakuto~
Zanpakuto name: Boido no hebi(Snake of the void), Tamashī no hebi(Snake of the soul, Bankai Form only)
Type: Poison/Illusion
Zanpakuto Shikai Release command: My mind and body is at your command, Boido no hebi
Zanpakuto Bankai Release command: Forever trapped no longer!!! Come out, Tamashī no hebi!!!
Spirit Appearance(Optional):
Inner world: A world covered entirely in darkness. ????
Sealed appearance: Just an ordinary Black and blue katana
Shikai appearance:
Bankai appearance:
(Captains and select Lieutenants only)
Shikai special ability: Kido trick: Every time Reila prepares to fire a Kido in her Shikai state, an illusionary imitation of the kido fires off prematurely. Though the illusionary imitation has no effect on the target whatsoever, it is likely to trigger some sort of reaction.
Shikai skills:
1. Stab of the seven seas: Reila's zanpakuto glows bright blue as she swings it at her target. If hit successfully, the target begins to believe that they are trapped under a large wave of water, causing them to unintentionally suffocate themselves in the real world.
2. Twist of Gaia: Reila's zanpakuto begins to shine bright green as she swings at her. If hit successfully, the target begins to have hallucinations about one of their limbs turning into a tree. If nothing is done about the afflicted limb in three posts, then the disease will spread to the rest of the target's body, subconsciously immobilizing them for two turns.
3. Death by fire: Reila's zanpakuto begins to turn glow crimson red as she swings at the target. If successfully hit, the target will began to think that their entire body has been lit on fire, naturally triggering the average person to attempt to put it out while in a frenzied state. Can incite death in extremely uncommon cases.
4:????
5.????
6.????
Bankai skills: Not yet reached
Bankai Special Ability: Ending an Era: Upon activation of Bankai, her Zanpakuto dissipates and an enormous dragon like snake comes in its place. This snake lasts for several turns(Five to be exact) but after that, the fourth skill must be activated or else the dragon will swallow her whole.????
1. Breath of Tamashī no hebi: Tamashī no hebi exhales golden miasma at the target as if it were fire. Warning, the golden miasma slowly breaks down anyone or thing that comes in contact with it.
2. Will of Tamashī no hebi: Tamashī no hebi fangs turn pitch black before attempting to sink its teeth into the opponent. If successfully hit, the target will begin to sense spiritual pressure ten times stronger than they've ever sensed emanating from Tamashī no hebi, usually inciting pure fear in most foes.
3. Tribute of Tamashī no hebi: Reila rips out one of her eyes before tossing it into Tamashī no hebi's mouth, causing it to not only double in size but to grow several wings from out its back. Postpones "End an Era" Bankai deadline by another four posts. Using it again will cause her to go blind and will postpone "End an Era" by four more posts but will have no direct effect on the winged snake.
4. Yami no joō(Queen of darkness):????
Non-lethal Zanpakuto Skills:
Glass barrier: The user stabs her zanpakuto into the ground before creating a nearly transparent barrier of reishi to defend against attacks. Any reiatsu based move that makes contact with the barrier is seemingly absorbed and re-fired in the direction it came from but with triple the power(This only happens if the barrier can withstand the initial attack). In reality, this re-fired attack is only an illusionary imitation that is incapable of harming anything.
Mind Bender: Through use of her almighty zanpakuto, Reila can bend time and the physical space around her. While it seems as if the preceding sentence is true to the naked eye, she is only creating a short distance illusionary domain in reality(10 feet radius). This occurs automatically after Shikai activation and lasts for only two posts. Can only be activated once per a a Shikai.
Hitotsu no jidai no owari(End of an era): After activating the fourth skill, an erie figure hovers around Reila for the remaining time she is in Bankai. Though it rarely does anything, it is said to signify Reila's complete mastery over her Zanpakuto.
(Skills that do not cause harm to an opponent)
Skills & Masteries
(Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Zanjutsu - Expert
Kido - Expert
Hakuda - Expert
Hoho - Master
Name: Reila Ryuga
Appearance:
Age: 27
Gender: Female
Height: ????
Weight: ????
Hair Colour: Refer to pic
Eye Colour: Refer to pic
Birthday: May 27th
Clan/Family: Ryuga
Race: Soul
Rank: Squad 10 Lieutenant
Spiritual Energy Colour: Gold
Personality: ????
History: ????
Relationships/Friendships/Rivalries/Siblings:????
Other: ????
~Zanpakuto~
Zanpakuto name: Boido no hebi(Snake of the void), Tamashī no hebi(Snake of the soul, Bankai Form only)
Type: Poison/Illusion
Zanpakuto Shikai Release command: My mind and body is at your command, Boido no hebi
Zanpakuto Bankai Release command: Forever trapped no longer!!! Come out, Tamashī no hebi!!!
Spirit Appearance(Optional):
Inner world: A world covered entirely in darkness. ????
Sealed appearance: Just an ordinary Black and blue katana
Shikai appearance:
Bankai appearance:
(Captains and select Lieutenants only)
Shikai special ability: Kido trick: Every time Reila prepares to fire a Kido in her Shikai state, an illusionary imitation of the kido fires off prematurely. Though the illusionary imitation has no effect on the target whatsoever, it is likely to trigger some sort of reaction.
Shikai skills:
1. Stab of the seven seas: Reila's zanpakuto glows bright blue as she swings it at her target. If hit successfully, the target begins to believe that they are trapped under a large wave of water, causing them to unintentionally suffocate themselves in the real world.
2. Twist of Gaia: Reila's zanpakuto begins to shine bright green as she swings at her. If hit successfully, the target begins to have hallucinations about one of their limbs turning into a tree. If nothing is done about the afflicted limb in three posts, then the disease will spread to the rest of the target's body, subconsciously immobilizing them for two turns.
3. Death by fire: Reila's zanpakuto begins to turn glow crimson red as she swings at the target. If successfully hit, the target will began to think that their entire body has been lit on fire, naturally triggering the average person to attempt to put it out while in a frenzied state. Can incite death in extremely uncommon cases.
4:????
5.????
6.????
Bankai skills: Not yet reached
Bankai Special Ability: Ending an Era: Upon activation of Bankai, her Zanpakuto dissipates and an enormous dragon like snake comes in its place. This snake lasts for several turns(Five to be exact) but after that, the fourth skill must be activated or else the dragon will swallow her whole.????
1. Breath of Tamashī no hebi: Tamashī no hebi exhales golden miasma at the target as if it were fire. Warning, the golden miasma slowly breaks down anyone or thing that comes in contact with it.
2. Will of Tamashī no hebi: Tamashī no hebi fangs turn pitch black before attempting to sink its teeth into the opponent. If successfully hit, the target will begin to sense spiritual pressure ten times stronger than they've ever sensed emanating from Tamashī no hebi, usually inciting pure fear in most foes.
3. Tribute of Tamashī no hebi: Reila rips out one of her eyes before tossing it into Tamashī no hebi's mouth, causing it to not only double in size but to grow several wings from out its back. Postpones "End an Era" Bankai deadline by another four posts. Using it again will cause her to go blind and will postpone "End an Era" by four more posts but will have no direct effect on the winged snake.
4. Yami no joō(Queen of darkness):????
Non-lethal Zanpakuto Skills:
Glass barrier: The user stabs her zanpakuto into the ground before creating a nearly transparent barrier of reishi to defend against attacks. Any reiatsu based move that makes contact with the barrier is seemingly absorbed and re-fired in the direction it came from but with triple the power(This only happens if the barrier can withstand the initial attack). In reality, this re-fired attack is only an illusionary imitation that is incapable of harming anything.
Mind Bender: Through use of her almighty zanpakuto, Reila can bend time and the physical space around her. While it seems as if the preceding sentence is true to the naked eye, she is only creating a short distance illusionary domain in reality(10 feet radius). This occurs automatically after Shikai activation and lasts for only two posts. Can only be activated once per a a Shikai.
Hitotsu no jidai no owari(End of an era): After activating the fourth skill, an erie figure hovers around Reila for the remaining time she is in Bankai. Though it rarely does anything, it is said to signify Reila's complete mastery over her Zanpakuto.
(Skills that do not cause harm to an opponent)
Skills & Masteries
(Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Zanjutsu - Expert
Kido - Expert
Hakuda - Expert
Hoho - Master
"I'm about this close to beating the shit out of you..." - Shows hands clasped togther -
Name: Shizukana(Shizu for short) Tora
Appearance:
Age: 24
(As age isn't clear in Bleach give a rough idea of how old they look in human years)
Gender: Female
Height: 5'7
Weight: "Do you want to know now or after I tear your ass a new one?"
Hair Colour: Refer to pic
Eye Colour: Refer to pic
Birthday:September 24th
(For the novelty of it. Time moves at the same time as ours. So if it's December 20th it's the same for the RP.)
Clan/Family: None that are important enough to be mentioned as of yet.
(If your character belongs to one. Canon clans must be first approved by the GM Kurisa)
Race: Soul
(Likely Soul if Shinigami. To inquire about being a Vizard PM Phobos)
Rank: 3rd Seat o squad Seven
Spiritual Energy Colour: Red and Blue(Magenta while Prelude to infinity is active)
Personality(Around half of it): Originally having the mannerisms of a rabid dog, Shizu has gone through a more relaxed and mature phase. Of course it still doesn't take much for someone to get their head bashed in but rather than charging headfirst into every potential fight, she occasionally attempts to stop herself from doing so. She also tries to calm down heated scenarios from time to time as well(Though most of them end with her beating the crap out of both parties involved).
During her downtime, Shizu can be seen chatting with friends, reading tons of books, helping people, attempting to poke her head into others affairs etcetera etcetera. Being a person that started off with practically nothing made her into a person that is extremely curious of nearly everything the world has to offer. She isn't stupid by any means, in fact far from it but making a compelling proposal won't be as hard to do for her as it would be for the next.
History: Shizu is a Shinigami who was raised in the slum areas of the Rukongai districts. Living off of scraps amongst other things, she worked hard as a thief to provide for her small group as they did for her. Eventually things fell through and she was left homeless(Even to the homeless). This fall-out caused her to act drastically, which surprisingly got her adopted into her current family. During Shizu's early years with the family however, she wasn't much like her normal self. Rather than being outgoing and quick tempered, she was pessimistic and extremely delicate. This shattered state faded over time after meeting a certain someone along with a few others. As time passed, Shizo decided to enroll into the academy upon realizing that her newfound goals and aspirations intertwined with that of the Shinigami.
Relationships/Friendships/Rivalries/Siblings:
Aya Oda:
Other: In Shikai form, Shizu wields her daggers in the same way Kensei Murguruma held his(Reverse ended).
(Can include unique clothing items, side jobs, unique traits and such)
~Zanpakuto~
Base Zanpakuto name: Shuken No Fune(Vessel of Sovereign In English)
Shikai Name: Reitō shuken(Frozen Sovereign in English)
Bankai Name: Shukenja no ikari(Sovereign's Fury in English)
Type: Offensive/????
Zanpakuto Shikai Release command: Rise to reclaim your throne, Reito Shuken!!!
Spirit Appearance(Optional):
Inner world: A world somewhat opposite of ours where the ground is made out of red and blue clouds while the sky is inhabited by floating rock.
(This gives everyone else an idea of your inner world)
Sealed appearance:
Shikai appearance:(Left is Blue and the right is red)
Bankai appearance:????
(Captains and select Lieutenants only)
Shikai special ability: Construction Swords: Simply put, Shizu can extend her daggers length up to that of the average katana and back at will. The only downside is that skills 1 - 5 cannot be activated while they're active in their elongated state.
Shikai skills:
1. Kill: Shizu causes the left half of her zanpakuto to become enormous(Imagine Kommamura's Bankai zanpakuto) in size for three turns before it reverts back to its original size. Requires the word "Koroshimasu" to be spoken for activation.
2. Pierce: Shizu causes the right half of her Zanpakuto to become as small as a pin needle in size for three turns before it reverts back to its original size. However it retains the same amount of force seen in its original form so watch out(Think Ant Man) Requires the word "Piasu" to be spoken for activation.
3. Killing Pierce: Shizu throws her zanpakuto at the target, causing it to become enormous(Imagine Kommamura's Bankai zanpakuto) the second it leaves her hand. Upon saying the correct phrase("Piasu"), the zanpakuto becomes the size of a pin needle(Works almost the same way as Skill 2). Lasts two turns.
4. Piercing Shuken: Shizu throws her zanpakuto at the target, causing it to become the size of a pin needle(Works almost the same way as Skill 2 ) the second it leaves her hand. Upon saying the correct phrase("Koroshimasu"), the zapakuto becomes enormous(Imagine Kommamura's Bankai zanpakuto). Lasts two turns and requires Prelude to Infinity to be active.
5. Shizu Launches off into the sky before crashing down with her Zanpakuto aimed downwards at the target. At anytime she can say the correct phrase("Koroshimasu"), causing it to become enormous(Imagine Kommamura's Bankai zanpakuto) which will then naturally crush anyone under her due to the sheer weight and force of her enlarged blade. Lasts 2 turns. Requires Prelude to infinity to be active.
6. Shuken no Kojin-Tekina Okurimono(Personal Gift of Sovereign): Shizu's strength increases to the point that she can lift and swing her Zanpakuto with minor difficulty(In its enlarged state). Also, the duration's of Skills 1, 4 and 5 are extended by 3 additional posts(Until the next Shikai release). Lasts three posts(Goes into a semi worn out state afterwards) but can be extended by another three posts(But passes out from the strain on her body afterwards). It can also be re-activated if it isn't extended the first time around but the second usage(Which is this one) cannot gain an extension(She also passes out afterwards). After acquiring Bankai:????
Bankai skills: (Captains and up can only have Bankai. Note: Some Lieutenants will be able to attain a Bankai)
1.
2.
3.
4.
5. (Ultimate Skill)
Non-lethal Zanpakuto Skills:
Mugen e no pureryūdo(prelude to infinity): ???? melds both halves of her Zanpakuto together, transforming it completely.
Red Seeker: Her red colored eye allows her to detect her Zanpakuto(Base form) and the red half of her Shikai and Bankai counterparts from nearly anywhere. Of course she'll have to be facing the direction it's in to pick up a reading and she won't be able to detect it if it's in another realm entirely.
Blue Seeker: Her blue colored eye allows her to detect her Zanpakuto's sheath and the blue half of her Shikai and Bankai counterparts from nearly anywhere. Of course she'll have to be facing the direction it's in to pick up a reading and she won't be able to detect it if it's in another realm entirely.
(Skills that do not cause harm to an opponent)
Skills & Masteries
(Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Zanjutsu- Mastery
Kido - Proficent(Even though she's knowledgeable in it, she's rarely ever seen using any form of kido)
Hakuda - Proficent
Hoho - Proficient
Name: Shizukana(Shizu for short) Tora
Appearance:
Age: 24
(As age isn't clear in Bleach give a rough idea of how old they look in human years)
Gender: Female
Height: 5'7
Weight: "Do you want to know now or after I tear your ass a new one?"
Hair Colour: Refer to pic
Eye Colour: Refer to pic
Birthday:September 24th
(For the novelty of it. Time moves at the same time as ours. So if it's December 20th it's the same for the RP.)
Clan/Family: None that are important enough to be mentioned as of yet.
(If your character belongs to one. Canon clans must be first approved by the GM Kurisa)
Race: Soul
(Likely Soul if Shinigami. To inquire about being a Vizard PM Phobos)
Rank: 3rd Seat o squad Seven
Spiritual Energy Colour: Red and Blue(Magenta while Prelude to infinity is active)
Personality(Around half of it): Originally having the mannerisms of a rabid dog, Shizu has gone through a more relaxed and mature phase. Of course it still doesn't take much for someone to get their head bashed in but rather than charging headfirst into every potential fight, she occasionally attempts to stop herself from doing so. She also tries to calm down heated scenarios from time to time as well(Though most of them end with her beating the crap out of both parties involved).
During her downtime, Shizu can be seen chatting with friends, reading tons of books, helping people, attempting to poke her head into others affairs etcetera etcetera. Being a person that started off with practically nothing made her into a person that is extremely curious of nearly everything the world has to offer. She isn't stupid by any means, in fact far from it but making a compelling proposal won't be as hard to do for her as it would be for the next.
History: Shizu is a Shinigami who was raised in the slum areas of the Rukongai districts. Living off of scraps amongst other things, she worked hard as a thief to provide for her small group as they did for her. Eventually things fell through and she was left homeless(Even to the homeless). This fall-out caused her to act drastically, which surprisingly got her adopted into her current family. During Shizu's early years with the family however, she wasn't much like her normal self. Rather than being outgoing and quick tempered, she was pessimistic and extremely delicate. This shattered state faded over time after meeting a certain someone along with a few others. As time passed, Shizo decided to enroll into the academy upon realizing that her newfound goals and aspirations intertwined with that of the Shinigami.
Relationships/Friendships/Rivalries/Siblings:
Aya Oda:
Other: In Shikai form, Shizu wields her daggers in the same way Kensei Murguruma held his(Reverse ended).
(Can include unique clothing items, side jobs, unique traits and such)
~Zanpakuto~
Base Zanpakuto name: Shuken No Fune(Vessel of Sovereign In English)
Shikai Name: Reitō shuken(Frozen Sovereign in English)
Bankai Name: Shukenja no ikari(Sovereign's Fury in English)
Type: Offensive/????
Zanpakuto Shikai Release command: Rise to reclaim your throne, Reito Shuken!!!
Spirit Appearance(Optional):
Inner world: A world somewhat opposite of ours where the ground is made out of red and blue clouds while the sky is inhabited by floating rock.
(This gives everyone else an idea of your inner world)
Sealed appearance:
Shikai appearance:(Left is Blue and the right is red)
Bankai appearance:????
(Captains and select Lieutenants only)
Shikai special ability: Construction Swords: Simply put, Shizu can extend her daggers length up to that of the average katana and back at will. The only downside is that skills 1 - 5 cannot be activated while they're active in their elongated state.
Shikai skills:
1. Kill: Shizu causes the left half of her zanpakuto to become enormous(Imagine Kommamura's Bankai zanpakuto) in size for three turns before it reverts back to its original size. Requires the word "Koroshimasu" to be spoken for activation.
2. Pierce: Shizu causes the right half of her Zanpakuto to become as small as a pin needle in size for three turns before it reverts back to its original size. However it retains the same amount of force seen in its original form so watch out(Think Ant Man) Requires the word "Piasu" to be spoken for activation.
3. Killing Pierce: Shizu throws her zanpakuto at the target, causing it to become enormous(Imagine Kommamura's Bankai zanpakuto) the second it leaves her hand. Upon saying the correct phrase("Piasu"), the zanpakuto becomes the size of a pin needle(Works almost the same way as Skill 2). Lasts two turns.
4. Piercing Shuken: Shizu throws her zanpakuto at the target, causing it to become the size of a pin needle(Works almost the same way as Skill 2 ) the second it leaves her hand. Upon saying the correct phrase("Koroshimasu"), the zapakuto becomes enormous(Imagine Kommamura's Bankai zanpakuto). Lasts two turns and requires Prelude to Infinity to be active.
5. Shizu Launches off into the sky before crashing down with her Zanpakuto aimed downwards at the target. At anytime she can say the correct phrase("Koroshimasu"), causing it to become enormous(Imagine Kommamura's Bankai zanpakuto) which will then naturally crush anyone under her due to the sheer weight and force of her enlarged blade. Lasts 2 turns. Requires Prelude to infinity to be active.
6. Shuken no Kojin-Tekina Okurimono(Personal Gift of Sovereign): Shizu's strength increases to the point that she can lift and swing her Zanpakuto with minor difficulty(In its enlarged state). Also, the duration's of Skills 1, 4 and 5 are extended by 3 additional posts(Until the next Shikai release). Lasts three posts(Goes into a semi worn out state afterwards) but can be extended by another three posts(But passes out from the strain on her body afterwards). It can also be re-activated if it isn't extended the first time around but the second usage(Which is this one) cannot gain an extension(She also passes out afterwards). After acquiring Bankai:????
Bankai skills: (Captains and up can only have Bankai. Note: Some Lieutenants will be able to attain a Bankai)
1.
2.
3.
4.
5. (Ultimate Skill)
Non-lethal Zanpakuto Skills:
Mugen e no pureryūdo(prelude to infinity): ???? melds both halves of her Zanpakuto together, transforming it completely.
Red Seeker: Her red colored eye allows her to detect her Zanpakuto(Base form) and the red half of her Shikai and Bankai counterparts from nearly anywhere. Of course she'll have to be facing the direction it's in to pick up a reading and she won't be able to detect it if it's in another realm entirely.
Blue Seeker: Her blue colored eye allows her to detect her Zanpakuto's sheath and the blue half of her Shikai and Bankai counterparts from nearly anywhere. Of course she'll have to be facing the direction it's in to pick up a reading and she won't be able to detect it if it's in another realm entirely.
(Skills that do not cause harm to an opponent)
Skills & Masteries
(Note: Remember that a GM can help you with the skills as it'll likely be faster and easier)
Zanjutsu- Mastery
Kido - Proficent(Even though she's knowledgeable in it, she's rarely ever seen using any form of kido)
Hakuda - Proficent
Hoho - Proficient