Kazuno Han
Firebending Instructor
”Watch me.”
Full Name Kazuno Han
Nicknames “Most people just call me Kazuno since it’s already a pretty short name. Though I have heard people call me ‘Red Rover’ for some reason.”Age22
Gender Female
Sexuality Demisexual
AbilitiesFirebending – Trained and competent in the traditional firebending style as well as the Dancing Dragon style introduced by Fire Lord Zuko. She prefers the latter for its more fluid and fierce aspects. Her travels helped her develop her style, as well as her own form of the element. Also developed an extended reserve of chi from constant practice. Unable to lightningbend but is familiar with the theory behind it.
Peak Physical Condition – Kazuno is a decent runner and has good stamina.
Survival Skills – Living life off road for a while really teaches you some things. Finding water, foraging food, laying traps, these are just a sample of the skills Kazuno had picked up over the years.
Abundance of (Useless?) General Knowledge – Another perk of her travels.
Academic Talent/Good with Machines and Numbers – During her school years Kazuno displayed a natural intelligence in her studies, placing her in the top percentage of her school. She excelled in all aspects of school, especially in the field of maths and science. Her education was further enhanced by private lessons with her father, whenever he had time. It was with him that she learnt to take apart and put together basic machinery. Her mechanical skills improved during her nomadic period. She stayed in a rural town for a while, refusing to leave until she fixed their generator. She also had a motorbike that she maintained for a while. The bike was stolen from bandit raiders, then eventually destroyed during a stampede of gemsbok bulls. Overall, her mechanical ability can help with light repairs but is limited after that.
Musical instruments – Learned the erhu when she was still in school, though her skills are very rusty now. Thinks that she can play the tsungi horn. She can’t.
Fighting Style The most prominent aspect of Kazuno’s firebending is the way she “charges” up her blasts instead of using the usual flurry of blows of a traditional firebender. The result of the charging is an overwhelming, almost explosive, jet of flames that she releases from open palm (basically a fiery Kamehameha wave). Because of the time it takes to power up these attacks, in fights Kazuno is usually seen warding off enemies with flaming pinwheel and sweeping kicks before unleashing a full blast with her hands. Kazuno’s blasts can propel her short distances too, making her able to land safely from large heights. She can’t fly with these blasts as only the Avatar would have enough chi to maintain fire blasts for extended periods. She also frequently utilises fire breath and fire daggers.
The destructive power of these blasts make her a bit of a poor team player in group fights, as her own teammates are just as likely to be caught in the blast as their enemies. Kazuno’s general recklessness doesn’t help this either.
Her general technique can be described as an amalgamation of Dancing Dragon and traditional earthbending fighting style. Compared to traditional firebending style, Kazuno’s style is rather slow-paced and defensive. The style relies heavily on the earthbending principle of neutral
jing which places emphasis on the balance of offence and defence and waiting for the right moment to strike.
Physical Appearance Long side-swept hair that varies between shades of black and brown, depending on the lighting. A generally cute face with a button nose and cheerful double-lidded eyes, a well-suited indicator for her personality. Her resting face is either a dozy content smile or an unimpressed-looking stare. It all depends on her mood really. Considerably more tanned than the standard Fire Nation girls due to the amount of time she has spent outdoors. Has a vertical scar on her right temple from her first encounter with Bukotsu. The scar is usually hidden by her side fringe.
Toned body, especially her legs. Stands at around 167cm, usually less because of her casual slouching. Contrary to her fighting style, Kazuno steps with a light-footed gait.
Is never seen without her red scarf or out of her travelling clothes, which consist of a light hooded robe, her travel pack, and some baggy brown cloth pants.
Equipment and Personal BelongingsTrademark red scarf (made with fire-resistant material)
Bag of lychees (for Bukotsu)
Picture of family
Swiss army knife (or whatever the Avatar-verse equivalent is called)
Goal “Liberating my home country would be nice. But honestly, I’m cool with doing whatever the team wants.”Secret Got involved with some really weird adventures during her nomadic period. It would be really embarrassing if any of those incidents caught up with her during her time with Team Avatar.
Has a crush on someone on the team. Good luck finding out who it is.
Habits Singing or humming while walking or setting camp. Has a decent voice and tends to improvise lyrics on the spot.
OtherIs followed everywhere by a hog-monkey Kazuno has named Bukotsu. Not exactly a pet or even a friend sometimes, in fact their relationship is slightly antagonistic. But after getting each other out of so many dangerous situations, the two have formed a strange bond. Kazuno and Bukotsu can often be found wrestling each other over food rations.
Likeso Bukotsu (not that she’ll ever admit it)
o Cool, quiet nights
o The sound of string instruments
Dislikeso When Bukotsu steals her stuff
o Seas and oceans (she gets seasick easily)
o Sour food
Strengthso Major offensive power
o Resourceful
o Dispenses good, honest advice
Weaknesseso Teamwork in combat and missions
o Reckless, easily goaded into ridiculous dares
o Empathy issues
Personality Kazuno has quite the affable, laidback personality. Always willing to crack a joke or assist with a problem, the traveller has enough wit and patience to puzzle even the most transcendent of Air Nomad Monks. The resident prankster of the new Team Avatar who often invites others to join in on the fun. Sometimes has troubles reading social cues, occasionally leading to her saying things that were better left unsaid. Has a habit of fondly rambling and reminiscing about her travels, much to the dismay of others. Mostly disinterested in global news and the political happenings of the world.
Beneath the charming surface lies a rather hollow person, someone constantly needing a purpose or challenge. This can lead to a utilitarian, almost compassionless, world view; something she tries extremely hard to hide. Kazuno is always trying to test her skills and limits, taking on all dares and challenges without even blinking an eye. During these times she displays a worrying recklessness and disregard for personal wellbeing. It’s easy to see this recklessness as an endearing character quirk and most people fail to see the deep-seated character flaw behind this trait. At the moment, guiding the Avatar has given her a direction. How long this commitment will last, even she’s not sure yet.
Brief History Born and raised in the Fire Nation Capital. Both of Kazuno’s parents worked at the Fire Nation Branch of Future Industries; her father as an engineer researching the integration of bending arts and technology, and her mother being one of the leading executives of that branch. Their jobs kept the family securely in the upper-middle classes of society. Kazuno’s potential manifested early, displaying her prowess in both academics and firebending. It was nice for a while. She received many accolades and began learning advanced firebending techniques at the prodigal young age of 15. But even with all this, Kazuno felt a sort of … emptiness.
After another two years, she decided to leave. She needed to find something. A purpose? Herself? She wasn’t really sure, she just needed to go. With nothing but a sleeping mat, her utility knife, and an action adventure book she forgot to return to the library, Kazuno left a farewell letter on the dinner table and ventured out.
The initial years of her travels were a blur. A delivery job, a traveling erhu band, the occasional thrashing of bandit crews, following a group of air nomads with her motorbike, these were just a few of the adventures Kazuno went on. During the third year, she encountered a cadre of hog monkey poachers. They were defeated swiftly and the hog-monkeys were freed. All would have been fine if Kazuno hadn’t accidentally stepped on one of the hog-monkey’s tails, which prompted the hog-monkey to attack Kazuno, which prompted both of them to run into a tree, which created the mutual love-hate relationship they have today.
Over the years, Kazuno developed her own bending technique, something to finish fights quickly or scare off enemies before they even started. The style was developed through observing earthbending masters and hours upon hours of practise in the Earth Nation plains. With all the work she did, making big impressions in various towns by helping out with odd jobs or scaring off bandits, Kazuno gained quite the reputation for herself. Tales started to spread about the “Red Rover”, a red scarfed traveller with enough firepower to rival a dragon. To this day, Kazuno is oblivious to the wide-spread reputation of this moniker.
Her influence gained her the attention of the White Lotus, who initially recruited her as a White Lotus agent, then as the firebending instructor to the Avatar. She frequently went on solo missions for the White Lotus, as her volatile methods sat poorly with anyone she was forced to work with. As for her promotion to being an instructor for the Avatar, the higher-ups had hoped that Kazuno's blend of earthbending and firebending techniques would create a quick and comfortable transition for the new Avatar, who would have to learn firebending first according to the seasons. In these uncertain times, the Avatar would need to master the elements quickly. Kazuno's worldly experiences and overall power were also deciding factors in her new placement. She accepted the job with little complaint (
"Well, it's not like I have anything better to do right now").
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