Answering by post order
Also, passive skills are traits. At the moment, you start with only a skill. Later you may add that as a trait.
@Genni's character seems fine at the moment. I like how you guys are talking about the characters.
Spoiler: there will be instances of multiple enemies. Heroes don't always have numerical advantage.
I guess I'll make it 100% ratio per HP healed. Thanks for the hindsight. Expect cookies.
I'd have to think about it. The energy system is a way to allow repeated use of skills, but I'm still worried of special attacks being spammed. I'm still thinking of ways of balancing its use, giving a short cooldown on the skill use (1 turn or two) before you can use it again. So a dog is unable to spam the "Bite" skill, for example.
I'd say when the turn begins. Seems better that way.
@Error
@Behemoth542 Any questions, or suggestions?
Are you okay with Bumblebee's Speed Boost skill being used? If skills are energy-based, how much energy do you think such an ability such require per use, and would you allow it to be used multiple times in a single fight if there's enough energy available for it?
Is 'Gender' actually required on the Character Sheet? Will it come into play as part of the game at any point? Would we need to include race, nationality, place of birth or any other biographical details as well?
Would it be better to list the information on the Character Sheet in the order: Name, Stats, Level, Skills, Traits, Gender, Last Mod Made as this would prioritise the information which would be needed most frequently during battles?
- Considering the "Once per battle" thing, I see no problem. If you want repeated uses, you should increase the cost, due to the fact that it prevents any damage. Maybe instead become untargetable?
- If you want to add a gender, feel free to do so.
- Hmm, seems fair. I'll think about it
<Snipped quote by Behemoth542>
I suggest you answer my questions three:
What is you name?
What is your quest?
What is the air speed velocity of an unladen swallow?
- Behemoth542
- Stuff
- I don't know, perhaps googling it is a valid option
Also, passive skills are traits. At the moment, you start with only a skill. Later you may add that as a trait.
@Genni's character seems fine at the moment. I like how you guys are talking about the characters.
The way I read it we'll mostly be facing off against a single target...
Spoiler: there will be instances of multiple enemies. Heroes don't always have numerical advantage.
Would damage healed be classed as damage dealt for XP gain purposes? The effect would be against HP, but not enemy HP.
I guess I'll make it 100% ratio per HP healed. Thanks for the hindsight. Expect cookies.
Would the 'once per battle' rule still apply if the Energy system is going to be used for skills as well?
I'd have to think about it. The energy system is a way to allow repeated use of skills, but I'm still worried of special attacks being spammed. I'm still thinking of ways of balancing its use, giving a short cooldown on the skill use (1 turn or two) before you can use it again. So a dog is unable to spam the "Bite" skill, for example.
Energy Regeneration Issue
I'd say when the turn begins. Seems better that way.
@Error
- BC has a point, you're spending 8 StP on that character. Fix that, please
- Also, I don't see the point on 16 hp. For the last chance thing, I doubt it matters. Just stick to the basics, please.