Twilight Lancer
Name: Sir Morholt,
Knight of DuskGender: Male
Birth and Death Dates: Arthurian Era
Alignment: Lawful Good
Weapon: Spear
Personality:
As one of the early Knights of the Round Table, Sir Morholt holds his station as such a knight with great pride, believing that his status devolving to a 'minor character' is a mere insult to his skill and honor. As a Servant, he serves his master dutifully and without question, happy to share stories of his various adventures. While he is a proud man rich with experience and wisdom, he is also quite forgetful, as made apparent during the events of his final battle. Speaking of which, his wish is to fight that knight once again, as he had wished to recall what had happened during the events of that battle, and is rather upset that his spot on the Round Table was replaced by a slayer of whom he has little memory of.
Bio:
An Irish knight who has adventured with the likes of Sir Gawain and Ywain during the early days of the Knights of the Round Table after defeating the both of them at once in a friendly duel, Sir Morholt was known for his strength during the times of eve. Throughout his own adventures, Sir Morholt had accomplished many notable deeds, from defeating forty men in a knightly tournament to cleverly slaying the giant, Taulurd.
The last of his ventures involved him fighting as the champion of his brother-in-law, King Anguish of Ireland, when King Mark decided not to pay tribute. Facing against Mark's champion, a young knight named Tristan, the battle went on for half a day, with Morholt only recalling feeling a "ferocity" that he had never felt before. In the end, both of these knights inflicted wounds that would spell each other's ends, with Tristan's sword breaking within Morholt's skull, and Morholt's poisoned spear leaving a menacingly large scar in Tristan's chest.
The blow to Sir Morholt's head was so great, he had lost his memory of why he was fighting in the first place, retreating back to Ireland with the sword piece still in his head before dying after learning that the wound was incapable of being healed. As for why a knight of his stature carried a poisoned spear, however...
Parameters:
Strength: B
Endurance: B+
Agility: B
Mana: D
Luck: D
Class Skills:
Magic Resistance: B
Class skill of the Knight classes. Grants protection against magical effects. Cancels spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
Personal Skills:
Blessing of the Triskele: EX
A condition unique to Sir Morholt's existence as the 'Knight of Dusk', taking the form of a triple spiral pattern marked on his back. As the sun sets and the evening drags on, Sir Morholt's strength gradually increases, reaching its 'height' at midnight, where his power would be increased three-fold, and descending to its base as the sun makes its rise. Similar, yet at the same time different to Gawain's
Numeral of the Saint, this skill is held in a “higher regard”, being a blessing granted directly from the Celtic Triple Goddesses of Morholt’s homeland.
Eye of the Mind (True): B -
A heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis in order to predict the opponent’s activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning. A culmination of his many experiences as a knight, from defensively facing off against Gawain until the sun had set before defeating him, to leading the giant Taulurd to water and stoning him to death, Morholt is capable of analyzing and deducting the proper course to take within a battle. This skill, however, is hampered by Morholt's own absentmindedness as a result of the wound to his skull, and he is prone to forgetting what he's doing in the midst of combat.
Battle Continuation: C+
A skill that allows the continuation of combat after sustaining lethal wounds while also reducing the mortality rate from injuries received. The best results is achieved when this skill is combined with a resilient body. Modifiers are granted in the case where Morholt withdraws from combat in order to retreat to allied territory. After receiving a blow to the head from Tristan mighty enough for his sword to break into his skull, Morholt successfully managed to retreat to a ship back to Ireland to heal his wound. While he returned home, however, he learned that
the sword piece embedded into his skull could not be removed without resulting in his death. Despite his death, however, the fact that Morholt survived as long as he did despite being struck in the skull alludes to his great endurance.
Unyielding Will: C
An extremely firm will that never yields to any sort of agony, despair or circumstances. Possesses resistance against physical and mental damage. No matter what stands in his way, Morholt shall not allow himself to be impeded. Even with a piece of
Curtana stuck in his head and his skull crushed, Morholt still managed to force himself back home, and even attempted to get his wound treated before his own inevitable death. This resistance, however, doesn't extend to indirect effects, such as illusions.
Noble Phantasms
Gae NeimPoisoned Thorn of TransienceType: Anti-Unit
Rank: C
Range: 2 ~ 4
Maximum Number Of Targets: 1
A vicious black spear of Irish origin with small thorns dotting its spearhead. Gae Neim was given to Sir Morholt by his brother-in-law, King Anguish, in order to "awaken" it within the lands of King Mark should he continue to refuse to pay truage, though Morholt does not quite remember the "true" nature of this weapon. It is a deathly spear whose poison brought Sir Tristan low, its effects strong enough to leave a visible mark on Tristan that is retained even when manifested as a Heroic Spirit from the Throne. The poison, itself, is a unique property of the spear rather than something that was applied. When actively fighting with the spear, small bouts of sickly purple flames burst out with each swing, as if the spear was “bleeding” the poison off from its tip. Despite this effect, however, the properties of Gae Neim's poison are passive in nature, not requiring to "turn on" the spear.
When a target's flesh is struck with the edge of Gae Neim, a violet scar is left at the point of impact, the spear's poison forcibly shifting the opponent's Saint Graph to bring out their vulnerability to the poison, itself, granting them the Personal Skill
Weakness (Poison). While the poison only deals a small amount of damage to Servants, and the wound itself is capable of being healed through any means, the scar itself as well as a trace amount of lingering poison still remains, and not even the death of its wielder or the destruction of the weapon can change this. The true effect of Gae Neim is to deliver as much blows to the opponent's body as possible, as each time the poison is inflicted, the more vulnerable one is to further applications of the poison, which inflicts more poison damage in turn. If enough of the poison is in one's system, it could result in their death hours, or even days after the attacks were inflicted. It is a horrifyingly simple effect that shines in battles of attrition.
When Gae Neim's true name is invoked, however, the poisoned flames of the spear flare. Morholt lunges his spear forward for his opponent, aiming straight for their center mass in order to maximize accuracy. Once the attack hits, a localized explosion of poisoned flame centered at the spearhead, creating a large gaping wound on the target area. The strike ignites the poison within the target, dealing double its damage all at once. The true nature of this attack, however, is to be used on someone already sufficiently weakened by Gae Neim's poison, as its damage increases proportionally with how poisoned the target is as well as how vulnerable they are to the poison, itself. A "sure-kill" technique that replicates the attack that resulted in Tristan's death.
The poison, and even the name 'Gae Neim,' don't seem to be part the true nature of the spear, however...