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    1. BlueAngel 10 yrs ago

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Sorry. I had to go for a day or two, but i'm back now, and yeah.
I don't really see her as a healer though I see her more as a toxic fountain. Also speaking of debuffs i have kind of a basic kit. Passive thing(cause needed)- Semi immune to poisons especially her own. Toxic breath-You know poison them to death. Healing mist- A mist that provides cover and recovery for allies within. Acid spray-Burns slightly, but is more effective at destroying armor, and weapons,(Metal, and plant ones.)
![enter image description here](http://fc01.deviantart.net/fs48/f/2009/224/7/a/random_OC_by_piins.png "Saisha the clever") So i'm not sure what class she'd be, but i'd like to play that girl her name is saisha. She's supposed to be a poison/stun based character. What do you think i should do for classes. She could have a little bit of healing, but her main focus is applying status effects in video game terms.
What kind of magician would be prone to using toxin/tricks focusing on traps, and reactive spells?
I would still like to try and play a alchemist/enchanter character if we could find a way to pull that off. Maybe a summoner who fuses there summons as well.Originally summoning them at random from a element pool. I also should ask if a character can be half fantasy race?
Nvm that was stupid I'll get working on something else.
In particular i was thinking something along the lines of paraplegic maybe a severe muscle disorder if proffered. Originaly she was concepted as a pure "enchanter." type character. She could etiher use a scarf or a staff to get around, though in concept she used a scarf that acted as a familar for her.The direct term for what she does is auramancy, but she uses it on a mostly physical level. She could be younger then the rest if you like. Her specialties would be summoning,and enhancing others/objects. Personality of a nerd. is is especially cool because the character could be really young, and because of the odd nature of the world not having much magic. She could be actually experimenting at her age, and it wouldn't all be textbook stuff. though there would be a general guide. To give you a rough feel off how i think enchanting should work it is the use of magic to make something have it's own magical proprities. Something like a primative magic capability of it's own per say. If it's against your game I can make another character.
Would it be alright to play a traitor demon. They are a character supposed to live in this kind of world, and I'd need to talk it over though. As they have a few oddities.
I don't know, but this sounds good, and i've had a character i've been itching to use. Is there any way to pull off a physically disabled character who uses magic to get around or no?
As in they are like a wilderness nerd. Like as a character they are focused oon breeding/foraging.
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