Fair enough! Just the same, I'll share a little wip profile for you to take a gander at, but if you'd prefer I'd be happy to come up with something a little more traditionally local!
"Thinlings came in great wheel huts...We ate them and took the shiny things...
They gave us small metal suns...Bad to eat but good for trade...
The tribes grew and grew too much...Now we follow the sun once more..."
—The Saga of the Ogres, as interpreted by Yohan the Honest (declared eaten)
"Thinlings came in great wheel huts...We ate them and took the shiny things...
They gave us small metal suns...Bad to eat but good for trade...
The tribes grew and grew too much...Now we follow the sun once more..."
—The Saga of the Ogres, as interpreted by Yohan the Honest (declared eaten)
Faction Name: The Sunchaser Tribe
Flag:
Held territory: The Sunchaser tribe has migrated over many years across the Old World. Along the ridges of the Black Mountains south of the Empire, and up into the Grey Mountains. It was here, north of Athel Loren and southeast of Axe Bite Pass, that they settled some years ago. They've carved out a realm high in the mountains known as Gristle Valley where most men would struggle to reach, though contact with Dwarfs, Goblins, Skaven or other races that have no qualms of traveling above or below the mountains have been frequently encountered. They have everything an Ogre tribe could wish - caves to shelter from the weather, pits for wrestling, wild mountain beasts to hunt and tame and a dug out maw pit to honour the Great Maw. The Sunchaser's domain is mostly within these mountainous valleys, though they do have an outpost village along the southern slopes, overlooking the foothills of Paravon. The locals call this merely Ogre Town.
Ruler: Tyrant Gozog Blindbarge Headbanger Wheelcrush Giantbeater Suneater
Gozog earned his first Big Name when he beat his uncle Glutgulf Sunbelly, the ruling Tyrant, in a guts-out fight for supremacy. After savagely beating and killing Glutgulf, Gozog set to devouring his uncle as is their custom, but insisted on doing so using the Tyrants own golden gutplate as a dish "'Cause that's what civilised folk do." It took a full day and night for Gozog to consume his prize, and as dawn broke, the tribe was amazed to see that not only had he scraped and eaten every scrap of flesh from Glutgulf's bones, but had also eaten the golden sunburst gutplate as well. Thus began the reign of Tyrant Gozog Suneater.
Gozog has proven to be a shrewd leader, and knows when to fight and when to trade with his neighbours. He regularly hires out his warriors to caravan leaders traveling between Bretonnia and the Empire, as there are many dangers within the mountain passes, and his troops can often act as a deterrent strong enough to prevent any conflict at all. The Sunchaser's have also found easy meals in the villages of Bretonnia. They're generally content to trade with peasant leaders, who trade livestock and crops to be left alone, but when a local Lord catches on that their serfs aren't producing their quotas and come to set things right, the Ogres are happy to eat the noble, his knights and his horses as well.
Economy: The ogres of the Sunchaser tribe require little in the way of money. They need only the beasts of the mountains and what food they can extort and steal from the maller races. That said, they know the value of the clinking golden sun disks traded by the thinlings, and always make sure to loot any wagons they've ambushed for gold, after they've searched for food. Gozog hoards all gold and silver his underlings find, using it to trade - usually with Imperial merchants for gunpowder for the tribe's explosive weaponry. As there is a great love for the percussive boom of cannonfire, material wealth is spent as quickly as it is gained.
Resources: WIP
Active Service: Every ogre is a capable warrior, by dint of being able to smack a man hard enough to clear a wall or wrestle a warhorse to the ground with its bare hands, but the tribes biggest warriors have still gathered into loose bands of familiar - and usually familial - warbands.
Gozog can command somewhere between 100-150 Bulls, and half as many Leadbelchers, though without the supplies to keep their cannons firing on a prolonged campaign. Gorzag's personal bodyguard consists of 30 heavily armoured Ironguts. He himself will occasionally take to battle riding a mighty Stonehorn, accompanied by a dozen powerful Mounrfang riders, bedecked in a colourful parody of Bretonnia's noble knights. Gozog's great grandfather hauled three great Ironblaster cannons across the mountains before the tribe settled in Gristle Valley, and more recently Gorzag wrestled and bested a pair of giants that were wandering through the mountains from the north. Battered and beaten, the pair have been wrapped in chains and enslaved to the Tyrants will.
Assisting in the running of the realm is Gozog's two sons, each a mighty Bruiser in their own might. One rules with a fifth of the Tyrants force in the foothills encampment on the border of Paravon, while the other sits at Gozog's right hand. The tribes' spiritual (and gastronomical) wellbeing is handled by Mama Chum, a powerful slaughterpriestess with three butchers apprenticing beneath her.
Reserves: Gristle Valley is fed in large part by its Hunters, who range far and wide along the highest of the Grey mountains hunting its mightiest beasts. In the time of war, Gozog can rely on at least one or two to show up to fight, and if he's lucky the mighty Dunzuk Icebreaker will answer the summons riding a great Thundertusk beast. Mama Chum and her underlings can also usually summon a horde of dozens of gnashing Gorger's from beneath the Maw Pit. Perhaps less deadly, but far more numerous, the Sunchaser tribe has a population of Gnoblars thousands strong who follow their masters everywhere, including the battlefield.
Garrisons: Gozog is reckoned pretty bright among his species, and understands simple math better than the majority of his ilk. Thus it was that when the foothills Outpost of Ogre Town was founded on the border of Paravon, he decried that a full one fifth of his regular fighters would garrison the town. From there they can extort local Bretonnian towns, intercept caravans coming south from Helmgart and generally be a nuisance while getting fed for their efforts. Ogre Town is ruled over by Big Gozz, Gozog's eldest son.
Gristle Valley and its surrounding smaller encampments is where most of the tribe resides, ruled by Gozag with the support and spiritual advice of Mama Chum. From here the tribe raids north into the Empire, and against other mountain dwelling people such as isolated Dwarf Mines and against the greenskins in the southern Grey Mountains. At Gozog's side is Zogga the Large, Gozog's second son.
Regiments of Renown: Brutus Brawlerguts and his Maneaters have walked the length and breadth of the mannish realms, from Caronne to Tilea, Norsca to Ind - or so they claim. Despite the ever changing and often contradictory details of their tales, the truth of the matter is that they are a brotherhood of prodigiously deadly warriors in close combat, and proficiently deadly with their blunderbus-sized pistols. Brutus himself is known to have a great love for the blackpowder weapons, and carries a great many of them, so he never needs to stop shooting while his pack of Gnoblars reloads for him.
Foreign Policy: WIP
Culture: WIP
Notable locations: WIP
Flag:
Held territory: The Sunchaser tribe has migrated over many years across the Old World. Along the ridges of the Black Mountains south of the Empire, and up into the Grey Mountains. It was here, north of Athel Loren and southeast of Axe Bite Pass, that they settled some years ago. They've carved out a realm high in the mountains known as Gristle Valley where most men would struggle to reach, though contact with Dwarfs, Goblins, Skaven or other races that have no qualms of traveling above or below the mountains have been frequently encountered. They have everything an Ogre tribe could wish - caves to shelter from the weather, pits for wrestling, wild mountain beasts to hunt and tame and a dug out maw pit to honour the Great Maw. The Sunchaser's domain is mostly within these mountainous valleys, though they do have an outpost village along the southern slopes, overlooking the foothills of Paravon. The locals call this merely Ogre Town.
Ruler: Tyrant Gozog Blindbarge Headbanger Wheelcrush Giantbeater Suneater
Gozog earned his first Big Name when he beat his uncle Glutgulf Sunbelly, the ruling Tyrant, in a guts-out fight for supremacy. After savagely beating and killing Glutgulf, Gozog set to devouring his uncle as is their custom, but insisted on doing so using the Tyrants own golden gutplate as a dish "'Cause that's what civilised folk do." It took a full day and night for Gozog to consume his prize, and as dawn broke, the tribe was amazed to see that not only had he scraped and eaten every scrap of flesh from Glutgulf's bones, but had also eaten the golden sunburst gutplate as well. Thus began the reign of Tyrant Gozog Suneater.
Gozog has proven to be a shrewd leader, and knows when to fight and when to trade with his neighbours. He regularly hires out his warriors to caravan leaders traveling between Bretonnia and the Empire, as there are many dangers within the mountain passes, and his troops can often act as a deterrent strong enough to prevent any conflict at all. The Sunchaser's have also found easy meals in the villages of Bretonnia. They're generally content to trade with peasant leaders, who trade livestock and crops to be left alone, but when a local Lord catches on that their serfs aren't producing their quotas and come to set things right, the Ogres are happy to eat the noble, his knights and his horses as well.
Economy: The ogres of the Sunchaser tribe require little in the way of money. They need only the beasts of the mountains and what food they can extort and steal from the maller races. That said, they know the value of the clinking golden sun disks traded by the thinlings, and always make sure to loot any wagons they've ambushed for gold, after they've searched for food. Gozog hoards all gold and silver his underlings find, using it to trade - usually with Imperial merchants for gunpowder for the tribe's explosive weaponry. As there is a great love for the percussive boom of cannonfire, material wealth is spent as quickly as it is gained.
Resources: WIP
Active Service: Every ogre is a capable warrior, by dint of being able to smack a man hard enough to clear a wall or wrestle a warhorse to the ground with its bare hands, but the tribes biggest warriors have still gathered into loose bands of familiar - and usually familial - warbands.
Gozog can command somewhere between 100-150 Bulls, and half as many Leadbelchers, though without the supplies to keep their cannons firing on a prolonged campaign. Gorzag's personal bodyguard consists of 30 heavily armoured Ironguts. He himself will occasionally take to battle riding a mighty Stonehorn, accompanied by a dozen powerful Mounrfang riders, bedecked in a colourful parody of Bretonnia's noble knights. Gozog's great grandfather hauled three great Ironblaster cannons across the mountains before the tribe settled in Gristle Valley, and more recently Gorzag wrestled and bested a pair of giants that were wandering through the mountains from the north. Battered and beaten, the pair have been wrapped in chains and enslaved to the Tyrants will.
Assisting in the running of the realm is Gozog's two sons, each a mighty Bruiser in their own might. One rules with a fifth of the Tyrants force in the foothills encampment on the border of Paravon, while the other sits at Gozog's right hand. The tribes' spiritual (and gastronomical) wellbeing is handled by Mama Chum, a powerful slaughterpriestess with three butchers apprenticing beneath her.
Reserves: Gristle Valley is fed in large part by its Hunters, who range far and wide along the highest of the Grey mountains hunting its mightiest beasts. In the time of war, Gozog can rely on at least one or two to show up to fight, and if he's lucky the mighty Dunzuk Icebreaker will answer the summons riding a great Thundertusk beast. Mama Chum and her underlings can also usually summon a horde of dozens of gnashing Gorger's from beneath the Maw Pit. Perhaps less deadly, but far more numerous, the Sunchaser tribe has a population of Gnoblars thousands strong who follow their masters everywhere, including the battlefield.
Garrisons: Gozog is reckoned pretty bright among his species, and understands simple math better than the majority of his ilk. Thus it was that when the foothills Outpost of Ogre Town was founded on the border of Paravon, he decried that a full one fifth of his regular fighters would garrison the town. From there they can extort local Bretonnian towns, intercept caravans coming south from Helmgart and generally be a nuisance while getting fed for their efforts. Ogre Town is ruled over by Big Gozz, Gozog's eldest son.
Gristle Valley and its surrounding smaller encampments is where most of the tribe resides, ruled by Gozag with the support and spiritual advice of Mama Chum. From here the tribe raids north into the Empire, and against other mountain dwelling people such as isolated Dwarf Mines and against the greenskins in the southern Grey Mountains. At Gozog's side is Zogga the Large, Gozog's second son.
Regiments of Renown: Brutus Brawlerguts and his Maneaters have walked the length and breadth of the mannish realms, from Caronne to Tilea, Norsca to Ind - or so they claim. Despite the ever changing and often contradictory details of their tales, the truth of the matter is that they are a brotherhood of prodigiously deadly warriors in close combat, and proficiently deadly with their blunderbus-sized pistols. Brutus himself is known to have a great love for the blackpowder weapons, and carries a great many of them, so he never needs to stop shooting while his pack of Gnoblars reloads for him.
Foreign Policy: WIP
Culture: WIP
Notable locations: WIP