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Hidden 4 yrs ago 4 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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To God I speak Tilean, to women Bretton, to men Classic, and to my horse - Riekspiel.
~ Mattheus I (disputed)


Hey fellas, its your boy Andy here with the promised Warhammer NRP. The aim of this RP is to create a very contained but active environment. Within the bounds enclosed of this map you can find dwarfs, skaven, empire, vampires/necromancers, greenskins, beastmen, wood elves, brettonnians, and chaos cultists. I will allow people to take regions outside of this map, but only if either 1) the map is more or less entirely populated or 2) they make a very compelling case, and the group they want is located adjacent to an already filled claim.



It is important to note you do not play civilizations here so to speak. In the year 2501 of his Holiness the first Emperor Sigmar you will not play all of Athel Loren or the Empire. Instead you play as a smaller ruler and their immediate domain. Good examples would be the Duke of Quenelles, the Imperial Governor of Helmgart, the King of Karak Ziflin. Indeed you don’t even necessarily have to hold any static territory. You may represent a family of vampires infesting Brettonnia working both their soft power in covertly corrupting the nobility and their hard power amassing undead legions. You can likewise be a roving band of beastmen or forest goblins. Encounters will be created with me rolling for events for each player and picking the corresponding number from a list. Every time a good event is taken from the list of events, it will be replaced with a bad one. Every time a grand event is taken, it will be replaced with a minor one. Both have their contrapositives true.

The meta rules will be typical NRP ones: do not meta-game, contribute to the RP more than once a month, do not be a dick. If you need clarification on any of these I don’t want you here.



Here is an example CS for Nuln (which will not be played here, at least not at the beginning).



Though it is not necessary to be a massive lore expert of WHFB, you should at the very least be acquainted with the basics of the setting and be ready to learn more.

With that, I hope to hear interest from you my fellows, and I invite you to the discord for any questions, comments, and concerns you might have.
Hidden 4 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Hidden 4 yrs ago 4 yrs ago Post by Andronicus23
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Andronicus23 Rogue Courser

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Hidden 4 yrs ago 4 yrs ago Post by Wernher
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Faction Name: Asphodel`s Merciful Host

Held territory: Deep inside the Forest of Arden, next to Gisoreux. Asphodel has established a fortified camp on a hill by a river with the remaining elements that gathered around him after the defeat of the main warband they were part of. The location is deep inside traditionally beastmen controlled territories in extremely difficult terrain as to deter pursuit. There is no clear demarcation of where the chaos controlled land begins and ends but the influence of evil forces is starting to be felt as blights are beginning to affect the surrounding villages and the land itself, making it even more impractical to move through.

-Asphodel the Pactmaker: Originally a minor Kislevite lord, he caught himself entangled in webs of intrigue, scheming and plotting with brilliance until the fickle fate turned against him and he was beaten at his own game and was dismissively sold as a slave to Aghol raiders. Rather than this being the end of his story however he managed to impress his owner with his cunning and his usefulness, enough that it allowed the dark elf to get out of the mud and backstab his master to gain some status in the tribe as one who had the Raven`s favor. With time, his relationship with Tzeench became more personal as he practiced his craft of manipulating fate, always staying ahead by learning whatever new tricks of arms or magic that would give him an advantage.

He found himself being the main sorcerer of a warband going south to raid Bretonnia and found some success until again fate turned and they were crushed by the Chevaliers of the lady. But Asphodel didn't see this as misfortune! Indeed with the warlord dead, there was now place for him to rise! There is never despair, only opportunity. While Asphodel claims his warband is does not bow to any specific god, it is undeniable that his type of leadership most certainly fits his patron god best with how... mild it is.

'The road of unending savagery is the most direct to the eyes of the gods, but once you go down this path you can only follow it to its logical conclusion. I prefer to have the option to change direction instead of rushing to my demise.'

Quite simply, Asphodel favors a more elusive approach to his objective, giving enemies what may seem as mercy and presenting himself as a force capable of reason, thus how he came to get the moniker 'Pactmaker'. This flexibility has proven to be a potent advantage when dealing with outside forces as indeed he has yet to break his word (not that he has any compulsion to be honorable, rather he cynically waits the best moment to 'spend his capital of trust'), but it is divisive among his warband, many warriors seeing this as weakness as they would rather attack their enemies with reckless abandon in a great carnage. His authority thus rests only on his personal strength until he can with a glorious show of gore prove his ways achieve result and gain the favor of the Gods.

Economy: The host has acquired a great amount of riches, but these baubles serve no purpose to the warriors of chaos. Still. Asphodel keeps these trinkets close as they can quite handily corrupt the hearts of men.

Resources:
-Horses: The Host doesn't produce anything by itself and so its resources are often limited to what they can pillage, but the group was careful to gather as many horses as they can. Now numbering in the hundreds, these horses insure that the warband can move surprisingly quickly around and evade larger more cumbersome armies that would try to intercept it.

Active Service:
-Asphodel: Tzeench Sorcerer mounted on a Manticore.

-1 Manticore Mounted Exalted Hero
-12 Chaos Spawns
-100 Chaos Warriors (Halberds)
-20 Chaos Chosen (Storm of Chamon)
-20 Chaos Knights
-60 Forsaken
-1 Gorebull
-300 Ungors of all sorts
-40 Centigors
-12 Minotaurs
-40 Harpies
-1 Cygor
-60 Bestigor
-500 Peasants

Reserves: Raiding is a full time job.

Garrisons: Haha, no.

Regiments of Renown:
-The Storm of Chamon: Chosens of Tzeentch who have a particular affinity with the transmuting wind of metal, Chamon. Their magical attacks transmute all that they touch, corrupting weapons and armor, turning the strongest alloys in worthless elements.

Foreign Policy: WIP

Culture: WIP

Notable locations: WIP
Hidden 4 yrs ago 4 yrs ago Post by DELETED32084
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Please ignore
Hidden 4 yrs ago Post by Blueskin
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Howdy! Is this thing still on? Sounds like great fun, was thinking of making an Ogre tribe in the mountains there!
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Hidden 4 yrs ago Post by Andreyich
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Andreyich AS THOUGH A THOUSAND MOUTHS CRY OUT IN PAIN

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Howdy! Is this thing still on? Sounds like great fun, was thinking of making an Ogre tribe in the mountains there!


Yes it is, check out the discord. An ogre tribe in its entirety might be a bit much especially given how far west this game is set, but you can probably have some sort of warband
Hidden 4 yrs ago 4 yrs ago Post by Blueskin
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Fair enough! Just the same, I'll share a little wip profile for you to take a gander at, but if you'd prefer I'd be happy to come up with something a little more traditionally local!

"Thinlings came in great wheel huts...We ate them and took the shiny things...
They gave us small metal suns...Bad to eat but good for trade...
The tribes grew and grew too much...Now we follow the sun once more..."
—The Saga of the Ogres, as interpreted by Yohan the Honest (declared eaten)



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Hidden 4 yrs ago 4 yrs ago Post by Wampower
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Wampower I Did It My Way

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Warning, a bit gory, stomach turning perhaps, and a bit mean as Skaven can be.
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